evennia.contrib.grid.xyzgrid.commands¶
XYZ-aware commands
Just add the XYZGridCmdSet to the default character cmdset to override the commands with XYZ-aware equivalents.
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class
evennia.contrib.grid.xyzgrid.commands.
PathData
(target, xymap, directions, step_sequence, task)¶ Bases:
tuple
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directions
¶ Alias for field number 2
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step_sequence
¶ Alias for field number 3
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target
¶ Alias for field number 0
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task
¶ Alias for field number 4
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xymap
¶ Alias for field number 1
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class
evennia.contrib.grid.xyzgrid.commands.
CmdXYZTeleport
(**kwargs)[source]¶ Bases:
evennia.commands.default.building.CmdTeleport
teleport object to another location
- Usage:
tel/switch [<object> to||=] <target location> tel/switch [<object> to||=] (X,Y[,Z])
Examples
tel Limbo tel/quiet box = Limbo tel/tonone box tel (3, 3, the small cave) tel (4, 1) # on the same map tel/map Z|mapname
- Switches:
- quiet - don’t echo leave/arrive messages to the source/target
locations for the move.
- intoexit - if target is an exit, teleport INTO
the exit object instead of to its destination
- tonone - if set, teleport the object to a None-location. If this
switch is set, <target location> is ignored. Note that the only way to retrieve an object from a None location is by direct #dbref reference. A puppeted object cannot be moved to None.
loc - teleport object to the target’s location instead of its contents map - show coordinate map of given Zcoord/mapname.
Teleports an object somewhere. If no object is given, you yourself are teleported to the target location. If (X,Y) or (X,Y,Z) coordinates are given, the target is a location on the XYZGrid.
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aliases
= ['@tel']¶
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help_category
= 'building'¶
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key
= '@teleport'¶
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lock_storage
= 'cmd:perm(teleport) or perm(Builder)'¶
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search_index_entry
= {'aliases': '@tel', 'category': 'building', 'key': '@teleport', 'no_prefix': 'teleport tel', 'tags': '', 'text': "\n teleport object to another location\n\n Usage:\n tel/switch [<object> to||=] <target location>\n tel/switch [<object> to||=] (X,Y[,Z])\n\n Examples:\n tel Limbo\n tel/quiet box = Limbo\n tel/tonone box\n tel (3, 3, the small cave)\n tel (4, 1) # on the same map\n tel/map Z|mapname\n\n Switches:\n quiet - don't echo leave/arrive messages to the source/target\n locations for the move.\n intoexit - if target is an exit, teleport INTO\n the exit object instead of to its destination\n tonone - if set, teleport the object to a None-location. If this\n switch is set, <target location> is ignored.\n Note that the only way to retrieve\n an object from a None location is by direct #dbref\n reference. A puppeted object cannot be moved to None.\n loc - teleport object to the target's location instead of its contents\n map - show coordinate map of given Zcoord/mapname.\n\n Teleports an object somewhere. If no object is given, you yourself are\n teleported to the target location. If (X,Y) or (X,Y,Z) coordinates\n are given, the target is a location on the XYZGrid.\n\n "}¶
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class
evennia.contrib.grid.xyzgrid.commands.
CmdXYZOpen
(**kwargs)[source]¶ Bases:
evennia.commands.default.building.CmdOpen
open a new exit from the current room
- Usage:
open <new exit>[;alias;..][:typeclass] [,<return exit>[;alias;..][:typeclass]]] = <destination> open <new exit>[;alias;..][:typeclass] [,<return exit>[;alias;..][:typeclass]]] = (X,Y,Z)
Handles the creation of exits. If a destination is given, the exit will point there. The destination can also be given as an (X,Y,Z) coordinate on the XYZGrid - this command is used to link non-grid rooms to the grid and vice-versa.
The <return exit> argument sets up an exit at the destination leading back to the current room. Apart from (X,Y,Z) coordinate, destination name can be given both as a #dbref and a name, if that name is globally unique.
Examples
open kitchen = Kitchen open north, south = Town Center open cave mouth;cave = (3, 4, the small cave)
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aliases
= []¶
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help_category
= 'building'¶
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key
= '@open'¶
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lock_storage
= 'cmd:perm(open) or perm(Builder)'¶
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search_index_entry
= {'aliases': '', 'category': 'building', 'key': '@open', 'no_prefix': 'open ', 'tags': '', 'text': '\n open a new exit from the current room\n\n Usage:\n open <new exit>[;alias;..][:typeclass] [,<return exit>[;alias;..][:typeclass]]] = <destination>\n open <new exit>[;alias;..][:typeclass] [,<return exit>[;alias;..][:typeclass]]] = (X,Y,Z)\n\n Handles the creation of exits. If a destination is given, the exit\n will point there. The destination can also be given as an (X,Y,Z) coordinate on the\n XYZGrid - this command is used to link non-grid rooms to the grid and vice-versa.\n\n The <return exit> argument sets up an exit at the destination leading back to the current room.\n Apart from (X,Y,Z) coordinate, destination name can be given both as a #dbref and a name, if\n that name is globally unique.\n\n Examples:\n open kitchen = Kitchen\n open north, south = Town Center\n open cave mouth;cave = (3, 4, the small cave)\n\n '}¶
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class
evennia.contrib.grid.xyzgrid.commands.
CmdGoto
(**kwargs)[source]¶ Bases:
evennia.commands.default.muxcommand.MuxCommand
Go to a named location in this area via the shortest path.
- Usage:
path <location> - find shortest path to target location (don’t move) goto <location> - auto-move to target location, using shortest path path - show current target location and shortest path goto - abort current goto, otherwise show current path path clear - clear current path
Finds the shortest route to a location in your current area and can then automatically walk you there.
Builders can optionally specify a specific grid coordinate (X,Y) to go to.
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key
= 'goto'¶
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aliases
= ['path']¶
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help_category
= 'general'¶
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locks
= 'cmd:all()'¶
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auto_step_delay
= 2¶
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default_xyz_path_interrupt_msg
= 'Pathfinding interrupted here.'¶
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lock_storage
= 'cmd:all()'¶
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search_index_entry
= {'aliases': 'path', 'category': 'general', 'key': 'goto', 'no_prefix': ' path', 'tags': '', 'text': "\n Go to a named location in this area via the shortest path.\n\n Usage:\n path <location> - find shortest path to target location (don't move)\n goto <location> - auto-move to target location, using shortest path\n path - show current target location and shortest path\n goto - abort current goto, otherwise show current path\n path clear - clear current path\n\n Finds the shortest route to a location in your current area and\n can then automatically walk you there.\n\n Builders can optionally specify a specific grid coordinate (X,Y) to go to.\n\n "}¶
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class
evennia.contrib.grid.xyzgrid.commands.
CmdMap
(**kwargs)[source]¶ Bases:
evennia.commands.default.muxcommand.MuxCommand
Show a map of an area
- Usage:
map [Zcoord] map list
This is a builder-command.
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key
= 'map'¶
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locks
= 'cmd:perm(Builders)'¶
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aliases
= []¶
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help_category
= 'general'¶
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lock_storage
= 'cmd:perm(Builders)'¶
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search_index_entry
= {'aliases': '', 'category': 'general', 'key': 'map', 'no_prefix': ' ', 'tags': '', 'text': '\n Show a map of an area\n\n Usage:\n map [Zcoord]\n map list\n\n This is a builder-command.\n\n '}¶
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class
evennia.contrib.grid.xyzgrid.commands.
XYZGridCmdSet
(cmdsetobj=None, key=None)[source]¶ Bases:
evennia.commands.cmdset.CmdSet
Cmdset for easily adding the above cmds to the character cmdset.
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key
= 'xyzgrid_cmdset'¶
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at_cmdset_creation
()[source]¶ Hook method - this should be overloaded in the inheriting class, and should take care of populating the cmdset by use of self.add().
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path
= 'evennia.contrib.grid.xyzgrid.commands.XYZGridCmdSet'¶
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class
evennia.contrib.grid.xyzgrid.commands.
CmdFlyAndDive
(**kwargs)[source]¶ Bases:
evennia.commands.default.muxcommand.MuxCommand
Fly or Dive up and down.
- Usage:
fly dive
Will fly up one room or dive down one room at your current position. If there is no room above/below you, your movement will fail.
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key
= 'fly or dive'¶
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aliases
= ['fly', 'dive']¶
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func
()[source]¶ This is the hook function that actually does all the work. It is called by the cmdhandler right after self.parser() finishes, and so has access to all the variables defined therein.
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help_category
= 'general'¶
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lock_storage
= 'cmd:all();'¶
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search_index_entry
= {'aliases': 'fly dive', 'category': 'general', 'key': 'fly or dive', 'no_prefix': ' fly dive', 'tags': '', 'text': '\n Fly or Dive up and down.\n\n Usage:\n fly\n dive\n\n Will fly up one room or dive down one room at your current position. If\n there is no room above/below you, your movement will fail.\n\n '}¶
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class
evennia.contrib.grid.xyzgrid.commands.
XYZGridFlyDiveCmdSet
(cmdsetobj=None, key=None)[source]¶ Bases:
evennia.commands.cmdset.CmdSet
Optional cmdset if you want the fly/dive commands to move in a 3D environment.
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key
= 'xyzgrid_flydive_cmdset'¶
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at_cmdset_creation
()[source]¶ Hook method - this should be overloaded in the inheriting class, and should take care of populating the cmdset by use of self.add().
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path
= 'evennia.contrib.grid.xyzgrid.commands.XYZGridFlyDiveCmdSet'¶
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