Source code for evennia.utils.create

"""
This module gathers all the essential database-creation
functions for the game engine's various object types.

Only objects created 'stand-alone' are in here, e.g. object Attributes
are always created directly through their respective objects.

Each creation_* function also has an alias named for the entity being
created, such as create_object() and object().  This is for
consistency with the utils.search module and allows you to do the
shorter "create.object()".

The respective object managers hold more methods for manipulating and
searching objects already existing in the database.

Models covered:
 Objects
 Scripts
 Help
 Message
 Channel
 Accounts
"""
from django.conf import settings
from django.db import IntegrityError
from django.utils import timezone
from evennia.utils import logger
from evennia.server import signals
from evennia.utils.utils import make_iter, class_from_module, dbid_to_obj

# delayed imports
_User = None
_ObjectDB = None
_Object = None
_Script = None
_ScriptDB = None
_HelpEntry = None
_Msg = None
_Account = None
_AccountDB = None
_to_object = None
_ChannelDB = None
_channelhandler = None


# limit symbol import from API
__all__ = (
    "create_object",
    "create_script",
    "create_help_entry",
    "create_message",
    "create_channel",
    "create_account",
)

_GA = object.__getattribute__

#
# Game Object creation


[docs]def create_object( typeclass=None, key=None, location=None, home=None, permissions=None, locks=None, aliases=None, tags=None, destination=None, report_to=None, nohome=False, attributes=None, nattributes=None, ): """ Create a new in-game object. Keyword Args: typeclass (class or str): Class or python path to a typeclass. key (str): Name of the new object. If not set, a name of #dbref will be set. home (Object or str): Obj or #dbref to use as the object's home location. permissions (list): A list of permission strings or tuples (permstring, category). locks (str): one or more lockstrings, separated by semicolons. aliases (list): A list of alternative keys or tuples (aliasstring, category). tags (list): List of tag keys or tuples (tagkey, category) or (tagkey, category, data). destination (Object or str): Obj or #dbref to use as an Exit's target. report_to (Object): The object to return error messages to. nohome (bool): This allows the creation of objects without a default home location; only used when creating the default location itself or during unittests. attributes (list): Tuples on the form (key, value) or (key, value, category), (key, value, lockstring) or (key, value, lockstring, default_access). to set as Attributes on the new object. nattributes (list): Non-persistent tuples on the form (key, value). Note that adding this rarely makes sense since this data will not survive a reload. Returns: object (Object): A newly created object of the given typeclass. Raises: ObjectDB.DoesNotExist: If trying to create an Object with `location` or `home` that can't be found. """ global _ObjectDB if not _ObjectDB: from evennia.objects.models import ObjectDB as _ObjectDB typeclass = typeclass if typeclass else settings.BASE_OBJECT_TYPECLASS # convenience converters to avoid common usage mistake permissions = make_iter(permissions) if permissions is not None else None locks = make_iter(locks) if locks is not None else None aliases = make_iter(aliases) if aliases is not None else None tags = make_iter(tags) if tags is not None else None attributes = make_iter(attributes) if attributes is not None else None if isinstance(typeclass, str): # a path is given. Load the actual typeclass typeclass = class_from_module(typeclass, settings.TYPECLASS_PATHS) # Setup input for the create command. We use ObjectDB as baseclass here # to give us maximum freedom (the typeclasses will load # correctly when each object is recovered). location = dbid_to_obj(location, _ObjectDB) destination = dbid_to_obj(destination, _ObjectDB) home = dbid_to_obj(home, _ObjectDB) if not home: try: home = dbid_to_obj(settings.DEFAULT_HOME, _ObjectDB) if not nohome else None except _ObjectDB.DoesNotExist: raise _ObjectDB.DoesNotExist( "settings.DEFAULT_HOME (= '%s') does not exist, or the setting is malformed." % settings.DEFAULT_HOME ) # create new instance new_object = typeclass( db_key=key, db_location=location, db_destination=destination, db_home=home, db_typeclass_path=typeclass.path, ) # store the call signature for the signal new_object._createdict = dict( key=key, location=location, destination=destination, home=home, typeclass=typeclass.path, permissions=permissions, locks=locks, aliases=aliases, tags=tags, report_to=report_to, nohome=nohome, attributes=attributes, nattributes=nattributes, ) # this will trigger the save signal which in turn calls the # at_first_save hook on the typeclass, where the _createdict can be # used. new_object.save() signals.SIGNAL_OBJECT_POST_CREATE.send(sender=new_object) return new_object
# alias for create_object object = create_object # # Script creation
[docs]def create_script( typeclass=None, key=None, obj=None, account=None, locks=None, interval=None, start_delay=None, repeats=None, persistent=None, autostart=True, report_to=None, desc=None, tags=None, attributes=None, ): """ Create a new script. All scripts are a combination of a database object that communicates with the database, and an typeclass that 'decorates' the database object into being different types of scripts. It's behaviour is similar to the game objects except scripts has a time component and are more limited in scope. Keyword Args: typeclass (class or str): Class or python path to a typeclass. key (str): Name of the new object. If not set, a name of #dbref will be set. obj (Object): The entity on which this Script sits. If this is `None`, we are creating a "global" script. account (Account): The account on which this Script sits. It is exclusiv to `obj`. locks (str): one or more lockstrings, separated by semicolons. interval (int): The triggering interval for this Script, in seconds. If unset, the Script will not have a timing component. start_delay (bool): If `True`, will wait `interval` seconds before triggering the first time. repeats (int): The number of times to trigger before stopping. If unset, will repeat indefinitely. persistent (bool): If this Script survives a server shutdown or not (all Scripts will survive a reload). autostart (bool): If this Script will start immediately when created or if the `start` method must be called explicitly. report_to (Object): The object to return error messages to. desc (str): Optional description of script tags (list): List of tags or tuples (tag, category). attributes (list): List of tuples `(key, value)`, `(key, value, category)`, `(key, value, category, lockstring)` or `(key, value, category, lockstring, default_access)`. Returns: script (obj): An instance of the script created See evennia.scripts.manager for methods to manipulate existing scripts in the database. """ global _ScriptDB if not _ScriptDB: from evennia.scripts.models import ScriptDB as _ScriptDB typeclass = typeclass if typeclass else settings.BASE_SCRIPT_TYPECLASS if isinstance(typeclass, str): # a path is given. Load the actual typeclass typeclass = class_from_module(typeclass, settings.TYPECLASS_PATHS) # validate input kwarg = {} if key: kwarg["db_key"] = key if account: kwarg["db_account"] = dbid_to_obj(account, _AccountDB) if obj: kwarg["db_obj"] = dbid_to_obj(obj, _ObjectDB) if interval: kwarg["db_interval"] = max(0, interval) if start_delay: kwarg["db_start_delay"] = start_delay if repeats: kwarg["db_repeats"] = max(0, repeats) if persistent: kwarg["db_persistent"] = persistent if desc: kwarg["db_desc"] = desc tags = make_iter(tags) if tags is not None else None attributes = make_iter(attributes) if attributes is not None else None # create new instance new_script = typeclass(**kwarg) # store the call signature for the signal new_script._createdict = dict( key=key, obj=obj, account=account, locks=locks, interval=interval, start_delay=start_delay, repeats=repeats, persistent=persistent, autostart=autostart, report_to=report_to, desc=desc, tags=tags, attributes=attributes, ) # this will trigger the save signal which in turn calls the # at_first_save hook on the typeclass, where the _createdict # can be used. new_script.save() if not new_script.id: # this happens in the case of having a repeating script with `repeats=1` and # `start_delay=False` - the script will run once and immediately stop before save is over. return None signals.SIGNAL_SCRIPT_POST_CREATE.send(sender=new_script) return new_script
# alias script = create_script # # Help entry creation #
[docs]def create_help_entry(key, entrytext, category="General", locks=None, aliases=None, tags=None): """ Create a static help entry in the help database. Note that Command help entries are dynamic and directly taken from the __doc__ entries of the command. The database-stored help entries are intended for more general help on the game, more extensive info, in-game setting information and so on. Args: key (str): The name of the help entry. entrytext (str): The body of te help entry category (str, optional): The help category of the entry. locks (str, optional): A lockstring to restrict access. aliases (list of str, optional): List of alternative (likely shorter) keynames. tags (lst, optional): List of tags or tuples `(tag, category)`. Returns: help (HelpEntry): A newly created help entry. """ global _HelpEntry if not _HelpEntry: from evennia.help.models import HelpEntry as _HelpEntry try: new_help = _HelpEntry() new_help.key = key new_help.entrytext = entrytext new_help.help_category = category if locks: new_help.locks.add(locks) if aliases: new_help.aliases.add(make_iter(aliases)) if tags: new_help.tags.batch_add(*tags) new_help.save() return new_help except IntegrityError: string = "Could not add help entry: key '%s' already exists." % key logger.log_err(string) return None except Exception: logger.log_trace() return None signals.SIGNAL_HELPENTRY_POST_CREATE.send(sender=new_help)
# alias help_entry = create_help_entry # # Comm system methods
[docs]def create_message( senderobj, message, channels=None, receivers=None, locks=None, tags=None, header=None ): """ Create a new communication Msg. Msgs represent a unit of database-persistent communication between entites. Args: senderobj (Object or Account): The entity sending the Msg. message (str): Text with the message. Eventual headers, titles etc should all be included in this text string. Formatting will be retained. channels (Channel, key or list): A channel or a list of channels to send to. The channels may be actual channel objects or their unique key strings. receivers (Object, Account, str or list): An Account/Object to send to, or a list of them. May be Account objects or accountnames. locks (str): Lock definition string. tags (list): A list of tags or tuples `(tag, category)`. header (str): Mime-type or other optional information for the message Notes: The Comm system is created very open-ended, so it's fully possible to let a message both go to several channels and to several receivers at the same time, it's up to the command definitions to limit this as desired. """ global _Msg if not _Msg: from evennia.comms.models import Msg as _Msg if not message: # we don't allow empty messages. return None new_message = _Msg(db_message=message) new_message.save() for sender in make_iter(senderobj): new_message.senders = sender new_message.header = header for channel in make_iter(channels): new_message.channels = channel for receiver in make_iter(receivers): new_message.receivers = receiver if locks: new_message.locks.add(locks) if tags: new_message.tags.batch_add(*tags) new_message.save() return new_message
message = create_message create_msg = create_message
[docs]def create_channel( key, aliases=None, desc=None, locks=None, keep_log=True, typeclass=None, tags=None ): """ Create A communication Channel. A Channel serves as a central hub for distributing Msgs to groups of people without specifying the receivers explicitly. Instead accounts may 'connect' to the channel and follow the flow of messages. By default the channel allows access to all old messages, but this can be turned off with the keep_log switch. Args: key (str): This must be unique. Keyword Args: aliases (list of str): List of alternative (likely shorter) keynames. desc (str): A description of the channel, for use in listings. locks (str): Lockstring. keep_log (bool): Log channel throughput. typeclass (str or class): The typeclass of the Channel (not often used). tags (list): A list of tags or tuples `(tag, category)`. Returns: channel (Channel): A newly created channel. """ typeclass = typeclass if typeclass else settings.BASE_CHANNEL_TYPECLASS if isinstance(typeclass, str): # a path is given. Load the actual typeclass typeclass = class_from_module(typeclass, settings.TYPECLASS_PATHS) # create new instance new_channel = typeclass(db_key=key) # store call signature for the signal new_channel._createdict = dict( key=key, aliases=aliases, desc=desc, locks=locks, keep_log=keep_log, tags=tags ) # this will trigger the save signal which in turn calls the # at_first_save hook on the typeclass, where the _createdict can be # used. new_channel.save() signals.SIGNAL_CHANNEL_POST_CREATE.send(sender=new_channel) return new_channel
channel = create_channel # # Account creation methods #
[docs]def create_account( key, email, password, typeclass=None, is_superuser=False, locks=None, permissions=None, tags=None, attributes=None, report_to=None, ): """ This creates a new account. Args: key (str): The account's name. This should be unique. email (str or None): Email on valid addr@addr.domain form. If the empty string, will be set to None. password (str): Password in cleartext. Keyword Args: typeclass (str): The typeclass to use for the account. is_superuser (bool): Wether or not this account is to be a superuser locks (str): Lockstring. permission (list): List of permission strings. tags (list): List of Tags on form `(key, category[, data])` attributes (list): List of Attributes on form `(key, value [, category, [,lockstring [, default_pass]]])` report_to (Object): An object with a msg() method to report errors to. If not given, errors will be logged. Returns: Account: The newly created Account. Raises: ValueError: If `key` already exists in database. Notes: Usually only the server admin should need to be superuser, all other access levels can be handled with more fine-grained permissions or groups. A superuser bypasses all lock checking operations and is thus not suitable for play-testing the game. """ global _AccountDB if not _AccountDB: from evennia.accounts.models import AccountDB as _AccountDB typeclass = typeclass if typeclass else settings.BASE_ACCOUNT_TYPECLASS locks = make_iter(locks) if locks is not None else None permissions = make_iter(permissions) if permissions is not None else None tags = make_iter(tags) if tags is not None else None attributes = make_iter(attributes) if attributes is not None else None if isinstance(typeclass, str): # a path is given. Load the actual typeclass. typeclass = class_from_module(typeclass, settings.TYPECLASS_PATHS) # setup input for the create command. We use AccountDB as baseclass # here to give us maximum freedom (the typeclasses will load # correctly when each object is recovered). if not email: email = None if _AccountDB.objects.filter(username__iexact=key): raise ValueError("An Account with the name '%s' already exists." % key) # this handles a given dbref-relocate to an account. report_to = dbid_to_obj(report_to, _AccountDB) # create the correct account entity, using the setup from # base django auth. now = timezone.now() email = typeclass.objects.normalize_email(email) new_account = typeclass( username=key, email=email, is_staff=is_superuser, is_superuser=is_superuser, last_login=now, date_joined=now, ) if password is not None: # the password may be None for 'fake' accounts, like bots valid, error = new_account.validate_password(password, new_account) if not valid: raise error new_account.set_password(password) new_account._createdict = dict( locks=locks, permissions=permissions, report_to=report_to, tags=tags, attributes=attributes ) # saving will trigger the signal that calls the # at_first_save hook on the typeclass, where the _createdict # can be used. new_account.save() # note that we don't send a signal here, that is sent from the Account.create helper method # instead. return new_account
# alias account = create_account