Source code for evennia.utils.evmenu

"""
EvMenu

This implements a full menu system for Evennia.

To start the menu, just import the EvMenu class from this module.
Example usage:

```python

    from evennia.utils.evmenu import EvMenu

    EvMenu(caller, menu_module_path,
         startnode="node1",
         cmdset_mergetype="Replace", cmdset_priority=1,
         auto_quit=True, cmd_on_exit="look", persistent=True)
```

Where `caller` is the Object to use the menu on - it will get a new
cmdset while using the Menu. The menu_module_path is the python path
to a python module containing function definitions.  By adjusting the
keyword options of the Menu() initialization call you can start the
menu at different places in the menu definition file, adjust if the
menu command should overload the normal commands or not, etc.

The `persistent` keyword will make the menu survive a server reboot.
It is `False` by default. Note that if using persistent mode, every
node and callback in the menu must be possible to be *pickled*, this
excludes e.g. callables that are class methods or functions defined
dynamically or as part of another function. In non-persistent mode
no such restrictions exist.

The menu is defined in a module (this can be the same module as the
command definition too) with function definitions:

```python

    def node1(caller):
        # (this is the start node if called like above)
        # code
        return text, options

    def node_with_other_name(caller, input_string):
        # code
        return text, options

    def another_node(caller, input_string, **kwargs):
        # code
        return text, options
```

Where caller is the object using the menu and input_string is the
command entered by the user on the *previous* node (the command
entered to get to this node). The node function code will only be
executed once per node-visit and the system will accept nodes with
both one or two arguments interchangeably. It also accepts nodes
that takes `**kwargs`.

The menu tree itself is available on the caller as
`caller.ndb._evmenu`. This makes it a convenient place to store
temporary state variables between nodes, since this NAttribute is
deleted when the menu is exited.

The return values must be given in the above order, but each can be
returned as None as well. If the options are returned as None, the
menu is immediately exited and the default "look" command is called.

- `text` (str, tuple or None): Text shown at this node. If a tuple, the
   second element in the tuple holds either a string or a dict. If a string,
   this is the help text to show when `auto_help` is active for the menu and
   the user presses `h`. If a dict, this is a mapping of `'help topic': 'help text'` to
   show in that menu. This can be used to show information without having to
   switch to another node.
- `options` (tuple, dict or None): If `None`, this exits the menu.
  If a single dict, this is a single-option node. If a tuple,
  it should be a tuple of option dictionaries. Option dicts have the following keys:

  - `key` (str or tuple, optional): What to enter to choose this option.
    If a tuple, it must be a tuple of strings, where the first string is the
    key which will be shown to the user and the others are aliases.
    If unset, the options' number will be used. The special key `_default`
    marks this option as the default fallback when no other option matches
    the user input. There can only be one `_default` option per node. It
    will not be displayed in the list.
  - `desc` (str, optional): This describes what choosing the option will do.
  - `goto` (str, tuple or callable): If string, should be the name of node to go to
    when this option is selected. If a callable, it has the signature
    `callable(caller[,raw_input][,**kwargs])`. If a tuple, the first element
    is the callable and the second is a dict with the `**kwargs` to pass to
    the callable. Those kwargs will also be passed into the next node if possible.
    Such a callable should return either a str or a (str, dict), where the
    string is the name of the next node to go to and the dict is the new,
    (possibly modified) kwarg to pass into the next node. If the callable returns
    None or the empty string, the current node will be revisited.

If `key` is not given, the option will automatically be identified by
its number 1..N.

Example:

```python

    # in menu_module.py

    def node1(caller):
        text = ("This is a node text",
                "This is help text for this node")
        options = ({"key": "testing",
                    "desc": "Select this to go to node 2",
                    "goto": ("node2", {"foo": "bar"}),
                   {"desc": "Go to node 3.",
                    "goto": "node3"})
        return text, options

    def callback1(caller):
        # this is called when choosing the "testing" option in node1
        # (before going to node2). If it returned a string, say 'node3',
        # then the next node would be node3 instead of node2 as specified
        # by the normal 'goto' option key above.
        caller.msg("Callback called!")

    def node2(caller, **kwargs):
        text = '''
            This is node 2. It only allows you to go back
            to the original node1. This extra indent will
            be stripped. We don't include a help text but
            here are the variables passed to us: {}
            '''.format(kwargs)
        options = {"goto": "node1"}
        return text, options

    def node3(caller):
        text = "This ends the menu since there are no options."
        return text, None

```

When starting this menu with  `Menu(caller, "path.to.menu_module")`,
the first node will look something like this:

::

    This is a node text
    ______________________________________

    testing: Select this to go to node 2
    2: Go to node 3

Where you can both enter "testing" and "1" to select the first option.
If the client supports MXP, they may also mouse-click on "testing" to
do the same. When making this selection, a function "callback1" in the
same Using `help` will show the help text, otherwise a list of
available commands while in menu mode.

The menu tree is exited either by using the in-menu quit command or by
reaching a node without any options.


For a menu demo, import `CmdTestMenu` from this module and add it to
your default cmdset. Run it with this module, like `testmenu evennia.utils.evmenu`.


## Menu generation from template string

In evmenu.py is a helper function `parse_menu_template` that parses a
template-string and outputs a menu-tree dictionary suitable to pass into
EvMenu:
::

    menutree = evmenu.parse_menu_template(caller, menu_template, goto_callables)
    EvMenu(caller, menutree)

For maximum flexibility you can inject normally-created nodes in the menu tree
before passing it to EvMenu. If that's not needed, you can also create a menu
in one step with:

```python

    evmenu.template2menu(caller, menu_template, goto_callables)

```

The `goto_callables` is a mapping `{"funcname": callable, ...}`, where each
callable must be a module-global function on the form
`funcname(caller, raw_string, **kwargs)` (like any goto-callable). The
`menu_template` is a multi-line string on the following form:
::

    ## node start

    This is the text of the start node.
    The text area can have multiple lines, line breaks etc.

    Each option below is one of these forms
        key: desc -> gotostr_or_func
        key: gotostr_or_func
        >: gotostr_or_func
        > glob/regex: gotostr_or_func

    ## options

        # comments are only allowed from beginning of line.
        # Indenting is not necessary, but good for readability

        1: Option number 1 -> node1
        2: Option number 2 -> node2
        next: This steps next -> go_back()
        # the -> can be ignored if there is no desc
        back: go_back(from_node=start)
        abort: abort

    ## node node1

    Text for Node1. Enter a message!
    <return> to go back.

    ## options

        # Beginning the option-line with >
        # allows to perform different actions depending on
        # what is inserted.

        # this catches everything starting with foo
        > foo*: handle_foo_message()

        # regex are also allowed (this catches number inputs)
        > [0-9]+?: handle_numbers()

        # this catches the empty return
        >: start

        # this catches everything else
        > *: handle_message(from_node=node1)

    ## node node2

    Text for Node2. Just go back.

    ## options

        >: start

    ## node abort

    This exits the menu since there is no `## options` section.

Each menu node is defined by a `# node <name>` containing the text of the node,
followed by `## options` Also `## NODE` and `## OPTIONS` work. No python code
logics is allowed in the template, this code is not evaluated but parsed. More
advanced dynamic usage requires a full node-function (which can be added to the
generated dict, as said).

Adding `(..)` to a goto treats it as a callable and it must then be included in
the `goto_callable` mapping. Only named keywords (or no args at all) are
allowed, these will be added to the `**kwargs` going into the callable. Quoting
strings is only needed if wanting to pass strippable spaces, otherwise the
key:values will be converted to strings/numbers with literal_eval before passed
into the callable.

The \\> option takes a glob or regex to perform different actions depending
on user input. Make sure to sort these in increasing order of generality since
they will be tested in sequence.

----

"""

import inspect
import re
from ast import literal_eval
from fnmatch import fnmatch
from inspect import getfullargspec, isfunction
from math import ceil

from django.conf import settings

# i18n
from django.utils.translation import gettext as _

import evennia
from evennia import CmdSet, Command
from evennia.commands import cmdhandler
from evennia.utils import logger
from evennia.utils.ansi import strip_ansi
from evennia.utils.evtable import EvColumn, EvTable
from evennia.utils.utils import (
    crop,
    dedent,
    is_iter,
    m_len,
    make_iter,
    mod_import,
    pad,
    to_str,
    inherits_from,
)

# read from protocol NAWS later?
_MAX_TEXT_WIDTH = settings.CLIENT_DEFAULT_WIDTH

# we use cmdhandler instead of evennia.syscmdkeys to
# avoid some cases of loading before evennia init'd
_CMD_NOMATCH = cmdhandler.CMD_NOMATCH
_CMD_NOINPUT = cmdhandler.CMD_NOINPUT

# Return messages


_ERR_NOT_IMPLEMENTED = _(
    "Menu node '{nodename}' is either not implemented or caused an error. "
    "Make another choice or try 'q' to abort."
)
_ERR_GENERAL = _("Error in menu node '{nodename}'.")
_ERR_NO_OPTION_DESC = _("No description.")
_HELP_FULL = _("Commands: <menu option>, help, quit")
_HELP_NO_QUIT = _("Commands: <menu option>, help")
_HELP_NO_OPTIONS = _("Commands: help, quit")
_HELP_NO_OPTIONS_NO_QUIT = _("Commands: help")
_HELP_NO_OPTION_MATCH = _("Choose an option or try 'help'.")

_ERROR_PERSISTENT_SAVING = """
{error}

|rThe menu state could not be saved for persistent mode. Switching
to non-persistent mode (which means the menu session won't survive
an eventual server reload).|n
"""

_TRACE_PERSISTENT_SAVING = (
    "EvMenu persistent-mode error. Commonly, this is because one or "
    "more of the EvEditor callbacks could not be pickled, for example "
    "because it's a class method or is defined inside another function."
)


[docs]class EvMenuError(RuntimeError): """ Error raised by menu when facing internal errors. """ pass
[docs]class EvMenuGotoAbortMessage(RuntimeError): """ This can be raised by a goto-callable to abort the goto flow. The message stored with the executable will be sent to the caller who will remain on the current node. This can be used to pass single-line returns without re-running the entire node with text and options. Example: raise EvMenuGotoMessage("That makes no sense.") """
# ------------------------------------------------------------- # # Menu command and command set # # -------------------------------------------------------------
[docs]class CmdEvMenuNode(Command): """ Command to handle all user input targeted at the menu while the menu is active. """ key = _CMD_NOINPUT aliases = [_CMD_NOMATCH] locks = "cmd:all()" help_category = "Menu" auto_help_display_key = "<menu commands>"
[docs] def get_help(self): return "Menu commands are explained within the menu."
def _update_aliases(self, menu): """Add aliases to make sure to override defaults if we defined we want it.""" new_aliases = [_CMD_NOMATCH] if menu.auto_quit and "quit" not in self.aliases: new_aliases.extend(["q", "quit"]) if menu.auto_look and "look" not in self.aliases: new_aliases.extend(["l", "look"]) if menu.auto_help and "help" not in self.aliases: new_aliases.extend(["h", "help"]) if len(new_aliases) > 1: self.set_aliases(new_aliases) self.msg(f"aliases: {self.aliases}")
[docs] def func(self): """ Implement all menu commands. """ def _restore(caller): # check if there is a saved menu available. # this will re-start a completely new evmenu call. saved_options = caller.attributes.get("_menutree_saved") if saved_options: startnode_tuple = caller.attributes.get("_menutree_saved_startnode") try: startnode, startnode_input = startnode_tuple except ValueError: # old form of startnode store startnode, startnode_input = startnode_tuple, "" if startnode: saved_options[2]["startnode"] = startnode saved_options[2]["startnode_input"] = startnode_input MenuClass = saved_options[0] # this will create a completely new menu call menu = MenuClass(caller, *saved_options[1], **saved_options[2]) # self._update_aliases(menu) return True return None caller = self.caller # we store Session on the menu since this can be hard to # get in multisession environments if caller is an Account. menu = caller.ndb._evmenu if not menu: if _restore(caller): return orig_caller = caller caller = caller.account if inherits_from(caller, evennia.DefaultObject) else None menu = caller.ndb._evmenu if caller else None if not menu: if caller and _restore(caller): return caller = self.session menu = caller.ndb._evmenu if not menu: # can't restore from a session err = "Menu object not found as %s.ndb._evmenu!" % orig_caller orig_caller.msg( err ) # don't give the session as a kwarg here, direct to original raise EvMenuError(err) # self._update_aliases(menu) # we must do this after the caller with the menu has been correctly identified since it # can be either Account, Object or Session (in the latter case this info will be # superfluous). caller.ndb._evmenu._session = self.session # we have a menu, use it. menu.parse_input(self.raw_string)
[docs]class EvMenuCmdSet(CmdSet): """ The Menu cmdset replaces the current cmdset. """ key = "menu_cmdset" priority = 1 mergetype = "Replace" no_objs = True no_exits = True no_channels = False
[docs] def at_cmdset_creation(self): """ Called when creating the set. """ self.add(CmdEvMenuNode())
# ------------------------------------------------------------ # # Menu main class # # -------------------------------------------------------------
[docs]class EvMenu: """ This object represents an operational menu. It is initialized from a menufile.py instruction. """ # convenient helpers for easy overloading node_border_char = "_"
[docs] def __init__( self, caller, menudata, startnode="start", cmdset_mergetype="Replace", cmdset_priority=1, auto_quit=True, auto_look=True, auto_help=True, cmd_on_exit="look", persistent=False, startnode_input="", session=None, debug=False, **kwargs, ): """ Initialize the menu tree and start the caller onto the first node. Args: caller (Object, Account or Session): The user of the menu. menudata (str, module or dict): The full or relative path to the module holding the menu tree data. All global functions in this module whose name doesn't start with '_ ' will be parsed as menu nodes. Also the module itself is accepted as input. Finally, a dictionary menu tree can be given directly. This must then be a mapping `{"nodekey":callable,...}` where `callable` must be called as and return the data expected of a menu node. This allows for dynamic menu creation. startnode (str, optional): The starting node name in the menufile. cmdset_mergetype (str, optional): 'Replace' (default) means the menu commands will be exclusive - no other normal commands will be usable while the user is in the menu. 'Union' means the menu commands will be integrated with the existing commands (it will merge with `merge_priority`), if so, make sure that the menu's command names don't collide with existing commands in an unexpected way. Also the CMD_NOMATCH and CMD_NOINPUT will be overloaded by the menu cmdset. Other cmdser mergetypes has little purpose for the menu. cmdset_priority (int, optional): The merge priority for the menu command set. The default (1) is usually enough for most types of menus. auto_quit (bool, optional): Allow user to use "q", "quit" or "exit" to leave the menu at any point. Recommended during development! auto_look (bool, optional): Automatically make "looK" or "l" to re-show the last node. Turning this off means you have to handle re-showing nodes yourself, but may be useful if you need to use "l" for some other purpose. auto_help (bool, optional): Automatically make "help" or "h" show the current help entry for the node. If turned off, eventual help must be handled manually, but it may be useful if you need 'h' for some other purpose, for example. cmd_on_exit (callable, str or None, optional): When exiting the menu (either by reaching a node with no options or by using the in-built quit command (activated with `allow_quit`), this callback function or command string will be executed. The callback function takes two parameters, the caller then the EvMenu object. This is called after cleanup is complete. Set to None to not call any command. persistent (bool, optional): Make the Menu persistent (i.e. it will survive a reload. This will make the Menu cmdset persistent. Use with caution - if your menu is buggy you may end up in a state you can't get out of! Also note that persistent mode requires that all formatters, menu nodes and callables are possible to *pickle*. When the server is reloaded, the latest node shown will be completely re-run with the same input arguments - so be careful if you are counting up some persistent counter or similar - the counter may be run twice if reload happens on the node that does that. Note that if `debug` is True, this setting is ignored and assumed to be False. startnode_input (str or (str, dict), optional): Send an input text to `startnode` as if a user input text from a fictional previous node. If including the dict, this will be passed as **kwargs to that node. When the server reloads, the latest visited node will be re-run as `node(caller, raw_string, **kwargs)`. session (Session, optional): This is useful when calling EvMenu from an account in multisession mode > 2. Note that this session only really relevant for the very first display of the first node - after that, EvMenu itself will keep the session updated from the command input. So a persistent menu will *not* be using this same session anymore after a reload. debug (bool, optional): If set, the 'menudebug' command will be made available by default in all nodes of the menu. This will print out the current state of the menu. Deactivate for production use! When the debug flag is active, the `persistent` flag is deactivated. **kwargs: All kwargs will become initialization variables on `caller.ndb._evmenu`, to be available at run. Raises: EvMenuError: If the start/end node is not found in menu tree. Notes: While running, the menu is stored on the caller as `caller.ndb._evmenu`. Also the current Session (from the Command, so this is still valid in multisession environments) is available through `caller.ndb._evmenu._session`. The `_evmenu` property is a good one for storing intermediary data on between nodes since it will be automatically deleted when the menu closes. In persistent mode, all nodes, formatters and callbacks in the menu must be possible to be *pickled*, this excludes e.g. callables that are class methods or functions defined dynamically or as part of another function. In non-persistent mode no such restrictions exist. """ self._startnode = startnode self._menutree = self._parse_menudata(menudata) self._persistent = persistent if not debug else False self._quitting = False if startnode not in self._menutree: raise EvMenuError("Start node '%s' not in menu tree!" % startnode) # public variables made available to the command self.caller = caller # track EvMenu kwargs self.auto_quit = auto_quit self.auto_look = auto_look self.auto_help = auto_help self.debug_mode = debug self._session = session if isinstance(cmd_on_exit, str): # At this point menu._session will have been replaced by the # menu command to the actual session calling. self.cmd_on_exit = lambda caller, menu: caller.execute_cmd( cmd_on_exit, session=menu._session ) elif callable(cmd_on_exit): self.cmd_on_exit = cmd_on_exit else: self.cmd_on_exit = None # current menu state self.default = None self.nodetext = None self.helptext = None self.options = None self.nodename = None self.node_kwargs = {} # used for testing self.test_options = {} self.test_nodetext = "" # assign kwargs as initialization vars on ourselves. reserved_clash = set( ( "_startnode", "_menutree", "_session", "_persistent", "cmd_on_exit", "default", "nodetext", "helptext", "options", "cmdset_mergetype", "auto_quit", ) ).intersection(set(kwargs.keys())) if reserved_clash: raise RuntimeError( f"One or more of the EvMenu `**kwargs` ({list(reserved_clash)}) " "is reserved by EvMenu for internal use." ) for key, val in kwargs.items(): setattr(self, key, val) if self.caller.ndb._evmenu: # an evmenu already exists - we try to close it cleanly. Note that this will # not fire the previous menu's end node. try: self.caller.ndb._evmenu.close_menu() except Exception: pass # store ourself on the object self.caller.ndb._evmenu = self # TODO DEPRECATED - for backwards-compatibility. Use `.ndb._evmenu` instead self.caller.ndb._menutree = self if persistent: # save the menu to the database calldict = { "startnode": startnode, "cmdset_mergetype": cmdset_mergetype, "cmdset_priority": cmdset_priority, "auto_quit": auto_quit, "auto_look": auto_look, "auto_help": auto_help, "cmd_on_exit": cmd_on_exit, "persistent": persistent, } calldict.update(kwargs) try: caller.attributes.add("_menutree_saved", (self.__class__, (menudata,), calldict)) caller.attributes.add("_menutree_saved_startnode", (startnode, startnode_input)) except Exception as err: self.msg(_ERROR_PERSISTENT_SAVING.format(error=err)) logger.log_trace(_TRACE_PERSISTENT_SAVING) persistent = False # set up the menu command on the caller menu_cmdset = EvMenuCmdSet() menu_cmdset.mergetype = str(cmdset_mergetype).lower().capitalize() or "Replace" menu_cmdset.priority = int(cmdset_priority) self.caller.cmdset.add(menu_cmdset, persistent=persistent) reserved_startnode_kwargs = set(("nodename", "raw_string")) startnode_kwargs = {} if isinstance(startnode_input, (tuple, list)) and len(startnode_input) > 1: startnode_input, startnode_kwargs = startnode_input[:2] if not isinstance(startnode_kwargs, dict): raise EvMenuError("startnode_input must be either a str or a tuple (str, dict).") clashing_kwargs = reserved_startnode_kwargs.intersection(set(startnode_kwargs.keys())) if clashing_kwargs: raise RuntimeError( f"Evmenu startnode_inputs includes kwargs {tuple(clashing_kwargs)} that " "clashes with EvMenu's internal usage." ) # start the menu self.goto(self._startnode, startnode_input, **startnode_kwargs)
def _parse_menudata(self, menudata): """ Parse a menufile for node functions and store in dictionary map. Alternatively, accept a pre-made mapping dictionary of node functions. Args: menudata (str, module or dict): The python.path to the menufile, or the python module itself. If a dict, this should be a mapping nodename:callable, where the callable must match the criteria for a menu node. Returns: menutree (dict): A {nodekey: func} """ if isinstance(menudata, dict): # This is assumed to be a pre-loaded menu tree. return menudata else: # a python path of a module module = mod_import(menudata) return dict( (key, func) for key, func in module.__dict__.items() if isfunction(func) and not key.startswith("_") ) def _format_node(self, nodetext, optionlist): """ Format the node text + option section Args: nodetext (str): The node text optionlist (list): List of (key, desc) pairs. Returns: string (str): The options section, including all needed spaces. Notes: This will adjust the columns of the options, first to use a maxiumum of 4 rows (expanding in columns), then gradually growing to make use of the screen space. """ # handle the node text nodetext = self.nodetext_formatter(nodetext) # handle the options optionstext = self.options_formatter(optionlist) # format the entire node return self.node_formatter(nodetext, optionstext) def _safe_call(self, callback, raw_string, **kwargs): """ Call a node-like callable, with a variable number of raw_string, *args, **kwargs, all of which should work also if not present (only `caller` is always required). Return its result. """ try: try: nargs = len(getfullargspec(callback).args) except TypeError: raise EvMenuError("Callable {} doesn't accept any arguments!".format(callback)) supports_kwargs = bool(getfullargspec(callback).varkw) if nargs <= 0: raise EvMenuError("Callable {} doesn't accept any arguments!".format(callback)) if supports_kwargs: if nargs > 1: ret = callback(self.caller, raw_string, **kwargs) # callback accepting raw_string, **kwargs else: # callback accepting **kwargs ret = callback(self.caller, **kwargs) elif nargs > 1: # callback accepting raw_string ret = callback(self.caller, raw_string) else: # normal callback, only the caller as arg ret = callback(self.caller) except EvMenuError: errmsg = _ERR_GENERAL.format(nodename=callback) self.msg(errmsg) logger.log_trace() raise return ret def _execute_node(self, nodename, raw_string, **kwargs): """ Execute a node (-function) and get its returns. Args: nodename (str): Name of node. raw_string (str): The raw default string entered on the previous node (only used if the node accepts it as an argument) kwargs (any, optional): Optional kwargs for the node. Returns: nodetext, options (tuple): The node text (a string or a tuple and the options tuple, if any. """ try: node = self._menutree[nodename] except KeyError: self.msg(_ERR_NOT_IMPLEMENTED.format(nodename=nodename)) raise EvMenuError try: kwargs["_current_nodename"] = nodename ret = self._safe_call(node, raw_string, **kwargs) if isinstance(ret, (tuple, list)) and len(ret) > 1: nodetext, options = ret[:2] else: nodetext, options = ret, None except KeyError: self.msg(_ERR_NOT_IMPLEMENTED.format(nodename=nodename)) logger.log_trace() raise EvMenuError except Exception: self.msg(_ERR_GENERAL.format(nodename=nodename)) logger.log_trace() raise # store options to make them easier to test self.test_nodetext = nodetext self.test_options = options return nodetext, options def _extract_goto(self, nodename, option_dict): """ Helper: Get callables and their eventual kwargs. Args: nodename (str): The current node name (used for error reporting). option_dict (dict): The seleted option's dict. Returns: goto (str, callable or None): The goto directive in the option. goto_kwargs (dict): Kwargs for `goto` if the former is callable, otherwise empty. """ goto_kwargs = {} goto = option_dict.get("goto", None) if goto and isinstance(goto, (tuple, list)): if len(goto) > 1: goto, goto_kwargs = goto[:2] # ignore any extra arguments if not hasattr(goto_kwargs, "__getitem__"): # not a dict-like structure raise EvMenuError( "EvMenu node {}: goto kwargs is not a dict: {}".format( nodename, goto_kwargs ) ) else: goto = goto[0] return goto, goto_kwargs
[docs] def goto(self, nodename_or_callable, raw_string, **kwargs): """ Run a node by name, optionally dynamically generating that name first. Args: nodename_or_callable (str or callable): Name of node or a callable to be called as `function(caller, raw_string, **kwargs)` or `function(caller, **kwargs)`. This callable must return the node-name (str) pointing to the next node. raw_string (str): The raw default string entered on the previous node (only used if the node accepts it as an argument) **kwargs: Extra arguments to goto callables. """ inp_nodename = nodename_or_callable if callable(nodename_or_callable): # run the "goto" callable to get the next node to go to nodename = self._safe_call(nodename_or_callable, raw_string, **kwargs) if isinstance(nodename, (tuple, list)): if not len(nodename) > 1 or not isinstance(nodename[1], dict): raise EvMenuError( "{}: goto callable must return str or (str, dict)".format(inp_nodename) ) nodename, kwargs = nodename[:2] if not nodename: # no nodename return. Re-run current node nodename = self.nodename elif nodename_or_callable is None: # repeat current node nodename = self.nodename else: # the nodename given directly nodename = nodename_or_callable # one way or another, we have the nodename as a string now try: # execute the found nodename, make use of the returns. nodetext, options = self._execute_node(nodename, raw_string, **kwargs) except EvMenuError: return if self._persistent: self.caller.attributes.add( "_menutree_saved_startnode", (nodename, (raw_string, kwargs)) ) # validation of the node return values # if the nodetext is a list/tuple, the second set is the help text. # helptext can also be a dict, which allows for tooltip command-text (key-value) or # ((key,aliases)-value) pairs. # make sure helptext is defined helptext = "" if is_iter(nodetext): nodetext, *helptext = nodetext helptext = helptext[0] if helptext else "" if isinstance(helptext, dict): # handle both (key-value) and (key, aliases)-value pairs _help_text = {} for topic_keys, help_entry in helptext.items(): for topic_key in make_iter(topic_keys): _help_text[topic_key.strip().lower()] = help_entry helptext = _help_text nodetext = "" if nodetext is None else str(nodetext) # handle the helptext if helptext: self.helptext = self.helptext_formatter(helptext) elif options: self.helptext = _HELP_FULL if self.auto_quit else _HELP_NO_QUIT else: self.helptext = _HELP_NO_OPTIONS if self.auto_quit else _HELP_NO_OPTIONS_NO_QUIT # store the current node's data in the menu state self.nodename = nodename self.node_kwargs = kwargs self.options = {} self.default = None display_options = [] # options will be displayed in this order if options: options = [options] if isinstance(options, dict) else options for inum, dic in enumerate(options): # homogenize the options dict keys = make_iter(dic.get("key")) desc = dic.get("desc", dic.get("text", None)) if "_default" in keys: keys = [key for key in keys if key != "_default"] goto, goto_kwargs = self._extract_goto(nodename, dic) self.default = (goto, goto_kwargs) else: # use the key (only) if set, otherwise use the running number keys = list(make_iter(dic.get("key", str(inum + 1).strip()))) goto, goto_kwargs = self._extract_goto(nodename, dic) if keys: display_options.append((keys[0], desc)) for key in keys: self.options[strip_ansi(key).strip().lower()] = (goto, goto_kwargs) # format the text self.nodetext = self._format_node(nodetext, display_options) # display self.nodetext to the user self.display_nodetext() # close menu if we have no more options to process if not options: self.close_menu()
[docs] def close_menu(self): """ Shutdown menu; occurs when reaching the end node or using the quit command. """ if not self._quitting: # avoid multiple calls from different sources self._quitting = True self.caller.cmdset.remove(EvMenuCmdSet) del self.caller.ndb._evmenu del self.caller.ndb._menutree # TODO Deprecated if self._persistent: self.caller.attributes.remove("_menutree_saved") self.caller.attributes.remove("_menutree_saved_startnode") if self.cmd_on_exit is not None: self.cmd_on_exit(self.caller, self) # special for template-generated menues del self.caller.db._evmenu_template_contents
[docs] def print_debug_info(self, arg): """ Messages the caller with the current menu state, for debug purposes. Args: arg (str): Arg to debug instruction, either nothing, 'full' or the name of a property to inspect. """ all_props = inspect.getmembers(self) all_methods = [name for name, _ in inspect.getmembers(self, predicate=inspect.ismethod)] all_builtins = [name for name, _ in inspect.getmembers(self, predicate=inspect.isbuiltin)] props = { prop: value for prop, value in all_props if prop not in all_methods and prop not in all_builtins and not prop.endswith("__") } local = { key: var for key, var in locals().items() if key not in all_props and not key.endswith("__") } if arg: if arg in props: debugtxt = " |y* {}:|n\n{}".format(arg, props[arg]) elif arg in local: debugtxt = " |y* {}:|n\n{}".format(arg, local[arg]) elif arg == "full": debugtxt = ( "|yMENU DEBUG full ... |n\n" + "\n".join( "|y *|n {}: {}".format(key, val) for key, val in sorted(props.items()) ) + "\n |yLOCAL VARS:|n\n" + "\n".join( "|y *|n {}: {}".format(key, val) for key, val in sorted(local.items()) ) + "\n |y... END MENU DEBUG|n" ) else: debugtxt = "|yUsage: menudebug full|<name of property>|n" else: debugtxt = ( "|yMENU DEBUG properties ... |n\n" + "\n".join( "|y *|n {}: {}".format(key, crop(to_str(val, force_string=True), width=50)) for key, val in sorted(props.items()) ) + "\n |yLOCAL VARS:|n\n" + "\n".join( "|y *|n {}: {}".format(key, crop(to_str(val, force_string=True), width=50)) for key, val in sorted(local.items()) ) + "\n |y... END MENU DEBUG|n" ) self.msg(debugtxt)
[docs] def msg(self, txt): """ This is a central point for sending return texts to the caller. It allows for a central point to add custom messaging when creating custom EvMenu overrides. Args: txt (str): The text to send. Notes: By default this will send to the same session provided to EvMenu (if `session` kwarg was provided to `EvMenu.__init__`). It will also send it with a `type=menu` for the benefit of OOB/webclient. """ self.caller.msg(text=(txt, {"type": "menu"}), session=self._session)
[docs] def parse_input(self, raw_string): """ Parses the incoming string from the menu user. This is the entry-point for all input into the menu. Args: raw_string (str): The incoming, unmodified string from the user. Notes: This method is expected to parse input and use the result to relay execution to the relevant methods of the menu. It should also report errors directly to the user. """ # this is the input cmd given to the menu cmd = strip_ansi(raw_string.strip().lower()) try: if self.options and cmd in self.options: # we chose one of the available options; this # will take precedence over the default commands goto_node, goto_kwargs = self.options[cmd] self.goto(goto_node, raw_string, **(goto_kwargs or {})) elif self.auto_look and cmd in ("look", "l"): self.display_nodetext() elif self.auto_help and isinstance(self.helptext, dict) and cmd in self.helptext: self.display_tooltip(cmd) elif self.auto_help and cmd in ("help", "h"): self.display_helptext() elif self.auto_quit and cmd in ("quit", "q", "exit"): self.close_menu() elif self.debug_mode and cmd.startswith("menudebug"): self.print_debug_info(cmd[9:].strip()) elif self.default: goto_node, goto_kwargs = self.default self.goto(goto_node, raw_string, **(goto_kwargs or {})) else: self.msg(_HELP_NO_OPTION_MATCH) except EvMenuGotoAbortMessage as err: # custom interrupt from inside a goto callable - print the message and # stay on the current node. self.msg(str(err))
[docs] def display_nodetext(self): self.msg(self.nodetext)
[docs] def display_helptext(self): self.msg(self.helptext)
[docs] def display_tooltip(self, cmd): self.msg(self.helptext.get(cmd))
# formatters - override in a child class
[docs] def nodetext_formatter(self, nodetext): """ Format the node text itself. Args: nodetext (str): The full node text (the text describing the node). Returns: nodetext (str): The formatted node text. """ return dedent(nodetext.strip("\n"), baseline_index=0).rstrip()
[docs] def helptext_formatter(self, helptext): """ Format the node's help text Args: helptext (str): The unformatted help text for the node. Returns: helptext (str): The formatted help text. """ return dedent(helptext.strip("\n"), baseline_index=0).rstrip()
[docs] def options_formatter(self, optionlist): """ Formats the option block. Args: optionlist (list): List of (key, description) tuples for every option related to this node. Returns: options (str): The formatted option display. """ if not optionlist: return "" # column separation distance colsep = 4 nlist = len(optionlist) # get the widest option line in the table. table_width_max = -1 table = [] for key, desc in optionlist: if key or desc: desc_string = f": {desc}" if desc else "" table_width_max = max( table_width_max, max(m_len(p) for p in key.split("\n")) + max(m_len(p) for p in desc_string.split("\n")) + colsep, ) raw_key = strip_ansi(key) if raw_key != key: # already decorations in key definition table.append(f" |lc{raw_key}|lt{key}|le{desc_string}") else: # add a default white color to key table.append(f" |lc{raw_key}|lt|w{key}|n|le{desc_string}") ncols = _MAX_TEXT_WIDTH // table_width_max # number of columns if ncols < 0: # no visible options at all return "" ncols = 1 if ncols == 0 else ncols # minimum number of rows in a column min_rows = 4 # split the items into columns split = max(min_rows, ceil(len(table) / ncols)) max_end = len(table) cols_list = [] for icol in range(ncols): start = icol * split end = min(start + split, max_end) cols_list.append(EvColumn(*table[start:end])) return str(EvTable(table=cols_list, border="none"))
[docs] def node_formatter(self, nodetext, optionstext): """ Formats the entirety of the node. Args: nodetext (str): The node text as returned by `self.nodetext_formatter`. optionstext (str): The options display as returned by `self.options_formatter`. caller (Object, Account or None, optional): The caller of the node. Returns: node (str): The formatted node to display. """ sep = self.node_border_char if self._session: screen_width = self._session.protocol_flags.get("SCREENWIDTH", {0: _MAX_TEXT_WIDTH})[0] else: screen_width = _MAX_TEXT_WIDTH nodetext_width_max = max(m_len(line) for line in nodetext.split("\n")) options_width_max = max(m_len(line) for line in optionstext.split("\n")) total_width = min(screen_width, max(options_width_max, nodetext_width_max)) separator1 = sep * total_width + "\n\n" if nodetext_width_max else "" separator2 = "\n" + sep * total_width + "\n\n" if total_width else "" return separator1 + "|n" + nodetext + "|n" + separator2 + "|n" + optionstext
# ----------------------------------------------------------- # # List node (decorator turning a node into a list with # look/edit/add functionality for the elements) # # -----------------------------------------------------------
[docs]def list_node(option_generator, select=None, pagesize=10): """ Decorator for making an EvMenu node into a multi-page list node. Will add new options, prepending those options added in the node. Args: option_generator (callable or list): A list of strings indicating the options, or a callable that is called as option_generator(caller) to produce such a list. select (callable or str, optional): Node to redirect a selection to. Its `**kwargs` will contain the `available_choices` list and `selection` will hold one of the elements in that list. If a callable, it will be called as `select(caller, menuchoice, **kwargs)` where menuchoice is the chosen option as a string and `available_choices` is a kwarg mapping the option keys to the choices offered by the option_generator. The callable whould return the name of the target node to goto after this selection (or None to repeat the list-node). Note that if this is not given, the decorated node must itself provide a way to continue from the node! pagesize (int): How many options to show per page. Example: ```python def select(caller, selection, available_choices=None, **kwargs): ''' This will be called by all auto-generated options except any 'extra_options' you return from the node (those you need to handle normally). Args: caller (Object or Account): User of the menu. selection (str): What caller chose in the menu available_choices (list): The keys of elements available on the *current listing page*. **kwargs: Kwargs passed on from the node. Returns: tuple, str or None: A tuple (nextnodename, **kwargs) or just nextnodename. Return `None` to go back to the listnode. ''' # (do something with `selection` here) return "nextnode", **kwargs @list_node(['foo', 'bar'], select) def node_index(caller): text = "describing the list" # optional extra options in addition to the list-options extra_options = [] return text, extra_options ``` Notes: All normal `goto` callables returned from the decorated nodes will, if they accept `**kwargs`, get a new kwarg 'available_choices' injected. These are the ordered list of named options (descs) visible on the current node page. """ def decorator(func): def _select_parser(caller, raw_string, **kwargs): """ Parse the select action """ available_choices = kwargs.pop("available_choices", []) try: index = int(raw_string.strip()) - 1 selection = available_choices[index] except Exception: caller.msg(_("|rInvalid choice.|n")) else: if callable(select): try: if bool(getfullargspec(select).varkw): return select( caller, selection, available_choices=available_choices, **kwargs ) else: return select(caller, selection, **kwargs) except Exception: logger.log_trace( "Error in EvMenu.list_node decorator:\n " f"select-callable: {select}\n with args: ({caller}" f"{selection}, {available_choices}, {kwargs}) raised " "exception." ) elif select: # we assume a string was given, we inject the result into the kwargs # to pass on to the next node kwargs["selection"] = selection return str(select), kwargs # this means the previous node will be re-run with these same kwargs return None, kwargs def _list_node(caller, raw_string, **kwargs): option_list = ( option_generator(caller) if callable(option_generator) else option_generator ) npages = 0 page_index = 0 page = [] options = [] if option_list: nall_options = len(option_list) pages = [ option_list[ind : ind + pagesize] for ind in range(0, nall_options, pagesize) ] npages = len(pages) page_index = max(0, min(npages - 1, kwargs.get("optionpage_index", 0))) page = pages[page_index] text = "" extra_text = None # dynamic, multi-page option list. Each selection leads to the `select` # callback being called with a result from the available choices options.extend( [ {"desc": opt, "goto": (_select_parser, {"available_choices": page, **kwargs})} for opt in page ] ) if npages > 1: # if the goto callable returns None, the same node is rerun, and # kwargs not used by the callable are passed on to the node. This # allows us to call ourselves over and over, using different kwargs. options.append( { "key": (_("|Wcurrent|n"), "c"), "desc": "|W({}/{})|n".format(page_index + 1, npages), "goto": (lambda caller: None, {"optionpage_index": page_index}), } ) if page_index > 0: options.append( { "key": (_("|wp|Wrevious page|n"), "p"), "goto": (lambda caller: None, {"optionpage_index": page_index - 1}), } ) if page_index < npages - 1: options.append( { "key": (_("|wn|Wext page|n"), "n"), "goto": (lambda caller: None, {"optionpage_index": page_index + 1}), } ) # add data from the decorated node decorated_options = [] supports_kwargs = bool(getfullargspec(func).varkw) try: if supports_kwargs: text, decorated_options = func(caller, raw_string, **kwargs) else: text, decorated_options = func(caller, raw_string) except TypeError: try: if supports_kwargs: text, decorated_options = func(caller, **kwargs) else: text, decorated_options = func(caller) except Exception: raise except Exception: logger.log_trace() else: if isinstance(decorated_options, dict): decorated_options = [decorated_options] else: decorated_options = make_iter(decorated_options) extra_options = [] if isinstance(decorated_options, dict): decorated_options = [decorated_options] for eopt in decorated_options: cback = ("goto" in eopt and "goto") or None if cback: signature = eopt[cback] if callable(signature): # callable with no kwargs defined eopt[cback] = (signature, {"available_choices": page}) elif is_iter(signature): if len(signature) > 1 and isinstance(signature[1], dict): signature[1]["available_choices"] = page eopt[cback] = signature elif signature: # a callable alone in a tuple (i.e. no previous kwargs) eopt[cback] = (signature[0], {"available_choices": page}) else: # malformed input. logger.log_err( "EvMenu @list_node decorator found " "malformed option to decorate: {}".format(eopt) ) extra_options.append(eopt) options.extend(extra_options) text = text + "\n\n" + extra_text if extra_text else text return text, options return _list_node return decorator
# ------------------------------------------------------------------------------------------------- # # Simple input shortcuts # # -------------------------------------------------------------------------------------------------
[docs]class CmdGetInput(Command): """ Enter your data and press return. """ key = _CMD_NOMATCH aliases = _CMD_NOINPUT
[docs] def func(self): """This is called when user enters anything.""" caller = self.caller try: getinput = caller.ndb._getinput if not getinput and inherits_from(caller, evennia.DefaultObject): getinput = caller.account.ndb._getinput if getinput: caller = caller.account callback = getinput._callback caller.ndb._getinput._session = self.session prompt = caller.ndb._getinput._prompt args = caller.ndb._getinput._args kwargs = caller.ndb._getinput._kwargs result = self.raw_string.rstrip() # we strip the ending line break caused by sending ok = not callback(caller, prompt, result, *args, **kwargs) if ok: # only clear the state if the callback does not return # anything del caller.ndb._getinput caller.cmdset.remove(InputCmdSet) except Exception: # make sure to clean up cmdset if something goes wrong caller.msg("|rError in get_input. Choice not confirmed (report to admin)|n") logger.log_trace("Error in get_input") caller.cmdset.remove(InputCmdSet)
[docs]class InputCmdSet(CmdSet): """ This stores the input command """ key = "input_cmdset" priority = 1 mergetype = "Replace" no_objs = True no_exits = True no_channels = False
[docs] def at_cmdset_creation(self): """called once at creation""" self.add(CmdGetInput())
class _Prompt: """Dummy holder""" pass
[docs]def get_input(caller, prompt, callback, session=None, *args, **kwargs): """ This is a helper function for easily request input from the caller. Args: caller (Account or Object): The entity being asked the question. This should usually be an object controlled by a user. prompt (str): This text will be shown to the user, in order to let them know their input is needed. callback (callable): A function that will be called when the user enters a reply. It must take three arguments: the `caller`, the `prompt` text and the `result` of the input given by the user. If the callback doesn't return anything or return False, the input prompt will be cleaned up and exited. If returning True, the prompt will remain and continue to accept input. session (Session, optional): This allows to specify the session to send the prompt to. It's usually only needed if `caller` is an Account in multisession modes greater than 2. The session is then updated by the command and is available (for example in callbacks) through `caller.ndb.getinput._session`. *args (any): Extra arguments to pass to `callback`. To utilise `*args` (and `**kwargs`), a value for the `session` argument must also be provided. **kwargs (any): Extra kwargs to pass to `callback`. Raises: RuntimeError: If the given callback is not callable. Notes: The result value sent to the callback is raw and not processed in any way. This means that you will get the ending line return character from most types of client inputs. So make sure to strip that before doing a comparison. When the prompt is running, a temporary object `caller.ndb._getinput` is stored; this will be removed when the prompt finishes. If you need the specific Session of the caller (which may not be easy to get if caller is an account in higher multisession modes), then it is available in the callback through `caller.ndb._getinput._session`. This is why the `session` is required as input. It's not recommended to 'chain' `get_input` into a sequence of questions. This will result in the caller stacking ever more instances of InputCmdSets. While they will all be cleared on concluding the get_input chain, EvMenu should be considered for anything beyond a single question. """ if not callable(callback): raise RuntimeError("get_input: input callback is not callable.") caller.ndb._getinput = _Prompt() caller.ndb._getinput._callback = callback caller.ndb._getinput._prompt = prompt caller.ndb._getinput._session = session caller.ndb._getinput._args = args caller.ndb._getinput._kwargs = kwargs caller.cmdset.add(InputCmdSet, persistent=False) caller.msg(prompt, session=session)
[docs]class CmdYesNoQuestion(Command): """ Handle a prompt for yes or no. Press [return] for the default choice. """ key = _CMD_NOINPUT aliases = [_CMD_NOMATCH, "yes", "no", "y", "n", "a", "abort"] arg_regex = r"^$" def _clean(self, caller): del caller.ndb._yes_no_question if not caller.cmdset.has(YesNoQuestionCmdSet) and inherits_from( caller, evennia.DefaultObject ): caller.account.cmdset.remove(YesNoQuestionCmdSet) else: caller.cmdset.remove(YesNoQuestionCmdSet)
[docs] def func(self): """This is called when user enters anything.""" caller = self.caller try: yes_no_question = caller.ndb._yes_no_question if not yes_no_question and inherits_from(caller, evennia.DefaultObject): yes_no_question = caller.account.ndb._yes_no_question caller = caller.account if not yes_no_question: self._clean(caller) return inp = self.cmdname if inp == _CMD_NOINPUT: raw = self.raw_cmdname.strip() if not raw: # use default inp = yes_no_question.default else: inp = raw if inp in ("a", "abort") and yes_no_question.allow_abort: caller.msg(_("Aborted.")) self._clean(caller) return caller.ndb._yes_no_question.session = self.session args = yes_no_question.args kwargs = yes_no_question.kwargs kwargs["caller_session"] = self.session if inp in ("yes", "y"): yes_no_question.yes_callable(caller, *args, **kwargs) elif inp in ("no", "n"): yes_no_question.no_callable(caller, *args, **kwargs) else: # invalid input. Resend prompt without cleaning caller.msg(yes_no_question.prompt, session=self.session) return # cleanup self._clean(caller) except Exception: # make sure to clean up cmdset if something goes wrong caller.msg(_("|rError in ask_yes_no. Choice not confirmed (report to admin)|n")) logger.log_trace("Error in ask_yes_no") self._clean(caller) raise
[docs]class YesNoQuestionCmdSet(CmdSet): """ This stores the input command """ key = "yes_no_question_cmdset" priority = 1 mergetype = "Replace" no_objs = True no_exits = True no_channels = False
[docs] def at_cmdset_creation(self): """called once at creation""" self.add(CmdYesNoQuestion())
[docs]def ask_yes_no( caller, prompt="Yes or No {options}?", yes_action="Yes", no_action="No", default=None, allow_abort=False, session=None, *args, **kwargs, ): """ A helper function for asking a simple yes/no question. This will cause the system to pause and wait for input from the player. Args: caller (Object): The entity being asked. prompt (str): The yes/no question to ask. This takes an optional formatting marker `{options}` which will be filled with 'Y/N', '[Y]/N' or 'Y/[N]' depending on the setting of `default`. If `allow_abort` is set, then the 'A(bort)' option will also be available. yes_action (callable or str): If a callable, this will be called with `(caller, *args, **kwargs)` when the Yes-choice is made. If a string, this string will be echoed back to the caller. no_action (callable or str): If a callable, this will be called with `(caller, *args, **kwargs)` when the No-choice is made. If a string, this string will be echoed back to the caller. default (str optional): This is what the user will get if they just press the return key without giving any input. One of 'N', 'Y', 'A' or `None` for no default (an explicit choice must be given). If 'A' (abort) is given, `allow_abort` kwarg is ignored and assumed set. allow_abort (bool, optional): If set, the 'A(bort)' option is available (a third option meaning neither yes or no but just exits the prompt). session (Session, optional): This allows to specify the session to send the prompt to. It's usually only needed if `caller` is an Account in multisession modes greater than 2. The session is then updated by the command and is available (for example in callbacks) through `caller.ndb._yes_no_question.session`. *args: Additional arguments passed on into callables. **kwargs: Additional keyword args passed on into callables. Raises: RuntimeError, FooError: If default and `allow_abort` clashes. Example: :: # just returning strings ask_yes_no(caller, "Are you happy {options}?", "you answered yes", "you answered no") # trigger callables ask_yes_no(caller, "Are you sad {options}?", _callable_yes, _callable_no, allow_abort=True) """ def _callable_yes_txt(caller, *args, **kwargs): yes_txt = kwargs["yes_txt"] session = kwargs["caller_session"] caller.msg(yes_txt, session=session) def _callable_no_txt(caller, *args, **kwargs): no_txt = kwargs["no_txt"] session = kwargs["caller_session"] caller.msg(no_txt, session=session) if not callable(yes_action): kwargs["yes_txt"] = str(yes_action) yes_action = _callable_yes_txt if not callable(no_action): kwargs["no_txt"] = str(no_action) no_action = _callable_no_txt # prepare the prompt with options options = "Y/N" abort_txt = "/Abort" if allow_abort else "" if default: default = default.lower() if default == "y": options = "[Y]/N" elif default == "n": options = "Y/[N]" elif default == "a": allow_abort = True abort_txt = "/[A]bort" options += abort_txt prompt = prompt.format(options=options) caller.ndb._yes_no_question = _Prompt() caller.ndb._yes_no_question.prompt = prompt caller.ndb._yes_no_question.session = session caller.ndb._yes_no_question.prompt = prompt caller.ndb._yes_no_question.default = default caller.ndb._yes_no_question.allow_abort = allow_abort caller.ndb._yes_no_question.yes_callable = yes_action caller.ndb._yes_no_question.no_callable = no_action caller.ndb._yes_no_question.args = args caller.ndb._yes_no_question.kwargs = kwargs caller.cmdset.add(YesNoQuestionCmdSet) caller.msg(prompt, session=session)
# ------------------------------------------------------------- # # Menu generation from menu template string # # ------------------------------------------------------------- _RE_NODE = re.compile(r"##\s*?NODE\s+?(?P<nodename>\S[\S\s]*?)$", re.I + re.M) _RE_OPTIONS_SEP = re.compile(r"##\s*?OPTIONS\s*?$", re.I + re.M) _RE_CALLABLE = re.compile(r"\S+?\(\)", re.I + re.M) _RE_CALLABLE = re.compile(r"(?P<funcname>\S+?)(?:\((?P<kwargs>[\S\s]+?)\)|\(\))", re.I + re.M) _HELP_NO_OPTION_MATCH = _("Choose an option or try 'help'.") _OPTION_INPUT_MARKER = ">" _OPTION_ALIAS_MARKER = ";" _OPTION_SEP_MARKER = ":" _OPTION_CALL_MARKER = "->" _OPTION_COMMENT_START = "#" # Input/option/goto handler functions that allows for dynamically generated # nodes read from the menu template. def _process_callable(caller, goto, goto_callables, raw_string, current_nodename, kwargs): """ Central helper for parsing a goto-callable (`funcname(**kwargs)`) out of the right-hand-side of the template options and map this to an actual callable registered with the template generator. This involves parsing the func-name and running literal-eval on its kwargs. """ match = _RE_CALLABLE.match(goto) if match: gotofunc = match.group("funcname") gotokwargs = match.group("kwargs") or "" if gotofunc in goto_callables: for kwarg in gotokwargs.split(","): if kwarg and "=" in kwarg: key, value = [part.strip() for part in kwarg.split("=", 1)] if key in ( "evmenu_goto", "evmenu_gotomap", "_current_nodename", "evmenu_current_nodename", "evmenu_goto_callables", ): raise RuntimeError( f"EvMenu template error: goto-callable '{goto}' uses a " f"kwarg ({kwarg}) that is reserved for the EvMenu templating " "system. Rename the kwarg." ) try: key = literal_eval(key) except ValueError: pass try: value = literal_eval(value) except ValueError: pass kwargs[key] = value goto = goto_callables[gotofunc](caller, raw_string, **kwargs) if goto is None: return goto, {"generated_nodename": current_nodename} return goto, {"generated_nodename": goto} def _generated_goto_func(caller, raw_string, **kwargs): """ This rerouter handles normal direct goto func call matches. key : ... -> goto_callable(**kwargs) """ goto = kwargs["evmenu_goto"] goto_callables = kwargs["evmenu_goto_callables"] current_nodename = kwargs["evmenu_current_nodename"] return _process_callable(caller, goto, goto_callables, raw_string, current_nodename, kwargs) def _generated_input_goto_func(caller, raw_string, **kwargs): """ This goto-func acts as a rerouter for >-type line parsing (by acting as the _default option). The patterns discovered in the menu maps to different *actual* goto-funcs. We map to those here. >pattern: ... -> goto_callable """ gotomap = kwargs["evmenu_gotomap"] goto_callables = kwargs["evmenu_goto_callables"] current_nodename = kwargs["evmenu_current_nodename"] raw_string = raw_string.strip("\n") # strip is necessary to catch empty return # start with glob patterns for pattern, goto in gotomap.items(): if fnmatch(raw_string.lower(), pattern): return _process_callable( caller, goto, goto_callables, raw_string, current_nodename, kwargs ) # no glob pattern match; try regex for pattern, goto in gotomap.items(): if pattern and re.match(pattern, raw_string.lower(), flags=re.I + re.M): return _process_callable( caller, goto, goto_callables, raw_string, current_nodename, kwargs ) # no match, show error raise EvMenuGotoAbortMessage(_HELP_NO_OPTION_MATCH) def _generated_node(caller, raw_string, **kwargs): """ Every node in the templated menu will be this node, but with dynamically changing text/options. It must be a global function like this because otherwise we could not make the templated-menu persistent. """ text, options = caller.db._evmenu_template_contents[kwargs["_current_nodename"]] return text, options
[docs]def parse_menu_template(caller, menu_template, goto_callables=None): """ Parse menu-template string. The main function of the EvMenu templating system. Args: caller (Object or Account): Entity using the menu. menu_template (str): Menu described using the templating format. goto_callables (dict, optional): Mapping between call-names and callables on the form `callable(caller, raw_string, **kwargs)`. These are what is available to use in the `menu_template` string. Returns: dict: A `{"node": nodefunc}` menutree suitable to pass into EvMenu. """ def _validate_kwarg(goto, kwarg): """ Validate goto-callable kwarg is on correct form. """ if "=" not in kwarg: raise RuntimeError( f"EvMenu template error: goto-callable '{goto}' has a " f"non-kwarg argument ({kwarg}). All callables in the " "template must have only keyword-arguments, or no " "args at all." ) key, _ = [part.strip() for part in kwarg.split("=", 1)] if key in ( "evmenu_goto", "evmenu_gotomap", "_current_nodename", "evmenu_current_nodename", "evmenu_goto_callables", ): raise RuntimeError( f"EvMenu template error: goto-callable '{goto}' uses a " f"kwarg ({kwarg}) that is reserved for the EvMenu templating " "system. Rename the kwarg." ) def _parse_options(nodename, optiontxt, goto_callables): """ Parse option section into option dict. """ options = [] optiontxt = optiontxt[0].strip() if optiontxt else "" optionlist = [optline.strip() for optline in optiontxt.split("\n")] inputparsemap = {} for inum, optline in enumerate(optionlist): if optline.startswith(_OPTION_COMMENT_START) or _OPTION_SEP_MARKER not in optline: # skip comments or invalid syntax continue key = "" desc = "" pattern = None key, goto = [part.strip() for part in optline.split(_OPTION_SEP_MARKER, 1)] # desc -> goto if _OPTION_CALL_MARKER in goto: desc, goto = [part.strip() for part in goto.split(_OPTION_CALL_MARKER, 1)] # validate callable match = _RE_CALLABLE.match(goto) if match: kwargs = match.group("kwargs") if kwargs: for kwarg in kwargs.split(","): _validate_kwarg(goto, kwarg) # parse key [;aliases|pattern] key = [part.strip() for part in key.split(_OPTION_ALIAS_MARKER)] if not key: # fall back to this being the Nth option key = [f"{inum + 1}"] main_key = key[0] if main_key.startswith(_OPTION_INPUT_MARKER): # if we have a pattern, build the arguments for _default later pattern = main_key[len(_OPTION_INPUT_MARKER) :].strip() inputparsemap[pattern] = goto else: # a regular goto string/callable target option = { "key": key, "goto": ( _generated_goto_func, { "evmenu_goto": goto, "evmenu_current_nodename": nodename, "evmenu_goto_callables": goto_callables, }, ), } if desc: option["desc"] = desc options.append(option) if inputparsemap: # if this exists we must create a _default entry too options.append( { "key": "_default", "goto": ( _generated_input_goto_func, { "evmenu_gotomap": inputparsemap, "evmenu_current_nodename": nodename, "evmenu_goto_callables": goto_callables, }, ), } ) return options def _parse(caller, menu_template, goto_callables): """ Parse the menu string format into a node tree. """ nodetree = {} splits = _RE_NODE.split(menu_template) splits = splits[1:] if splits else [] # from evennia import set_trace;set_trace(term_size=(140,120)) content_map = {} for node_ind in range(0, len(splits), 2): nodename, nodetxt = splits[node_ind], splits[node_ind + 1] text, *optiontxt = _RE_OPTIONS_SEP.split(nodetxt, maxsplit=2) options = _parse_options(nodename, optiontxt, goto_callables) content_map[nodename] = (text, options) nodetree[nodename] = _generated_node caller.db._evmenu_template_contents = content_map return nodetree return _parse(caller, menu_template, goto_callables)
[docs]def template2menu( caller, menu_template, goto_callables=None, startnode="start", persistent=False, **kwargs, ): """ Helper function to generate and start an EvMenu based on a menu template string. This will internall call `parse_menu_template` and run a default EvMenu with its results. Args: caller (Object or Account): The entity using the menu. menu_template (str): The menu-template string describing the content and structure of the menu. It can also be the python-path to, or a module containing a `MENU_TEMPLATE` global variable with the template. goto_callables (dict, optional): Mapping of callable-names to module-global objects to reference by name in the menu-template. Must be on the form `callable(caller, raw_string, **kwargs)`. startnode (str, optional): The name of the startnode, if not 'start'. persistent (bool, optional): If the generated menu should be persistent. **kwargs: All kwargs will be passed into EvMenu. Returns: EvMenu: The generated EvMenu. """ goto_callables = goto_callables or {} menu_tree = parse_menu_template(caller, menu_template, goto_callables) return EvMenu( caller, menu_tree, persistent=persistent, **kwargs, )