Source code for evennia.server.serversession

"""
This defines a the Server's generic session object. This object represents
a connection to the outside world but don't know any details about how the
connection actually happens (so it's the same for telnet, web, ssh etc).

It is stored on the Server side (as opposed to protocol-specific sessions which
are stored on the Portal side)
"""

import time

from django.conf import settings
from django.utils import timezone

from evennia.commands.cmdsethandler import CmdSetHandler
from evennia.comms.models import ChannelDB
from evennia.scripts.monitorhandler import MONITOR_HANDLER
from evennia.typeclasses.attributes import (
    AttributeHandler,
    DbHolder,
    InMemoryAttributeBackend,
)
from evennia.utils import logger
from evennia.utils.utils import class_from_module, lazy_property, make_iter

_GA = object.__getattribute__
_SA = object.__setattr__
_ObjectDB = None
_ANSI = None

_BASE_SESSION_CLASS = class_from_module(settings.BASE_SESSION_CLASS)


# -------------------------------------------------------------
# Server Session
# -------------------------------------------------------------


[docs]class ServerSession(_BASE_SESSION_CLASS): """ This class represents an account's session and is a template for individual protocols to communicate with Evennia. Each account gets a session assigned to them whenever they connect to the game server. All communication between game and account goes through their session. """ # Determines which order command sets begin to be assembled from. # Sessions are usually first. cmdset_provider_order = 0 cmdset_provider_error_order = 50 cmdset_provider_type = "session"
[docs] def __init__(self): """ Initiate to avoid AttributeErrors down the line """ self.puppet = None self.account = None self.cmdset_storage_string = "" self.cmdset = CmdSetHandler(self, True)
def __cmdset_storage_get(self): return [path.strip() for path in self.cmdset_storage_string.split(",")] def __cmdset_storage_set(self, value): self.cmdset_storage_string = ",".join(str(val).strip() for val in make_iter(value)) cmdset_storage = property(__cmdset_storage_get, __cmdset_storage_set)
[docs] def get_cmdset_providers(self) -> dict[str, "CmdSetProvider"]: """ Overrideable method which returns a dictionary of every kind of object which has a cmdsethandler linked to this ServerSession, and should participate in cmdset merging. In all normal cases, that's the Session itself, and possibly an account and puppeted object. Returns: dict[str, CmdSetProvider]: The CmdSetProviders linked to this Object. """ out = {"session": self} if self.account: out["account"] = self.account if self.puppet: out["object"] = self.puppet return out
@property def id(self): return self.sessid
[docs] def at_sync(self): """ This is called whenever a session has been resynced with the portal. At this point all relevant attributes have already been set and self.account been assigned (if applicable). Since this is often called after a server restart we need to set up the session as it was. """ global _ObjectDB if not _ObjectDB: from evennia.objects.models import ObjectDB as _ObjectDB super().at_sync() if not self.logged_in: # assign the unloggedin-command set. self.cmdset_storage = settings.CMDSET_UNLOGGEDIN self.cmdset.update(init_mode=True) if self.puid: # reconnect puppet (puid is only set if we are coming # back from a server reload). This does all the steps # done in the default @ic command but without any # hooks, echoes or access checks. obj = _ObjectDB.objects.get(id=self.puid) obj.sessions.add(self) obj.account = self.account self.puid = obj.id self.puppet = obj # obj.scripts.validate() obj.locks.cache_lock_bypass(obj)
[docs] def at_login(self, account): """ Hook called by sessionhandler when the session becomes authenticated. Args: account (Account): The account associated with the session. """ self.account = account self.uid = self.account.id self.uname = self.account.username self.logged_in = True self.conn_time = time.time() self.puid = None self.puppet = None self.cmdset_storage = settings.CMDSET_SESSION # Update account's last login time. self.account.last_login = timezone.now() self.account.save() # add the session-level cmdset self.cmdset = CmdSetHandler(self, True)
[docs] def at_disconnect(self, reason=None): """ Hook called by sessionhandler when disconnecting this session. """ if self.logged_in: account = self.account if self.puppet: account.unpuppet_object(self) # calling account hook account.at_disconnect(reason) self.logged_in = False if not self.sessionhandler.sessions_from_account(account): # no more sessions connected to this account account.is_connected = False # this may be used to e.g. delete account after disconnection etc account.at_post_disconnect() # remove any webclient settings monitors associated with this # session MONITOR_HANDLER.remove(account, "_saved_webclient_options", self.sessid)
[docs] def get_account(self): """ Get the account associated with this session Returns: account (Account or None): The associated Account. """ return self.account if self.logged_in else None
[docs] def get_puppet(self): """ Get the in-game character associated with this session. Returns: puppet (Object or None): The puppeted object, if any. """ return self.puppet if self.logged_in else None
get_character = get_puppet
[docs] def get_puppet_or_account(self): """ Get puppet or account. Returns: controller (Object or Account): The puppet if one exists, otherwise return the account. """ if self.logged_in: return self.puppet if self.puppet else self.account return None
[docs] def log(self, message, channel=True): """ Emits session info to the appropriate outputs and info channels. Args: message (str): The message to log. channel (bool, optional): Log to the CHANNEL_CONNECTINFO channel in addition to the server log. """ cchan = channel and settings.CHANNEL_CONNECTINFO if cchan: try: cchan = ChannelDB.objects.get_channel(cchan["key"]) cchan.msg("[%s]: %s" % (cchan.key, message)) except Exception: logger.log_trace() logger.log_info(message)
[docs] def get_client_size(self): """ Return eventual eventual width and height reported by the client. Note that this currently only deals with a single client window (windowID==0) as in a traditional telnet session. """ flags = self.protocol_flags # print("session flags:", flags) width = flags.get("SCREENWIDTH", {}).get(0, settings.CLIENT_DEFAULT_WIDTH) height = flags.get("SCREENHEIGHT", {}).get(0, settings.CLIENT_DEFAULT_HEIGHT) return width, height
[docs] def update_session_counters(self, idle=False): """ Hit this when the user enters a command in order to update idle timers and command counters. """ # Idle time used for timeout calcs. self.cmd_last = time.time() # Store the timestamp of the user's last command. if not idle: # Increment the user's command counter. self.cmd_total += 1 # Account-visible idle time, not used in idle timeout calcs. self.cmd_last_visible = self.cmd_last
[docs] def update_flags(self, **kwargs): """ Update the protocol_flags and sync them with Portal. Keyword Args: protocol_flag (any): A key and value to set in the protocol_flags dictionary. Notes: Since protocols can vary, no checking is done as to the existence of the flag or not. The input data should have been validated before this call. """ if kwargs: self.protocol_flags.update(kwargs) self.sessionhandler.session_portal_sync(self)
[docs] def data_out(self, **kwargs): """ Sending data from Evennia->Client Keyword Args: text (str or tuple) any (str or tuple): Send-commands identified by their keys. Or "options", carrying options for the protocol(s). """ self.sessionhandler.data_out(self, **kwargs)
[docs] def data_in(self, **kwargs): """ Receiving data from the client, sending it off to the respective inputfuncs. Keyword Args: kwargs (any): Incoming data from protocol on the form `{"commandname": ((args), {kwargs}),...}` Notes: This method is here in order to give the user a single place to catch and possibly process all incoming data from the client. It should usually always end by sending this data off to `self.sessionhandler.call_inputfuncs(self, **kwargs)`. """ self.sessionhandler.call_inputfuncs(self, **kwargs)
[docs] def msg(self, text=None, **kwargs): """ Wrapper to mimic msg() functionality of Objects and Accounts. Args: text (str): String input. Keyword Args: any (str or tuple): Send-commands identified by their keys. Or "options", carrying options for the protocol(s). """ # this can happen if this is triggered e.g. a command.msg # that auto-adds the session, we'd get a kwarg collision. kwargs.pop("session", None) kwargs.pop("from_obj", None) if text is not None: self.data_out(text=text, **kwargs) else: self.data_out(**kwargs)
[docs] def execute_cmd(self, raw_string, session=None, **kwargs): """ Do something as this object. This method is normally never called directly, instead incoming command instructions are sent to the appropriate inputfunc already at the sessionhandler level. This method allows Python code to inject commands into this stream, and will lead to the text inputfunc be called. Args: raw_string (string): Raw command input session (Session): This is here to make API consistent with Account/Object.execute_cmd. If given, data is passed to that Session, otherwise use self. Keyword Args: Other keyword arguments will be added to the found command object instace as variables before it executes. This is unused by default Evennia but may be used to set flags and change operating paramaters for commands at run-time. """ # inject instruction into input stream kwargs["text"] = ((raw_string,), {}) self.sessionhandler.data_in(session or self, **kwargs)
def __eq__(self, other): """ Handle session comparisons """ try: return self.address == other.address except AttributeError: return False def __hash__(self): """ Python 3 requires that any class which implements __eq__ must also implement __hash__ and that the corresponding hashes for equivalent instances are themselves equivalent. """ return hash(self.address) def __ne__(self, other): try: return self.address != other.address except AttributeError: return True def __str__(self): """ String representation of the user session class. We use this a lot in the server logs. """ symbol = "" if self.logged_in and hasattr(self, "account") and self.account: symbol = "(#%s)" % self.account.id try: if hasattr(self.address, "__iter__"): address = ":".join([str(part) for part in self.address]) else: address = self.address except Exception: address = self.address return "%s%s@%s" % (self.uname, symbol, address) def __repr__(self): return "%s" % str(self) # Dummy API hooks for use during non-loggedin operation
[docs] def at_cmdset_get(self, **kwargs): """ Called just before cmdsets on this object are requested by the command handler. If changes need to be done on the fly to the cmdset before passing them on to the cmdhandler, this is the place to do it. This is called also if the object currently have no cmdsets. Keyword Args: caller (Object, Account or Session): The object requesting the cmdsets. current (CmdSet): The current merged cmdset. force_init (bool): If `True`, force a re-build of the cmdset. (seems unused) **kwargs: Arbitrary input for overloads. """ pass
[docs] def get_cmdsets(self, caller, current, **kwargs): """ Called by the CommandHandler to get a list of cmdsets to merge. Args: caller (obj): The object requesting the cmdsets. current (cmdset): The current merged cmdset. **kwargs: Arbitrary input for overloads. Returns: tuple: A tuple of (current, cmdsets), which is probably self.cmdset.current and self.cmdset.cmdset_stack """ return self.cmdset.current, list(self.cmdset.cmdset_stack)
# Mock db/ndb properties for allowing easy storage on the session # (note that no databse is involved at all here. session.db.attr = # value just saves a normal property in memory, just like ndb).
[docs] @lazy_property def nattributes(self): return AttributeHandler(self, InMemoryAttributeBackend)
[docs] @lazy_property def attributes(self): return self.nattributes
# @property
[docs] def ndb_get(self): """ A non-persistent store (ndb: NonDataBase). Everything stored to this is guaranteed to be cleared when a server is shutdown. Syntax is same as for the _get_db_holder() method and property, e.g. obj.ndb.attr = value etc. """ try: return self._ndb_holder except AttributeError: self._ndb_holder = DbHolder(self, "nattrhandler", manager_name="nattributes") return self._ndb_holder
# @ndb.setter
[docs] def ndb_set(self, value): """ Stop accidentally replacing the db object Args: value (any): A value to store in the ndb. """ string = "Cannot assign directly to ndb object! " string += "Use ndb.attr=value instead." raise Exception(string)
# @ndb.deleter
[docs] def ndb_del(self): """ Stop accidental deletion. """ raise Exception("Cannot delete the ndb object!")
ndb = property(ndb_get, ndb_set, ndb_del) db = property(ndb_get, ndb_set, ndb_del) # Mock access method for the session (there is no lock info # at this stage, so we just present a uniform API)
[docs] def access(self, *args, **kwargs): """ Dummy method to mimic the logged-in API. """ return True
[docs] def get_display_name(self, *args, **kwargs): if self.puppet: return self.puppet.get_display_name(*args, **kwargs) elif self.account: return self.account.get_display_name(*args, **kwargs) else: return f"{self.protocol_key}({self.address})"