evennia.contrib.tutorials.evadventure.enums¶
Enums are constants representing different things in EvAdventure. The advantage of using an Enum over, say, a string is that if you make a typo using an unknown enum, Python will give you an error while a typo in a string may go through silently.
It’s used as a direct reference:
from enums import Ability
if abi is Ability.STR:
# ...
To get the value of an enum (must always be hashable, useful for Attribute lookups), use Ability.STR.value (which would return ‘strength’ in our case).
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class
evennia.contrib.tutorials.evadventure.enums.
Ability
(value, names=None, *, module=None, qualname=None, type=None, start=1, boundary=None)[source]¶ Bases:
enum.Enum
The six base abilities (defense is always bonus + 10)
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STR
= 'strength'¶
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DEX
= 'dexterity'¶
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CON
= 'constitution'¶
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INT
= 'intelligence'¶
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WIS
= 'wisdom'¶
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CHA
= 'charisma'¶
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ARMOR
= 'armor'¶
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CRITICAL_FAILURE
= 'critical_failure'¶
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CRITICAL_SUCCESS
= 'critical_success'¶
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ALLEGIANCE_HOSTILE
= 'hostile'¶
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ALLEGIANCE_NEUTRAL
= 'neutral'¶
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ALLEGIANCE_FRIENDLY
= 'friendly'¶
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class
evennia.contrib.tutorials.evadventure.enums.
WieldLocation
(value, names=None, *, module=None, qualname=None, type=None, start=1, boundary=None)[source]¶ Bases:
enum.Enum
Wield (or wear) locations.
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BACKPACK
= 'backpack'¶
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WEAPON_HAND
= 'weapon_hand'¶
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SHIELD_HAND
= 'shield_hand'¶
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TWO_HANDS
= 'two_handed_weapons'¶
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BODY
= 'body'¶
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HEAD
= 'head'¶
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class
evennia.contrib.tutorials.evadventure.enums.
ObjType
(value, names=None, *, module=None, qualname=None, type=None, start=1, boundary=None)[source]¶ Bases:
enum.Enum
Object types
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WEAPON
= 'weapon'¶
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ARMOR
= 'armor'¶
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SHIELD
= 'shield'¶
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HELMET
= 'helmet'¶
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CONSUMABLE
= 'consumable'¶
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GEAR
= 'gear'¶
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THROWABLE
= 'throwable'¶
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MAGIC
= 'magic'¶
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QUEST
= 'quest'¶
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TREASURE
= 'treasure'¶
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