"""
Evennia MUD/MUX/MU* creation system
This is the main top-level API for Evennia. You can explore the evennia library
by accessing evennia.<subpackage> directly. From inside the game you can read
docs of all object by viewing its `__doc__` string, such as through
py evennia.ObjectDB.__doc__
For full functionality you should explore this module via a django-
aware shell. Go to your game directory and use the command
evennia shell
to launch such a shell (using python or ipython depending on your install).
See www.evennia.com for full documentation.
"""
# docstring header
DOCSTRING = """
Evennia MU* creation system.
Online manual and API docs are found at http://www.evennia.com.
Flat-API shortcut names:
{}
"""
# Delayed loading of properties
# Typeclasses
DefaultAccount = None
DefaultGuest = None
DefaultObject = None
DefaultCharacter = None
DefaultRoom = None
DefaultExit = None
DefaultChannel = None
DefaultScript = None
# Database models
ObjectDB = None
AccountDB = None
ScriptDB = None
ChannelDB = None
Msg = None
# commands
Command = None
CmdSet = None
default_cmds = None
syscmdkeys = None
InterruptCommand = None
# search functions
search_object = None
search_script = None
search_account = None
search_channel = None
search_message = None
search_help = None
search_tag = None
# create functions
create_object = None
create_script = None
create_account = None
create_channel = None
create_message = None
create_help_entry = None
# utilities
settings = None
lockfuncs = None
inputhandler = None
logger = None
gametime = None
ansi = None
spawn = None
managers = None
contrib = None
EvMenu = None
EvTable = None
EvForm = None
EvEditor = None
EvMore = None
ANSIString = None
signals = None
# Handlers
SESSION_HANDLER = None
TASK_HANDLER = None
TICKER_HANDLER = None
MONITOR_HANDLER = None
CHANNEL_HANDLER = None
# Containers
GLOBAL_SCRIPTS = None
OPTION_CLASSES = None
def _create_version():
"""
Helper function for building the version string
"""
import os
from subprocess import check_output, CalledProcessError, STDOUT
version = "Unknown"
root = os.path.dirname(os.path.abspath(__file__))
try:
with open(os.path.join(root, "VERSION.txt"), "r") as f:
version = f.read().strip()
except IOError as err:
print(err)
try:
rev = (
check_output("git rev-parse --short HEAD", shell=True, cwd=root, stderr=STDOUT)
.strip()
.decode()
)
version = "%s (rev %s)" % (version, rev)
except (IOError, CalledProcessError, OSError):
# ignore if we cannot get to git
pass
return version
__version__ = _create_version()
del _create_version
def _init():
"""
This function is called automatically by the launcher only after
Evennia has fully initialized all its models. It sets up the API
in a safe environment where all models are available already.
"""
global DefaultAccount, DefaultObject, DefaultGuest, DefaultCharacter
global DefaultRoom, DefaultExit, DefaultChannel, DefaultScript
global ObjectDB, AccountDB, ScriptDB, ChannelDB, Msg
global Command, CmdSet, default_cmds, syscmdkeys, InterruptCommand
global search_object, search_script, search_account, search_channel
global search_help, search_tag, search_message
global create_object, create_script, create_account, create_channel
global create_message, create_help_entry
global signals
global settings, lockfuncs, logger, utils, gametime, ansi, spawn, managers
global contrib, TICKER_HANDLER, MONITOR_HANDLER, SESSION_HANDLER
global CHANNEL_HANDLER, TASK_HANDLER
global GLOBAL_SCRIPTS, OPTION_CLASSES
global EvMenu, EvTable, EvForm, EvMore, EvEditor
global ANSIString
# Parent typeclasses
from .accounts.accounts import DefaultAccount
from .accounts.accounts import DefaultGuest
from .objects.objects import DefaultObject
from .objects.objects import DefaultCharacter
from .objects.objects import DefaultRoom
from .objects.objects import DefaultExit
from .comms.comms import DefaultChannel
from .scripts.scripts import DefaultScript
# Database models
from .objects.models import ObjectDB
from .accounts.models import AccountDB
from .scripts.models import ScriptDB
from .comms.models import ChannelDB
from .comms.models import Msg
# commands
from .commands.command import Command, InterruptCommand
from .commands.cmdset import CmdSet
# search functions
from .utils.search import search_object
from .utils.search import search_script
from .utils.search import search_account
from .utils.search import search_message
from .utils.search import search_channel
from .utils.search import search_help
from .utils.search import search_tag
# create functions
from .utils.create import create_object
from .utils.create import create_script
from .utils.create import create_account
from .utils.create import create_channel
from .utils.create import create_message
from .utils.create import create_help_entry
# utilities
from django.conf import settings
from .locks import lockfuncs
from .utils import logger
from .utils import gametime
from .utils import ansi
from .prototypes.spawner import spawn
from . import contrib
from .utils.evmenu import EvMenu
from .utils.evtable import EvTable
from .utils.evmore import EvMore
from .utils.evform import EvForm
from .utils.eveditor import EvEditor
from .utils.ansi import ANSIString
from .server import signals
# handlers
from .scripts.tickerhandler import TICKER_HANDLER
from .scripts.taskhandler import TASK_HANDLER
from .server.sessionhandler import SESSION_HANDLER
from .comms.channelhandler import CHANNEL_HANDLER
from .scripts.monitorhandler import MONITOR_HANDLER
# containers
from .utils.containers import GLOBAL_SCRIPTS
from .utils.containers import OPTION_CLASSES
# API containers
class _EvContainer(object):
"""
Parent for other containers
"""
def _help(self):
"Returns list of contents"
names = [name for name in self.__class__.__dict__ if not name.startswith("_")]
names += [name for name in self.__dict__ if not name.startswith("_")]
print(self.__doc__ + "-" * 60 + "\n" + ", ".join(names))
help = property(_help)
class DBmanagers(_EvContainer):
"""
Links to instantiated Django database managers. These are used
to perform more advanced custom database queries than the standard
search functions allow.
helpentries - HelpEntry.objects
accounts - AccountDB.objects
scripts - ScriptDB.objects
msgs - Msg.objects
channels - Channel.objects
objects - ObjectDB.objects
serverconfigs - ServerConfig.objects
tags - Tags.objects
attributes - Attributes.objects
"""
from .help.models import HelpEntry
from .accounts.models import AccountDB
from .scripts.models import ScriptDB
from .comms.models import Msg, ChannelDB
from .objects.models import ObjectDB
from .server.models import ServerConfig
from .typeclasses.attributes import Attribute
from .typeclasses.tags import Tag
# create container's properties
helpentries = HelpEntry.objects
accounts = AccountDB.objects
scripts = ScriptDB.objects
msgs = Msg.objects
channels = ChannelDB.objects
objects = ObjectDB.objects
serverconfigs = ServerConfig.objects
attributes = Attribute.objects
tags = Tag.objects
# remove these so they are not visible as properties
del HelpEntry, AccountDB, ScriptDB, Msg, ChannelDB
# del ExternalChannelConnection
del ObjectDB, ServerConfig, Tag, Attribute
managers = DBmanagers()
del DBmanagers
class DefaultCmds(_EvContainer):
"""
This container holds direct shortcuts to all default commands in Evennia.
To access in code, do 'from evennia import default_cmds' then
access the properties on the imported default_cmds object.
"""
from .commands.default.cmdset_character import CharacterCmdSet
from .commands.default.cmdset_account import AccountCmdSet
from .commands.default.cmdset_unloggedin import UnloggedinCmdSet
from .commands.default.cmdset_session import SessionCmdSet
from .commands.default.muxcommand import MuxCommand, MuxAccountCommand
def __init__(self):
"populate the object with commands"
def add_cmds(module):
"helper method for populating this object with cmds"
from evennia.utils import utils
cmdlist = utils.variable_from_module(module, module.__all__)
self.__dict__.update(dict([(c.__name__, c) for c in cmdlist]))
from .commands.default import (
admin,
batchprocess,
building,
comms,
general,
account,
help,
system,
unloggedin,
)
add_cmds(admin)
add_cmds(building)
add_cmds(batchprocess)
add_cmds(building)
add_cmds(comms)
add_cmds(general)
add_cmds(account)
add_cmds(help)
add_cmds(system)
add_cmds(unloggedin)
default_cmds = DefaultCmds()
del DefaultCmds
class SystemCmds(_EvContainer):
"""
Creating commands with keys set to these constants will make
them system commands called as a replacement by the parser when
special situations occur. If not defined, the hard-coded
responses in the server are used.
CMD_NOINPUT - no input was given on command line
CMD_NOMATCH - no valid command key was found
CMD_MULTIMATCH - multiple command matches were found
CMD_CHANNEL - the command name is a channel name
CMD_LOGINSTART - this command will be called as the very
first command when an account connects to
the server.
To access in code, do 'from evennia import syscmdkeys' then
access the properties on the imported syscmdkeys object.
"""
from .commands import cmdhandler
CMD_NOINPUT = cmdhandler.CMD_NOINPUT
CMD_NOMATCH = cmdhandler.CMD_NOMATCH
CMD_MULTIMATCH = cmdhandler.CMD_MULTIMATCH
CMD_CHANNEL = cmdhandler.CMD_CHANNEL
CMD_LOGINSTART = cmdhandler.CMD_LOGINSTART
del cmdhandler
syscmdkeys = SystemCmds()
del SystemCmds
del _EvContainer
# delayed starts - important so as to not back-access evennia before it has
# finished initializing
GLOBAL_SCRIPTS.start()
from .prototypes import prototypes
prototypes.load_module_prototypes()
del prototypes
[docs]def set_trace(term_size=(140, 80), debugger="auto"):
"""
Helper function for running a debugger inside the Evennia event loop.
Args:
term_size (tuple, optional): Only used for Pudb and defines the size of the terminal
(width, height) in number of characters.
debugger (str, optional): One of 'auto', 'pdb' or 'pudb'. Pdb is the standard debugger. Pudb
is an external package with a different, more 'graphical', ncurses-based UI. With
'auto', will use pudb if possible, otherwise fall back to pdb. Pudb is available through
`pip install pudb`.
Notes:
To use:
1) add this to a line to act as a breakpoint for entering the debugger:
from evennia import set_trace; set_trace()
2) restart evennia in interactive mode
evennia istart
3) debugger will appear in the interactive terminal when breakpoint is reached. Exit
with 'q', remove the break line and restart server when finished.
"""
import sys
dbg = None
if debugger in ("auto", "pudb"):
try:
from pudb import debugger
dbg = debugger.Debugger(stdout=sys.__stdout__, term_size=term_size)
except ImportError:
if debugger == "pudb":
raise
pass
if not dbg:
import pdb
dbg = pdb.Pdb(stdout=sys.__stdout__)
try:
# Start debugger, forcing it up one stack frame (otherwise `set_trace`
# will start debugger this point, not the actual code location)
dbg.set_trace(sys._getframe().f_back)
except Exception:
# Stopped at breakpoint. Press 'n' to continue into the code.
dbg.set_trace()
# initialize the doc string
global __doc__
__doc__ = DOCSTRING.format(
"\n- "
+ "\n- ".join(
f"evennia.{key}"
for key in sorted(globals())
if not key.startswith("_") and key not in ("DOCSTRING",)
)
)