Wiki Index¶
This wiki index is automatically generated. Do not modify, your changes will be lost.
A-Z¶
There are 141 entries in the wiki.
A voice operated elevator using events - Adding-an- elevator-using-the-in-game-Python-system
Accounts - This-stores-passwords-and-acts-as-the-‘account’-that-controls-in-game- characters.
Add a simple new web page - Simple-tutorial-for-getting-going-with- the-web-components-of-evennia
Add a wiki on your website - Add-a-wiki-on-your-website-through- Django-wiki
Adding command tutorial - First-steps-for-changing-commands.
Adding object typeclass tutorial - Describes-adding-a-simple- typeclass.
Administrative docs - Administration-section-index.
Apache config - Optional-info-for-using-Apache-as-a-webserver-instead-of- Evennia’s-own.
Api refactoring - A page about Api refactoring.
Arxcode installing help - A page about Arxcode installing help.
Async process - Using-asynchronous-techniques-to-avoid-blocking-the- server-(advanced).
Attributes - Used-for-storing-arbitrary-data,-using-for-example-obj.db.name=value.
Banning - How-to-get-rid-of-unwanted-players.
Batch code processor - Running-code-snippets-for-building-by-reading-from- a-text-file.
Batch command processor - Running-building-game-commands-from-a-text- file.
Batch processors - Overview-of-the-mechanism-for-reading-build-instructions- from-text-files.
Bootstrap & evennia - A page about Bootstrap & evennia.
Bootstrap components and utilities - A page about Bootstrap components and utilities.
Builder docs - Index-for-all-pages-related-to-building-a-game-world.
Building a mech tutorial - A page about Building a mech tutorial.
Building menus - Describe-building-menus-in-a-tutorial.
Building permissions - Changing-account’s-access-and-describes-the- permission-hierarchy.
Building quickstart - Introduces-some-basic-commands-and-builds-some- example-objects.
Choosing an sql server - Information-about-the-various-database-systems- which-are-supported.
Client support grid - A page about Client support grid.
Coding faq - A page about Coding faq.
Coding introduction - Some-brief-points-to-think-about-when-starting-to- use-the-system.
Coding utils - A-non-complete-list-of-some-of-the-useful-code-utilities-in- src/utils.
Command cooldown - A-tutorial-for-making-commands-that-cannot-be-repeated- until-after-a-cooldown-time-has-passed.
Command duration - A-tutorial-for-creating-commands-that-take-time-to- complete-(advanced).
Command prompt - A-little-hint-for-how-to-add-a-command-prompt-for-players-to- see.
Command sets - Containers-for-commands,-merges-to-describe-which-commands-are- available-at-any-moment.
Command system - A page about Command system.
Commands - Main-technical-description-of-commands-and-how-they-work.
Communications - How-to-code-with-Channels,-Messages-and-other-systems-for- sending-info-to-others.
Connection screen - Describes-how-to-change-the-connection-screen-you-see- when-first-connecting.
Continuous integration - A page about Continuous integration.
Contributing - How-to-help-out-in-the-development-of-Evennia.
Coordinates - A page about Coordinates.
Custom protocols - Implementing-new-server-protocols-(advanced).
Customize channels - A-tutorial-on-customizing-channel-commands.
Debugging - Debugging-code-with-pdb
Default command help - A page about Default command help.
Default exit errors - A-tutorial-for-changing-what-error-you-get-when- walking-in-a-non-existing-direction.
Developer central - Main-hub-for-all-technical-developer-and-coding- information.
Dialogues in events - Adding-dialogues-using-the-in-game-Python-system
Directory overview - Shows-where-everything-is-in-the-codebase.
Docs refactoring - A page about Docs refactoring.
Dynamic in game map - Tutorial-for-making-a-dynamically-updating-map
Eveditor - Describes-the-use-of-the-Line-editor
Evennia api - The-top-level-evennia-API-module.
Evennia for diku users - Introduction-of-Evennia-for-users-of-the-Diku- codebase
Evennia for mush users - Soft-introduction-of-Evennia-for-MUSH-users
Evennia for roleplaying sessions - A page about Evennia for roleplaying sessions.
Evennia game index - Connecting-the-game-to-the-Evennia-game-index
Evennia introduction - The-first-introduction-to-what-Evennia-is.-You- should-have-read-this-already.
Evmenu - Describes-the-built-in-menu-creation-tool
Evmore - Describes-the-pager-utility
Execute python code - How-to-run-snippets-of-Python-code-from-inside-the- game,-for-testing-and-experimenting.
First steps coding - Tutorial-describing-the-very-first-steps-for-setting- everything-up-before-you-can-start-to-code.
Game planning - A-list-of-things-to-think-about-before-jumping-into-making-your- first-game.
Gametime tutorial - A-tutorial-on-using-tools-to-handle-game-time.
Getting started - Explains-how-to-download,-install-and-start-Evennia-for-the- first-time.
Glossary - Indexed-explanations-of-common-terms
Grapevine - Connecting-your-game-to-the-Grapevine-chat-network.
Guest logins - Setting-up-guest-accounts
Haproxy config (optional) - A page about Haproxy config (optional).
Help system - How-to-use-and-add-help-files-to-the-game.
Help system tutorial - Create-a-page-to-see-your-game-help-online
Home - Wiki-front-page.
How to connect evennia to twitter - Connecting-your-game-to- a-twitter-account.
How to get and give help - Summing-up-how-to-best-get-help-or-give-it.
Implementing a game rule system - Tutorial-giving-ideas-about- creating-a-game-rule-system
Inputfuncs - These-handle-incoming-requests-from-the-client
Installing on android - Describes-how-to-install-Evennia-on-an-Android- phone
Internationalization - How-to-modify-Evennia’s-core-strings-to-use- another-language-than-English.
Irc - Connecting-your-game-to-an-external-IRC-channel.
Learn python for evennia the hard way - A page about Learn python for evennia the hard way.
Licensing - Tells-you-how-free-you-are-to-use-Evennia-to-your-personal-whims.-Really!
Links - A-long-list-of-Evennia,-MU*-and-other-game-related-resources.
Locks - How-to-check-for-access-and-define-what-gives-access-or-not.
Manually configuring color - A-tutorial-on-how-to-make-it-so- players-can-turn-on-and-off-color-in-your-game.
Mass and weight for objects - A-tutorial-on-how-to-add-mass- attributes-to-objects-and-calculate-total-weight-of-object-and-its-contents.
Messagepath - Describes-the-path-messages-take-through-the-server
Monitorhandler - An-explaination-of-the-monitor-handler-system-to-watch-for- attribute-changes-on-objects
New models - Expanding-the-database-with-new-models-(advanced).
Nicks - Re-naming-how-to-access-and-find-other-entities,-without-modifying-them.
Npc shop tutorial - A page about Npc shop tutorial.
Objects - Describes-the-basic-Object-typeclass,-the-base-for-all-in-game-things.
Online setup - Goes-through-the-options-for-getting-your-game-visible-online-and- how-to-do-it.
Oob - A page about Oob.
[Parsing command arguments, theory and best practices](Parsing-command-arguments,-theory-and-best- practices) - Parsing-command-arguments-best-practices
Portal and server - The-two-processes-that-make-up-the-running-Evennia- server-are-described.
Profiling - A page about Profiling.
Python 3 - A page about Python 3.
Python basic introduction - A page about Python basic introduction.
Python basic tutorial part two - A page about Python basic tutorial part two.
Quirks - Some-less-than-intuitive-things-we-know-people-have-trouble-getting-their- heads-around.
Roadmap - A-tentative-list-of-future-Evennia-milestones
Rss - How-to-connect-your-game-to-an-external-RSS-feed.
Running evennia in docker - A page about Running evennia in docker.
Screenshot - A-screenshot-of-Evennia-running.
Scripts - Controls-time-and-can-store-data-that-has-no-in-game-existence.
Security - A page about Security.
Server conf - Some-things-to-remember-when-dealing-with-the-settings.py-file.
Sessions - Summarizes-the-use-of-Sessions.
Setting up pycharm - A page about Setting up pycharm.
Signals - Signals-fired-at-particular-times
Soft code - Details-Evennia’s-position-on-using-Softcode-along-with-some-history.
Spawner and prototypes - Describing-how-to-create-objects-with-the- spawner.
Start stop reload - How-to-control-the-Server-and-Portal-process-from-the- terminal-and-inside-the-game.
Static in game map - Tutorial-for-creating-static-map-view
Tags - These-are-used-to-quickly-group-and-later-retrieve-game-entities.
Text encodings - Technical-discussion-about-how-to-deal-with-text-using- different-character-sets.
Texttags - Describes-the-markup-for-adding-colours-and-other-tags-to-text.
Tickerhandler - Used-to-repeatedly-‘tick’-a-method-on-an-Object.
Turn based combat system - Describes-how-to-build-a-combat-system- from-scratch
Tutorial aggressive npcs - A-tutorial-on-making-NPC’s-do-things-(like- attack)-when-a-character-enters.
Tutorial for basic mush like game - A-long-tutorial-for- building-a-simple-MUSH-in-Evennia,-from-scratch.
Tutorial npcs listening - A-tutorial-on-making-NPC’s-do-things-(like- reply)-when-a-character-says-something.
Tutorial searching for objects - Searching-For-Objects.
Tutorial tweeting game stats - A-tutorial-on-tweeting-game-stats- automatically.
Tutorial vehicles - Creating-vehicles
Tutorial world introduction - This-is-a-small-single-player-quest- with-code-you-can-learn-from.
Tutorials - Overview-of-all-tutorial-type-documentation.
Typeclasses - The-main-technical-description-of-a-core-concept.-how-Typeclasses- are-used-and-work.
Understanding color tags - A page about Understanding color tags.
Unit testing - Describes-how-to-expand-the-code-with-automatic-testing-suites.
Updating your game - Describes-how-to-update-the-source-from-the-repo-and- how-to-reset-the-database.
Using mux as a standard - A-policy-discussion-about-how-why-the- default-commands-look-the-way-they-do.
Using travis - A page about Using travis.
Version control - A-tutorial-on-using-version-control-for-your-own-sanity-and- safety.
Weather tutorial - A-tutorial-on-using-tickers-to-make-days-go-by.
Web character generation - A-tutorial-for-making-a-web-based-chargen- app-for-your-game.
Web character view tutorial - Create-a-new-web-page-displaying- character-info
Web features - Gets-you-started-on-using-Evennia’s-web-integration-abilities.
Web tutorial - Gives-examples-on-how-to-customize-the-web-interface.
Webclient - A page about Webclient.
Webclient brainstorm - A page about Webclient brainstorm.
Wiki index - This very index.
Zones - Using-Tags-to-implement-game-Zones.