"""
This module implements the main Evennia server process, the core of
the game engine.
This module should be started with the 'twistd' executable since it
sets up all the networking features. (this is done automatically
by evennia/server/server_runner.py).
"""
import time
import sys
import os
from twisted.web import static
from twisted.application import internet, service
from twisted.internet import reactor, defer
from twisted.internet.task import LoopingCall
from twisted.python.log import ILogObserver
import django
django.setup()
import evennia
evennia._init()
from django.db import connection
from django.db.utils import OperationalError
from django.conf import settings
from evennia.accounts.models import AccountDB
from evennia.scripts.models import ScriptDB
from evennia.server.models import ServerConfig
from evennia.server import initial_setup
from evennia.utils.utils import get_evennia_version, mod_import, make_iter
from evennia.utils import logger
from evennia.comms import channelhandler
from evennia.server.sessionhandler import SESSIONS
from django.utils.translation import gettext as _
_SA = object.__setattr__
# a file with a flag telling the server to restart after shutdown or not.
SERVER_RESTART = os.path.join(settings.GAME_DIR, "server", "server.restart")
# module containing hook methods called during start_stop
SERVER_STARTSTOP_MODULE = mod_import(settings.AT_SERVER_STARTSTOP_MODULE)
# modules containing plugin services
SERVER_SERVICES_PLUGIN_MODULES = make_iter(settings.SERVER_SERVICES_PLUGIN_MODULES)
# ------------------------------------------------------------
# Evennia Server settings
# ------------------------------------------------------------
SERVERNAME = settings.SERVERNAME
VERSION = get_evennia_version()
AMP_ENABLED = True
AMP_HOST = settings.AMP_HOST
AMP_PORT = settings.AMP_PORT
AMP_INTERFACE = settings.AMP_INTERFACE
WEBSERVER_PORTS = settings.WEBSERVER_PORTS
WEBSERVER_INTERFACES = settings.WEBSERVER_INTERFACES
GUEST_ENABLED = settings.GUEST_ENABLED
# server-channel mappings
WEBSERVER_ENABLED = settings.WEBSERVER_ENABLED and WEBSERVER_PORTS and WEBSERVER_INTERFACES
IRC_ENABLED = settings.IRC_ENABLED
RSS_ENABLED = settings.RSS_ENABLED
GRAPEVINE_ENABLED = settings.GRAPEVINE_ENABLED
WEBCLIENT_ENABLED = settings.WEBCLIENT_ENABLED
GAME_INDEX_ENABLED = settings.GAME_INDEX_ENABLED
INFO_DICT = {
"servername": SERVERNAME,
"version": VERSION,
"amp": "",
"errors": "",
"info": "",
"webserver": "",
"irc_rss": "",
}
try:
WEB_PLUGINS_MODULE = mod_import(settings.WEB_PLUGINS_MODULE)
except ImportError:
WEB_PLUGINS_MODULE = None
INFO_DICT["errors"] = (
"WARNING: settings.WEB_PLUGINS_MODULE not found - "
"copy 'evennia/game_template/server/conf/web_plugins.py to mygame/server/conf."
)
# Maintenance function - this is called repeatedly by the server
_MAINTENANCE_COUNT = 0
_FLUSH_CACHE = None
_IDMAPPER_CACHE_MAXSIZE = settings.IDMAPPER_CACHE_MAXSIZE
_GAMETIME_MODULE = None
_IDLE_TIMEOUT = settings.IDLE_TIMEOUT
_LAST_SERVER_TIME_SNAPSHOT = 0
def _server_maintenance():
"""
This maintenance function handles repeated checks and updates that
the server needs to do. It is called every minute.
"""
global EVENNIA, _MAINTENANCE_COUNT, _FLUSH_CACHE, _GAMETIME_MODULE
global _LAST_SERVER_TIME_SNAPSHOT
if not _FLUSH_CACHE:
from evennia.utils.idmapper.models import conditional_flush as _FLUSH_CACHE
if not _GAMETIME_MODULE:
from evennia.utils import gametime as _GAMETIME_MODULE
_MAINTENANCE_COUNT += 1
now = time.time()
if _MAINTENANCE_COUNT == 1:
# first call after a reload
_GAMETIME_MODULE.SERVER_START_TIME = now
_GAMETIME_MODULE.SERVER_RUNTIME = ServerConfig.objects.conf("runtime", default=0.0)
_LAST_SERVER_TIME_SNAPSHOT = now
else:
# adjust the runtime not with 60s but with the actual elapsed time
# in case this may varies slightly from 60s.
_GAMETIME_MODULE.SERVER_RUNTIME += now - _LAST_SERVER_TIME_SNAPSHOT
_LAST_SERVER_TIME_SNAPSHOT = now
# update game time and save it across reloads
_GAMETIME_MODULE.SERVER_RUNTIME_LAST_UPDATED = now
ServerConfig.objects.conf("runtime", _GAMETIME_MODULE.SERVER_RUNTIME)
if _MAINTENANCE_COUNT % 5 == 0:
# check cache size every 5 minutes
_FLUSH_CACHE(_IDMAPPER_CACHE_MAXSIZE)
if _MAINTENANCE_COUNT % 60 == 0:
# validate scripts every hour
evennia.ScriptDB.objects.validate()
if _MAINTENANCE_COUNT % 61 == 0:
# validate channels off-sync with scripts
evennia.CHANNEL_HANDLER.update()
if _MAINTENANCE_COUNT % (60 * 7) == 0:
# drop database connection every 7 hrs to avoid default timeouts on MySQL
# (see https://github.com/evennia/evennia/issues/1376)
connection.close()
# handle idle timeouts
if _IDLE_TIMEOUT > 0:
reason = _("idle timeout exceeded")
to_disconnect = []
for session in (
sess for sess in SESSIONS.values() if (now - sess.cmd_last) > _IDLE_TIMEOUT
):
if not session.account or not session.account.access(
session.account, "noidletimeout", default=False
):
to_disconnect.append(session)
for session in to_disconnect:
SESSIONS.disconnect(session, reason=reason)
# ------------------------------------------------------------
# Evennia Main Server object
# ------------------------------------------------------------
[docs]class Evennia(object):
"""
The main Evennia server handler. This object sets up the database and
tracks and interlinks all the twisted network services that make up
evennia.
"""
[docs] def __init__(self, application):
"""
Setup the server.
application - an instantiated Twisted application
"""
sys.path.insert(1, ".")
# create a store of services
self.services = service.MultiService()
self.services.setServiceParent(application)
self.amp_protocol = None # set by amp factory
self.sessions = SESSIONS
self.sessions.server = self
self.process_id = os.getpid()
# Database-specific startup optimizations.
self.sqlite3_prep()
self.start_time = time.time()
# initialize channelhandler
try:
channelhandler.CHANNELHANDLER.update()
except OperationalError:
print("channelhandler couldn't update - db not set up")
# wrap the SIGINT handler to make sure we empty the threadpool
# even when we reload and we have long-running requests in queue.
# this is necessary over using Twisted's signal handler.
# (see https://github.com/evennia/evennia/issues/1128)
def _wrap_sigint_handler(*args):
from twisted.internet.defer import Deferred
if hasattr(self, "web_root"):
d = self.web_root.empty_threadpool()
d.addCallback(lambda _: self.shutdown("reload", _reactor_stopping=True))
else:
d = Deferred(lambda _: self.shutdown("reload", _reactor_stopping=True))
d.addCallback(lambda _: reactor.stop())
reactor.callLater(1, d.callback, None)
reactor.sigInt = _wrap_sigint_handler
# Server startup methods
[docs] def sqlite3_prep(self):
"""
Optimize some SQLite stuff at startup since we
can't save it to the database.
"""
if (
".".join(str(i) for i in django.VERSION) < "1.2"
and settings.DATABASES.get("default", {}).get("ENGINE") == "sqlite3"
) or (
hasattr(settings, "DATABASES")
and settings.DATABASES.get("default", {}).get("ENGINE", None)
== "django.db.backends.sqlite3"
):
cursor = connection.cursor()
cursor.execute("PRAGMA cache_size=10000")
cursor.execute("PRAGMA synchronous=OFF")
cursor.execute("PRAGMA count_changes=OFF")
cursor.execute("PRAGMA temp_store=2")
[docs] def update_defaults(self):
"""
We make sure to store the most important object defaults here, so
we can catch if they change and update them on-objects automatically.
This allows for changing default cmdset locations and default
typeclasses in the settings file and have them auto-update all
already existing objects.
"""
global INFO_DICT
# setting names
settings_names = (
"CMDSET_CHARACTER",
"CMDSET_ACCOUNT",
"BASE_ACCOUNT_TYPECLASS",
"BASE_OBJECT_TYPECLASS",
"BASE_CHARACTER_TYPECLASS",
"BASE_ROOM_TYPECLASS",
"BASE_EXIT_TYPECLASS",
"BASE_SCRIPT_TYPECLASS",
"BASE_CHANNEL_TYPECLASS",
)
# get previous and current settings so they can be compared
settings_compare = list(
zip(
[ServerConfig.objects.conf(name) for name in settings_names],
[settings.__getattr__(name) for name in settings_names],
)
)
mismatches = [
i for i, tup in enumerate(settings_compare) if tup[0] and tup[1] and tup[0] != tup[1]
]
if len(
mismatches
): # can't use any() since mismatches may be [0] which reads as False for any()
# we have a changed default. Import relevant objects and
# run the update
from evennia.objects.models import ObjectDB
from evennia.comms.models import ChannelDB
# from evennia.accounts.models import AccountDB
for i, prev, curr in (
(i, tup[0], tup[1]) for i, tup in enumerate(settings_compare) if i in mismatches
):
# update the database
INFO_DICT["info"] = (
" %s:\n '%s' changed to '%s'. Updating unchanged entries in database ..."
% (settings_names[i], prev, curr)
)
if i == 0:
ObjectDB.objects.filter(db_cmdset_storage__exact=prev).update(
db_cmdset_storage=curr
)
if i == 1:
AccountDB.objects.filter(db_cmdset_storage__exact=prev).update(
db_cmdset_storage=curr
)
if i == 2:
AccountDB.objects.filter(db_typeclass_path__exact=prev).update(
db_typeclass_path=curr
)
if i in (3, 4, 5, 6):
ObjectDB.objects.filter(db_typeclass_path__exact=prev).update(
db_typeclass_path=curr
)
if i == 7:
ScriptDB.objects.filter(db_typeclass_path__exact=prev).update(
db_typeclass_path=curr
)
if i == 8:
ChannelDB.objects.filter(db_typeclass_path__exact=prev).update(
db_typeclass_path=curr
)
# store the new default and clean caches
ServerConfig.objects.conf(settings_names[i], curr)
ObjectDB.flush_instance_cache()
AccountDB.flush_instance_cache()
ScriptDB.flush_instance_cache()
ChannelDB.flush_instance_cache()
# if this is the first start we might not have a "previous"
# setup saved. Store it now.
[
ServerConfig.objects.conf(settings_names[i], tup[1])
for i, tup in enumerate(settings_compare)
if not tup[0]
]
[docs] def run_initial_setup(self):
"""
This is triggered by the amp protocol when the connection
to the portal has been established.
This attempts to run the initial_setup script of the server.
It returns if this is not the first time the server starts.
Once finished the last_initial_setup_step is set to -1.
"""
global INFO_DICT
last_initial_setup_step = ServerConfig.objects.conf("last_initial_setup_step")
if not last_initial_setup_step:
# None is only returned if the config does not exist,
# i.e. this is an empty DB that needs populating.
INFO_DICT["info"] = " Server started for the first time. Setting defaults."
initial_setup.handle_setup(0)
elif int(last_initial_setup_step) >= 0:
# a positive value means the setup crashed on one of its
# modules and setup will resume from this step, retrying
# the last failed module. When all are finished, the step
# is set to -1 to show it does not need to be run again.
INFO_DICT["info"] = " Resuming initial setup from step {last}.".format(
last=last_initial_setup_step
)
initial_setup.handle_setup(int(last_initial_setup_step))
[docs] def run_init_hooks(self, mode):
"""
Called by the amp client once receiving sync back from Portal
Args:
mode (str): One of shutdown, reload or reset
"""
from evennia.objects.models import ObjectDB
# start server time and maintenance task
self.maintenance_task = LoopingCall(_server_maintenance)
self.maintenance_task.start(60, now=True) # call every minute
# update eventual changed defaults
self.update_defaults()
[o.at_init() for o in ObjectDB.get_all_cached_instances()]
[p.at_init() for p in AccountDB.get_all_cached_instances()]
# call correct server hook based on start file value
if mode == "reload":
logger.log_msg("Server successfully reloaded.")
self.at_server_reload_start()
elif mode == "reset":
# only run hook, don't purge sessions
self.at_server_cold_start()
logger.log_msg("Evennia Server successfully restarted in 'reset' mode.")
elif mode == "shutdown":
self.at_server_cold_start()
# clear eventual lingering session storages
ObjectDB.objects.clear_all_sessids()
logger.log_msg("Evennia Server successfully started.")
# always call this regardless of start type
self.at_server_start()
[docs] @defer.inlineCallbacks
def shutdown(self, mode="reload", _reactor_stopping=False):
"""
Shuts down the server from inside it.
Keyword Args:
mode (str): Sets the server restart mode:
- 'reload': server restarts, no "persistent" scripts
are stopped, at_reload hooks called.
- 'reset' - server restarts, non-persistent scripts stopped,
at_shutdown hooks called but sessions will not
be disconnected.
-'shutdown' - like reset, but server will not auto-restart.
_reactor_stopping: This is set if server is stopped by a kill
command OR this method was already called
once - in both cases the reactor is dead/stopping already.
"""
if _reactor_stopping and hasattr(self, "shutdown_complete"):
# this means we have already passed through this method
# once; we don't need to run the shutdown procedure again.
defer.returnValue(None)
from evennia.objects.models import ObjectDB
from evennia.server.models import ServerConfig
from evennia.utils import gametime as _GAMETIME_MODULE
if mode == "reload":
# call restart hooks
ServerConfig.objects.conf("server_restart_mode", "reload")
yield [o.at_server_reload() for o in ObjectDB.get_all_cached_instances()]
yield [p.at_server_reload() for p in AccountDB.get_all_cached_instances()]
yield [
(s.pause(manual_pause=False), s.at_server_reload())
for s in ScriptDB.get_all_cached_instances()
if s.id and (s.is_active or s.attributes.has("_manual_pause"))
]
yield self.sessions.all_sessions_portal_sync()
self.at_server_reload_stop()
# only save monitor state on reload, not on shutdown/reset
from evennia.scripts.monitorhandler import MONITOR_HANDLER
MONITOR_HANDLER.save()
else:
if mode == "reset":
# like shutdown but don't unset the is_connected flag and don't disconnect sessions
yield [o.at_server_shutdown() for o in ObjectDB.get_all_cached_instances()]
yield [p.at_server_shutdown() for p in AccountDB.get_all_cached_instances()]
if self.amp_protocol:
yield self.sessions.all_sessions_portal_sync()
else: # shutdown
yield [_SA(p, "is_connected", False) for p in AccountDB.get_all_cached_instances()]
yield [o.at_server_shutdown() for o in ObjectDB.get_all_cached_instances()]
yield [
(p.unpuppet_all(), p.at_server_shutdown())
for p in AccountDB.get_all_cached_instances()
]
yield ObjectDB.objects.clear_all_sessids()
yield [
(
s.pause(manual_pause=s.attributes.get("_manual_pause", False)),
s.at_server_shutdown(),
)
for s in ScriptDB.get_all_cached_instances()
]
ServerConfig.objects.conf("server_restart_mode", "reset")
self.at_server_cold_stop()
# tickerhandler state should always be saved.
from evennia.scripts.tickerhandler import TICKER_HANDLER
TICKER_HANDLER.save()
# always called, also for a reload
self.at_server_stop()
if hasattr(self, "web_root"): # not set very first start
yield self.web_root.empty_threadpool()
if not _reactor_stopping:
# kill the server
self.shutdown_complete = True
reactor.callLater(1, reactor.stop)
# we make sure the proper gametime is saved as late as possible
ServerConfig.objects.conf("runtime", _GAMETIME_MODULE.runtime())
[docs] def get_info_dict(self):
"Return the server info, for display."
return INFO_DICT
# server start/stop hooks
[docs] def at_server_start(self):
"""
This is called every time the server starts up, regardless of
how it was shut down.
"""
if SERVER_STARTSTOP_MODULE:
SERVER_STARTSTOP_MODULE.at_server_start()
[docs] def at_server_stop(self):
"""
This is called just before a server is shut down, regardless
of it is fore a reload, reset or shutdown.
"""
if SERVER_STARTSTOP_MODULE:
SERVER_STARTSTOP_MODULE.at_server_stop()
[docs] def at_server_reload_start(self):
"""
This is called only when server starts back up after a reload.
"""
if SERVER_STARTSTOP_MODULE:
SERVER_STARTSTOP_MODULE.at_server_reload_start()
[docs] def at_post_portal_sync(self, mode):
"""
This is called just after the portal has finished syncing back data to the server
after reconnecting.
Args:
mode (str): One of reload, reset or shutdown.
"""
from evennia.scripts.monitorhandler import MONITOR_HANDLER
MONITOR_HANDLER.restore(mode == "reload")
from evennia.scripts.tickerhandler import TICKER_HANDLER
TICKER_HANDLER.restore(mode == "reload")
# after sync is complete we force-validate all scripts
# (this also starts any that didn't yet start)
ScriptDB.objects.validate(init_mode=mode)
# start the task handler
from evennia.scripts.taskhandler import TASK_HANDLER
TASK_HANDLER.load()
TASK_HANDLER.create_delays()
# check so default channels exist
from evennia.comms.models import ChannelDB
from evennia.accounts.models import AccountDB
from evennia.utils.create import create_channel
god_account = AccountDB.objects.get(id=1)
# mudinfo
mudinfo_chan = settings.CHANNEL_MUDINFO
if not mudinfo_chan:
raise RuntimeError("settings.CHANNEL_MUDINFO must be defined.")
if not ChannelDB.objects.filter(db_key=mudinfo_chan["key"]):
channel = create_channel(**mudinfo_chan)
channel.connect(god_account)
# connectinfo
connectinfo_chan = settings.CHANNEL_MUDINFO
if connectinfo_chan:
if not ChannelDB.objects.filter(db_key=mudinfo_chan["key"]):
channel = create_channel(**connectinfo_chan)
# default channels
for chan_info in settings.DEFAULT_CHANNELS:
if not ChannelDB.objects.filter(db_key=chan_info["key"]):
channel = create_channel(**chan_info)
channel.connect(god_account)
# delete the temporary setting
ServerConfig.objects.conf("server_restart_mode", delete=True)
[docs] def at_server_reload_stop(self):
"""
This is called only time the server stops before a reload.
"""
if SERVER_STARTSTOP_MODULE:
SERVER_STARTSTOP_MODULE.at_server_reload_stop()
[docs] def at_server_cold_start(self):
"""
This is called only when the server starts "cold", i.e. after a
shutdown or a reset.
"""
# We need to do this just in case the server was killed in a way where
# the normal cleanup operations did not have time to run.
from evennia.objects.models import ObjectDB
ObjectDB.objects.clear_all_sessids()
# Remove non-persistent scripts
from evennia.scripts.models import ScriptDB
for script in ScriptDB.objects.filter(db_persistent=False):
script.stop()
if GUEST_ENABLED:
for guest in AccountDB.objects.all().filter(
db_typeclass_path=settings.BASE_GUEST_TYPECLASS
):
for character in guest.db._playable_characters:
if character:
character.delete()
guest.delete()
if SERVER_STARTSTOP_MODULE:
SERVER_STARTSTOP_MODULE.at_server_cold_start()
[docs] def at_server_cold_stop(self):
"""
This is called only when the server goes down due to a shutdown or reset.
"""
if SERVER_STARTSTOP_MODULE:
SERVER_STARTSTOP_MODULE.at_server_cold_stop()
# ------------------------------------------------------------
#
# Start the Evennia game server and add all active services
#
# ------------------------------------------------------------
# Tell the system the server is starting up; some things are not available yet
try:
ServerConfig.objects.conf("server_starting_mode", True)
except OperationalError:
print("Server server_starting_mode couldn't be set - database not set up.")
# twistd requires us to define the variable 'application' so it knows
# what to execute from.
application = service.Application("Evennia")
if "--nodaemon" not in sys.argv:
# custom logging, but only if we are not running in interactive mode
logfile = logger.WeeklyLogFile(
os.path.basename(settings.SERVER_LOG_FILE),
os.path.dirname(settings.SERVER_LOG_FILE),
day_rotation=settings.SERVER_LOG_DAY_ROTATION,
max_size=settings.SERVER_LOG_MAX_SIZE,
)
application.setComponent(ILogObserver, logger.ServerLogObserver(logfile).emit)
# The main evennia server program. This sets up the database
# and is where we store all the other services.
EVENNIA = Evennia(application)
if AMP_ENABLED:
# The AMP protocol handles the communication between
# the portal and the mud server. Only reason to ever deactivate
# it would be during testing and debugging.
ifacestr = ""
if AMP_INTERFACE != "127.0.0.1":
ifacestr = "-%s" % AMP_INTERFACE
INFO_DICT["amp"] = "amp %s: %s" % (ifacestr, AMP_PORT)
from evennia.server import amp_client
factory = amp_client.AMPClientFactory(EVENNIA)
amp_service = internet.TCPClient(AMP_HOST, AMP_PORT, factory)
amp_service.setName("ServerAMPClient")
EVENNIA.services.addService(amp_service)
if WEBSERVER_ENABLED:
# Start a django-compatible webserver.
from evennia.server.webserver import (
DjangoWebRoot,
WSGIWebServer,
Website,
LockableThreadPool,
PrivateStaticRoot,
)
# start a thread pool and define the root url (/) as a wsgi resource
# recognized by Django
threads = LockableThreadPool(
minthreads=max(1, settings.WEBSERVER_THREADPOOL_LIMITS[0]),
maxthreads=max(1, settings.WEBSERVER_THREADPOOL_LIMITS[1]),
)
web_root = DjangoWebRoot(threads)
# point our media resources to url /media
web_root.putChild(b"media", PrivateStaticRoot(settings.MEDIA_ROOT))
# point our static resources to url /static
web_root.putChild(b"static", PrivateStaticRoot(settings.STATIC_ROOT))
EVENNIA.web_root = web_root
if WEB_PLUGINS_MODULE:
# custom overloads
web_root = WEB_PLUGINS_MODULE.at_webserver_root_creation(web_root)
web_site = Website(web_root, logPath=settings.HTTP_LOG_FILE)
web_site.is_portal = False
INFO_DICT["webserver"] = ""
for proxyport, serverport in WEBSERVER_PORTS:
# create the webserver (we only need the port for this)
webserver = WSGIWebServer(threads, serverport, web_site, interface="127.0.0.1")
webserver.setName("EvenniaWebServer%s" % serverport)
EVENNIA.services.addService(webserver)
INFO_DICT["webserver"] += "webserver: %s" % serverport
ENABLED = []
if IRC_ENABLED:
# IRC channel connections
ENABLED.append("irc")
if RSS_ENABLED:
# RSS feed channel connections
ENABLED.append("rss")
if GRAPEVINE_ENABLED:
# Grapevine channel connections
ENABLED.append("grapevine")
if GAME_INDEX_ENABLED:
from evennia.server.game_index_client.service import EvenniaGameIndexService
egi_service = EvenniaGameIndexService()
EVENNIA.services.addService(egi_service)
if ENABLED:
INFO_DICT["irc_rss"] = ", ".join(ENABLED) + " enabled."
for plugin_module in SERVER_SERVICES_PLUGIN_MODULES:
# external plugin protocols - load here
plugin_module = mod_import(plugin_module)
if plugin_module:
plugin_module.start_plugin_services(EVENNIA)
else:
print(f"Could not load plugin module {plugin_module}")
# clear server startup mode
try:
ServerConfig.objects.conf("server_starting_mode", delete=True)
except OperationalError:
print("Server server_starting_mode couldn't unset - db not set up.")