"""
Testing of ExtendedRoom contrib
"""
import datetime
from django.conf import settings
from mock import Mock, patch
from parameterized import parameterized
from evennia import create_object
from evennia.utils.test_resources import BaseEvenniaCommandTest, EvenniaTestCase
from . import extended_room
def _get_timestamp(season, time_of_day):
"""
Utility to get a timestamp for a given season and time of day.
"""
# grab a month / time given a season and time of day
seasons = {"spring": 3, "summer": 6, "autumn": 9, "winter": 12}
times_of_day = {"morning": 6, "afternoon": 12, "evening": 18, "night": 0}
# return a datetime object for the 1st of the month at the given hour
return datetime.datetime(2064, seasons[season], 1, times_of_day[time_of_day]).timestamp()
[docs]class TestExtendedRoom(EvenniaTestCase):
"""
Test Extended Room typeclass.
"""
base_room_desc = "Base room description."
[docs] def setUp(self):
super().setUp()
self.room = create_object(extended_room.ExtendedRoom, key="Test Room")
self.room.desc = self.base_room_desc
[docs] def tearDown(self):
super().tearDown()
self.room.delete()
[docs] def test_room_description(self):
"""
Test that the vanilla room description is returned as expected.
"""
room_desc = self.room.get_display_desc(None)
self.assertEqual(room_desc, self.base_room_desc)
@parameterized.expand(
[
("spring", "Spring room description."),
("summer", "Summer room description."),
("autumn", "Autumn room description."),
("winter", "Winter room description."),
]
)
@patch("evennia.utils.gametime.gametime")
def test_seasonal_room_descriptions(self, season, desc, mock_gametime):
"""
Test that the room description changes with the season.
"""
mock_gametime.return_value = _get_timestamp(season, "morning")
self.room.add_desc(desc, room_state=season)
room_desc = self.room.get_display_desc(None)
self.assertEqual(room_desc, desc)
@parameterized.expand(
[
("morning", "Morning room description."),
("afternoon", "Afternoon room description."),
("evening", "Evening room description."),
("night", "Night room description."),
]
)
@patch("evennia.utils.gametime.gametime")
def test_get_time_of_day_tags(self, time_of_day, desc, mock_gametime):
"""
Test room with $
"""
mock_gametime.return_value = _get_timestamp("spring", time_of_day)
room_time_of_day = self.room.get_time_of_day()
self.assertEqual(room_time_of_day, time_of_day)
self.room.add_desc(
"$state(morning, Morning room description.)"
"$state(afternoon, Afternoon room description.)"
"$state(evening, Evening room description.)"
"$state(night, Night room description.)"
" What a great day!"
)
char = Mock()
room_desc = self.room.get_display_desc(char)
self.assertEqual(room_desc, f"{desc} What a great day!")
[docs] def test_room_states(self):
"""
Test rooms with custom game states.
"""
self.room.add_desc(
"$state(under_construction, This room is under construction.)"
" $state(under_repair, This room is under repair.)"
)
self.room.add_room_state("under_construction")
self.assertEqual(self.room.room_states, ["under_construction"])
char = Mock()
self.assertEqual(self.room.get_display_desc(char), "This room is under construction. ")
self.room.add_room_state("under_repair")
self.assertEqual(set(self.room.room_states), set(["under_construction", "under_repair"]))
self.assertEqual(
self.room.get_display_desc(char),
"This room is under construction. This room is under repair.",
)
self.room.remove_room_state("under_construction")
self.assertEqual(
self.room.get_display_desc(char),
" This room is under repair.",
)
[docs] def test_alternative_descs(self):
"""
Test rooms with alternate descriptions.
"""
from evennia import ObjectDB
ObjectDB.objects.all() # TODO - fixes an issue with home FK missing
self.room.add_desc("The room is burning!", room_state="burning")
self.room.add_desc("The room is flooding!", room_state="flooding")
self.assertEqual(self.room.get_display_desc(None), self.base_room_desc)
self.room.add_room_state("burning")
self.assertEqual(self.room.get_display_desc(None), "The room is burning!")
self.room.add_room_state("flooding")
self.room.remove_room_state("burning")
self.assertEqual(self.room.get_display_desc(None), "The room is flooding!")
self.room.clear_room_state()
self.assertEqual(self.room.get_display_desc(None), self.base_room_desc)
[docs] def test_details(self):
"""
Test room details.
"""
self.room.add_detail("test", "Test detail.")
self.room.add_detail("test2", "Test detail 2.")
self.room.add_detail("window", "Window detail.")
self.room.add_detail("window pane", "Window Pane detail.")
self.assertEqual(self.room.get_detail("test"), "Test detail.")
self.assertEqual(self.room.get_detail("test2"), "Test detail 2.")
self.assertEqual(self.room.get_detail("window"), "Window detail.")
self.assertEqual(self.room.get_detail("window pane"), "Window Pane detail.")
self.assertEqual(self.room.get_detail("win"), "Window detail.")
self.assertEqual(self.room.get_detail("window p"), "Window Pane detail.")
self.room.remove_detail("test")
self.assertEqual(self.room.get_detail("test"), "Test detail 2.") # finding nearest
self.room.remove_detail("test2")
self.assertEqual(self.room.get_detail("test"), None) # all test* gone
[docs]class TestExtendedRoomCommands(BaseEvenniaCommandTest):
"""
Test the ExtendedRoom commands.
"""
base_room_desc = "Base room description."
[docs] def setUp(self):
super().setUp()
self.room1.swap_typeclass("evennia.contrib.grid.extended_room.ExtendedRoom")
self.room1.desc = self.base_room_desc
[docs] @patch("evennia.utils.gametime.gametime")
def test_cmd_desc(self, mock_gametime):
"""Test new desc command"""
mock_gametime.return_value = _get_timestamp("autumn", "afternoon")
# view base desc
self.call(
extended_room.CmdExtendedRoomDesc(),
"",
f"""
Room Room Season: autumn. Time: afternoon. States: None
Room state (default) (active):
Base room description.
""".strip(),
)
# add spring desc
self.call(
extended_room.CmdExtendedRoomDesc(),
"/spring Spring description.",
"The spring-description was set on Room",
)
self.call(
extended_room.CmdExtendedRoomDesc(),
"/burning Burning description.",
"The burning-description was set on Room",
)
self.call(
extended_room.CmdExtendedRoomDesc(),
"",
f"""
Room Room Season: autumn. Time: afternoon. States: None
Room state burning:
Burning description.
Room state spring:
Spring description.
Room state (default) (active):
Base room description.
""".strip(),
)
# remove a desc
self.call(
extended_room.CmdExtendedRoomDesc(),
"/del/burning/spring",
(
"The burning-description was deleted, if it existed.|The spring-description was"
" deleted, if it existed"
),
)
# add autumn, which should be active
self.call(
extended_room.CmdExtendedRoomDesc(),
"/autumn Autumn description.",
"The autumn-description was set on Room",
)
self.call(
extended_room.CmdExtendedRoomDesc(),
"",
f"""
Room Room Season: autumn. Time: afternoon. States: None
Room state autumn (active):
Autumn description.
Room state (default):
Base room description.
""".strip(),
)
[docs] def test_cmd_detail(self):
"""Test adding details"""
self.call(
extended_room.CmdExtendedRoomDetail(),
"test=Test detail.",
"Set detail 'test': 'Test detail.'",
)
self.call(
extended_room.CmdExtendedRoomDetail(),
"",
"""
Details on Room:
test: Test detail.
""".strip(),
)
# remove a detail
self.call(
extended_room.CmdExtendedRoomDetail(),
"/del test",
"Deleted detail 'test', if it existed.",
)
self.call(
extended_room.CmdExtendedRoomDetail(),
"",
"""
The room Room doesn't have any details.
""".strip(),
)
[docs] @patch("evennia.utils.gametime.gametime")
def test_cmd_roomstate(self, mock_gametime):
"""
Test the roomstate command
"""
mock_gametime.return_value = _get_timestamp("autumn", "afternoon")
# show existing room states (season/time doesn't count)
self.assertEqual(self.room1.room_states, [])
self.call(
extended_room.CmdExtendedRoomState(),
"",
"Room states (not counting automatic time/season) on Room:\n None",
)
# add room states
self.call(
extended_room.CmdExtendedRoomState(),
"burning",
"Added room state 'burning' to this room.",
)
self.call(
extended_room.CmdExtendedRoomState(),
"windy",
"Added room state 'windy' to this room.",
)
self.call(
extended_room.CmdExtendedRoomState(),
"",
f"Room states (not counting automatic time/season) on Room:\n 'burning' and 'windy'",
)
# toggle windy
self.call(
extended_room.CmdExtendedRoomState(),
"windy",
"Cleared room state 'windy' from this room.",
)
self.call(
extended_room.CmdExtendedRoomState(),
"",
f"Room states (not counting automatic time/season) on Room:\n 'burning'",
)
# add a autumn state and make sure we override it
self.room1.add_desc("Autumn description.", room_state="autumn")
self.room1.add_desc("Spring description.", room_state="spring")
self.assertEqual(self.room1.get_stateful_desc(), "Autumn description.")
self.call(
extended_room.CmdExtendedRoomState(),
"spring",
"Added room state 'spring' to this room.",
)
self.assertEqual(self.room1.get_stateful_desc(), "Spring description.")
[docs] @patch("evennia.utils.gametime.gametime")
def test_cmd_roomtime(self, mock_gametime):
"""
Test the time command
"""
mock_gametime.return_value = _get_timestamp("autumn", "afternoon")
self.call(
extended_room.CmdExtendedRoomGameTime(), "", "It's an autumn day, in the afternoon."
)
[docs] @patch("evennia.utils.gametime.gametime")
def test_cmd_look(self, mock_gametime):
"""
Test the look command.
"""
mock_gametime.return_value = _get_timestamp("autumn", "afternoon")
autumn_desc = (
"This is a nice autumnal forest."
"$state(morning,|_The morning sun is just rising)"
"$state(afternoon,|_The afternoon sun is shining through the trees)"
"$state(burning,|_and this place is on fire!)"
"$state(afternoon, .)"
"$state(flooded, and it's raining heavily!)"
)
self.room1.add_desc(autumn_desc, room_state="autumn")
self.call(
extended_room.CmdExtendedRoomLook(),
"",
f"Room(#{self.room1.id})\nThis is a nice autumnal forest.",
)
self.call(
extended_room.CmdExtendedRoomLook(),
"",
(
f"Room(#{self.room1.id})\nThis is a nice autumnal forest. The afternoon sun is"
" shining through the trees."
),
)
self.room1.add_room_state("burning")
self.call(
extended_room.CmdExtendedRoomLook(),
"",
(
f"Room(#{self.room1.id})\nThis is a nice autumnal forest. The afternoon sun is"
" shining through the trees and this place is on fire!"
),
)