Source code for evennia.contrib.rpg.buffs.buff

"""
Buffs - Tegiminis 2022

A buff is a timed object, attached to a game entity, that modifies values, triggers 
code, or both. It is a common design pattern in RPGs, particularly action games.

This contrib gives you a buff handler to apply to your objects, a buff class to extend them,
a sample property class to show how to automatically check modifiers, some sample buffs to learn from,
and a command which applies buffs.

## Installation
Assign the handler to a property on the object, like so.

```python
@lazy_property
def buffs(self) -> BuffHandler:
    return BuffHandler(self)```

## Using the Handler

To make use of the handler, you will need:

- Some buffs to add. You can create these by extending the `BaseBuff` class from this module. You can see some examples in `samplebuffs.py`.
- A way to add buffs to the handler. You can see a basic example of this in the `CmdBuff` command in this module.

### Applying a Buff

Call the handler `add(BuffClass)` method. This requires a class reference, and also contains a number of 
optional arguments to customize the buff's duration, stacks, and so on.

```python
self.buffs.add(StrengthBuff)    # A single stack of StrengthBuff with normal duration
self.buffs.add(DexBuff, stacks=3, duration=60)  # Three stacks of DexBuff, with a duration of 60 seconds
self.buffs.add(ReflectBuff, to_cache={'reflect': 0.5})  # A single stack of ReflectBuff, with an extra cache value
```

### Modify

Call the handler `check(value, stat)` method wherever you want to see the modified value. 
This will return the value, modified by and relevant buffs on the handler's owner (identified by 
the `stat` string). For example:

```python
# The method we call to damage ourselves
def take_damage(self, source, damage):
    _damage = self.buffs.check(damage, 'taken_damage')
    self.db.health -= _damage
```

### Trigger

Call the handler `trigger(triggerstring)` method wherever you want an event call. This 
will call the `at_trigger` hook method on all buffs with the relevant trigger.

```python
def Detonate(BaseBuff):
    ...
    triggers = ['take_damage']
    def at_trigger(self, trigger, *args, **kwargs)
        self.owner.take_damage(100)
        self.remove()

def Character(Character):
    ...
    def take_damage(self, source, damage):
        self.buffs.trigger('take_damage')
        self.db.health -= _damage
```

### Tick

Ticking a buff happens automatically once applied, as long as the buff's `tickrate` is more than 0.

```python
def Poison(BaseBuff):
    ...
    tickrate = 5
    def at_tick(self, initial=True, *args, **kwargs):
        _dmg = self.dmg * self.stacks
        if not initial:
            self.owner.location.msg_contents(
                "Poison courses through {actor}'s body, dealing {damage} damage.".format(
                    actor=self.owner.named, damage=_dmg
                )
            )
```

## Buffs

A buff is a class which contains a bunch of immutable data about itself - such as tickrate, triggers, refresh rules, and
so on - and which merges mutable data in from the cache when called.

Buffs are always instanced when they are called for a method. To access a buff's properties and methods, you should do so through
this instance, rather than directly manipulating the buff cache on the object. You can modify a buff's cache through various handler
methods instead.

You can see all the features of the `BaseBuff` class below, or browse `samplebuffs.py` to see how to create some common buffs. Buffs have
many attributes and hook methods you can overload to create complex, interrelated buffs.

"""
import time
from random import random

from evennia import Command
from evennia.server import signals
from evennia.typeclasses.attributes import AttributeProperty
from evennia.utils import search, utils


[docs]class BaseBuff: key = "template" # The buff's unique key. Will be used as the buff's key in the handler name = "Template" # The buff's name. Used for user messaging flavor = "Template" # The buff's flavor text. Used for user messaging visible = True # If the buff is considered "visible" to the "view" method triggers = [] # The effect's trigger strings, used for functions. handler = None start = 0 duration = -1 # Default buff duration; -1 for permanent, 0 for "instant", >0 normal playtime = False # Does this buff autopause when owning object is unpuppeted? refresh = True # Does the buff refresh its timer on application? unique = True # Does the buff overwrite existing buffs with the same key on the same target? maxstacks = 1 # The maximum number of stacks the buff can have. If >1, this buff will stack. stacks = 1 # Used as the default when applying this buff if no or negative stacks were specified (min: 1) tickrate = 0 # How frequent does this buff tick, in seconds (cannot be lower than 1) mods = [] # List of mod objects. See Mod class below for more detail cache = {} @property def ticknum(self): """Returns how many ticks this buff has gone through as an integer.""" x = (time.time() - self.start) / max(1, self.tickrate) return int(x) @property def owner(self): """Return this buff's owner (the object its handler is attached to)""" if not self.handler: return None return self.handler.owner @property def timeleft(self): """Returns how much time this buff has left. If -1, it is permanent.""" _tl = 0 if not self.start: _tl = self.duration else: _tl = max(-1, self.duration - (time.time() - self.start)) return _tl @property def ticking(self) -> bool: """Returns if this buff ticks or not (tickrate => 1)""" return self.tickrate >= 1 @property def stacking(self) -> bool: """Returns if this buff stacks or not (maxstacks > 1)""" return self.maxstacks > 1
[docs] def __init__(self, handler, buffkey, cache) -> None: """ Args: handler: The handler this buff is attached to buffkey: The key this buff uses on the cache cache: The cache dictionary (what you get if you use `handler.buffcache.get(key)`) """ required = {"handler": handler, "buffkey": buffkey, "cache": cache} self.__dict__.update(cache) self.__dict__.update(required) # Init hook self.at_init()
def __setattr__(self, attr, value): if attr in self.cache: if attr == "tickrate": value = max(0, value) self.handler.buffcache[self.buffkey][attr] = value super().__setattr__(attr, value)
[docs] def conditional(self, *args, **kwargs): """Hook function for conditional evaluation. This must return True for a buff to apply modifiers, trigger effects, or tick.""" return True
# region helper methods
[docs] def remove(self, loud=True, expire=False, context=None): """Helper method which removes this buff from its handler. Use dispel if you are dispelling it instead. Args: loud: (optional) Whether to call at_remove or not (default: True) expire: (optional) Whether to call at_expire or not (default: False) delay: (optional) How long you want to delay the remove call for context: (optional) A dictionary you wish to pass to the at_remove/at_expire method as kwargs """ if not context: context = {} self.handler.remove(self.buffkey, loud=loud, expire=expire, context=context)
[docs] def dispel(self, loud=True, delay=0, context=None): """Helper method which dispels this buff (removes and calls at_dispel). Args: loud: (optional) Whether to call at_remove or not (default: True) delay: (optional) How long you want to delay the remove call for context: (optional) A dictionary you wish to pass to the at_remove/at_dispel method as kwargs """ if not context: context = {} self.handler.remove(self.buffkey, loud=loud, dispel=True, delay=delay, context=context)
[docs] def pause(self, context=None): """Helper method which pauses this buff on its handler. Args: context: (optional) A dictionary you wish to pass to the at_pause method as kwargs""" if not context: context = {} self.handler.pause(self.buffkey, context)
[docs] def unpause(self, context=None): """Helper method which unpauses this buff on its handler. Args: context: (optional) A dictionary you wish to pass to the at_unpause method as kwargs """ if not context: context = {} self.handler.unpause(self.buffkey, context)
[docs] def reset(self): """Resets the buff start time as though it were just applied; functionally identical to a refresh""" self.start = time.time() self.handler.buffcache[self.buffkey]["start"] = time.time()
[docs] def update_cache(self, to_cache: dict): """Updates this buff's cache using the given values, both internally (this instance) and on the handler. Args: to_cache: The dictionary of values you want to add to the cache""" if not isinstance(to_cache, dict): raise TypeError _cache = dict(self.handler.buffcache[self.buffkey]) _cache.update(to_cache) self.cache = _cache self.handler.buffcache[self.buffkey] = _cache
# endregion # region hook methods
[docs] def at_init(self, *args, **kwargs): """Hook function called when this buff object is initialized.""" pass
[docs] def at_apply(self, *args, **kwargs): """Hook function to run when this buff is applied to an object.""" pass
[docs] def at_remove(self, *args, **kwargs): """Hook function to run when this buff is removed from an object.""" pass
[docs] def at_dispel(self, *args, **kwargs): """Hook function to run when this buff is dispelled from an object (removed by someone other than the buff holder).""" pass
[docs] def at_expire(self, *args, **kwargs): """Hook function to run when this buff expires from an object.""" pass
[docs] def at_pre_check(self, *args, **kwargs): """Hook function to run before this buff's modifiers are checked.""" pass
[docs] def at_post_check(self, *args, **kwargs): """Hook function to run after this buff's mods are checked.""" pass
[docs] def at_trigger(self, trigger: str, *args, **kwargs): """Hook for the code you want to run whenever the effect is triggered. Passes the trigger string to the function, so you can have multiple triggers on one buff.""" pass
[docs] def at_tick(self, initial: bool, *args, **kwargs): """Hook for actions that occur per-tick, a designer-set sub-duration. `initial` tells you if it's the first tick that happens (when a buff is applied).""" pass
[docs] def at_pause(self, *args, **kwargs): """Hook for when this buff is paused""" pass
[docs] def at_unpause(self, *args, **kwargs): """Hook for when this buff is unpaused.""" pass
# endregion
[docs]class Mod: """A single stat mod object. One buff or trait can hold multiple mods, for the same or different stats.""" stat = "null" # The stat string that is checked to see if this mod should be applied value = 0 # Buff's value perstack = 0 # How much additional value is added to the buff per stack modifier = "add" # The modifier the buff applies. 'add' or 'mult'
[docs] def __init__(self, stat: str, modifier: str, value, perstack=0.0) -> None: """ Args: stat: The stat the buff affects. Normally matches the object attribute name mod: The modifier the buff applies. "add" for add/sub or "mult" for mult/div value: The value of the modifier perstack: How much is added to the base, per stack (including first).""" self.stat = stat self.modifier = modifier self.value = value self.perstack = perstack
[docs]class BuffHandler: ownerref = None dbkey = "buffs" autopause = False _owner = None
[docs] def __init__(self, owner, dbkey=dbkey, autopause=autopause): """ Args: owner: The object this handler is attached to dbkey: (optional) The string key of the db attribute to use for the buff cache autopause: (optional) Whether this handler autopauses playtime buffs on owning object's unpuppet """ self.ownerref = owner.dbref self.dbkey = dbkey self.autopause = autopause if autopause: self._validate_state() signals.SIGNAL_OBJECT_POST_UNPUPPET.connect(self._pause_playtime) signals.SIGNAL_OBJECT_POST_PUPPET.connect(self._unpause_playtime)
# region properties @property def owner(self): """The object this handler is attached to.""" if self.ownerref: _owner = search.search_object(self.ownerref) if _owner: return _owner[0] else: return None @property def buffcache(self): """The object attribute we use for the buff cache. Auto-creates if not present.""" if not self.owner: return {} if not self.owner.attributes.has(self.dbkey): self.owner.attributes.add(self.dbkey, {}) return self.owner.attributes.get(self.dbkey) @property def traits(self): """All buffs on this handler that modify a stat.""" _cache = self.all _t = {k: buff for k, buff in _cache.items() if buff.mods} return _t @property def effects(self): """All buffs on this handler that trigger off an event.""" _cache = self.all _e = {k: buff for k, buff in _cache.items() if buff.triggers} return _e @property def playtime(self): """All buffs on this handler that only count down during active playtime.""" _cache = self.all _pt = {k: buff for k, buff in _cache.items() if buff.playtime} return _pt @property def paused(self): """All buffs on this handler that are paused.""" _cache = self.all _p = {k: buff for k, buff in _cache.items() if buff.paused} return _p @property def expired(self): """All buffs on this handler that have expired (no duration or no stacks).""" _cache = self.all _e = { k: buff for k, buff in _cache.items() if not buff.paused if buff.duration > -1 if buff.duration < time.time() - buff.start } _nostacks = {k: buff for k, buff in _cache.items() if buff.stacks <= 0} _e.update(_nostacks) return _e @property def visible(self): """All buffs on this handler that are visible.""" _cache = self.all _v = {k: buff for k, buff in _cache.items() if buff.visible} return _v @property def all(self): """Returns dictionary of instanced buffs equivalent to ALL buffs on this handler, regardless of state, type, or anything else.""" _a = self.get_all() return _a # endregion # region methods
[docs] def add( self, buff: BaseBuff, key: str = None, stacks=0, duration=None, source=None, to_cache=None, context=None, *args, **kwargs, ): """Add a buff to this object, respecting all stacking/refresh/reapplication rules. Takes a number of optional parameters to allow for customization. Args: buff: The buff class type you wish to add key: (optional) The key you wish to use for this buff; overrides defaults stacks: (optional) The number of stacks you want to add, if the buff is stacking duration: (optional) The amount of time, in seconds, you want the buff to last; overrides defaults source: (optional) The source of this buff. (default: None) to_cache: (optional) A dictionary to store in the buff's cache; does not overwrite default cache keys context: (optional) A dictionary you wish to pass to the at_apply method as kwargs """ if not isinstance(buff, type): raise ValueError if not context: context = {} b = {} _context = dict(context) # Initial cache updating, starting with the class cache attribute and/or to_cache if buff.cache: b = dict(buff.cache) if to_cache: b.update(dict(to_cache)) # Guarantees we stack either at least 1 stack or whatever the class stacks attribute is if stacks < 1: stacks = min(1, buff.stacks) # Create the buff dict that holds a reference and all runtime information. b.update( { "ref": buff, "start": time.time(), "duration": buff.duration, "tickrate": buff.tickrate, "prevtick": time.time(), "paused": False, "stacks": stacks, "source": source, } ) # Generate the buffkey from the object's dbref and the default buff key. # This is the actual key the buff uses on the dictionary buffkey = key if not buffkey: if source: mix = str(source.dbref).replace("#", "") elif not (buff.unique or buff.refresh) or not source: mix = "_ufrf" + str(int((random() * 999999) * 100000)) buffkey = buff.key if buff.unique is True else buff.key + mix # Rules for applying over an existing buff if buffkey in self.buffcache.keys(): existing = dict(self.buffcache[buffkey]) # Stacking if buff.maxstacks > 1: b["stacks"] = min(existing["stacks"] + stacks, buff.maxstacks) elif buff.maxstacks < 1: b["stacks"] = existing["stacks"] + stacks # refresh rule for uniques if not buff.refresh: b["duration"] = existing["duration"] # Carrying over old arbitrary cache values cur_cache = {k: v for k, v in existing.items() if k not in b.keys()} b.update(cur_cache) # Setting overloaded duration if duration: b["duration"] = duration # Apply the buff! self.buffcache[buffkey] = b # Create the buff instance and run the on-application hook method instance: BaseBuff = buff(self, buffkey, b) instance.at_apply(**_context) if instance.ticking: tick_buff(self, buffkey, _context) # Clean up the buff at the end of its duration through a delayed cleanup call if b["duration"] > -1: utils.delay(b["duration"], self.cleanup, persistent=True)
# region removers
[docs] def remove(self, key, stacks=0, loud=True, dispel=False, expire=False, context=None): """Remove a buff or effect with matching key from this object. Normally calls at_remove, calls at_expire if the buff expired naturally, and optionally calls at_dispel. Can also remove stacks instead of the entire buff (still calls at_remove). Typically called via a helper method on the buff instance, or other methods on the handler. Args: key: The buff key loud: (optional) Calls at_remove when True. (default: True) dispel: (optional) Calls at_dispel when True. (default: False) expire: (optional) Calls at_expire when True. (default: False) context: (optional) A dictionary you wish to pass to the at_remove/at_dispel/at_expire method as kwargs """ if not context: context = {} if key not in self.buffcache: return buff: BaseBuff = self.buffcache[key] instance: BaseBuff = buff["ref"](self, key, buff) if loud: if dispel: instance.at_dispel(**context) elif expire: instance.at_expire(**context) instance.at_remove(**context) del instance if not stacks: del self.buffcache[key] elif stacks: self.buffcache[key]["stacks"] -= stacks if self.buffcache[key]["stacks"] <= 0: del self.buffcache[key]
[docs] def remove_by_type( self, bufftype: BaseBuff, loud=True, dispel=False, expire=False, context=None, ): """Removes all buffs of a specified type from this object. Functionally similar to remove, but takes a type instead. Args: bufftype: The buff class to remove loud: (optional) Calls at_remove when True. (default: True) dispel: (optional) Calls at_dispel when True. (default: False) expire: (optional) Calls at_expire when True. (default: False) context: (optional) A dictionary you wish to pass to the at_remove/at_dispel/at_expire method as kwargs """ _remove = self.get_by_type(bufftype) if not _remove: return self._remove_via_dict(_remove, loud, dispel, expire, context)
[docs] def remove_by_stat( self, stat, loud=True, dispel=False, expire=False, context=None, ): """Removes all buffs modifying the specified stat from this object. Args: stat: The stat string to search for loud: (optional) Calls at_remove when True. (default: True) dispel: (optional) Calls at_dispel when True. (default: False) expire: (optional) Calls at_expire when True. (default: False) context: (optional) A dictionary you wish to pass to the at_remove/at_dispel/at_expire method as kwargs """ _remove = self.get_by_stat(stat) if not _remove: return self._remove_via_dict(_remove, loud, dispel, expire, context)
[docs] def remove_by_trigger( self, trigger, loud=True, dispel=False, expire=False, context=None, ): """Removes all buffs with the specified trigger from this object. Args: trigger: The stat string to search for loud: (optional) Calls at_remove when True. (default: True) dispel: (optional) Calls at_dispel when True. (default: False) expire: (optional) Calls at_expire when True. (default: False) context: (optional) A dictionary you wish to pass to the at_remove/at_dispel/at_expire method as kwargs """ _remove = self.get_by_trigger(trigger) if not _remove: return self._remove_via_dict(_remove, loud, dispel, expire, context)
[docs] def remove_by_source( self, source, loud=True, dispel=False, expire=False, context=None, ): """Removes all buffs from the specified source from this object. Args: source: The source to search for loud: (optional) Calls at_remove when True. (default: True) dispel: (optional) Calls at_dispel when True. (default: False) expire: (optional) Calls at_expire when True. (default: False) context: (optional) A dictionary you wish to pass to the at_remove/at_dispel/at_expire method as kwargs """ _remove = self.get_by_source(source) if not _remove: return self._remove_via_dict(_remove, loud, dispel, expire, context)
[docs] def remove_by_cachevalue( self, key, value=None, loud=True, dispel=False, expire=False, context=None, ): """Removes all buffs with the cachevalue from this object. Functionally similar to remove, but checks the buff's cache values instead. Args: key: The key of the cache value to check value: (optional) The value to match to. If None, merely checks to see if the value exists loud: (optional) Calls at_remove when True. (default: True) dispel: (optional) Calls at_dispel when True. (default: False) expire: (optional) Calls at_expire when True. (default: False) context: (optional) A dictionary you wish to pass to the at_remove/at_dispel/at_expire method as kwargs """ _remove = self.get_by_cachevalue(key, value) if not _remove: return self._remove_via_dict(_remove, loud, dispel, expire, context)
[docs] def clear(self, loud=True, dispel=False, expire=False, context=None): """Removes all buffs on this handler""" cache = self.all self._remove_via_dict(cache, loud, dispel, expire, context)
# endregion # region getters
[docs] def get(self, key: str): """If the specified key is on this handler, return the instanced buff. Otherwise return None. You should delete this when you're done with it, so that garbage collection doesn't have to. Args: key: The key for the buff you wish to get""" buff = self.buffcache.get(key) if buff: return buff["ref"](self, key, buff) else: return None
[docs] def get_all(self): """Returns a dictionary of instanced buffs (all of them) on this handler in the format {buffkey: instance}""" _cache = dict(self.buffcache) if not _cache: return {} return {k: buff["ref"](self, k, buff) for k, buff in _cache.items()}
[docs] def get_by_type(self, buff: BaseBuff, to_filter=None): """Finds all buffs matching the given type. Args: buff: The buff class to search for to_filter: (optional) A dictionary you wish to slice. If not provided, uses the whole buffcache. Returns a dictionary of instanced buffs of the specified type in the format {buffkey: instance}. """ _cache = self.get_all() if not to_filter else to_filter return {k: _buff for k, _buff in _cache.items() if isinstance(_buff, buff)}
[docs] def get_by_stat(self, stat: str, to_filter=None): """Finds all buffs which contain a Mod object that modifies the specified stat. Args: stat: The string identifier to find relevant mods to_filter: (optional) A dictionary you wish to slice. If not provided, uses the whole buffcache. Returns a dictionary of instanced buffs which modify the specified stat in the format {buffkey: instance}. """ _cache = self.traits if not to_filter else to_filter buffs = {k: buff for k, buff in _cache.items() for m in buff.mods if m.stat == stat} return buffs
[docs] def get_by_trigger(self, trigger: str, to_filter=None): """Finds all buffs with the matching string in their triggers. Args: trigger: The string identifier to find relevant buffs to_filter: (optional) A dictionary you wish to slice. If not provided, uses the whole buffcache. Returns a dictionary of instanced buffs which fire off the designated trigger, in the format {buffkey: instance}. """ _cache = self.effects if not to_filter else to_filter buffs = {k: buff for k, buff in _cache.items() if trigger in buff.triggers} return buffs
[docs] def get_by_source(self, source, to_filter=None): """Find all buffs with the matching source. Args: source: The source you want to filter buffs by to_filter: (optional) A dictionary you wish to slice. If not provided, uses the whole buffcache. Returns a dictionary of instanced buffs which came from the provided source, in the format {buffkey: instance}. """ _cache = self.all if not to_filter else to_filter buffs = {k: buff for k, buff in _cache.items() if buff.source == source} return buffs
[docs] def get_by_cachevalue(self, key, value=None, to_filter=None): """Find all buffs with a matching {key: value} pair in its cache. Allows you to search buffs by arbitrary cache values Args: key: The key of the cache value to check value: (optional) The value to match to. If None, merely checks to see if the value exists to_filter: (optional) A dictionary you wish to slice. If not provided, uses the whole buffcache. Returns a dictionary of instanced buffs with cache values matching the specified value, in the format {buffkey: instance}. """ _cache = self.all if not to_filter else to_filter if not value: buffs = {k: buff for k, buff in _cache.items() if buff.cache.get(key)} elif value: buffs = {k: buff for k, buff in _cache.items() if buff.cache.get(key) == value} return buffs
# endregion
[docs] def has(self, buff=None) -> bool: """Checks if the specified buff type or key exists on the handler. Args: buff: The buff to search for. This can be a string (the key) or a class reference (the buff type) Returns a bool. If no buff and no key is specified, returns False.""" if not buff: return False if not (isinstance(buff, type) or isinstance(buff, str)): raise TypeError if isinstance(buff, str): for k in self.buffcache.keys(): if k == buff: return True if isinstance(buff, type): for b in self.buffcache.values(): if b.get("ref") == buff: return True return False
[docs] def check( self, value: float, stat: str, loud=True, context=None, trigger=False, strongest=False ): """Finds all buffs and perks related to a stat and applies their effects. Args: value: The value you intend to modify stat: The string that designates which stat buffs you want loud: (optional) Call the buff's at_post_check method after checking (default: True) context: (optional) A dictionary you wish to pass to the at_pre_check/at_post_check and conditional methods as kwargs trigger: (optional) Trigger buffs with the `stat` string as well. (default: False) strongest: (optional) Applies only the strongest mods of the corresponding stat value (default: False) Returns the value modified by relevant buffs.""" # Buff cleanup to make sure all buffs are valid before processing self.cleanup() # Find all buffs and traits related to the specified stat. if not context: context = {} applied = self.get_by_stat(stat) if not applied: return value # Run pre-check hooks on related buffs for buff in applied.values(): buff.at_pre_check(**context) # Sift out buffs that won't be applying their mods (paused, conditional) applied = { k: buff for k, buff in applied.items() if buff.conditional(**context) if not buff.paused } # The mod totals calc = self._calculate_mods(stat, applied) # The calculated final value final = self._apply_mods(value, calc, strongest=strongest) # Run the "after check" functions on all relevant buffs for buff in applied.values(): buff: BaseBuff if loud: buff.at_post_check(**context) del buff # If you want to, also trigger buffs with the same stat string if trigger: self.trigger(stat, context) return final
[docs] def trigger(self, trigger: str, context: dict = None): """Calls the at_trigger method on all buffs with the matching trigger. Args: trigger: The string identifier to find relevant buffs. Passed to the at_trigger method. context: (optional) A dictionary you wish to pass to the at_trigger method as kwargs """ self.cleanup() _effects = self.get_by_trigger(trigger) if not _effects: return if not context: context = {} _to_trigger = { k: buff for k, buff in _effects.items() if buff.conditional(**context) if not buff.paused if trigger in buff.triggers } # Trigger all buffs whose trigger matches the trigger string for buff in _to_trigger.values(): buff: BaseBuff buff.at_trigger(trigger, **context)
[docs] def pause(self, key: str, context=None): """Pauses the buff. This excludes it from being checked for mods, triggered, or cleaned up. Used to make buffs 'playtime' instead of 'realtime'. Args: key: The key for the buff you wish to pause context: (optional) A dictionary you wish to pass to the at_pause method as kwargs """ if key in self.buffcache.keys(): # Mark the buff as paused buff = dict(self.buffcache.get(key)) if buff["paused"]: return if not context: context = {} buff["paused"] = True # Math assignments current = time.time() # Current Time start = buff["start"] # Start duration = buff["duration"] # Duration prevtick = buff["prevtick"] # Previous tick timestamp tickrate = buff["tickrate"] # Buff's tick rate end = start + duration # End # Setting "tickleft" if buff["ref"].ticking: buff["tickleft"] = max(1, tickrate - (current - prevtick)) # Setting the new duration (if applicable) if duration > -1: newduration = end - current # New duration if newduration > 0: buff["duration"] = newduration else: self.remove(key) # Apply new cache info, call pause hook self.buffcache[key] = buff instance: BaseBuff = buff["ref"](self, key, buff) instance.at_pause(**context)
[docs] def unpause(self, key: str, context=None): """Unpauses a buff. This makes it visible to the various buff systems again. Args: key: The key for the buff you wish to pause context: (optional) A dictionary you wish to pass to the at_unpause method as kwargs """ if key in self.buffcache.keys(): # Mark the buff as unpaused buff = dict(self.buffcache.get(key)) if not buff["paused"]: return if not context: context = {} buff["paused"] = False # Math assignments tickrate = buff["ref"].tickrate if buff["ref"].ticking: tickleft = buff["tickleft"] current = time.time() # Current Time # Start our new timer, adjust prevtick buff["start"] = current if buff["ref"].ticking: buff["prevtick"] = current - (tickrate - tickleft) # Apply new cache info, call hook self.buffcache[key] = buff instance: BaseBuff = buff["ref"](self, key, buff) instance.at_unpause(**context) # Set up typical delays (cleanup/ticking) if instance.duration > -1: utils.delay(buff["duration"], cleanup_buffs, self, persistent=True) if instance.ticking: utils.delay( tickrate, tick_buff, handler=self, buffkey=key, initial=False, persistent=True )
[docs] def view(self, to_filter=None) -> dict: """Returns a buff flavor text as a dictionary of tuples in the format {key: (name, flavor)}. Common use for this is a buff readout of some kind. Args: to_filter: (optional) The dictionary of buffs to iterate over. If none is provided, returns all buffs (default: None) """ if not isinstance(to_filter, dict): raise TypeError self.cleanup() _cache = self.visible if not to_filter else to_filter _flavor = {k: (buff.name, buff.flavor) for k, buff in _cache.items()} return _flavor
[docs] def view_modifiers(self, stat: str, context=None): """Checks all modifiers of the specified stat without actually applying them. Hits the conditional hook for relevant buffs. Args: stat: The mod identifier string to search for context: (optional) A dictionary you wish to pass to the conditional hooks as kwargs Returns a nested dictionary. The first layer's keys represent the type of modifier ('add' and 'mult'), and the second layer's keys represent the type of value ('total' and 'strongest').""" # Buff cleanup to make sure all buffs are valid before processing self.cleanup() # Find all buffs and traits related to the specified stat. if not context: context = {} applied = self.get_by_stat(stat) if not applied: return None # Sift out buffs that won't be applying their mods (paused, conditional) applied = { k: buff for k, buff in applied.items() if buff.conditional(**context) if not buff.paused } # Calculate and return our values dictionary calc = self._calculate_mods(stat, applied) return calc
[docs] def cleanup(self): """Removes expired buffs, ensures pause state is respected.""" self._validate_state() cleanup_buffs(self)
# region private methods def _validate_state(self): """Validates the state of paused/unpaused playtime buffs.""" if not self.autopause: return if self.owner.has_account: self._unpause_playtime() elif not self.owner.has_account: self._pause_playtime() def _pause_playtime(self, sender=owner, **kwargs): """Pauses all playtime buffs when attached object is unpuppeted.""" if sender != self.owner: return buffs = self.playtime if not buffs: return for buff in buffs.values(): buff.pause() def _unpause_playtime(self, sender=owner, **kwargs): """Unpauses all playtime buffs when attached object is puppeted.""" if sender != self.owner: return buffs = self.playtime if not buffs: return for buff in buffs.values(): buff.unpause() pass def _calculate_mods(self, stat: str, buffs: dict): """Calculates the total value of applicable mods. Args: stat: The string identifier to search mods for buffs: The dictionary of buffs to calculate mods from Returns a nested dictionary. The first layer's keys represent the type of modifier ('add' and 'mult'), and the second layer's keys represent the type of value ('total' and 'strongest').""" # The base return dictionary. If you update how modifiers are calculated, make sure to update this too, or you will get key errors! calculated = { "add": {"total": 0, "strongest": 0}, "mult": {"total": 0, "strongest": 0}, "div": {"total": 0, "strongest": 0}, } if not buffs: return calculated for buff in buffs.values(): for mod in buff.mods: buff: BaseBuff mod: Mod if mod.stat == stat: _modval = mod.value + ((buff.stacks) * mod.perstack) calculated[mod.modifier]["total"] += _modval if _modval > calculated[mod.modifier]["strongest"]: calculated[mod.modifier]["strongest"] = _modval return calculated def _apply_mods(self, value, calc: dict, strongest=False): """Applies modifiers to a value. Args: value: The value to modify calc: The dictionary of calculated modifier values (see _calculate_mods) strongest: (optional) Applies only the strongest mods of the corresponding stat value (default: False) Returns value modified by the relevant mods.""" final = value if strongest: final = ( (value + calc["add"]["strongest"]) / max(1, 1.0 + calc["div"]["strongest"]) * max(0, 1.0 + calc["mult"]["strongest"]) ) else: final = ( (value + calc["add"]["total"]) / max(1, 1.0 + calc["div"]["total"]) * max(0, 1.0 + calc["mult"]["total"]) ) return final def _remove_via_dict(self, buffs: dict, loud=True, dispel=False, expire=False, context=None): """Removes buffs within the provided dictionary from this handler. Used for remove methods besides the basic remove.""" if not context: context = {} if not buffs: return for k, instance in buffs.items(): instance: BaseBuff if loud: if dispel: instance.at_dispel(**context) elif expire: instance.at_expire(**context) instance.at_remove(**context) del instance del self.buffcache[k]
# endregion # endregion
[docs]class BuffableProperty(AttributeProperty): """An example of a way you can extend AttributeProperty to create properties that automatically check buffs for you."""
[docs] def at_get(self, value, obj): _value = obj.buffs.check(value, self._key) return _value
[docs]class CmdBuff(Command): """ Buff a target. Usage: buff <target> <buff> Applies the specified buff to the target. All buffs are defined in the bufflist dictionary on this command. """ key = "buff" aliases = ["buff"] help_category = "builder" bufflist = {"foo": BaseBuff}
[docs] def parse(self): self.args = self.args.split()
[docs] def func(self): caller = self.caller target = None now = time.time() if self.args: target = caller.search(self.args[0]) caller.ndb.target = target elif caller.ndb.target: target = caller.ndb.target else: caller.msg("You need to pick a target to buff.") return if self.args[1] not in self.bufflist.keys(): caller.msg("You must pick a valid buff.") return if target: target.buffs.add(self.bufflist[self.args[1]], source=caller) pass
[docs]def cleanup_buffs(handler: BuffHandler): """Cleans up all expired buffs from a handler.""" _remove = handler.expired for v in _remove.values(): v.remove(expire=True)
[docs]def tick_buff(handler: BuffHandler, buffkey: str, context=None, initial=True): """Ticks a buff. If a buff's tickrate is 1 or larger, this is called when the buff is applied, and then once per tick cycle. Args: handler: The handler managing the ticking buff buffkey: The key of the ticking buff context: (optional) A dictionary you wish to pass to the at_tick method as kwargs initial: (optional) Whether this tick_buff call is the first one. Starts True, changes to False for future ticks """ # Cache a reference and find the buff on the object if buffkey not in handler.buffcache.keys(): return if not context: context = {} # Instantiate the buff and tickrate buff: BaseBuff = handler.get(buffkey) tr = max(1, buff.tickrate) # This stops the old ticking process if you refresh/stack the buff if (tr > time.time() - buff.prevtick and initial != True) or buff.paused: return # Only fire the at_tick methods if the conditional is truthy if buff.conditional(): # Always tick this buff on initial if initial: buff.at_tick(initial, **context) # Tick this buff one last time, then remove if buff.duration > -1 and buff.duration <= time.time() - buff.start: if tr < time.time() - buff.prevtick: buff.at_tick(initial, **context) buff.remove(expire=True) return # Tick this buff on-time if tr <= time.time() - buff.prevtick: buff.at_tick(initial, **context) handler.buffcache[buffkey]["prevtick"] = time.time() tr = max(1, buff.tickrate) # Recur this function at the tickrate interval, if it didn't stop/fail utils.delay( tr, tick_buff, handler=handler, buffkey=buffkey, context=context, initial=False, persistent=True, )