evennia.utils.test_resources¶
Various helper resources for writing unittests.
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evennia.utils.test_resources.
unload_module
(module)[source]¶ Reset import so one can mock global constants.
- Parameters
module (module, object or str) – The module will be removed so it will have to be imported again. If given an object, the module in which that object sits will be unloaded. A string should directly give the module pathname to unload.
Example
# (in a test method) unload_module(foo) with mock.patch("foo.GLOBALTHING", "mockval"): import foo ... # test code using foo.GLOBALTHING, now set to 'mockval'
Notes
This allows for mocking constants global to the module, since otherwise those would not be mocked (since a module is only loaded once).
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class
evennia.utils.test_resources.
EvenniaTest
(methodName='runTest')[source]¶ Bases:
django.test.testcases.TestCase
Base test for Evennia, sets up a basic environment.
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account_typeclass
¶
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object_typeclass
¶
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character_typeclass
¶
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exit_typeclass
¶ alias of
evennia.objects.objects.DefaultExit
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room_typeclass
¶ alias of
evennia.objects.objects.DefaultRoom
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script_typeclass
¶
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class
evennia.utils.test_resources.
LocalEvenniaTest
(methodName='runTest')[source]¶ Bases:
evennia.utils.test_resources.EvenniaTest
This test class is intended for inheriting in mygame tests. It helps ensure your tests are run with your own objects.
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account_typeclass
= 'typeclasses.accounts.Account'¶
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object_typeclass
= 'typeclasses.objects.Object'¶
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character_typeclass
= 'typeclasses.characters.Character'¶
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exit_typeclass
= 'typeclasses.exits.Exit'¶
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room_typeclass
= 'typeclasses.rooms.Room'¶
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script_typeclass
= 'typeclasses.scripts.Script'¶
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