Source code for evennia.commands.default.tests

# -*- coding: utf-8 -*-
"""
 ** OBS - this is not a normal command module! **
 ** You cannot import anything in this module as a command! **

This is part of the Evennia unittest framework, for testing the
stability and integrity of the codebase during updates. This module
test the default command set. It is instantiated by the
evennia/objects/tests.py module, which in turn is run by as part of the
main test suite started with
 > python game/manage.py test.

"""
import re
import types
import datetime
from anything import Anything

from django.conf import settings
from unittest.mock import patch, Mock, MagicMock

from evennia import DefaultRoom, DefaultExit, ObjectDB
from evennia.commands.default.cmdset_character import CharacterCmdSet
from evennia.utils.test_resources import EvenniaTest
from evennia.commands.default import (
    help,
    general,
    system,
    admin,
    account,
    building,
    batchprocess,
    comms,
    unloggedin,
    syscommands,
)
from evennia.commands.cmdparser import build_matches
from evennia.commands.default.muxcommand import MuxCommand
from evennia.commands.command import Command, InterruptCommand
from evennia.commands import cmdparser
from evennia.commands.cmdset import CmdSet
from evennia.utils import ansi, utils, gametime
from evennia.server.sessionhandler import SESSIONS
from evennia import search_object
from evennia import DefaultObject, DefaultCharacter
from evennia.prototypes import prototypes as protlib


# set up signal here since we are not starting the server

_RE = re.compile(r"^\+|-+\+|\+-+|--+|\|(?:\s|$)", re.MULTILINE)


# ------------------------------------------------------------
# Command testing
# ------------------------------------------------------------


[docs]@patch("evennia.server.portal.portal.LoopingCall", new=MagicMock()) class CommandTest(EvenniaTest): """ Tests a command """
[docs] def call( self, cmdobj, args, msg=None, cmdset=None, noansi=True, caller=None, receiver=None, cmdstring=None, obj=None, inputs=None, raw_string=None, ): """ Test a command by assigning all the needed properties to cmdobj and running cmdobj.at_pre_cmd() cmdobj.parse() cmdobj.func() cmdobj.at_post_cmd() The msgreturn value is compared to eventual output sent to caller.msg in the game Returns: msg (str): The received message that was sent to the caller. """ caller = caller if caller else self.char1 receiver = receiver if receiver else caller cmdobj.caller = caller cmdobj.cmdname = cmdstring if cmdstring else cmdobj.key cmdobj.raw_cmdname = cmdobj.cmdname cmdobj.cmdstring = cmdobj.cmdname # deprecated cmdobj.args = args cmdobj.cmdset = cmdset cmdobj.session = SESSIONS.session_from_sessid(1) cmdobj.account = self.account cmdobj.raw_string = raw_string if raw_string is not None else cmdobj.key + " " + args cmdobj.obj = obj or (caller if caller else self.char1) # test old_msg = receiver.msg inputs = inputs or [] try: receiver.msg = Mock() if cmdobj.at_pre_cmd(): return cmdobj.parse() ret = cmdobj.func() # handle func's with yield in them (generators) if isinstance(ret, types.GeneratorType): while True: try: inp = inputs.pop() if inputs else None if inp: try: ret.send(inp) except TypeError: next(ret) ret = ret.send(inp) else: next(ret) except StopIteration: break cmdobj.at_post_cmd() except StopIteration: pass except InterruptCommand: pass # clean out evtable sugar. We only operate on text-type stored_msg = [ args[0] if args and args[0] else kwargs.get("text", utils.to_str(kwargs)) for name, args, kwargs in receiver.msg.mock_calls ] # Get the first element of a tuple if msg received a tuple instead of a string stored_msg = [str(smsg[0]) if isinstance(smsg, tuple) else str(smsg) for smsg in stored_msg] if msg is not None: msg = str(msg) # to be safe, e.g. `py` command may return ints # set our separator for returned messages based on parsing ansi or not msg_sep = "|" if noansi else "||" # Have to strip ansi for each returned message for the regex to handle it correctly returned_msg = msg_sep.join( _RE.sub("", ansi.parse_ansi(mess, strip_ansi=noansi)) for mess in stored_msg ).strip() msg = msg.strip() if msg == "" and returned_msg or not returned_msg.startswith(msg): prt = "" for ic, char in enumerate(msg): import re prt += char sep1 = "\n" + "=" * 30 + "Wanted message" + "=" * 34 + "\n" sep2 = "\n" + "=" * 30 + "Returned message" + "=" * 32 + "\n" sep3 = "\n" + "=" * 78 retval = sep1 + msg + sep2 + returned_msg + sep3 raise AssertionError(retval) else: returned_msg = "\n".join(str(msg) for msg in stored_msg) returned_msg = ansi.parse_ansi(returned_msg, strip_ansi=noansi).strip() receiver.msg = old_msg return returned_msg
# ------------------------------------------------------------ # Individual module Tests # ------------------------------------------------------------
[docs]class TestGeneral(CommandTest):
[docs] def test_look(self): rid = self.room1.id self.call(general.CmdLook(), "here", "Room(#{})\nroom_desc".format(rid))
[docs] def test_look_no_location(self): self.char1.location = None self.call(general.CmdLook(), "", "You have no location to look at!")
[docs] def test_look_nonexisting(self): self.call(general.CmdLook(), "yellow sign", "Could not find 'yellow sign'.")
[docs] def test_home(self): self.call(general.CmdHome(), "", "You are already home")
[docs] def test_go_home(self): self.call(building.CmdTeleport(), "/quiet Room2") self.call(general.CmdHome(), "", "There's no place like home")
[docs] def test_no_home(self): self.char1.home = None self.call(general.CmdHome(), "", "You have no home")
[docs] def test_inventory(self): self.call(general.CmdInventory(), "", "You are not carrying anything.")
[docs] def test_pose(self): self.call(general.CmdPose(), "looks around", "Char looks around")
[docs] def test_nick(self): self.call( general.CmdNick(), "testalias = testaliasedstring1", "Inputline-nick 'testalias' mapped to 'testaliasedstring1'.", ) self.call( general.CmdNick(), "/account testalias = testaliasedstring2", "Account-nick 'testalias' mapped to 'testaliasedstring2'.", ) self.call( general.CmdNick(), "/object testalias = testaliasedstring3", "Object-nick 'testalias' mapped to 'testaliasedstring3'.", ) self.assertEqual("testaliasedstring1", self.char1.nicks.get("testalias")) self.assertEqual( "testaliasedstring2", self.char1.nicks.get("testalias", category="account") ) self.assertEqual(None, self.char1.account.nicks.get("testalias", category="account")) self.assertEqual("testaliasedstring3", self.char1.nicks.get("testalias", category="object"))
[docs] def test_nick_list(self): self.call(general.CmdNick(), "/list", "No nicks defined.") self.call(general.CmdNick(), "test1 = Hello", "Inputline-nick 'test1' mapped to 'Hello'.") self.call(general.CmdNick(), "/list", "Defined Nicks:")
[docs] def test_get_and_drop(self): self.call(general.CmdGet(), "Obj", "You pick up Obj.") self.call(general.CmdDrop(), "Obj", "You drop Obj.")
[docs] def test_give(self): self.call(general.CmdGive(), "Obj to Char2", "You aren't carrying Obj.") self.call(general.CmdGive(), "Obj = Char2", "You aren't carrying Obj.") self.call(general.CmdGet(), "Obj", "You pick up Obj.") self.call(general.CmdGive(), "Obj to Char2", "You give") self.call(general.CmdGive(), "Obj = Char", "You give", caller=self.char2)
[docs] def test_mux_command(self): class CmdTest(MuxCommand): key = "test" switch_options = ("test", "testswitch", "testswitch2") def func(self): self.msg("Switches matched: {}".format(self.switches)) self.call( CmdTest(), "/test/testswitch/testswitch2", "Switches matched: ['test', 'testswitch', 'testswitch2']", ) self.call(CmdTest(), "/test", "Switches matched: ['test']") self.call(CmdTest(), "/test/testswitch", "Switches matched: ['test', 'testswitch']") self.call( CmdTest(), "/testswitch/testswitch2", "Switches matched: ['testswitch', 'testswitch2']" ) self.call(CmdTest(), "/testswitch", "Switches matched: ['testswitch']") self.call(CmdTest(), "/testswitch2", "Switches matched: ['testswitch2']") self.call( CmdTest(), "/t", "test: Ambiguous switch supplied: " "Did you mean /test or /testswitch or /testswitch2?|Switches matched: []", ) self.call( CmdTest(), "/tests", "test: Ambiguous switch supplied: " "Did you mean /testswitch or /testswitch2?|Switches matched: []", )
[docs] def test_say(self): self.call(general.CmdSay(), "Testing", 'You say, "Testing"')
[docs] def test_whisper(self): self.call( general.CmdWhisper(), "Obj = Testing", 'You whisper to Obj, "Testing"', caller=self.char2, )
[docs] def test_access(self): self.call(general.CmdAccess(), "", "Permission Hierarchy (climbing):")
[docs]class TestHelp(CommandTest):
[docs] def test_help(self): self.call(help.CmdHelp(), "", "Command help entries", cmdset=CharacterCmdSet())
[docs] def test_set_help(self): self.call( help.CmdSetHelp(), "testhelp, General = This is a test", "Topic 'testhelp' was successfully created.", ) self.call(help.CmdHelp(), "testhelp", "Help for testhelp", cmdset=CharacterCmdSet())
[docs]class TestSystem(CommandTest):
[docs] def test_py(self): # we are not testing CmdReload, CmdReset and CmdShutdown, CmdService or CmdTime # since the server is not running during these tests. self.call(system.CmdPy(), "1+2", ">>> 1+2|3") self.call(system.CmdPy(), "/clientraw 1+2", ">>> 1+2|3")
[docs] def test_scripts(self): self.call(system.CmdScripts(), "", "dbref ")
[docs] def test_objects(self): self.call(system.CmdObjects(), "", "Object subtype totals")
[docs] def test_about(self): self.call(system.CmdAbout(), "", None)
[docs] def test_server_load(self): self.call(system.CmdServerLoad(), "", "Server CPU and Memory load:")
[docs]class TestAdmin(CommandTest):
[docs] def test_emit(self): self.call(admin.CmdEmit(), "Char2 = Test", "Emitted to Char2:\nTest")
[docs] def test_perm(self): self.call( admin.CmdPerm(), "Obj = Builder", "Permission 'Builder' given to Obj (the Object/Character).", ) self.call( admin.CmdPerm(), "Char2 = Builder", "Permission 'Builder' given to Char2 (the Object/Character).", )
[docs] def test_wall(self): self.call(admin.CmdWall(), "Test", "Announcing to all connected sessions ...")
[docs] def test_ban(self): self.call(admin.CmdBan(), "Char", "Name-Ban char was added.")
[docs] def test_force(self): cid = self.char2.id self.call( admin.CmdForce(), "Char2=say test", 'Char2(#{}) says, "test"|You have forced Char2 to: say test'.format(cid), )
[docs]class TestAccount(CommandTest):
[docs] def test_ooc_look(self): if settings.MULTISESSION_MODE < 2: self.call( account.CmdOOCLook(), "", "You are out-of-character (OOC).", caller=self.account ) if settings.MULTISESSION_MODE == 2: self.call( account.CmdOOCLook(), "", "Account TestAccount (you are OutofCharacter)", caller=self.account, )
[docs] def test_ooc(self): self.call(account.CmdOOC(), "", "You go OOC.", caller=self.account)
[docs] def test_ic(self): self.account.db._playable_characters = [self.char1] self.account.unpuppet_object(self.session) self.call( account.CmdIC(), "Char", "You become Char.", caller=self.account, receiver=self.char1 )
[docs] def test_ic__other_object(self): self.account.db._playable_characters = [self.obj1] self.account.unpuppet_object(self.session) self.call( account.CmdIC(), "Obj", "You become Obj.", caller=self.account, receiver=self.obj1 )
[docs] def test_ic__nonaccess(self): self.account.unpuppet_object(self.session) self.call( account.CmdIC(), "Nonexistent", "That is not a valid character choice.", caller=self.account, receiver=self.account, )
[docs] def test_password(self): self.call( account.CmdPassword(), "testpassword = testpassword", "Password changed.", caller=self.account, )
[docs] def test_option(self): self.call(account.CmdOption(), "", "Client settings", caller=self.account)
[docs] def test_who(self): self.call(account.CmdWho(), "", "Accounts:", caller=self.account)
[docs] def test_quit(self): self.call( account.CmdQuit(), "", "Quitting. Hope to see you again, soon.", caller=self.account )
[docs] def test_sessions(self): self.call(account.CmdSessions(), "", "Your current session(s):", caller=self.account)
[docs] def test_color_test(self): self.call(account.CmdColorTest(), "ansi", "ANSI colors:", caller=self.account)
[docs] def test_char_create(self): self.call( account.CmdCharCreate(), "Test1=Test char", "Created new character Test1. Use ic Test1 to enter the game", caller=self.account, )
[docs] def test_char_delete(self): # Chardelete requires user input; this test is mainly to confirm # whether permissions are being checked # Add char to account playable characters self.account.db._playable_characters.append(self.char1) # Try deleting as Developer self.call( account.CmdCharDelete(), "Char", "This will permanently destroy 'Char'. This cannot be undone. Continue yes/[no]?", caller=self.account, ) # Downgrade permissions on account self.account.permissions.add("Player") self.account.permissions.remove("Developer") # Set lock on character object to prevent deletion self.char1.locks.add("delete:none()") # Try deleting as Player self.call( account.CmdCharDelete(), "Char", "You do not have permission to delete this character.", caller=self.account, ) # Set lock on character object to allow self-delete self.char1.locks.add("delete:pid(%i)" % self.account.id) # Try deleting as Player again self.call( account.CmdCharDelete(), "Char", "This will permanently destroy 'Char'. This cannot be undone. Continue yes/[no]?", caller=self.account, )
[docs] def test_quell(self): self.call( account.CmdQuell(), "", "Quelling to current puppet's permissions (developer).", caller=self.account, )
[docs]class TestBuilding(CommandTest):
[docs] def test_create(self): name = settings.BASE_OBJECT_TYPECLASS.rsplit(".", 1)[1] self.call( building.CmdCreate(), "/d TestObj1", # /d switch is abbreviated form of /drop "You create a new %s: TestObj1." % name, ) self.call(building.CmdCreate(), "", "Usage: ") self.call( building.CmdCreate(), "TestObj1;foo;bar", "You create a new %s: TestObj1 (aliases: foo, bar)." % name, )
[docs] def test_examine(self): self.call(building.CmdExamine(), "", "Name/key: Room") self.call(building.CmdExamine(), "Obj", "Name/key: Obj") self.call(building.CmdExamine(), "Obj", "Name/key: Obj") self.call(building.CmdExamine(), "*TestAccount", "Name/key: TestAccount") self.char1.db.test = "testval" self.call(building.CmdExamine(), "self/test", "Persistent attribute(s):\n test = testval") self.call(building.CmdExamine(), "NotFound", "Could not find 'NotFound'.") self.call(building.CmdExamine(), "out", "Name/key: out") # escape inlinefuncs self.char1.db.test2 = "this is a $random() value." self.call( building.CmdExamine(), "self/test2", "Persistent attribute(s):\n test2 = this is a \$random() value.", ) self.room1.scripts.add(self.script.__class__) self.call(building.CmdExamine(), "") self.account.scripts.add(self.script.__class__) self.call(building.CmdExamine(), "*TestAccount")
[docs] def test_set_obj_alias(self): oid = self.obj1.id self.call(building.CmdSetObjAlias(), "Obj =", "Cleared aliases from Obj") self.call( building.CmdSetObjAlias(), "Obj = TestObj1b", "Alias(es) for 'Obj(#{})' set to 'testobj1b'.".format(oid), ) self.call(building.CmdSetObjAlias(), "", "Usage: ") self.call(building.CmdSetObjAlias(), "NotFound =", "Could not find 'NotFound'.") self.call(building.CmdSetObjAlias(), "Obj", "Aliases for Obj(#{}): 'testobj1b'".format(oid)) self.call(building.CmdSetObjAlias(), "Obj2 =", "Cleared aliases from Obj2") self.call(building.CmdSetObjAlias(), "Obj2 =", "No aliases to clear.")
[docs] def test_copy(self): self.call( building.CmdCopy(), "Obj = TestObj2;TestObj2b, TestObj3;TestObj3b", "Copied Obj to 'TestObj3' (aliases: ['TestObj3b']", ) self.call(building.CmdCopy(), "", "Usage: ") self.call(building.CmdCopy(), "Obj", "Identical copy of Obj, named 'Obj_copy' was created.") self.call(building.CmdCopy(), "NotFound = Foo", "Could not find 'NotFound'.")
[docs] def test_attribute_commands(self): self.call(building.CmdSetAttribute(), "", "Usage: ") self.call( building.CmdSetAttribute(), 'Obj/test1="value1"', "Created attribute Obj/test1 = 'value1'", ) self.call( building.CmdSetAttribute(), 'Obj2/test2="value2"', "Created attribute Obj2/test2 = 'value2'", ) self.call(building.CmdSetAttribute(), "Obj2/test2", "Attribute Obj2/test2 = value2") self.call(building.CmdSetAttribute(), "Obj2/NotFound", "Obj2 has no attribute 'notfound'.") with patch("evennia.commands.default.building.EvEditor") as mock_ed: self.call(building.CmdSetAttribute(), "/edit Obj2/test3") mock_ed.assert_called_with(self.char1, Anything, Anything, key="Obj2/test3") self.call( building.CmdSetAttribute(), 'Obj2/test3="value3"', "Created attribute Obj2/test3 = 'value3'", ) self.call( building.CmdSetAttribute(), "Obj2/test3 = ", "Deleted attribute 'test3' (= True) from Obj2.", ) self.call( building.CmdCpAttr(), "/copy Obj2/test2 = Obj2/test3", 'cpattr: Extra switch "/copy" ignored.|\nCopied Obj2.test2 -> Obj2.test3. ' "(value: 'value2')", ) self.call(building.CmdMvAttr(), "", "Usage: ") self.call(building.CmdMvAttr(), "Obj2/test2 = Obj/test3", "Moved Obj2.test2 -> Obj.test3") self.call(building.CmdCpAttr(), "", "Usage: ") self.call(building.CmdCpAttr(), "Obj/test1 = Obj2/test3", "Copied Obj.test1 -> Obj2.test3") self.call(building.CmdWipe(), "", "Usage: ") self.call(building.CmdWipe(), "Obj2/test2/test3", "Wiped attributes test2,test3 on Obj2.") self.call(building.CmdWipe(), "Obj2", "Wiped all attributes on Obj2.")
[docs] def test_nested_attribute_commands(self): # list - adding white space proves real parsing self.call( building.CmdSetAttribute(), "Obj/test1=[1,2]", "Created attribute Obj/test1 = [1, 2]" ) self.call(building.CmdSetAttribute(), "Obj/test1", "Attribute Obj/test1 = [1, 2]") self.call(building.CmdSetAttribute(), "Obj/test1[0]", "Attribute Obj/test1[0] = 1") self.call(building.CmdSetAttribute(), "Obj/test1[1]", "Attribute Obj/test1[1] = 2") self.call( building.CmdSetAttribute(), "Obj/test1[0] = 99", "Modified attribute Obj/test1 = [99, 2]", ) self.call(building.CmdSetAttribute(), "Obj/test1[0]", "Attribute Obj/test1[0] = 99") # list delete self.call( building.CmdSetAttribute(), "Obj/test1[0] =", "Deleted attribute 'test1[0]' (= nested) from Obj.", ) self.call(building.CmdSetAttribute(), "Obj/test1[0]", "Attribute Obj/test1[0] = 2") self.call( building.CmdSetAttribute(), "Obj/test1[1]", "Obj has no attribute 'test1[1]'. (Nested lookups attempted)", ) # Delete non-existent self.call( building.CmdSetAttribute(), "Obj/test1[5] =", "Obj has no attribute 'test1[5]'. (Nested lookups attempted)", ) # Append self.call( building.CmdSetAttribute(), "Obj/test1[+] = 42", "Modified attribute Obj/test1 = [2, 42]", ) self.call( building.CmdSetAttribute(), "Obj/test1[+0] = -1", "Modified attribute Obj/test1 = [-1, 2, 42]", ) # dict - removing white space proves real parsing self.call( building.CmdSetAttribute(), "Obj/test2={ 'one': 1, 'two': 2 }", "Created attribute Obj/test2 = {'one': 1, 'two': 2}", ) self.call( building.CmdSetAttribute(), "Obj/test2", "Attribute Obj/test2 = {'one': 1, 'two': 2}" ) self.call(building.CmdSetAttribute(), "Obj/test2['one']", "Attribute Obj/test2['one'] = 1") self.call(building.CmdSetAttribute(), "Obj/test2['one]", "Attribute Obj/test2['one] = 1") self.call( building.CmdSetAttribute(), "Obj/test2['one']=99", "Modified attribute Obj/test2 = {'one': 99, 'two': 2}", ) self.call(building.CmdSetAttribute(), "Obj/test2['one']", "Attribute Obj/test2['one'] = 99") self.call(building.CmdSetAttribute(), "Obj/test2['two']", "Attribute Obj/test2['two'] = 2") self.call( building.CmdSetAttribute(), "Obj/test2[+'three']", "Obj has no attribute 'test2[+'three']'. (Nested lookups attempted)", ) self.call( building.CmdSetAttribute(), "Obj/test2[+'three'] = 3", "Modified attribute Obj/test2 = {'one': 99, 'two': 2, \"+'three'\": 3}", ) self.call( building.CmdSetAttribute(), "Obj/test2[+'three'] =", "Deleted attribute 'test2[+'three']' (= nested) from Obj.", ) self.call( building.CmdSetAttribute(), "Obj/test2['three']=3", "Modified attribute Obj/test2 = {'one': 99, 'two': 2, 'three': 3}", ) # Dict delete self.call( building.CmdSetAttribute(), "Obj/test2['two'] =", "Deleted attribute 'test2['two']' (= nested) from Obj.", ) self.call( building.CmdSetAttribute(), "Obj/test2['two']", "Obj has no attribute 'test2['two']'. (Nested lookups attempted)", ) self.call( building.CmdSetAttribute(), "Obj/test2", "Attribute Obj/test2 = {'one': 99, 'three': 3}" ) self.call( building.CmdSetAttribute(), "Obj/test2[0]", "Obj has no attribute 'test2[0]'. (Nested lookups attempted)", ) self.call( building.CmdSetAttribute(), "Obj/test2['five'] =", "Obj has no attribute 'test2['five']'. (Nested lookups attempted)", ) self.call( building.CmdSetAttribute(), "Obj/test2[+]=42", "Modified attribute Obj/test2 = {'one': 99, 'three': 3, '+': 42}", ) self.call( building.CmdSetAttribute(), "Obj/test2[+1]=33", "Modified attribute Obj/test2 = {'one': 99, 'three': 3, '+': 42, '+1': 33}", ) # tuple self.call( building.CmdSetAttribute(), "Obj/tup = (1,2)", "Created attribute Obj/tup = (1, 2)" ) self.call( building.CmdSetAttribute(), "Obj/tup[1] = 99", "'tuple' object does not support item assignment - (1, 2)", ) self.call( building.CmdSetAttribute(), "Obj/tup[+] = 99", "'tuple' object does not support item assignment - (1, 2)", ) self.call( building.CmdSetAttribute(), "Obj/tup[+1] = 99", "'tuple' object does not support item assignment - (1, 2)", ) self.call( building.CmdSetAttribute(), # Special case for tuple, could have a better message "Obj/tup[1] = ", "Obj has no attribute 'tup[1]'. (Nested lookups attempted)", ) # Deaper nesting self.call( building.CmdSetAttribute(), "Obj/test3=[{'one': 1}]", "Created attribute Obj/test3 = [{'one': 1}]", ) self.call( building.CmdSetAttribute(), "Obj/test3[0]['one']", "Attribute Obj/test3[0]['one'] = 1" ) self.call(building.CmdSetAttribute(), "Obj/test3[0]", "Attribute Obj/test3[0] = {'one': 1}") self.call( building.CmdSetAttribute(), "Obj/test3[0]['one'] =", "Deleted attribute 'test3[0]['one']' (= nested) from Obj.", ) self.call(building.CmdSetAttribute(), "Obj/test3[0]", "Attribute Obj/test3[0] = {}") self.call(building.CmdSetAttribute(), "Obj/test3", "Attribute Obj/test3 = [{}]") # Naughty keys self.call( building.CmdSetAttribute(), "Obj/test4[0]='foo'", "Created attribute Obj/test4[0] = 'foo'", ) self.call(building.CmdSetAttribute(), "Obj/test4[0]", "Attribute Obj/test4[0] = foo") self.call( building.CmdSetAttribute(), "Obj/test4=[{'one': 1}]", "Created attribute Obj/test4 = [{'one': 1}]", ) self.call( building.CmdSetAttribute(), "Obj/test4[0]['one']", "Attribute Obj/test4[0]['one'] = 1" ) # Prefer nested items self.call(building.CmdSetAttribute(), "Obj/test4[0]", "Attribute Obj/test4[0] = {'one': 1}") self.call( building.CmdSetAttribute(), "Obj/test4[0]['one']", "Attribute Obj/test4[0]['one'] = 1" ) # Restored access self.call(building.CmdWipe(), "Obj/test4", "Wiped attributes test4 on Obj.") self.call(building.CmdSetAttribute(), "Obj/test4[0]", "Attribute Obj/test4[0] = foo") self.call( building.CmdSetAttribute(), "Obj/test4[0]['one']", "Obj has no attribute 'test4[0]['one']'.", )
[docs] def test_split_nested_attr(self): split_nested_attr = building.CmdSetAttribute().split_nested_attr test_cases = { "test1": [("test1", [])], 'test2["dict"]': [("test2", ["dict"]), ('test2["dict"]', [])], # Quotes not actually required "test3[dict]": [("test3", ["dict"]), ("test3[dict]", [])], 'test4["dict]': [("test4", ["dict"]), ('test4["dict]', [])], # duplicate keys don't cause issues "test5[0][0]": [("test5", [0, 0]), ("test5[0]", [0]), ("test5[0][0]", [])], # String ints preserved 'test6["0"][0]': [("test6", ["0", 0]), ('test6["0"]', [0]), ('test6["0"][0]', [])], # Unmatched [] "test7[dict": [("test7[dict", [])], } for attr, result in test_cases.items(): self.assertEqual(list(split_nested_attr(attr)), result)
[docs] def test_do_nested_lookup(self): do_nested_lookup = building.CmdSetAttribute().do_nested_lookup not_found = building.CmdSetAttribute.not_found def do_test_single(value, key, result): self.assertEqual(do_nested_lookup(value, key), result) def do_test_multi(value, keys, result): self.assertEqual(do_nested_lookup(value, *keys), result) do_test_single([], "test1", not_found) do_test_single([1], "test2", not_found) do_test_single([], 0, not_found) do_test_single([], "0", not_found) do_test_single([1], 2, not_found) do_test_single([1], 0, 1) do_test_single([1], "0", not_found) # str key is str not int do_test_single({}, "test3", not_found) do_test_single({}, 0, not_found) do_test_single({"foo": "bar"}, "foo", "bar") do_test_multi({"one": [1, 2, 3]}, ("one", 0), 1) do_test_multi([{}, {"two": 2}, 3], (1, "two"), 2)
[docs] def test_name(self): self.call(building.CmdName(), "", "Usage: ") self.call(building.CmdName(), "Obj2=Obj3", "Object's name changed to 'Obj3'.") self.call( building.CmdName(), "*TestAccount=TestAccountRenamed", "Account's name changed to 'TestAccountRenamed'.", ) self.call(building.CmdName(), "*NotFound=TestAccountRenamed", "Could not find '*NotFound'") self.call( building.CmdName(), "Obj3=Obj4;foo;bar", "Object's name changed to 'Obj4' (foo, bar)." ) self.call(building.CmdName(), "Obj4=", "No names or aliases defined!")
[docs] def test_desc(self): oid = self.obj2.id self.call( building.CmdDesc(), "Obj2=TestDesc", "The description was set on Obj2(#{}).".format(oid) ) self.call(building.CmdDesc(), "", "Usage: ") with patch("evennia.commands.default.building.EvEditor") as mock_ed: self.call(building.CmdDesc(), "/edit") mock_ed.assert_called_with( self.char1, key="desc", loadfunc=building._desc_load, quitfunc=building._desc_quit, savefunc=building._desc_save, persistent=True, )
[docs] def test_empty_desc(self): """ empty desc sets desc as '' """ oid = self.obj2.id o2d = self.obj2.db.desc r1d = self.room1.db.desc self.call(building.CmdDesc(), "Obj2=", "The description was set on Obj2(#{}).".format(oid)) assert self.obj2.db.desc == "" and self.obj2.db.desc != o2d assert self.room1.db.desc == r1d
[docs] def test_desc_default_to_room(self): """no rhs changes room's desc""" rid = self.room1.id o2d = self.obj2.db.desc r1d = self.room1.db.desc self.call(building.CmdDesc(), "Obj2", "The description was set on Room(#{}).".format(rid)) assert self.obj2.db.desc == o2d assert self.room1.db.desc == "Obj2" and self.room1.db.desc != r1d
[docs] def test_destroy(self): confirm = building.CmdDestroy.confirm building.CmdDestroy.confirm = False self.call(building.CmdDestroy(), "", "Usage: ") self.call(building.CmdDestroy(), "Obj", "Obj was destroyed.") self.call(building.CmdDestroy(), "Obj", "Obj2 was destroyed.") self.call( building.CmdDestroy(), "Obj", "Could not find 'Obj'.| (Objects to destroy " "must either be local or specified with a unique #dbref.)", ) self.call( building.CmdDestroy(), settings.DEFAULT_HOME, "You are trying to delete" ) # DEFAULT_HOME should not be deleted self.char2.location = self.room2 charid = self.char2.id room1id = self.room1.id room2id = self.room2.id self.call( building.CmdDestroy(), self.room2.dbref, "Char2(#{}) arrives to Room(#{}) from Room2(#{}).|Room2 was destroyed.".format( charid, room1id, room2id ), ) building.CmdDestroy.confirm = confirm
[docs] def test_destroy_sequence(self): confirm = building.CmdDestroy.confirm building.CmdDestroy.confirm = False self.call( building.CmdDestroy(), "{}-{}".format(self.obj1.dbref, self.obj2.dbref), "Obj was destroyed.\nObj2 was destroyed.", )
[docs] def test_dig(self): self.call(building.CmdDig(), "TestRoom1=testroom;tr,back;b", "Created room TestRoom1") self.call(building.CmdDig(), "", "Usage: ")
[docs] def test_tunnel(self): self.call(building.CmdTunnel(), "n = TestRoom2;test2", "Created room TestRoom2") self.call(building.CmdTunnel(), "", "Usage: ") self.call(building.CmdTunnel(), "foo = TestRoom2;test2", "tunnel can only understand the") self.call(building.CmdTunnel(), "/tel e = TestRoom3;test3", "Created room TestRoom3") DefaultRoom.objects.get_family(db_key="TestRoom3") exits = DefaultExit.objects.filter_family(db_key__in=("east", "west")) self.assertEqual(len(exits), 2)
[docs] def test_tunnel_exit_typeclass(self): self.call( building.CmdTunnel(), "n:evennia.objects.objects.DefaultExit = TestRoom3", "Created room TestRoom3", )
[docs] def test_exit_commands(self): self.call( building.CmdOpen(), "TestExit1=Room2", "Created new Exit 'TestExit1' from Room to Room2" ) self.call(building.CmdLink(), "TestExit1=Room", "Link created TestExit1 -> Room (one way).") self.call(building.CmdUnLink(), "", "Usage: ") self.call(building.CmdLink(), "NotFound", "Could not find 'NotFound'.") self.call(building.CmdLink(), "TestExit", "TestExit1 is an exit to Room.") self.call(building.CmdLink(), "Obj", "Obj is not an exit. Its home location is Room.") self.call( building.CmdUnLink(), "TestExit1", "Former exit TestExit1 no longer links anywhere." ) self.char1.location = self.room2 self.call( building.CmdOpen(), "TestExit2=Room", "Created new Exit 'TestExit2' from Room2 to Room." ) self.call( building.CmdOpen(), "TestExit2=Room", "Exit TestExit2 already exists. It already points to the correct place.", ) # ensure it matches locally first self.call( building.CmdLink(), "TestExit=Room2", "Link created TestExit2 -> Room2 (one way)." ) self.call( building.CmdLink(), "/twoway TestExit={}".format(self.exit.dbref), "Link created TestExit2 (in Room2) <-> out (in Room) (two-way).", ) self.call( building.CmdLink(), "/twoway TestExit={}".format(self.room1.dbref), "To create a two-way link, TestExit2 and Room must both have a location ", ) self.call( building.CmdLink(), "/twoway {}={}".format(self.exit.dbref, self.exit.dbref), "Cannot link an object to itself.", ) self.call(building.CmdLink(), "", "Usage: ") # ensure can still match globally when not a local name self.call(building.CmdLink(), "TestExit1=Room2", "Note: TestExit1") self.call( building.CmdLink(), "TestExit1=", "Former exit TestExit1 no longer links anywhere." )
[docs] def test_set_home(self): self.call( building.CmdSetHome(), "Obj = Room2", "Home location of Obj was changed from Room" ) self.call(building.CmdSetHome(), "", "Usage: ") self.call(building.CmdSetHome(), "self", "Char's current home is Room") self.call(building.CmdSetHome(), "Obj", "Obj's current home is Room2") self.obj1.home = None self.call(building.CmdSetHome(), "Obj = Room2", "Home location of Obj was set to Room")
[docs] def test_list_cmdsets(self): self.call( building.CmdListCmdSets(), "", "<CmdSetHandler> stack:\n <CmdSet DefaultCharacter, Union, perm, prio 0>:", ) self.call(building.CmdListCmdSets(), "NotFound", "Could not find 'NotFound'")
[docs] def test_typeclass(self): self.call(building.CmdTypeclass(), "", "Usage: ") self.call( building.CmdTypeclass(), "Obj = evennia.objects.objects.DefaultExit", "Obj changed typeclass from evennia.objects.objects.DefaultObject " "to evennia.objects.objects.DefaultExit.", ) self.call( building.CmdTypeclass(), "Obj2 = evennia.objects.objects.DefaultExit", "Obj2 changed typeclass from evennia.objects.objects.DefaultObject " "to evennia.objects.objects.DefaultExit.", cmdstring="swap", ) self.call(building.CmdTypeclass(), "/list Obj", "Core typeclasses") self.call( building.CmdTypeclass(), "/show Obj", "Obj's current typeclass is 'evennia.objects.objects.DefaultExit'", ) self.call( building.CmdTypeclass(), "Obj = evennia.objects.objects.DefaultExit", "Obj already has the typeclass 'evennia.objects.objects.DefaultExit'. Use /force to override.", ) self.call( building.CmdTypeclass(), "/force Obj = evennia.objects.objects.DefaultExit", "Obj updated its existing typeclass ", ) self.call(building.CmdTypeclass(), "Obj = evennia.objects.objects.DefaultObject") self.call( building.CmdTypeclass(), "/show Obj", "Obj's current typeclass is 'evennia.objects.objects.DefaultObject'", ) self.call( building.CmdTypeclass(), "Obj", "Obj updated its existing typeclass (evennia.objects.objects.DefaultObject).\n" "Only the at_object_creation hook was run (update mode). Attributes set before swap were not removed.", cmdstring="update", ) self.call( building.CmdTypeclass(), "/reset/force Obj=evennia.objects.objects.DefaultObject", "Obj updated its existing typeclass (evennia.objects.objects.DefaultObject).\n" "All object creation hooks were run. All old attributes where deleted before the swap.", ) from evennia.prototypes.prototypes import homogenize_prototype test_prototype = [ homogenize_prototype( { "prototype_key": "testkey", "prototype_tags": [], "typeclass": "typeclasses.objects.Object", "key": "replaced_obj", "attrs": [("foo", "bar", None, ""), ("desc", "protdesc", None, "")], } ) ] with patch( "evennia.commands.default.building.protlib.search_prototype", new=MagicMock(return_value=test_prototype), ) as mprot: self.call( building.CmdTypeclass(), "/prototype Obj=testkey", "replaced_obj changed typeclass from " "evennia.objects.objects.DefaultObject to " "typeclasses.objects.Object.\nAll object creation hooks were " "run. Attributes set before swap were not removed. Prototype " "'replaced_obj' was successfully applied over the object type.", ) assert self.obj1.db.desc == "protdesc"
[docs] def test_lock(self): self.call(building.CmdLock(), "", "Usage: ") self.call(building.CmdLock(), "Obj = test:all()", "Added lock 'test:all()' to Obj.") self.call( building.CmdLock(), "*TestAccount = test:all()", "Added lock 'test:all()' to TestAccount", ) self.call(building.CmdLock(), "Obj/notfound", "Obj has no lock of access type 'notfound'.") self.call(building.CmdLock(), "Obj/test", "test:all()") self.call( building.CmdLock(), "/view Obj = edit:false()", "Switch(es) view can not be used with a lock assignment. " "Use e.g. lock/del objname/locktype instead.", ) self.call(building.CmdLock(), "Obj = control:false()") self.call(building.CmdLock(), "Obj = edit:false()") self.call(building.CmdLock(), "Obj/test", "You are not allowed to do that.") self.obj1.locks.add("control:true()") self.call(building.CmdLock(), "Obj", "call:true()") # etc self.call(building.CmdLock(), "*TestAccount", "boot:perm(Admin)") # etc
[docs] def test_find(self): rid2 = self.room2.id rmax = rid2 + 100 self.call(building.CmdFind(), "", "Usage: ") self.call(building.CmdFind(), "oom2", "One Match") self.call(building.CmdFind(), "oom2 = 1-{}".format(rmax), "One Match") self.call(building.CmdFind(), "oom2 = 1 {}".format(rmax), "One Match") # space works too self.call(building.CmdFind(), "Char2", "One Match", cmdstring="locate") self.call( building.CmdFind(), "/ex Char2", # /ex is an ambiguous switch "locate: Ambiguous switch supplied: Did you mean /exit or /exact?|", cmdstring="locate", ) self.call(building.CmdFind(), "Char2", "One Match", cmdstring="locate") self.call( building.CmdFind(), "/l Char2", "One Match", cmdstring="find" ) # /l switch is abbreviated form of /loc self.call(building.CmdFind(), "Char2", "One Match", cmdstring="find") self.call(building.CmdFind(), "/startswith Room2", "One Match") self.call(building.CmdFind(), self.char1.dbref, "Exact dbref match") self.call(building.CmdFind(), "*TestAccount", "Match") self.call(building.CmdFind(), "/char Obj", "No Matches") self.call(building.CmdFind(), "/room Obj", "No Matches") self.call(building.CmdFind(), "/exit Obj", "No Matches") self.call(building.CmdFind(), "/exact Obj", "One Match") # Test multitype filtering with patch( "evennia.commands.default.building.CHAR_TYPECLASS", "evennia.objects.objects.DefaultCharacter", ): self.call(building.CmdFind(), "/char/room Obj", "No Matches") self.call(building.CmdFind(), "/char/room/exit Char", "2 Matches") self.call(building.CmdFind(), "/char/room/exit/startswith Cha", "2 Matches") # Test null search self.call(building.CmdFind(), "=", "Usage: ") # Test bogus dbref range with no search term self.call(building.CmdFind(), "= obj", "Invalid dbref range provided (not a number).") self.call(building.CmdFind(), "= #1a", "Invalid dbref range provided (not a number).") # Test valid dbref ranges with no search term id1 = self.obj1.id id2 = self.obj2.id maxid = ObjectDB.objects.latest("id").id maxdiff = maxid - id1 + 1 mdiff = id2 - id1 + 1 self.call(building.CmdFind(), f"=#{id1}", f"{maxdiff} Matches(#{id1}-#{maxid}") self.call(building.CmdFind(), f"={id1}-{id2}", f"{mdiff} Matches(#{id1}-#{id2}):") self.call(building.CmdFind(), f"={id1} - {id2}", f"{mdiff} Matches(#{id1}-#{id2}):") self.call(building.CmdFind(), f"={id1}- #{id2}", f"{mdiff} Matches(#{id1}-#{id2}):") self.call(building.CmdFind(), f"={id1}-#{id2}", f"{mdiff} Matches(#{id1}-#{id2}):") self.call(building.CmdFind(), f"=#{id1}-{id2}", f"{mdiff} Matches(#{id1}-#{id2}):")
[docs] def test_script(self): self.call(building.CmdScript(), "Obj = ", "No scripts defined on Obj") self.call( building.CmdScript(), "Obj = scripts.Script", "Script scripts.Script successfully added" ) self.call(building.CmdScript(), "", "Usage: ") self.call( building.CmdScript(), "= Obj", "To create a global script you need scripts/add <typeclass>.", ) self.call(building.CmdScript(), "Obj ", "dbref ") self.call( building.CmdScript(), "/start Obj", "0 scripts started on Obj" ) # because it's already started self.call(building.CmdScript(), "/stop Obj", "Stopping script") self.call( building.CmdScript(), "Obj = scripts.Script", "Script scripts.Script successfully added" ) self.call( building.CmdScript(), "/start Obj = scripts.Script", "Script scripts.Script could not be (re)started.", ) self.call( building.CmdScript(), "/stop Obj = scripts.Script", "Script stopped and removed from object.", )
[docs] def test_teleport(self): oid = self.obj1.id rid = self.room1.id rid2 = self.room2.id self.call(building.CmdTeleport(), "", "Usage: ") self.call(building.CmdTeleport(), "Obj = Room", "Obj is already at Room.") self.call( building.CmdTeleport(), "Obj = NotFound", "Could not find 'NotFound'.|Destination not found.", ) self.call( building.CmdTeleport(), "Obj = Room2", "Obj(#{}) is leaving Room(#{}), heading for Room2(#{}).|Teleported Obj -> Room2.".format( oid, rid, rid2 ), ) self.call(building.CmdTeleport(), "NotFound = Room", "Could not find 'NotFound'.") self.call( building.CmdTeleport(), "Obj = Obj", "You can't teleport an object inside of itself!" ) self.call(building.CmdTeleport(), "/tonone Obj2", "Teleported Obj2 -> None-location.") self.call(building.CmdTeleport(), "/quiet Room2", "Room2(#{})".format(rid2)) self.call( building.CmdTeleport(), "/t", # /t switch is abbreviated form of /tonone "Cannot teleport a puppeted object (Char, puppeted by TestAccount", ) self.call( building.CmdTeleport(), "/l Room2", # /l switch is abbreviated form of /loc "Destination has no location.", ) self.call( building.CmdTeleport(), "/q me to Room2", # /q switch is abbreviated form of /quiet "Char is already at Room2.", )
[docs] def test_tag(self): self.call(building.CmdTag(), "", "Usage: ") self.call(building.CmdTag(), "Obj = testtag") self.call(building.CmdTag(), "Obj = testtag2") self.call(building.CmdTag(), "Obj = testtag2:category1") self.call(building.CmdTag(), "Obj = testtag3") self.call( building.CmdTag(), "Obj", "Tags on Obj: 'testtag', 'testtag2', " "'testtag2' (category: category1), 'testtag3'", ) self.call(building.CmdTag(), "/search NotFound", "No objects found with tag 'NotFound'.") self.call(building.CmdTag(), "/search testtag", "Found 1 object with tag 'testtag':") self.call(building.CmdTag(), "/search testtag2", "Found 1 object with tag 'testtag2':") self.call( building.CmdTag(), "/search testtag2:category1", "Found 1 object with tag 'testtag2' (category: 'category1'):", ) self.call(building.CmdTag(), "/del Obj = testtag3", "Removed tag 'testtag3' from Obj.") self.call( building.CmdTag(), "/del Obj", "Cleared all tags from Obj: testtag, testtag2, testtag2 (category: category1)", )
[docs] def test_spawn(self): def get_object(commandTest, obj_key): # A helper function to get a spawned object and # check that it exists in the process. query = search_object(obj_key) commandTest.assertIsNotNone(query) commandTest.assertTrue(bool(query)) obj = query[0] commandTest.assertIsNotNone(obj) return obj # Tests "spawn" without any arguments. self.call(building.CmdSpawn(), " ", "Usage: spawn") # Tests "spawn <prototype_dictionary>" without specifying location. self.call( building.CmdSpawn(), "/save {'prototype_key': 'testprot', 'key':'Test Char', " "'typeclass':'evennia.objects.objects.DefaultCharacter'}", "Saved prototype: testprot", inputs=["y"], ) self.call( building.CmdSpawn(), "/save testprot2 = {'key':'Test Char', " "'typeclass':'evennia.objects.objects.DefaultCharacter'}", "(Replacing `prototype_key` in prototype with given key.)|Saved prototype: testprot2", inputs=["y"], ) self.call(building.CmdSpawn(), "/search ", "Key ") self.call(building.CmdSpawn(), "/search test;test2", "No prototypes found.") self.call( building.CmdSpawn(), "/save {'key':'Test Char', " "'typeclass':'evennia.objects.objects.DefaultCharacter'}", "A prototype_key must be given, either as `prototype_key = <prototype>` or as " "a key 'prototype_key' inside the prototype structure.", ) self.call(building.CmdSpawn(), "/list", "Key ") self.call(building.CmdSpawn(), "testprot", "Spawned Test Char") # Tests that the spawned object's location is the same as the character's location, since # we did not specify it. testchar = get_object(self, "Test Char") self.assertEqual(testchar.location, self.char1.location) testchar.delete() # Test "spawn <prototype_dictionary>" with a location other than the character's. spawnLoc = self.room2 if spawnLoc == self.char1.location: # Just to make sure we use a different location, in case someone changes # char1's default location in the future... spawnLoc = self.room1 self.call( building.CmdSpawn(), "{'prototype_key':'GOBLIN', 'typeclass':'evennia.objects.objects.DefaultCharacter', " "'key':'goblin', 'location':'%s'}" % spawnLoc.dbref, "Spawned goblin", ) goblin = get_object(self, "goblin") # Tests that the spawned object's type is a DefaultCharacter. self.assertIsInstance(goblin, DefaultCharacter) self.assertEqual(goblin.location, spawnLoc) goblin.delete() # create prototype protlib.create_prototype( { "key": "Ball", "typeclass": "evennia.objects.objects.DefaultCharacter", "prototype_key": "testball", } ) # Tests "spawn <prototype_name>" self.call(building.CmdSpawn(), "testball", "Spawned Ball") ball = get_object(self, "Ball") self.assertEqual(ball.location, self.char1.location) self.assertIsInstance(ball, DefaultObject) ball.delete() # Tests "spawn/n ..." without specifying a location. # Location should be "None". self.call( building.CmdSpawn(), "/n 'BALL'", "Spawned Ball" ) # /n switch is abbreviated form of /noloc ball = get_object(self, "Ball") self.assertIsNone(ball.location) ball.delete() self.call( building.CmdSpawn(), "/noloc {'prototype_parent':'TESTBALL', 'prototype_key': 'testball', 'location':'%s'}" % spawnLoc.dbref, "Error: Prototype testball tries to parent itself.", ) # Tests "spawn/noloc ...", but DO specify a location. # Location should be the specified location. self.call( building.CmdSpawn(), "/noloc {'prototype_parent':'TESTBALL', 'key': 'Ball', 'prototype_key': 'foo', 'location':'%s'}" % spawnLoc.dbref, "Spawned Ball", ) ball = get_object(self, "Ball") self.assertEqual(ball.location, spawnLoc) ball.delete() # test calling spawn with an invalid prototype. self.call(building.CmdSpawn(), "'NO_EXIST'", "No prototype named 'NO_EXIST' was found.") # Test listing commands self.call(building.CmdSpawn(), "/list", "Key ") # spawn/edit (missing prototype) # brings up olc menu msg = self.call(building.CmdSpawn(), "/edit") assert "Prototype wizard" in msg # spawn/edit with valid prototype # brings up olc menu loaded with prototype msg = self.call(building.CmdSpawn(), "/edit testball") assert "Prototype wizard" in msg assert hasattr(self.char1.ndb._menutree, "olc_prototype") assert ( dict == type(self.char1.ndb._menutree.olc_prototype) and "prototype_key" in self.char1.ndb._menutree.olc_prototype and "key" in self.char1.ndb._menutree.olc_prototype and "testball" == self.char1.ndb._menutree.olc_prototype["prototype_key"] and "Ball" == self.char1.ndb._menutree.olc_prototype["key"] ) assert "Ball" in msg and "testball" in msg # spawn/edit with valid prototype (synomym) msg = self.call(building.CmdSpawn(), "/edit BALL") assert "Prototype wizard" in msg assert "Ball" in msg and "testball" in msg # spawn/edit with invalid prototype msg = self.call( building.CmdSpawn(), "/edit NO_EXISTS", "No prototype named 'NO_EXISTS' was found." ) # spawn/examine (missing prototype) # lists all prototypes that exist self.call(building.CmdSpawn(), "/examine", "You need to specify a prototype-key to show.") # spawn/examine with valid prototype # prints the prototype msg = self.call(building.CmdSpawn(), "/examine BALL") assert "Ball" in msg and "testball" in msg # spawn/examine with invalid prototype # shows error self.call( building.CmdSpawn(), "/examine NO_EXISTS", "No prototype named 'NO_EXISTS' was found." )
[docs]class TestComms(CommandTest):
[docs] def setUp(self): super(CommandTest, self).setUp() self.call( comms.CmdChannelCreate(), "testchan;test=Test Channel", "Created channel testchan and connected to it.", receiver=self.account, )
[docs] def test_toggle_com(self): self.call( comms.CmdAddCom(), "tc = testchan", "You are already connected to channel testchan. You can now", receiver=self.account, ) self.call( comms.CmdDelCom(), "tc", "Your alias 'tc' for channel testchan was cleared.", receiver=self.account, )
[docs] def test_channels(self): self.call( comms.CmdChannels(), "", "Available channels (use comlist,addcom and delcom to manage", receiver=self.account, )
[docs] def test_all_com(self): self.call( comms.CmdAllCom(), "", "Available channels (use comlist,addcom and delcom to manage", receiver=self.account, )
[docs] def test_clock(self): self.call( comms.CmdClock(), "testchan=send:all()", "Lock(s) applied. Current locks on testchan:", receiver=self.account, )
[docs] def test_cdesc(self): self.call( comms.CmdCdesc(), "testchan = Test Channel", "Description of channel 'testchan' set to 'Test Channel'.", receiver=self.account, )
[docs] def test_cemit(self): self.call( comms.CmdCemit(), "testchan = Test Message", "[testchan] Test Message|Sent to channel testchan: Test Message", receiver=self.account, )
[docs] def test_cwho(self): self.call( comms.CmdCWho(), "testchan", "Channel subscriptions\ntestchan:\n TestAccount", receiver=self.account, )
[docs] def test_page(self): self.call( comms.CmdPage(), "TestAccount2 = Test", "TestAccount2 is offline. They will see your message if they list their pages later." "|You paged TestAccount2 with: 'Test'.", receiver=self.account, )
[docs] def test_cboot(self): # No one else connected to boot self.call( comms.CmdCBoot(), "", "Usage: cboot[/quiet] <channel> = <account> [:reason]", receiver=self.account, )
[docs] def test_cdestroy(self): self.call( comms.CmdCdestroy(), "testchan", "[testchan] TestAccount: testchan is being destroyed. Make sure to change your aliases." "|Channel 'testchan' was destroyed.", receiver=self.account, )
[docs]class TestBatchProcess(CommandTest):
[docs] def test_batch_commands(self): # cannot test batchcode here, it must run inside the server process self.call( batchprocess.CmdBatchCommands(), "example_batch_cmds", "Running Batch-command processor - Automatic mode for example_batch_cmds", ) # we make sure to delete the button again here to stop the running reactor confirm = building.CmdDestroy.confirm building.CmdDestroy.confirm = False self.call(building.CmdDestroy(), "button", "button was destroyed.") building.CmdDestroy.confirm = confirm
[docs]class CmdInterrupt(Command): key = "interrupt"
[docs] def parse(self): raise InterruptCommand
[docs] def func(self): self.msg("in func")
[docs]class TestInterruptCommand(CommandTest):
[docs] def test_interrupt_command(self): ret = self.call(CmdInterrupt(), "") self.assertEqual(ret, "")
[docs]class TestUnconnectedCommand(CommandTest):
[docs] def test_info_command(self): # instead of using SERVER_START_TIME (0), we use 86400 because Windows won't let us use anything lower gametime.SERVER_START_TIME = 86400 expected = ( "## BEGIN INFO 1.1\nName: %s\nUptime: %s\nConnected: %d\nVersion: Evennia %s\n## END INFO" % ( settings.SERVERNAME, datetime.datetime.fromtimestamp(gametime.SERVER_START_TIME).ctime(), SESSIONS.account_count(), utils.get_evennia_version(), ) ) self.call(unloggedin.CmdUnconnectedInfo(), "", expected) del gametime.SERVER_START_TIME
# Test syscommands
[docs]class TestSystemCommands(CommandTest):
[docs] def test_simple_defaults(self): self.call(syscommands.SystemNoInput(), "") self.call(syscommands.SystemNoMatch(), "Huh?")
[docs] def test_multimatch(self): # set up fake matches and store on command instance cmdset = CmdSet() cmdset.add(general.CmdLook()) cmdset.add(general.CmdLook()) matches = cmdparser.build_matches("look", cmdset) multimatch = syscommands.SystemMultimatch() multimatch.matches = matches self.call(multimatch, "look", "")
[docs] @patch("evennia.commands.default.syscommands.ChannelDB") def test_channelcommand(self, mock_channeldb): channel = MagicMock() channel.msg = MagicMock() mock_channeldb.objects.get_channel = MagicMock(return_value=channel) self.call(syscommands.SystemSendToChannel(), "public:Hello") channel.msg.assert_called()