"""
Building and world design commands
"""
import re
import typing
from django.conf import settings
from django.core.paginator import Paginator
from django.db.models import Max, Min, Q
import evennia
from evennia import InterruptCommand
from evennia.commands.cmdhandler import get_and_merge_cmdsets, generate_cmdset_providers
from evennia.locks.lockhandler import LockException
from evennia.objects.models import ObjectDB
from evennia.prototypes import menus as olc_menus
from evennia.prototypes import prototypes as protlib
from evennia.prototypes import spawner
from evennia.scripts.models import ScriptDB
from evennia.utils import create, funcparser, logger, search, utils
from evennia.utils.ansi import raw as ansi_raw
from evennia.utils.dbserialize import deserialize
from evennia.utils.eveditor import EvEditor
from evennia.utils.evmore import EvMore
from evennia.utils.evtable import EvTable
from evennia.utils.utils import (
class_from_module,
crop,
dbref,
display_len,
format_grid,
get_all_typeclasses,
inherits_from,
interactive,
list_to_string,
variable_from_module,
)
COMMAND_DEFAULT_CLASS = class_from_module(settings.COMMAND_DEFAULT_CLASS)
_FUNCPARSER = None
_ATTRFUNCPARSER = None
_KEY_REGEX = re.compile(r"(?P<attr>.*?)(?P<key>(\[.*\]\ *)+)?$")
# limit symbol import for API
__all__ = (
"ObjManipCommand",
"CmdSetObjAlias",
"CmdCopy",
"CmdCpAttr",
"CmdMvAttr",
"CmdCreate",
"CmdDesc",
"CmdDestroy",
"CmdDig",
"CmdTunnel",
"CmdLink",
"CmdUnLink",
"CmdSetHome",
"CmdListCmdSets",
"CmdName",
"CmdOpen",
"CmdSetAttribute",
"CmdTypeclass",
"CmdWipe",
"CmdLock",
"CmdExamine",
"CmdFind",
"CmdTeleport",
"CmdScripts",
"CmdObjects",
"CmdTag",
"CmdSpawn",
)
# used by set
from ast import literal_eval as _LITERAL_EVAL
LIST_APPEND_CHAR = "+"
# used by find
CHAR_TYPECLASS = settings.BASE_CHARACTER_TYPECLASS
ROOM_TYPECLASS = settings.BASE_ROOM_TYPECLASS
EXIT_TYPECLASS = settings.BASE_EXIT_TYPECLASS
_DEFAULT_WIDTH = settings.CLIENT_DEFAULT_WIDTH
_PROTOTYPE_PARENTS = None
[docs]class ObjManipCommand(COMMAND_DEFAULT_CLASS):
"""
This is a parent class for some of the defining objmanip commands
since they tend to have some more variables to define new objects.
Each object definition can have several components. First is
always a name, followed by an optional alias list and finally an
some optional data, such as a typeclass or a location. A comma ','
separates different objects. Like this:
name1;alias;alias;alias:option, name2;alias;alias ...
Spaces between all components are stripped.
A second situation is attribute manipulation. Such commands
are simpler and offer combinations
objname/attr/attr/attr, objname/attr, ...
"""
# OBS - this is just a parent - it's not intended to actually be
# included in a commandset on its own!
# used by get_object_typeclass as defaults.
default_typeclasses = {
"object": settings.BASE_OBJECT_TYPECLASS,
"character": settings.BASE_CHARACTER_TYPECLASS,
"room": settings.BASE_ROOM_TYPECLASS,
"exit": settings.BASE_EXIT_TYPECLASS,
}
[docs] def parse(self):
"""
We need to expand the default parsing to get all
the cases, see the module doc.
"""
# get all the normal parsing done (switches etc)
super().parse()
obj_defs = ([], []) # stores left- and right-hand side of '='
obj_attrs = ([], []) # "
for iside, arglist in enumerate((self.lhslist, self.rhslist)):
# lhslist/rhslist is already split by ',' at this point
for objdef in arglist:
aliases, option, attrs = [], None, []
if ":" in objdef:
objdef, option = [part.strip() for part in objdef.rsplit(":", 1)]
if ";" in objdef:
objdef, aliases = [part.strip() for part in objdef.split(";", 1)]
aliases = [alias.strip() for alias in aliases.split(";") if alias.strip()]
if "/" in objdef:
objdef, attrs = [part.strip() for part in objdef.split("/", 1)]
_attrs = []
# Should an attribute key is specified, ie. we're working
# on a dict, what we want is to lowercase attribute name
# as usual but to preserve dict key case as one would
# expect:
#
# set box/MyAttr = {'FooBar': 1}
# Created attribute box/myattr [category:None] = {'FooBar': 1}
# set box/MyAttr['FooBar'] = 2
# Modified attribute box/myattr [category:None] = {'FooBar': 2}
for match in (
match
for part in map(str.strip, attrs.split("/"))
if part and (match := _KEY_REGEX.match(part.strip()))
):
attr = match.group("attr").lower()
# reappend untouched key, if present
if match.group("key"):
attr += match.group("key")
_attrs.append(attr)
attrs = _attrs
# store data
obj_defs[iside].append({"name": objdef, "option": option, "aliases": aliases})
obj_attrs[iside].append({"name": objdef, "attrs": attrs})
# store for future access
self.lhs_objs = obj_defs[0]
self.rhs_objs = obj_defs[1]
self.lhs_objattr = obj_attrs[0]
self.rhs_objattr = obj_attrs[1]
[docs] def get_object_typeclass(
self, obj_type: str = "object", typeclass: str = None, method: str = "cmd_create", **kwargs
) -> tuple[typing.Optional["Builder"], list[str]]:
"""
This hook is called by build commands to determine which typeclass to use for a specific purpose. For instance,
when using dig, the system can use this to autodetect which kind of Room typeclass to use based on where the
builder is currently located.
Note: Although intended to be used with typeclasses, as long as this hook returns a class with a create method,
which accepts the same API as DefaultObject.create(), build commands and other places should take it.
Args:
obj_type (str, optional): The type of object that is being created. Defaults to "object". Evennia provides
"room", "exit", and "character" by default, but this can be extended.
typeclass (str, optional): The typeclass that was requested by the player. Defaults to None.
Can also be an actual class.
method (str, optional): The method that is calling this hook. Defaults to "cmd_create".
Others are "cmd_dig", "cmd_open", "cmd_tunnel", etc.
Returns:
results_tuple (tuple[Optional[Builder], list[str]]): A tuple containing the typeclass to use and a list of
errors. (which might be empty.)
"""
found_typeclass = typeclass or self.default_typeclasses.get(obj_type, None)
if not found_typeclass:
return None, [f"No typeclass found for object type '{obj_type}'."]
try:
type_class = (
class_from_module(found_typeclass, settings.TYPECLASS_PATHS)
if isinstance(found_typeclass, str)
else found_typeclass
)
except ImportError:
return None, [f"Typeclass '{found_typeclass}' could not be imported."]
if not hasattr(type_class, "create"):
return None, [f"Typeclass '{found_typeclass}' is not creatable."]
return type_class, []
[docs]class CmdSetObjAlias(COMMAND_DEFAULT_CLASS):
"""
adding permanent aliases for object
Usage:
alias <obj> [= [alias[,alias,alias,...]]]
alias <obj> =
alias/category <obj> = [alias[,alias,...]:<category>
Switches:
category - requires ending input with :category, to store the
given aliases with the given category.
Assigns aliases to an object so it can be referenced by more
than one name. Assign empty to remove all aliases from object. If
assigning a category, all aliases given will be using this category.
Observe that this is not the same thing as personal aliases
created with the 'nick' command! Aliases set with alias are
changing the object in question, making those aliases usable
by everyone.
"""
key = "@alias"
aliases = "setobjalias"
switch_options = ("category",)
locks = "cmd:perm(setobjalias) or perm(Builder)"
help_category = "Building"
method_type = "cmd_create"
[docs] def func(self):
"""Set the aliases."""
caller = self.caller
if not self.lhs:
string = "Usage: alias <obj> [= [alias[,alias ...]]]"
self.msg(string)
return
objname = self.lhs
# Find the object to receive aliases
obj = caller.search(objname)
if not obj:
return
if self.rhs is None:
# no =, so we just list aliases on object.
aliases = obj.aliases.all(return_key_and_category=True)
if aliases:
caller.msg(
"Aliases for %s: %s"
% (
obj.get_display_name(caller),
", ".join(
"'%s'%s"
% (alias, "" if category is None else "[category:'%s']" % category)
for (alias, category) in aliases
),
)
)
else:
caller.msg(f"No aliases exist for '{obj.get_display_name(caller)}'.")
return
if not (obj.access(caller, "control") or obj.access(caller, "edit")):
caller.msg("You don't have permission to do that.")
return
if not self.rhs:
# we have given an empty =, so delete aliases
old_aliases = obj.aliases.all()
if old_aliases:
caller.msg(
"Cleared aliases from %s: %s"
% (obj.get_display_name(caller), ", ".join(old_aliases))
)
obj.aliases.clear()
else:
caller.msg("No aliases to clear.")
return
category = None
if "category" in self.switches:
if ":" in self.rhs:
rhs, category = self.rhs.rsplit(":", 1)
category = category.strip()
else:
caller.msg(
"If specifying the /category switch, the category must be given "
"as :category at the end."
)
else:
rhs = self.rhs
# merge the old and new aliases (if any)
old_aliases = obj.aliases.get(category=category, return_list=True)
new_aliases = [alias.strip().lower() for alias in rhs.split(",") if alias.strip()]
# make the aliases only appear once
old_aliases.extend(new_aliases)
aliases = list(set(old_aliases))
# save back to object.
obj.aliases.add(aliases, category=category)
# we need to trigger this here, since this will force
# (default) Exits to rebuild their Exit commands with the new
# aliases
obj.at_cmdset_get(force_init=True)
# report all aliases on the object
caller.msg(
"Alias(es) for '%s' set to '%s'%s."
% (
obj.get_display_name(caller),
str(obj.aliases),
" (category: '%s')" % category if category else "",
)
)
[docs]class CmdCopy(ObjManipCommand):
"""
copy an object and its properties
Usage:
copy <original obj> [= <new_name>][;alias;alias..]
[:<new_location>] [,<new_name2> ...]
Create one or more copies of an object. If you don't supply any targets,
one exact copy of the original object will be created with the name *_copy.
"""
key = "@copy"
locks = "cmd:perm(copy) or perm(Builder)"
help_category = "Building"
[docs] def func(self):
"""Uses ObjManipCommand.parse()"""
caller = self.caller
args = self.args
if not args:
caller.msg(
"Usage: copy <obj> [=<new_name>[;alias;alias..]]"
"[:<new_location>] [, <new_name2>...]"
)
return
if not self.rhs:
# this has no target =, so an identical new object is created.
from_obj_name = self.args
from_obj = caller.search(from_obj_name)
if not from_obj:
return
to_obj_name = "%s_copy" % from_obj_name
to_obj_aliases = ["%s_copy" % alias for alias in from_obj.aliases.all()]
copiedobj = ObjectDB.objects.copy_object(
from_obj, new_key=to_obj_name, new_aliases=to_obj_aliases
)
if copiedobj:
string = "Identical copy of %s, named '%s' was created." % (
from_obj_name,
to_obj_name,
)
else:
string = "There was an error copying %s."
else:
# we have specified =. This might mean many object targets
from_obj_name = self.lhs_objs[0]["name"]
from_obj = caller.search(from_obj_name)
if not from_obj:
return
for objdef in self.rhs_objs:
# loop through all possible copy-to targets
to_obj_name = objdef["name"]
to_obj_aliases = objdef["aliases"]
to_obj_location = objdef["option"]
if to_obj_location:
to_obj_location = caller.search(to_obj_location, global_search=True)
if not to_obj_location:
return
copiedobj = ObjectDB.objects.copy_object(
from_obj,
new_key=to_obj_name,
new_location=to_obj_location,
new_aliases=to_obj_aliases,
)
if copiedobj:
string = (
f"Copied {from_obj_name} to '{to_obj_name}' (aliases: {to_obj_aliases})."
)
else:
string = f"There was an error copying {from_obj_name} to '{to_obj_name}'."
# we are done, echo to user
caller.msg(string)
[docs]class CmdCpAttr(ObjManipCommand):
"""
copy attributes between objects
Usage:
cpattr[/switch] <obj>/<attr> = <obj1>/<attr1> [,<obj2>/<attr2>,<obj3>/<attr3>,...]
cpattr[/switch] <obj>/<attr> = <obj1> [,<obj2>,<obj3>,...]
cpattr[/switch] <attr> = <obj1>/<attr1> [,<obj2>/<attr2>,<obj3>/<attr3>,...]
cpattr[/switch] <attr> = <obj1>[,<obj2>,<obj3>,...]
Switches:
move - delete the attribute from the source object after copying.
Example:
cpattr coolness = Anna/chillout, Anna/nicety, Tom/nicety
->
copies the coolness attribute (defined on yourself), to attributes
on Anna and Tom.
Copy the attribute one object to one or more attributes on another object.
If you don't supply a source object, yourself is used.
"""
key = "@cpattr"
switch_options = ("move",)
locks = "cmd:perm(cpattr) or perm(Builder)"
help_category = "Building"
[docs] def check_from_attr(self, obj, attr, clear=False):
"""
Hook for overriding on subclassed commands. Checks to make sure a
caller can copy the attr from the object in question. If not, return a
false value and the command will abort. An error message should be
provided by this function.
If clear is True, user is attempting to move the attribute.
"""
return True
[docs] def check_to_attr(self, obj, attr):
"""
Hook for overriding on subclassed commands. Checks to make sure a
caller can write to the specified attribute on the specified object.
If not, return a false value and the attribute will be skipped. An
error message should be provided by this function.
"""
return True
[docs] def check_has_attr(self, obj, attr):
"""
Hook for overriding on subclassed commands. Do any preprocessing
required and verify an object has an attribute.
"""
if not obj.attributes.has(attr):
self.msg(f"{obj.name} doesn't have an attribute {attr}.")
return False
return True
[docs] def get_attr(self, obj, attr):
"""
Hook for overriding on subclassed commands. Do any preprocessing
required and get the attribute from the object.
"""
return obj.attributes.get(attr)
[docs] def func(self):
"""
Do the copying.
"""
caller = self.caller
if not self.rhs:
string = """Usage:
cpattr[/switch] <obj>/<attr> = <obj1>/<attr1> [,<obj2>/<attr2>,<obj3>/<attr3>,...]
cpattr[/switch] <obj>/<attr> = <obj1> [,<obj2>,<obj3>,...]
cpattr[/switch] <attr> = <obj1>/<attr1> [,<obj2>/<attr2>,<obj3>/<attr3>,...]
cpattr[/switch] <attr> = <obj1>[,<obj2>,<obj3>,...]"""
caller.msg(string)
return
lhs_objattr = self.lhs_objattr
to_objs = self.rhs_objattr
from_obj_name = lhs_objattr[0]["name"]
from_obj_attrs = lhs_objattr[0]["attrs"]
if not from_obj_attrs:
# this means the from_obj_name is actually an attribute
# name on self.
from_obj_attrs = [from_obj_name]
from_obj = self.caller
else:
from_obj = caller.search(from_obj_name)
if not from_obj or not to_objs:
caller.msg("You have to supply both source object and target(s).")
return
# copy to all to_obj:ects
if "move" in self.switches:
clear = True
else:
clear = False
if not self.check_from_attr(from_obj, from_obj_attrs[0], clear=clear):
return
for attr in from_obj_attrs:
if not self.check_has_attr(from_obj, attr):
return
if (len(from_obj_attrs) != len(set(from_obj_attrs))) and clear:
self.msg("|RCannot have duplicate source names when moving!")
return
result = []
for to_obj in to_objs:
to_obj_name = to_obj["name"]
to_obj_attrs = to_obj["attrs"]
to_obj = caller.search(to_obj_name)
if not to_obj:
result.append(f"\nCould not find object '{to_obj_name}'")
continue
for inum, from_attr in enumerate(from_obj_attrs):
try:
to_attr = to_obj_attrs[inum]
except IndexError:
# if there are too few attributes given
# on the to_obj, we copy the original name instead.
to_attr = from_attr
if not self.check_to_attr(to_obj, to_attr):
continue
value = self.get_attr(from_obj, from_attr)
to_obj.attributes.add(to_attr, value)
if clear and not (from_obj == to_obj and from_attr == to_attr):
from_obj.attributes.remove(from_attr)
result.append(
f"\nMoved {from_obj.name}.{from_attr} -> {to_obj_name}.{to_attr}. (value:"
f" {repr(value)})"
)
else:
result.append(
f"\nCopied {from_obj.name}.{from_attr} -> {to_obj.name}.{to_attr}. (value:"
f" {repr(value)})"
)
caller.msg("".join(result))
[docs]class CmdMvAttr(ObjManipCommand):
"""
move attributes between objects
Usage:
mvattr[/switch] <obj>/<attr> = <obj1>/<attr1> [,<obj2>/<attr2>,<obj3>/<attr3>,...]
mvattr[/switch] <obj>/<attr> = <obj1> [,<obj2>,<obj3>,...]
mvattr[/switch] <attr> = <obj1>/<attr1> [,<obj2>/<attr2>,<obj3>/<attr3>,...]
mvattr[/switch] <attr> = <obj1>[,<obj2>,<obj3>,...]
Switches:
copy - Don't delete the original after moving.
Move an attribute from one object to one or more attributes on another
object. If you don't supply a source object, yourself is used.
"""
key = "@mvattr"
switch_options = ("copy",)
locks = "cmd:perm(mvattr) or perm(Builder)"
help_category = "Building"
[docs] def func(self):
"""
Do the moving
"""
if not self.rhs:
string = """Usage:
mvattr[/switch] <obj>/<attr> = <obj1>/<attr1> [,<obj2>/<attr2>,<obj3>/<attr3>,...]
mvattr[/switch] <obj>/<attr> = <obj1> [,<obj2>,<obj3>,...]
mvattr[/switch] <attr> = <obj1>/<attr1> [,<obj2>/<attr2>,<obj3>/<attr3>,...]
mvattr[/switch] <attr> = <obj1>[,<obj2>,<obj3>,...]"""
self.msg(string)
return
# simply use cpattr for all the functionality
if "copy" in self.switches:
self.execute_cmd("cpattr %s" % self.args)
else:
self.execute_cmd("cpattr/move %s" % self.args)
[docs]class CmdCreate(ObjManipCommand):
"""
create new objects
Usage:
create[/drop] <objname>[;alias;alias...][:typeclass], <objname>...
switch:
drop - automatically drop the new object into your current
location (this is not echoed). This also sets the new
object's home to the current location rather than to you.
Creates one or more new objects. If typeclass is given, the object
is created as a child of this typeclass. The typeclass script is
assumed to be located under types/ and any further
directory structure is given in Python notation. So if you have a
correct typeclass 'RedButton' defined in
types/examples/red_button.py, you could create a new
object of this type like this:
create/drop button;red : examples.red_button.RedButton
"""
key = "@create"
switch_options = ("drop",)
locks = "cmd:perm(create) or perm(Builder)"
help_category = "Building"
[docs] def func(self):
"""
Creates the object.
"""
caller = self.caller
if not self.args:
string = "Usage: create[/drop] <newname>[;alias;alias...] [:typeclass.path]"
caller.msg(string)
return
# create the objects
for objdef in self.lhs_objs:
string = ""
name = objdef["name"]
aliases = objdef["aliases"]
obj_typeclass, errors = self.get_object_typeclass(
obj_type="object", typeclass=objdef["option"]
)
if errors:
self.msg(errors)
if not obj_typeclass:
continue
obj, errors = obj_typeclass.create(
name, caller, home=caller, aliases=aliases, report_to=caller, caller=caller
)
if errors:
self.msg(errors)
if not obj:
continue
if aliases:
string = (
f"You create a new {obj.typename}: {obj.name} (aliases: {', '.join(aliases)})."
)
else:
string = f"You create a new {obj.typename}: {obj.name}."
# set a default desc
if not obj.db.desc:
obj.db.desc = "You see nothing special."
if "drop" in self.switches:
if caller.location:
obj.home = caller.location
obj.move_to(caller.location, quiet=True, move_type="drop")
if string:
caller.msg(string)
def _desc_load(caller):
return caller.db.evmenu_target.db.desc or ""
def _desc_save(caller, buf):
"""
Save line buffer to the desc prop. This should
return True if successful and also report its status to the user.
"""
caller.db.evmenu_target.db.desc = buf
caller.msg("Saved.")
return True
def _desc_quit(caller):
caller.attributes.remove("evmenu_target")
caller.msg("Exited editor.")
[docs]class CmdDesc(COMMAND_DEFAULT_CLASS):
"""
describe an object or the current room.
Usage:
desc [<obj> =] <description>
Switches:
edit - Open up a line editor for more advanced editing.
Sets the "desc" attribute on an object. If an object is not given,
describe the current room.
"""
key = "@desc"
switch_options = ("edit",)
locks = "cmd:perm(desc) or perm(Builder)"
help_category = "Building"
[docs] def edit_handler(self):
if self.rhs:
self.msg("|rYou may specify a value, or use the edit switch, but not both.|n")
return
if self.args:
obj = self.caller.search(self.args)
else:
obj = self.caller.location or self.msg("|rYou can't describe oblivion.|n")
if not obj:
return
if not (obj.access(self.caller, "control") or obj.access(self.caller, "edit")):
self.msg(f"You don't have permission to edit the description of {obj.key}.")
return
self.caller.db.evmenu_target = obj
# launch the editor
EvEditor(
self.caller,
loadfunc=_desc_load,
savefunc=_desc_save,
quitfunc=_desc_quit,
key="desc",
persistent=True,
)
return
[docs] def func(self):
"""Define command"""
caller = self.caller
if not self.args and "edit" not in self.switches:
caller.msg("Usage: desc [<obj> =] <description>")
return
if "edit" in self.switches:
self.edit_handler()
return
if "=" in self.args:
# We have an =
obj = caller.search(self.lhs)
if not obj:
return
desc = self.rhs or ""
else:
obj = caller.location or self.msg("|rYou don't have a location to describe.|n")
if not obj:
return
desc = self.args
if obj.access(self.caller, "control") or obj.access(self.caller, "edit"):
obj.db.desc = desc
caller.msg(f"The description was set on {obj.get_display_name(caller)}.")
else:
caller.msg(f"You don't have permission to edit the description of {obj.key}.")
[docs]class CmdDestroy(COMMAND_DEFAULT_CLASS):
"""
permanently delete objects
Usage:
destroy[/switches] [obj, obj2, obj3, [dbref-dbref], ...]
Switches:
override - The destroy command will usually avoid accidentally
destroying account objects. This switch overrides this safety.
force - destroy without confirmation.
Examples:
destroy house, roof, door, 44-78
destroy 5-10, flower, 45
destroy/force north
Destroys one or many objects. If dbrefs are used, a range to delete can be
given, e.g. 4-10. Also the end points will be deleted. This command
displays a confirmation before destroying, to make sure of your choice.
You can specify the /force switch to bypass this confirmation.
"""
key = "@destroy"
aliases = ["@delete", "@del"]
switch_options = ("override", "force")
locks = "cmd:perm(destroy) or perm(Builder)"
help_category = "Building"
confirm = True # set to False to always bypass confirmation
default_confirm = "yes" # what to assume if just pressing enter (yes/no)
[docs] def func(self):
"""Implements the command."""
caller = self.caller
delete = True
if not self.args or not self.lhslist:
caller.msg("Usage: destroy[/switches] [obj, obj2, obj3, [dbref-dbref],...]")
delete = False
def delobj(obj):
# helper function for deleting a single object
string = ""
if not obj.pk:
string = f"\nObject {obj.db_key} was already deleted."
else:
objname = obj.name
if not (obj.access(caller, "control") or obj.access(caller, "delete")):
return f"\nYou don't have permission to delete {objname}."
if obj.account and "override" not in self.switches:
return (
f"\nObject {objname} is controlled by an active account. Use /override to"
" delete anyway."
)
if obj.dbid == int(settings.DEFAULT_HOME.lstrip("#")):
return (
f"\nYou are trying to delete |c{objname}|n, which is set as DEFAULT_HOME. "
"Re-point settings.DEFAULT_HOME to another "
"object before continuing."
)
# check if object to delete had exits or objects inside it
obj_exits = obj.exits if hasattr(obj, "exits") else ()
obj_contents = obj.contents if hasattr(obj, "contents") else ()
had_exits = bool(obj_exits)
had_objs = any(entity for entity in obj_contents if entity not in obj_exits)
# do the deletion
okay = obj.delete()
if not okay:
string += (
f"\nERROR: {objname} not deleted, probably because delete() returned False."
)
else:
string += f"\n{objname} was destroyed."
if had_exits:
string += f" Exits to and from {objname} were destroyed as well."
if had_objs:
string += f" Objects inside {objname} were moved to their homes."
return string
objs = []
for objname in self.lhslist:
if not delete:
continue
if "-" in objname:
# might be a range of dbrefs
dmin, dmax = [utils.dbref(part, reqhash=False) for part in objname.split("-", 1)]
if dmin and dmax:
for dbref in range(int(dmin), int(dmax + 1)):
obj = caller.search("#" + str(dbref))
if obj:
objs.append(obj)
continue
else:
obj = caller.search(objname)
else:
obj = caller.search(objname)
if obj is None:
self.msg(
" (Objects to destroy must either be local or specified with a unique #dbref.)"
)
elif obj not in objs:
objs.append(obj)
if objs and ("force" not in self.switches and type(self).confirm):
confirm = "Are you sure you want to destroy "
if len(objs) == 1:
confirm += objs[0].get_display_name(caller)
elif len(objs) < 5:
confirm += ", ".join([obj.get_display_name(caller) for obj in objs])
else:
confirm += ", ".join(["#{}".format(obj.id) for obj in objs])
confirm += " [yes]/no?" if self.default_confirm == "yes" else " yes/[no]"
answer = ""
answer = yield (confirm)
answer = self.default_confirm if answer == "" else answer
if answer and answer not in ("yes", "y", "no", "n"):
caller.msg(
"Canceled: Either accept the default by pressing return or specify yes/no."
)
delete = False
elif answer.strip().lower() in ("n", "no"):
caller.msg("Canceled: No object was destroyed.")
delete = False
if delete:
results = []
for obj in objs:
results.append(delobj(obj))
if results:
caller.msg("".join(results).strip())
[docs]class CmdDig(ObjManipCommand):
"""
build new rooms and connect them to the current location
Usage:
dig[/switches] <roomname>[;alias;alias...][:typeclass]
[= <exit_to_there>[;alias][:typeclass]]
[, <exit_to_here>[;alias][:typeclass]]
Switches:
tel or teleport - move yourself to the new room
Examples:
dig kitchen = north;n, south;s
dig house:myrooms.MyHouseTypeclass
dig sheer cliff;cliff;sheer = climb up, climb down
This command is a convenient way to build rooms quickly; it creates the
new room and you can optionally set up exits back and forth between your
current room and the new one. You can add as many aliases as you
like to the name of the room and the exits in question; an example
would be 'north;no;n'.
"""
key = "@dig"
switch_options = ("teleport",)
locks = "cmd:perm(dig) or perm(Builder)"
help_category = "Building"
method_type = "cmd_dig"
# lockstring of newly created rooms, for easy overloading.
# Will be formatted with the {id} of the creating object.
new_room_lockstring = (
"control:id({id}) or perm(Admin); "
"delete:id({id}) or perm(Admin); "
"edit:id({id}) or perm(Admin)"
)
[docs] def func(self):
"""Do the digging. Inherits variables from ObjManipCommand.parse()"""
caller = self.caller
if not self.lhs:
string = "Usage: dig[/teleport] <roomname>[;alias;alias...][:parent] [= <exit_there>"
string += "[;alias;alias..][:parent]] "
string += "[, <exit_back_here>[;alias;alias..][:parent]]"
caller.msg(string)
return
room = self.lhs_objs[0]
if not room["name"]:
caller.msg("You must supply a new room name.")
return
location = caller.location
# Create the new room
room_typeclass, errors = self.get_object_typeclass(
obj_type="room", typeclass=room["option"], method=self.method_type
)
if errors:
self.msg("|rError creating room:|n %s" % errors)
if not room_typeclass:
return
# create room
new_room, errors = room_typeclass.create(
room["name"],
aliases=room["aliases"],
report_to=caller,
caller=caller,
method=self.method_type,
)
if errors:
self.msg("|rError creating room:|n %s" % errors)
if not new_room:
return
alias_string = ""
if new_room.aliases.all():
alias_string = " (%s)" % ", ".join(new_room.aliases.all())
room_string = f"Created room {new_room}({new_room.dbref}){alias_string} of type {new_room}."
# create exit to room
exit_to_string = ""
exit_back_string = ""
if self.rhs_objs:
to_exit = self.rhs_objs[0]
if not to_exit["name"]:
exit_to_string = "\nNo exit created to new room."
elif not location:
exit_to_string = "\nYou cannot create an exit from a None-location."
else:
# Build the exit to the new room from the current one
exit_typeclass, errors = self.get_object_typeclass(
obj_type="exit", typeclass=to_exit["option"], method=self.method_type
)
if errors:
self.msg("|rError creating exit:|n %s" % errors)
if not exit_typeclass:
return
new_to_exit, errors = exit_typeclass.create(
to_exit["name"],
location=location,
destination=new_room,
aliases=to_exit["aliases"],
report_to=caller,
caller=caller,
method=self.method_type,
)
if errors:
self.msg("|rError creating exit:|n %s" % errors)
if not new_to_exit:
return
alias_string = ""
if new_to_exit.aliases.all():
alias_string = " (%s)" % ", ".join(new_to_exit.aliases.all())
exit_to_string = (
f"\nCreated Exit from {location.name} to {new_room.name}:"
f" {new_to_exit}({new_to_exit.dbref}){alias_string}."
)
# Create exit back from new room
if len(self.rhs_objs) > 1:
# Building the exit back to the current room
back_exit = self.rhs_objs[1]
if not back_exit["name"]:
exit_back_string = "\nNo back exit created."
elif not location:
exit_back_string = "\nYou cannot create an exit back to a None-location."
else:
exit_typeclass, errors = self.get_object_typeclass(
obj_type="exit", typeclass=back_exit["option"], method=self.method_type
)
if errors:
self.msg("|rError creating exit:|n %s" % errors)
if not exit_typeclass:
return
new_back_exit, errors = exit_typeclass.create(
back_exit["name"],
location=new_room,
destination=location,
aliases=back_exit["aliases"],
report_to=caller,
caller=caller,
method=self.method_type,
)
if errors:
self.msg("|rError creating exit:|n %s" % errors)
if not new_back_exit:
return
alias_string = ""
if new_back_exit.aliases.all():
alias_string = " (%s)" % ", ".join(new_back_exit.aliases.all())
exit_back_string = (
f"\nCreated Exit back from {new_room.name} to {location.name}:"
f" {new_back_exit}({new_back_exit.dbref}){alias_string}."
)
caller.msg(f"{room_string}{exit_to_string}{exit_back_string}")
if new_room and "teleport" in self.switches:
caller.move_to(new_room, move_type="teleport")
[docs]class CmdTunnel(COMMAND_DEFAULT_CLASS):
"""
create new rooms in cardinal directions only
Usage:
tunnel[/switch] <direction>[:typeclass] [= <roomname>[;alias;alias;...][:typeclass]]
Switches:
oneway - do not create an exit back to the current location
tel - teleport to the newly created room
Example:
tunnel n
tunnel n = house;mike's place;green building
This is a simple way to build using pre-defined directions:
|wn,ne,e,se,s,sw,w,nw|n (north, northeast etc)
|wu,d|n (up and down)
|wi,o|n (in and out)
The full names (north, in, southwest, etc) will always be put as
main name for the exit, using the abbreviation as an alias (so an
exit will always be able to be used with both "north" as well as
"n" for example). Opposite directions will automatically be
created back from the new room unless the /oneway switch is given.
For more flexibility and power in creating rooms, use dig.
"""
key = "@tunnel"
aliases = ["@tun"]
switch_options = ("oneway", "tel")
locks = "cmd: perm(tunnel) or perm(Builder)"
help_category = "Building"
method_type = "cmd_tunnel"
# store the direction, full name and its opposite
directions = {
"n": ("north", "s"),
"ne": ("northeast", "sw"),
"e": ("east", "w"),
"se": ("southeast", "nw"),
"s": ("south", "n"),
"sw": ("southwest", "ne"),
"w": ("west", "e"),
"nw": ("northwest", "se"),
"u": ("up", "d"),
"d": ("down", "u"),
"i": ("in", "o"),
"o": ("out", "i"),
}
[docs] def func(self):
"""Implements the tunnel command"""
if not self.args or not self.lhs:
string = (
"Usage: tunnel[/switch] <direction>[:typeclass] [= <roomname>"
"[;alias;alias;...][:typeclass]]"
)
self.msg(string)
return
# If we get a typeclass, we need to get just the exitname
exitshort = self.lhs.split(":")[0]
if exitshort not in self.directions:
string = "tunnel can only understand the following directions: %s." % ",".join(
sorted(self.directions.keys())
)
string += "\n(use dig for more freedom)"
self.msg(string)
return
# retrieve all input and parse it
exitname, backshort = self.directions[exitshort]
backname = self.directions[backshort][0]
# if we received a typeclass for the exit, add it to the alias(short name)
if ":" in self.lhs:
# limit to only the first : character
exit_typeclass = ":" + self.lhs.split(":", 1)[-1]
# exitshort and backshort are the last part of the exit strings,
# so we add our typeclass argument after
exitshort += exit_typeclass
backshort += exit_typeclass
roomname = "Some place"
if self.rhs:
roomname = self.rhs # this may include aliases; that's fine.
telswitch = ""
if "tel" in self.switches:
telswitch = "/teleport"
backstring = ""
if "oneway" not in self.switches:
backstring = f", {backname};{backshort}"
# build the string we will use to call dig
digstring = f"dig{telswitch} {roomname} = {exitname};{exitshort}{backstring}"
self.execute_cmd(digstring)
[docs]class CmdLink(COMMAND_DEFAULT_CLASS):
"""
link existing rooms together with exits
Usage:
link[/switches] <object> = <target>
link[/switches] <object> =
link[/switches] <object>
Switch:
twoway - connect two exits. For this to work, BOTH <object>
and <target> must be exit objects.
If <object> is an exit, set its destination to <target>. Two-way operation
instead sets the destination to the *locations* of the respective given
arguments.
The second form (a lone =) sets the destination to None (same as
the unlink command) and the third form (without =) just shows the
currently set destination.
"""
key = "@link"
locks = "cmd:perm(link) or perm(Builder)"
help_category = "Building"
[docs] def func(self):
"""Perform the link"""
caller = self.caller
if not self.args:
caller.msg("Usage: link[/twoway] <object> = <target>")
return
object_name = self.lhs
# try to search locally first
results = caller.search(object_name, quiet=True)
if len(results) > 1: # local results was a multimatch. Inform them to be more specific
_AT_SEARCH_RESULT = variable_from_module(*settings.SEARCH_AT_RESULT.rsplit(".", 1))
return _AT_SEARCH_RESULT(results, caller, query=object_name)
elif len(results) == 1: # A unique local match
obj = results[0]
else: # No matches. Search globally
obj = caller.search(object_name, global_search=True)
if not obj:
return
if self.rhs:
# this means a target name was given
target = caller.search(self.rhs, global_search=True)
if not target:
return
if target == obj:
self.msg("Cannot link an object to itself.")
return
string = ""
note = (
"Note: %s(%s) did not have a destination set before. Make sure you linked the right"
" thing."
)
if not obj.destination:
string = note % (obj.name, obj.dbref)
if "twoway" in self.switches:
if not (target.location and obj.location):
string = (
f"To create a two-way link, {obj} and {target} must both have a location"
)
string += " (i.e. they cannot be rooms, but should be exits)."
self.msg(string)
return
if not target.destination:
string += note % (target.name, target.dbref)
obj.destination = target.location
target.destination = obj.location
string += (
f"\nLink created {obj.name} (in {obj.location}) <-> {target.name} (in"
f" {target.location}) (two-way)."
)
else:
obj.destination = target
string += f"\nLink created {obj.name} -> {target} (one way)."
elif self.rhs is None:
# this means that no = was given (otherwise rhs
# would have been an empty string). So we inspect
# the home/destination on object
dest = obj.destination
if dest:
string = f"{obj.name} is an exit to {dest.name}."
else:
string = f"{obj.name} is not an exit. Its home location is {obj.home}."
else:
# We gave the command link 'obj = ' which means we want to
# clear destination.
if obj.destination:
obj.destination = None
string = f"Former exit {obj.name} no longer links anywhere."
else:
string = f"{obj.name} had no destination to unlink."
# give feedback
caller.msg(string.strip())
[docs]class CmdUnLink(CmdLink):
"""
remove exit-connections between rooms
Usage:
unlink <Object>
Unlinks an object, for example an exit, disconnecting
it from whatever it was connected to.
"""
# this is just a child of CmdLink
key = "unlink"
locks = "cmd:perm(unlink) or perm(Builder)"
help_key = "Building"
[docs] def func(self):
"""
All we need to do here is to set the right command
and call func in CmdLink
"""
caller = self.caller
if not self.args:
caller.msg("Usage: unlink <object>")
return
# This mimics 'link <obj> = ' which is the same as unlink
self.rhs = ""
# call the link functionality
super().func()
[docs]class CmdSetHome(CmdLink):
"""
set an object's home location
Usage:
sethome <obj> [= <home_location>]
sethome <obj>
The "home" location is a "safety" location for objects; they
will be moved there if their current location ceases to exist. All
objects should always have a home location for this reason.
It is also a convenient target of the "home" command.
If no location is given, just view the object's home location.
"""
key = "@sethome"
locks = "cmd:perm(sethome) or perm(Builder)"
help_category = "Building"
[docs] def func(self):
"""implement the command"""
if not self.args:
string = "Usage: sethome <obj> [= <home_location>]"
self.msg(string)
return
obj = self.caller.search(self.lhs, global_search=True)
if not obj:
return
if not self.rhs:
# just view
home = obj.home
if not home:
string = "This object has no home location set!"
else:
string = f"{obj}'s current home is {home}({home.dbref})."
else:
# set a home location
new_home = self.caller.search(self.rhs, global_search=True)
if not new_home:
return
old_home = obj.home
obj.home = new_home
if old_home:
string = (
f"Home location of {obj} was changed from {old_home}({old_home.dbref} to"
f" {new_home}({new_home.dbref})."
)
else:
string = f"Home location of {obj} was set to {new_home}({new_home.dbref})."
self.msg(string)
[docs]class CmdListCmdSets(COMMAND_DEFAULT_CLASS):
"""
list command sets defined on an object
Usage:
cmdsets <obj>
This displays all cmdsets assigned
to a user. Defaults to yourself.
"""
key = "@cmdsets"
locks = "cmd:perm(listcmdsets) or perm(Builder)"
help_category = "Building"
[docs] def func(self):
"""list the cmdsets"""
caller = self.caller
if self.arglist:
obj = caller.search(self.arglist[0])
if not obj:
return
else:
obj = caller
string = f"{obj.cmdset}"
caller.msg(string)
[docs]class CmdName(ObjManipCommand):
"""
change the name and/or aliases of an object
Usage:
name <obj> = <newname>;alias1;alias2
Rename an object to something new. Use *obj to
rename an account.
"""
key = "@name"
aliases = ["@rename"]
locks = "cmd:perm(rename) or perm(Builder)"
help_category = "Building"
[docs] def func(self):
"""change the name"""
caller = self.caller
if not self.args:
caller.msg("Usage: name <obj> = <newname>[;alias;alias;...]")
return
obj = None
if self.lhs_objs:
objname = self.lhs_objs[0]["name"]
if objname.startswith("*"):
# account mode
obj = caller.account.search(objname.lstrip("*"))
if obj:
if self.rhs_objs[0]["aliases"]:
caller.msg("Accounts can't have aliases.")
return
newname = self.rhs
if not newname:
caller.msg("No name defined!")
return
if not (obj.access(caller, "control") or obj.access(caller, "edit")):
caller.msg(f"You don't have right to edit this account {obj}.")
return
obj.username = newname
obj.save()
caller.msg(f"Account's name changed to '{newname}'.")
return
# object search, also with *
obj = caller.search(objname)
if not obj:
return
if self.rhs_objs:
newname = self.rhs_objs[0]["name"]
aliases = self.rhs_objs[0]["aliases"]
else:
newname = self.rhs
aliases = None
if not newname and not aliases:
caller.msg("No names or aliases defined!")
return
if not (obj.access(caller, "control") or obj.access(caller, "edit")):
caller.msg(f"You don't have the right to edit {obj}.")
return
# change the name and set aliases:
if newname:
obj.key = newname
astring = ""
if aliases:
[obj.aliases.add(alias) for alias in aliases]
astring = " (%s)" % ", ".join(aliases)
# fix for exits - we need their exit-command to change name too
if obj.destination:
obj.flush_from_cache(force=True)
caller.msg(f"Object's name changed to '{newname}'{astring}.")
[docs]class CmdOpen(ObjManipCommand):
"""
open a new exit from the current room
Usage:
open <new exit>[;alias;alias..][:typeclass] [,<return exit>[;alias;..][:typeclass]]] = <destination>
Handles the creation of exits. If a destination is given, the exit
will point there. The <return exit> argument sets up an exit at the
destination leading back to the current room. Destination name
can be given both as a #dbref and a name, if that name is globally
unique.
"""
key = "@open"
locks = "cmd:perm(open) or perm(Builder)"
help_category = "Building"
method_type = "cmd_open"
new_obj_lockstring = "control:id({id}) or perm(Admin);delete:id({id}) or perm(Admin)"
# a custom member method to chug out exits and do checks
[docs] def create_exit(self, exit_name, location, destination, exit_aliases=None, typeclass=None):
"""
Helper function to avoid code duplication.
At this point we know destination is a valid location
"""
caller = self.caller
string = ""
# check if this exit object already exists at the location.
# we need to ignore errors (so no automatic feedback)since we
# have to know the result of the search to decide what to do.
exit_obj = caller.search(exit_name, location=location, quiet=True, exact=True)
if len(exit_obj) > 1:
# give error message and return
caller.search(exit_name, location=location, exact=True)
return None
if exit_obj:
exit_obj = exit_obj[0]
if not exit_obj.destination:
# we are trying to link a non-exit
caller.msg(
f"'{exit_name}' already exists and is not an exit!\nIf you want to convert it "
"to an exit, you must assign an object to the 'destination' property first."
)
return None
# we are re-linking an old exit.
old_destination = exit_obj.destination
if old_destination:
string = f"Exit {exit_name} already exists."
if old_destination.id != destination.id:
# reroute the old exit.
exit_obj.destination = destination
if exit_aliases:
[exit_obj.aliases.add(alias) for alias in exit_aliases]
string += (
f" Rerouted its old destination '{old_destination.name}' to"
f" '{destination.name}' and changed aliases."
)
else:
string += " It already points to the correct place."
else:
# exit does not exist before. Create a new one.
exit_typeclass, errors = self.get_object_typeclass(
obj_type="exit", typeclass=typeclass, method=self.method_type
)
if errors:
self.msg("|rError creating exit:|n %s" % errors)
if not exit_typeclass:
return
exit_obj, errors = exit_typeclass.create(
exit_name,
location=location,
aliases=exit_aliases,
report_to=caller,
caller=caller,
method=self.method_type,
)
if errors:
self.msg("|rError creating exit:|n %s" % errors)
if not exit_obj:
return
if exit_obj:
# storing a destination is what makes it an exit!
exit_obj.destination = destination
string = (
""
if not exit_aliases
else " (aliases: %s)" % ", ".join([str(e) for e in exit_aliases])
)
string = (
f"Created new Exit '{exit_name}' from {location.name} to"
f" {destination.name}{string}."
)
else:
string = f"Error: Exit '{exit.name}' not created."
# emit results
caller.msg(string)
return exit_obj
[docs] def parse(self):
super().parse()
self.location = self.caller.location
if not self.args or not self.rhs:
self.msg(
"Usage: open <new exit>[;alias...][:typeclass]"
"[,<return exit>[;alias..][:typeclass]]] "
"= <destination>"
)
raise InterruptCommand
if not self.location:
self.msg("You cannot create an exit from a None-location.")
raise InterruptCommand
self.destination = self.caller.search(self.rhs, global_search=True)
if not self.destination:
raise InterruptCommand
self.exit_name = self.lhs_objs[0]["name"]
self.exit_aliases = self.lhs_objs[0]["aliases"]
self.exit_typeclass = self.lhs_objs[0]["option"]
[docs] def func(self):
"""
This is where the processing starts.
Uses the ObjManipCommand.parser() for pre-processing
as well as the self.create_exit() method.
"""
# Create exit
ok = self.create_exit(
self.exit_name, self.location, self.destination, self.exit_aliases, self.exit_typeclass
)
if not ok:
# an error; the exit was not created, so we quit.
return
# Create back exit, if any
if len(self.lhs_objs) > 1:
back_exit_name = self.lhs_objs[1]["name"]
back_exit_aliases = self.lhs_objs[1]["aliases"]
back_exit_typeclass = self.lhs_objs[1]["option"]
self.create_exit(
back_exit_name,
self.destination,
self.location,
back_exit_aliases,
back_exit_typeclass,
)
def _convert_from_string(cmd, strobj):
"""
Converts a single object in *string form* to its equivalent python
type.
Python earlier than 2.6:
Handles floats, ints, and limited nested lists and dicts
(can't handle lists in a dict, for example, this is mainly due to
the complexity of parsing this rather than any technical difficulty -
if there is a need for set-ing such complex structures on the
command line we might consider adding it).
Python 2.6 and later:
Supports all Python structures through literal_eval as long as they
are valid Python syntax. If they are not (such as [test, test2], ie
without the quotes around the strings), the entire structure will
be converted to a string and a warning will be given.
We need to convert like this since all data being sent over the
telnet connection by the Account is text - but we will want to
store it as the "real" python type so we can do convenient
comparisons later (e.g. obj.db.value = 2, if value is stored as a
string this will always fail).
"""
# Use literal_eval to parse python structure exactly.
try:
return _LITERAL_EVAL(strobj)
except (SyntaxError, ValueError):
# treat as string
strobj = utils.to_str(strobj)
string = (
f'|RNote: name "|r{strobj}|R" was converted to a string. Make sure this is acceptable.'
)
cmd.caller.msg(string)
return strobj
except Exception as err:
string = f"|RUnknown error in evaluating Attribute: {err}"
return string
[docs]class CmdSetAttribute(ObjManipCommand):
"""
set attribute on an object or account
Usage:
set[/switch] <obj>/<attr>[:category] = <value>
set[/switch] <obj>/<attr>[:category] = # delete attribute
set[/switch] <obj>/<attr>[:category] # view attribute
set[/switch] *<account>/<attr>[:category] = <value>
Switch:
edit: Open the line editor (string values only)
script: If we're trying to set an attribute on a script
channel: If we're trying to set an attribute on a channel
account: If we're trying to set an attribute on an account
room: Setting an attribute on a room (global search)
exit: Setting an attribute on an exit (global search)
char: Setting an attribute on a character (global search)
character: Alias for char, as above.
Example:
set self/foo = "bar"
set/delete self/foo
set self/foo = $dbref(#53)
Sets attributes on objects. The second example form above clears a
previously set attribute while the third form inspects the current value of
the attribute (if any). The last one (with the star) is a shortcut for
operating on a player Account rather than an Object.
If you want <value> to be an object, use $dbef(#dbref) or
$search(key) to assign it. You need control or edit access to
the object you are adding.
The most common data to save with this command are strings and
numbers. You can however also set Python primitives such as lists,
dictionaries and tuples on objects (this might be important for
the functionality of certain custom objects). This is indicated
by you starting your value with one of |c'|n, |c"|n, |c(|n, |c[|n
or |c{ |n.
Once you have stored a Python primitive as noted above, you can include
|c[<key>]|n in <attr> to reference nested values in e.g. a list or dict.
Remember that if you use Python primitives like this, you must
write proper Python syntax too - notably you must include quotes
around your strings or you will get an error.
"""
key = "@set"
locks = "cmd:perm(set) or perm(Builder)"
help_category = "Building"
nested_re = re.compile(r"\[.*?\]")
not_found = object()
[docs] def check_obj(self, obj):
"""
This may be overridden by subclasses in case restrictions need to be
placed on whether certain objects can have attributes set by certain
accounts.
This function is expected to display its own error message.
Returning False will abort the command.
"""
return True
[docs] def check_attr(self, obj, attr_name, category):
"""
This may be overridden by subclasses in case restrictions need to be
placed on what attributes can be set by who beyond the normal lock.
This functions is expected to display its own error message. It is
run once for every attribute that is checked, blocking only those
attributes which are not permitted and letting the others through.
"""
return attr_name
[docs] def split_nested_attr(self, attr):
"""
Yields tuples of (possible attr name, nested keys on that attr).
For performance, this is biased to the deepest match, but allows compatibility
with older attrs that might have been named with `[]`'s.
> list(split_nested_attr("nested['asdf'][0]"))
[
('nested', ['asdf', 0]),
("nested['asdf']", [0]),
("nested['asdf'][0]", []),
]
"""
quotes = "\"'"
def clean_key(val):
val = val.strip("[]")
if val[0] in quotes:
return val.strip(quotes)
if val[0] == LIST_APPEND_CHAR:
# List insert/append syntax
return val
try:
return int(val)
except ValueError:
return val
parts = self.nested_re.findall(attr)
base_attr = ""
if parts:
base_attr = attr[: attr.find(parts[0])]
for index, part in enumerate(parts):
yield (base_attr, [clean_key(p) for p in parts[index:]])
base_attr += part
yield (attr, [])
[docs] def do_nested_lookup(self, value, *keys):
result = value
for key in keys:
try:
result = result.__getitem__(key)
except (IndexError, KeyError, TypeError):
return self.not_found
return result
[docs] def view_attr(self, obj, attr, category):
"""
Look up the value of an attribute and return a string displaying it.
"""
nested = False
for key, nested_keys in self.split_nested_attr(attr):
nested = True
if obj.attributes.has(key):
val = obj.attributes.get(key)
val = self.do_nested_lookup(val, *nested_keys)
if val is not self.not_found:
return f"\nAttribute {obj.name}/|w{attr}|n [category:{category}] = {val}"
error = f"\nAttribute {obj.name}/|w{attr} [category:{category}] does not exist."
if nested:
error += " (Nested lookups attempted)"
return error
[docs] def rm_attr(self, obj, attr, category):
"""
Remove an attribute from the object, or a nested data structure, and report back.
"""
nested = False
for key, nested_keys in self.split_nested_attr(attr):
nested = True
if obj.attributes.has(key, category):
if nested_keys:
del_key = nested_keys[-1]
val = obj.attributes.get(key, category=category)
deep = self.do_nested_lookup(val, *nested_keys[:-1])
if deep is not self.not_found:
try:
del deep[del_key]
except (IndexError, KeyError, TypeError):
continue
return f"\nDeleted attribute {obj.name}/|w{attr}|n [category:{category}]."
else:
exists = obj.attributes.has(key, category)
if exists:
obj.attributes.remove(attr, category=category)
return f"\nDeleted attribute {obj.name}/|w{attr}|n [category:{category}]."
else:
return (
f"\nNo attribute {obj.name}/|w{attr}|n [category: {category}] "
"was found to delete."
)
error = f"\nNo attribute {obj.name}/|w{attr}|n [category: {category}] was found to delete."
if nested:
error += " (Nested lookups attempted)"
return error
[docs] def set_attr(self, obj, attr, value, category):
done = False
for key, nested_keys in self.split_nested_attr(attr):
if obj.attributes.has(key, category) and nested_keys:
acc_key = nested_keys[-1]
lookup_value = obj.attributes.get(key, category)
deep = self.do_nested_lookup(lookup_value, *nested_keys[:-1])
if deep is not self.not_found:
# To support appending and inserting to lists
# a key that starts with LIST_APPEND_CHAR will insert a new item at that
# location, and move the other elements down.
# Using LIST_APPEND_CHAR alone will append to the list
if isinstance(acc_key, str) and acc_key[0] == LIST_APPEND_CHAR:
try:
if len(acc_key) > 1:
where = int(acc_key[1:])
deep.insert(where, value)
else:
deep.append(value)
except (ValueError, AttributeError):
pass
else:
value = lookup_value
attr = key
done = True
break
# List magic failed, just use like a key/index
try:
deep[acc_key] = value
except TypeError as err:
# Tuples can't be modified
return f"\n{err} - {deep}"
value = lookup_value
attr = key
done = True
break
verb = "Modified" if obj.attributes.has(attr) else "Created"
try:
if not done:
obj.attributes.add(attr, value, category)
return f"\n{verb} attribute {obj.name}/|w{attr}|n [category:{category}] = {value}"
except SyntaxError:
# this means literal_eval tried to parse a faulty string
return (
"\n|RCritical Python syntax error in your value. Only "
"primitive Python structures are allowed.\nYou also "
"need to use correct Python syntax. Remember especially "
"to put quotes around all strings inside lists and "
"dicts.|n"
)
@interactive
def edit_handler(self, obj, attr, caller):
"""Activate the line editor"""
def load(caller):
"""Called for the editor to load the buffer"""
try:
old_value = obj.attributes.get(attr, raise_exception=True)
except AttributeError:
# we set empty buffer on nonexisting Attribute because otherwise
# we'd always have the string "None" in the buffer to start with
old_value = ""
return str(old_value) # we already confirmed we are ok with this
def save(caller, buf):
"""Called when editor saves its buffer."""
obj.attributes.add(attr, buf)
caller.msg(f"Saved Attribute {attr}.")
# check non-strings before activating editor
try:
old_value = obj.attributes.get(attr, raise_exception=True)
if not isinstance(old_value, str):
answer = yield (
f"|rWarning: Attribute |w{attr}|r is of type |w{type(old_value).__name__}|r. "
"\nTo continue editing, it must be converted to (and saved as) a string. "
"Continue? [Y]/N?"
)
if answer.lower() in ("n", "no"):
self.msg("Aborted edit.")
return
except AttributeError:
pass
# start the editor
EvEditor(self.caller, load, save, key=f"{obj}/{attr}")
[docs] def search_for_obj(self, objname):
"""
Searches for an object matching objname. The object may be of different typeclasses.
Args:
objname: Name of the object we're looking for
Returns:
A typeclassed object, or None if nothing is found.
"""
from evennia.utils.utils import variable_from_module
_AT_SEARCH_RESULT = variable_from_module(*settings.SEARCH_AT_RESULT.rsplit(".", 1))
caller = self.caller
if objname.startswith("*") or "account" in self.switches:
found_obj = caller.search_account(objname.lstrip("*"))
elif "script" in self.switches:
found_obj = _AT_SEARCH_RESULT(search.search_script(objname), caller)
elif "channel" in self.switches:
found_obj = _AT_SEARCH_RESULT(search.search_channel(objname), caller)
else:
global_search = True
if "char" in self.switches or "character" in self.switches:
typeclass = settings.BASE_CHARACTER_TYPECLASS
elif "room" in self.switches:
typeclass = settings.BASE_ROOM_TYPECLASS
elif "exit" in self.switches:
typeclass = settings.BASE_EXIT_TYPECLASS
else:
global_search = False
typeclass = None
found_obj = caller.search(objname, global_search=global_search, typeclass=typeclass)
return found_obj
[docs] def func(self):
"""Implement the set attribute - a limited form of py."""
caller = self.caller
if not self.args:
caller.msg("Usage: set obj/attr[:category] = value. Use empty value to clear.")
return
# get values prepared by the parser
value = self.rhs
objname = self.lhs_objattr[0]["name"]
attrs = self.lhs_objattr[0]["attrs"]
category = self.lhs_objs[0].get("option") # None if unset
obj = self.search_for_obj(objname)
if not obj:
return
if not self.check_obj(obj):
return
result = []
if "edit" in self.switches:
# edit in the line editor
if not (obj.access(self.caller, "control") or obj.access(self.caller, "edit")):
caller.msg(f"You don't have permission to edit {obj.key}.")
return
if len(attrs) > 1:
caller.msg("The Line editor can only be applied to one attribute at a time.")
return
if not attrs:
caller.msg(
"Use `set/edit <objname>/<attr>` to define the Attribute to edit.\nTo "
"edit the current room description, use `set/edit here/desc` (or "
"use the `desc` command)."
)
return
self.edit_handler(obj, attrs[0], caller)
return
if not value:
if self.rhs is None:
# no = means we inspect the attribute(s)
if not attrs:
attrs = [
attr.key
for attr in obj.attributes.get(
category=None, return_obj=True, return_list=True
)
]
for attr in attrs:
if not self.check_attr(obj, attr, category):
continue
result.append(self.view_attr(obj, attr, category))
else:
# deleting the attribute(s)
if not (obj.access(self.caller, "control") or obj.access(self.caller, "edit")):
caller.msg(f"You don't have permission to edit {obj.key}.")
return
for attr in attrs:
if not self.check_attr(obj, attr, category):
continue
result.append(self.rm_attr(obj, attr, category))
else:
# setting attribute(s). Make sure to convert to real Python type before saving.
# add support for $dbref() and $search() in set argument
global _ATTRFUNCPARSER
if not _ATTRFUNCPARSER:
_ATTRFUNCPARSER = funcparser.FuncParser(
{
"dbref": funcparser.funcparser_callable_search,
"search": funcparser.funcparser_callable_search,
}
)
if not (obj.access(self.caller, "control") or obj.access(self.caller, "edit")):
caller.msg(f"You don't have permission to edit {obj.key}.")
return
for attr in attrs:
if not self.check_attr(obj, attr, category):
continue
# from evennia import set_trace;set_trace()
parsed_value = _ATTRFUNCPARSER.parse(value, return_str=False, caller=caller)
if hasattr(parsed_value, "access"):
# if this is an object we must have the right to read it, if so,
# we will not convert it to a string
if not (
parsed_value.access(caller, "control")
or parsed_value.access(self.caller, "edit")
):
caller.msg(
f"You don't have permission to set object with identifier '{value}'."
)
continue
value = parsed_value
else:
value = _convert_from_string(self, value)
result.append(self.set_attr(obj, attr, value, category))
# check if anything was done
if not result:
caller.msg(
"No valid attributes were found. Usage: set obj/attr[:category] = value. Use empty"
" value to clear."
)
else:
# send feedback
caller.msg("".join(result).strip("\n"))
[docs]class CmdTypeclass(COMMAND_DEFAULT_CLASS):
"""
set or change an object's typeclass
Usage:
typeclass[/switch] <object> [= typeclass.path]
typeclass/prototype <object> = prototype_key
typeclasses or typeclass/list/show [typeclass.path]
swap - this is a shorthand for using /force/reset flags.
update - this is a shorthand for using the /force/reload flag.
Switch:
show, examine - display the current typeclass of object (default) or, if
given a typeclass path, show the docstring of that typeclass.
update - *only* re-run at_object_creation on this object
meaning locks or other properties set later may remain.
reset - clean out *all* the attributes and properties on the
object - basically making this a new clean object. This will also
reset cmdsets!
force - change to the typeclass also if the object
already has a typeclass of the same name.
list - show available typeclasses. Only typeclasses in modules actually
imported or used from somewhere in the code will show up here
(those typeclasses are still available if you know the path)
prototype - clean and overwrite the object with the specified
prototype key - effectively making a whole new object.
Example:
type button = examples.red_button.RedButton
type/prototype button=a red button
If the typeclass_path is not given, the current object's typeclass is
assumed.
View or set an object's typeclass. If setting, the creation hooks of the
new typeclass will be run on the object. If you have clashing properties on
the old class, use /reset. By default you are protected from changing to a
typeclass of the same name as the one you already have - use /force to
override this protection.
The given typeclass must be identified by its location using python
dot-notation pointing to the correct module and class. If no typeclass is
given (or a wrong typeclass is given). Errors in the path or new typeclass
will lead to the old typeclass being kept. The location of the typeclass
module is searched from the default typeclass directory, as defined in the
server settings.
"""
key = "@typeclass"
aliases = ["@type", "@parent", "@swap", "@update", "@typeclasses"]
switch_options = ("show", "examine", "update", "reset", "force", "list", "prototype")
locks = "cmd:perm(typeclass) or perm(Builder)"
help_category = "Building"
def _generic_search(self, query, typeclass_path):
caller = self.caller
if typeclass_path:
# make sure we search the right database table
try:
new_typeclass = class_from_module(typeclass_path)
except ImportError:
# this could be a prototype and not a typeclass at all
return caller.search(query)
dbclass = new_typeclass.__dbclass__
if caller.__dbclass__ == dbclass:
# object or account match
obj = caller.search(query)
if not obj:
return
elif self.account and self.account.__dbclass__ == dbclass:
# applying account while caller is object
caller.msg(f"Trying to search {new_typeclass} with query '{self.lhs}'.")
obj = self.account.search(query)
if not obj:
return
elif hasattr(caller, "puppet") and caller.puppet.__dbclass__ == dbclass:
# applying object while caller is account
caller.msg(f"Trying to search {new_typeclass} with query '{self.lhs}'.")
obj = caller.puppet.search(query)
if not obj:
return
else:
# other mismatch between caller and specified typeclass
caller.msg(f"Trying to search {new_typeclass} with query '{self.lhs}'.")
obj = new_typeclass.search(query)
if not obj:
if isinstance(obj, list):
caller.msg(f"Could not find {new_typeclass} with query '{self.lhs}'.")
return
else:
# no rhs, use caller's typeclass
obj = caller.search(query)
if not obj:
return
return obj
[docs] def func(self):
"""Implements command"""
caller = self.caller
if "list" in self.switches or self.cmdname in ("typeclasses", "@typeclasses"):
tclasses = get_all_typeclasses()
contribs = [key for key in sorted(tclasses) if key.startswith("evennia.contrib")] or [
"<None loaded>"
]
core = [
key for key in sorted(tclasses) if key.startswith("evennia") and key not in contribs
] or ["<None loaded>"]
game = [key for key in sorted(tclasses) if not key.startswith("evennia")] or [
"<None loaded>"
]
string = (
"|wCore typeclasses|n\n"
" {core}\n"
"|wLoaded Contrib typeclasses|n\n"
" {contrib}\n"
"|wGame-dir typeclasses|n\n"
" {game}"
).format(
core="\n ".join(core), contrib="\n ".join(contribs), game="\n ".join(game)
)
EvMore(caller, string, exit_on_lastpage=True)
return
if not self.args:
caller.msg("Usage: %s <object> [= typeclass]" % self.cmdstring)
return
if "show" in self.switches or "examine" in self.switches:
oquery = self.lhs
obj = caller.search(oquery, quiet=True)
if not obj:
# no object found to examine, see if it's a typeclass-path instead
tclasses = get_all_typeclasses()
matches = [
(key, tclass) for key, tclass in tclasses.items() if key.endswith(oquery)
]
nmatches = len(matches)
if nmatches > 1:
caller.msg(
"Multiple typeclasses found matching {}:\n {}".format(
oquery, "\n ".join(tup[0] for tup in matches)
)
)
elif not matches:
caller.msg(f"No object or typeclass path found to match '{oquery}'")
else:
# one match found
caller.msg(f"Docstring for typeclass '{oquery}': \n{matches[0][1].__doc__}")
else:
# do the search again to get the error handling in case of multi-match
obj = caller.search(oquery)
if not obj:
return
caller.msg(
f"{obj.name}'s current typeclass is"
f" '{obj.__class__.__module__}.{obj.__class__.__name__}'"
)
return
obj = self._generic_search(self.lhs, self.rhs)
if not obj:
return
if not hasattr(obj, "__dbclass__"):
string = "%s is not a typed object." % obj.name
caller.msg(string)
return
new_typeclass = self.rhs or obj.path
prototype = None
if "prototype" in self.switches:
key = self.rhs
prototype = protlib.search_prototype(key=key)
if len(prototype) > 1:
caller.msg(
"More than one match for {}:\n{}".format(
key, "\n".join(proto.get("prototype_key", "") for proto in prototype)
)
)
return
elif prototype:
# one match
prototype = prototype[0]
else:
# no match
caller.msg(f"No prototype '{key}' was found.")
return
new_typeclass = prototype["typeclass"]
self.switches.append("force")
if "show" in self.switches or "examine" in self.switches:
caller.msg(f"{obj.name}'s current typeclass is '{obj.__class__}'")
return
if self.cmdstring in ("swap", "@swap"):
self.switches.append("force")
self.switches.append("reset")
elif self.cmdstring in ("update", "@update"):
self.switches.append("force")
self.switches.append("update")
if not (obj.access(caller, "control") or obj.access(caller, "edit")):
caller.msg("You are not allowed to do that.")
return
if not hasattr(obj, "swap_typeclass"):
caller.msg("This object cannot have a type at all!")
return
is_same = obj.is_typeclass(new_typeclass, exact=True)
if is_same and "force" not in self.switches:
string = (
f"{obj.name} already has the typeclass '{new_typeclass}'. Use /force to override."
)
else:
reset = "reset" in self.switches
update = "update" in self.switches or not reset # default to update
hooks = "at_object_creation" if update and not reset else "all"
old_typeclass_path = obj.typeclass_path
if reset:
answer = yield (
"|yNote that this will reset the object back to its typeclass' default state,"
" removing any custom locks/perms/attributes etc that may have been added by an"
" explicit create_object call. Use `update` or type/force instead in order to"
" keep such data. Continue [Y]/N?|n"
)
if answer.upper() in ("N", "NO"):
caller.msg("Aborted.")
return
# special prompt for the user in cases where we want
# to confirm changes.
if "prototype" in self.switches:
diff, _ = spawner.prototype_diff_from_object(prototype, obj)
txt = spawner.format_diff(diff)
prompt = (
f"Applying prototype '{prototype['key']}' over '{obj.name}' will cause the"
f" follow changes:\n{txt}\n"
)
if not reset:
prompt += (
"\n|yWARNING:|n Use the /reset switch to apply the prototype over a blank"
" state."
)
prompt += "\nAre you sure you want to apply these changes [yes]/no?"
answer = yield (prompt)
if answer and answer in ("no", "n"):
caller.msg("Canceled: No changes were applied.")
return
# we let this raise exception if needed
obj.swap_typeclass(
new_typeclass, clean_attributes=reset, clean_cmdsets=reset, run_start_hooks=hooks
)
if "prototype" in self.switches:
modified = spawner.batch_update_objects_with_prototype(
prototype, objects=[obj], caller=self.caller
)
prototype_success = modified > 0
if not prototype_success:
caller.msg(f"Prototype {prototype['key']} failed to apply.")
if is_same:
string = f"{obj.name} updated its existing typeclass ({obj.path}).\n"
else:
string = (
f"{obj.name} changed typeclass from {old_typeclass_path} to"
f" {obj.typeclass_path}.\n"
)
if update:
string += "Only the at_object_creation hook was run (update mode)."
else:
string += "All object creation hooks were run."
if reset:
string += " All old attributes where deleted before the swap."
else:
string += (
" Attributes set before swap were not removed\n(use `swap` or `type/reset` to"
" clear all)."
)
if "prototype" in self.switches and prototype_success:
string += (
f" Prototype '{prototype['key']}' was successfully applied over the object"
" type."
)
caller.msg(string)
[docs]class CmdWipe(ObjManipCommand):
"""
clear all attributes from an object
Usage:
wipe <object>[/<attr>[/<attr>...]]
Example:
wipe box
wipe box/colour
Wipes all of an object's attributes, or optionally only those
matching the given attribute-wildcard search string.
"""
key = "@wipe"
locks = "cmd:perm(wipe) or perm(Builder)"
help_category = "Building"
[docs] def func(self):
"""
inp is the dict produced in ObjManipCommand.parse()
"""
caller = self.caller
if not self.args:
caller.msg("Usage: wipe <object>[/<attr>/<attr>...]")
return
# get the attributes set by our custom parser
objname = self.lhs_objattr[0]["name"]
attrs = self.lhs_objattr[0]["attrs"]
obj = caller.search(objname)
if not obj:
return
if not (obj.access(caller, "control") or obj.access(caller, "edit")):
caller.msg("You are not allowed to do that.")
return
if not attrs:
# wipe everything
obj.attributes.clear()
string = f"Wiped all attributes on {obj.name}."
else:
for attrname in attrs:
obj.attributes.remove(attrname)
string = f"Wiped attributes {','.join(attrs)} on {obj.name}."
caller.msg(string)
[docs]class CmdLock(ObjManipCommand):
"""
assign a lock definition to an object
Usage:
lock <object or *account>[ = <lockstring>]
or
lock[/switch] <object or *account>/<access_type>
Switch:
del - delete given access type
view - view lock associated with given access type (default)
If no lockstring is given, shows all locks on
object.
Lockstring is of the form
access_type:[NOT] func1(args)[ AND|OR][ NOT] func2(args) ...]
Where func1, func2 ... valid lockfuncs with or without arguments.
Separator expressions need not be capitalized.
For example:
'get: id(25) or perm(Admin)'
The 'get' lock access_type is checked e.g. by the 'get' command.
An object locked with this example lock will only be possible to pick up
by Admins or by an object with id=25.
You can add several access_types after one another by separating
them by ';', i.e:
'get:id(25); delete:perm(Builder)'
"""
key = "@lock"
aliases = ["@locks"]
locks = "cmd: perm(locks) or perm(Builder)"
help_category = "Building"
[docs] def func(self):
"""Sets up the command"""
caller = self.caller
if not self.args:
string = "Usage: lock <object>[ = <lockstring>] or lock[/switch] <object>/<access_type>"
caller.msg(string)
return
if "/" in self.lhs:
# call of the form lock obj/access_type
objname, access_type = [p.strip() for p in self.lhs.split("/", 1)]
obj = None
if objname.startswith("*"):
obj = caller.search_account(objname.lstrip("*"))
if not obj:
obj = caller.search(objname)
if not obj:
return
has_control_access = obj.access(caller, "control")
if access_type == "control" and not has_control_access:
# only allow to change 'control' access if you have 'control' access already
caller.msg("You need 'control' access to change this type of lock.")
return
if not (has_control_access or obj.access(caller, "edit")):
caller.msg("You are not allowed to do that.")
return
lockdef = obj.locks.get(access_type)
if lockdef:
if "del" in self.switches:
obj.locks.delete(access_type)
string = "deleted lock %s" % lockdef
else:
string = lockdef
else:
string = f"{obj} has no lock of access type '{access_type}'."
caller.msg(string)
return
if self.rhs:
# we have a = separator, so we are assigning a new lock
if self.switches:
swi = ", ".join(self.switches)
caller.msg(
f"Switch(es) |w{swi}|n can not be used with a "
"lock assignment. Use e.g. "
"|wlock/del objname/locktype|n instead."
)
return
objname, lockdef = self.lhs, self.rhs
obj = None
if objname.startswith("*"):
obj = caller.search_account(objname.lstrip("*"))
if not obj:
obj = caller.search(objname)
if not obj:
return
if not (obj.access(caller, "control") or obj.access(caller, "edit")):
caller.msg("You are not allowed to do that.")
return
ok = False
lockdef = re.sub(r"\'|\"", "", lockdef)
try:
ok = obj.locks.add(lockdef)
except LockException as e:
caller.msg(str(e))
if "cmd" in lockdef.lower() and inherits_from(
obj, "evennia.objects.objects.DefaultExit"
):
# special fix to update Exits since "cmd"-type locks won't
# update on them unless their cmdsets are rebuilt.
obj.at_init()
if ok:
caller.msg(f"Added lock '{lockdef}' to {obj}.")
return
# if we get here, we are just viewing all locks on obj
obj = None
if self.lhs.startswith("*"):
obj = caller.search_account(self.lhs.lstrip("*"))
if not obj:
obj = caller.search(self.lhs)
if not obj:
return
if not (obj.access(caller, "control") or obj.access(caller, "edit")):
caller.msg("You are not allowed to do that.")
return
caller.msg("\n".join(obj.locks.all()))
[docs]class CmdExamine(ObjManipCommand):
"""
get detailed information about an object
Usage:
examine [<object>[/attrname]]
examine [*<account>[/attrname]]
Switch:
account - examine an Account (same as adding *)
object - examine an Object (useful when OOC)
script - examine a Script
channel - examine a Channel
The examine command shows detailed game info about an
object and optionally a specific attribute on it.
If object is not specified, the current location is examined.
Append a * before the search string to examine an account.
"""
key = "@examine"
aliases = ["@ex", "@exam"]
locks = "cmd:perm(examine) or perm(Builder)"
help_category = "Building"
arg_regex = r"(/\w+?(\s|$))|\s|$"
switch_options = ["account", "object", "script", "channel"]
object_type = "object"
detail_color = "|c"
header_color = "|w"
quell_color = "|r"
separator = "-"
[docs] def msg(self, text):
"""
Central point for sending messages to the caller. This tags
the message as 'examine' for eventual custom markup in the client.
Attributes:
text (str): The text to send.
"""
super().msg(text=(text, {"type": "examine"}))
def _get_attribute_value_type(self, attrvalue):
typ = ""
if not isinstance(attrvalue, str):
try:
name = attrvalue.__class__.__name__
except AttributeError:
try:
name = attrvalue.__name__
except AttributeError:
name = attrvalue
if str(name).startswith("_Saver"):
try:
typ = str(type(deserialize(attrvalue)))
except Exception:
typ = str(type(deserialize(attrvalue)))
else:
typ = str(type(attrvalue))
return typ
def _search_by_object_type(self, obj_name, objtype):
"""
Route to different search functions depending on the object type being
examined. This also handles error reporting for multimatches/no matches.
Args:
obj_name (str): The search query.
objtype (str): One of 'object', 'account', 'script' or 'channel'.
Returns:
any: `None` if no match or multimatch, otherwise a single result.
"""
obj = None
if objtype == "object":
obj = self.caller.search(obj_name)
elif objtype == "account":
try:
obj = self.caller.search_account(obj_name.lstrip("*"))
except AttributeError:
# this means we are calling examine from an account object
obj = self.caller.search(
obj_name.lstrip("*"), search_object="object" in self.switches
)
else:
obj = getattr(search, f"search_{objtype}")(obj_name)
if not obj:
self.msg(f"No {objtype} found with key {obj_name}.")
obj = None
elif len(obj) > 1:
err = "Multiple {objtype} found with key {obj_name}:\n{matches}"
self.msg(
err.format(
obj_name=obj_name, matches=", ".join(f"{ob.key}(#{ob.id})" for ob in obj)
)
)
obj = None
else:
obj = obj[0]
return obj
[docs] def parse(self):
super().parse()
self.examine_objs = []
if not self.args:
# If no arguments are provided, examine the invoker's location.
if hasattr(self.caller, "location"):
self.examine_objs.append((self.caller.location, None))
else:
self.msg("You need to supply a target to examine.")
raise InterruptCommand
else:
for objdef in self.lhs_objattr:
# note that we check the objtype for every repeat; this will always
# be the same result, but it makes for a cleaner code and multi-examine
# is not so common anyway.
obj = None
obj_name = objdef["name"] # name
obj_attrs = objdef["attrs"] # /attrs
# identify object type, in prio account - script - channel
object_type = "object"
if (
utils.inherits_from(self.caller, "evennia.accounts.accounts.DefaultAccount")
or "account" in self.switches
or obj_name.startswith("*")
):
object_type = "account"
elif "script" in self.switches:
object_type = "script"
elif "channel" in self.switches:
object_type = "channel"
self.object_type = object_type
obj = self._search_by_object_type(obj_name, object_type)
if obj:
self.examine_objs.append((obj, obj_attrs))
[docs] def func(self):
"""Process command"""
for obj, obj_attrs in self.examine_objs:
# these are parsed out in .parse already
if not obj.access(self.caller, "examine"):
# If we don't have special info access, just look
# at the object instead.
self.msg(self.caller.at_look(obj))
continue
if obj_attrs:
# we are only interested in specific attributes
attrs = [attr for attr in obj.db_attributes.all() if attr.db_key in obj_attrs]
if not attrs:
self.msg(f"No attributes found on {obj.name}.")
else:
out_strings = []
for attr in attrs:
out_strings.append(self.format_single_attribute_detail(obj, attr))
out_str = "\n".join(out_strings)
max_width = max(display_len(line) for line in out_strings)
max_width = max(0, min(max_width, self.client_width()))
sep = self.separator * max_width
self.msg(f"{sep}\n{out_str}")
return
# examine the obj itself
if self.object_type in ("object", "account"):
# for objects and accounts we need to set up an asynchronous
# fetch of the cmdset and not proceed with the examine display
# until the fetch is complete
session = None
if obj.sessions.count():
mergemode = "session"
session = obj.sessions.get()[0]
elif self.object_type == "account":
mergemode = "account"
else:
mergemode = "object"
account = None
objct = None
if self.object_type == "account":
account = obj
else:
account = obj.account
objct = obj
# this is usually handled when a command runs, but when we examine
# we may have leftover inherited cmdsets directly after a move etc.
obj.cmdset.update()
# using callback to print results whenever function returns.
def _get_cmdset_callback(current_cmdset):
self.msg(self.format_output(obj, current_cmdset).strip())
(
command_objects,
command_objects_list,
command_objects_list_error,
caller,
error_to,
) = generate_cmdset_providers(obj, session=session)
get_and_merge_cmdsets(
obj, command_objects_list, mergemode, self.raw_string, error_to
).addCallback(_get_cmdset_callback)
else:
# for objects without cmdsets we can proceed to examine immediately
self.msg(self.format_output(obj, None).strip())
[docs]class CmdFind(COMMAND_DEFAULT_CLASS):
"""
search the database for objects
Usage:
find[/switches] <name or dbref or *account> [= dbrefmin[-dbrefmax]]
locate - this is a shorthand for using the /loc switch.
Switches:
room - only look for rooms (location=None)
exit - only look for exits (destination!=None)
char - only look for characters (BASE_CHARACTER_TYPECLASS)
exact - only exact matches are returned.
loc - display object location if exists and match has one result
startswith - search for names starting with the string, rather than containing
Searches the database for an object of a particular name or exact #dbref.
Use *accountname to search for an account. The switches allows for
limiting object matches to certain game entities. Dbrefmin and dbrefmax
limits matches to within the given dbrefs range, or above/below if only
one is given.
"""
key = "@find"
aliases = ["@search", "@locate"]
switch_options = ("room", "exit", "char", "exact", "loc", "startswith")
locks = "cmd:perm(find) or perm(Builder)"
help_category = "Building"
[docs] def func(self):
"""Search functionality"""
caller = self.caller
switches = self.switches
if not self.args or (not self.lhs and not self.rhs):
caller.msg("Usage: find <string> [= low [-high]]")
return
if "locate" in self.cmdstring: # Use option /loc as a default for locate command alias
switches.append("loc")
searchstring = self.lhs
try:
# Try grabbing the actual min/max id values by database aggregation
qs = ObjectDB.objects.values("id").aggregate(low=Min("id"), high=Max("id"))
low, high = sorted(qs.values())
if not (low and high):
raise ValueError(
f"{self.__class__.__name__}: Min and max ID not returned by aggregation;"
" falling back to queryset slicing."
)
except Exception as e:
logger.log_trace(e)
# If that doesn't work for some reason (empty DB?), guess the lower
# bound and do a less-efficient query to find the upper.
low, high = 1, ObjectDB.objects.all().order_by("-id").first().id
if self.rhs:
try:
# Check that rhs is either a valid dbref or dbref range
bounds = tuple(
sorted(dbref(x, False) for x in re.split("[-\s]+", self.rhs.strip()))
)
# dbref() will return either a valid int or None
assert bounds
# None should not exist in the bounds list
assert None not in bounds
low = bounds[0]
if len(bounds) > 1:
high = bounds[-1]
except AssertionError:
caller.msg("Invalid dbref range provided (not a number).")
return
except IndexError as e:
logger.log_err(
f"{self.__class__.__name__}: Error parsing upper and lower bounds of query."
)
logger.log_trace(e)
low = min(low, high)
high = max(low, high)
is_dbref = utils.dbref(searchstring)
is_account = searchstring.startswith("*")
restrictions = ""
if self.switches:
restrictions = ", %s" % ", ".join(self.switches)
if is_dbref or is_account:
if is_dbref:
# a dbref search
result = caller.search(searchstring, global_search=True, quiet=True)
string = "|wExact dbref match|n(#%i-#%i%s):" % (low, high, restrictions)
else:
# an account search
searchstring = searchstring.lstrip("*")
result = caller.search_account(searchstring, quiet=True)
string = "|wMatch|n(#%i-#%i%s):" % (low, high, restrictions)
if "room" in switches:
result = result if inherits_from(result, ROOM_TYPECLASS) else None
if "exit" in switches:
result = result if inherits_from(result, EXIT_TYPECLASS) else None
if "char" in switches:
result = result if inherits_from(result, CHAR_TYPECLASS) else None
if not result:
string += "\n |RNo match found.|n"
elif not low <= int(result[0].id) <= high:
string += f"\n |RNo match found for '{searchstring}' in #dbref interval.|n"
else:
result = result[0]
string += f"\n|g {result.get_display_name(caller)} - {result.path}|n"
if "loc" in self.switches and not is_account and result.location:
string += f" (|wlocation|n: |g{result.location.get_display_name(caller)}|n)"
else:
# Not an account/dbref search but a wider search; build a queryset.
# Searches for key and aliases
if "exact" in switches:
keyquery = Q(db_key__iexact=searchstring, id__gte=low, id__lte=high)
aliasquery = Q(
db_tags__db_key__iexact=searchstring,
db_tags__db_tagtype__iexact="alias",
id__gte=low,
id__lte=high,
)
elif "startswith" in switches:
keyquery = Q(db_key__istartswith=searchstring, id__gte=low, id__lte=high)
aliasquery = Q(
db_tags__db_key__istartswith=searchstring,
db_tags__db_tagtype__iexact="alias",
id__gte=low,
id__lte=high,
)
else:
keyquery = Q(db_key__icontains=searchstring, id__gte=low, id__lte=high)
aliasquery = Q(
db_tags__db_key__icontains=searchstring,
db_tags__db_tagtype__iexact="alias",
id__gte=low,
id__lte=high,
)
# Keep the initial queryset handy for later reuse
result_qs = ObjectDB.objects.filter(keyquery | aliasquery).distinct()
nresults = result_qs.count()
# Use iterator to minimize memory ballooning on large result sets
results = result_qs.iterator()
# Check and see if type filtering was requested; skip it if not
if any(x in switches for x in ("room", "exit", "char")):
obj_ids = set()
for obj in results:
if (
("room" in switches and inherits_from(obj, ROOM_TYPECLASS))
or ("exit" in switches and inherits_from(obj, EXIT_TYPECLASS))
or ("char" in switches and inherits_from(obj, CHAR_TYPECLASS))
):
obj_ids.add(obj.id)
# Filter previous queryset instead of requesting another
filtered_qs = result_qs.filter(id__in=obj_ids).distinct()
nresults = filtered_qs.count()
# Use iterator again to minimize memory ballooning
results = filtered_qs.iterator()
# still results after type filtering?
if nresults:
if nresults > 1:
header = f"{nresults} Matches"
else:
header = "One Match"
string = f"|w{header}|n(#{low}-#{high}{restrictions}):"
res = None
for res in results:
string += f"\n |g{res.get_display_name(caller)} - {res.path}|n"
if (
"loc" in self.switches
and nresults == 1
and res
and getattr(res, "location", None)
):
string += f" (|wlocation|n: |g{res.location.get_display_name(caller)}|n)"
else:
string = f"|wNo Matches|n(#{low}-#{high}{restrictions}):"
string += f"\n |RNo matches found for '{searchstring}'|n"
# send result
caller.msg(string.strip())
class ScriptEvMore(EvMore):
"""
Listing 1000+ Scripts can be very slow and memory-consuming. So
we use this custom EvMore child to build en EvTable only for
each page of the list.
"""
def init_pages(self, scripts):
"""Prepare the script list pagination"""
script_pages = Paginator(scripts, max(1, int(self.height / 2)))
super().init_pages(script_pages)
def page_formatter(self, scripts):
"""Takes a page of scripts and formats the output
into an EvTable."""
if not scripts:
return "<No scripts>"
table = EvTable(
"|wdbref|n",
"|wobj|n",
"|wkey|n",
"|wintval|n",
"|wnext|n",
"|wrept|n",
"|wtypeclass|n",
"|wdesc|n",
align="r",
border="tablecols",
width=self.width,
)
for script in scripts:
nextrep = script.time_until_next_repeat()
if nextrep is None:
nextrep = script.db._paused_time
nextrep = f"PAUSED {int(nextrep)}s" if nextrep else "--"
else:
nextrep = f"{nextrep}s"
maxrepeat = script.repeats
remaining = script.remaining_repeats() or 0
if maxrepeat:
rept = "%i/%i" % (maxrepeat - remaining, maxrepeat)
else:
rept = "-/-"
table.add_row(
f"#{script.id}",
f"{script.obj.key}({script.obj.dbref})"
if (hasattr(script, "obj") and script.obj)
else "<Global>",
script.key,
script.interval if script.interval > 0 else "--",
nextrep,
rept,
script.typeclass_path.rsplit(".", 1)[-1],
crop(script.desc, width=20),
)
return str(table)
[docs]class CmdScripts(COMMAND_DEFAULT_CLASS):
"""
List and manage all running scripts. Allows for creating new global
scripts.
Usage:
script[/switches] [script-#dbref, key, script.path]
script[/start||stop] <obj> = [<script.path or script-key>]
Switches:
start - start/unpause an existing script's timer.
stop - stops an existing script's timer
pause - pause a script's timer
delete - deletes script. This will also stop the timer as needed
Examples:
script - list all scripts
script foo.bar.Script - create a new global Script
script/pause foo.bar.Script - pause global script
script scriptname|#dbref - examine named existing global script
script/delete #dbref[-#dbref] - delete script or range by #dbref
script myobj = - list all scripts on object
script myobj = foo.bar.Script - create and assign script to object
script/stop myobj = name|#dbref - stop named script on object
script/delete myobj = name|#dbref - delete script on object
script/delete myobj = - delete ALL scripts on object
When given with an `<obj>` as left-hand-side, this creates and
assigns a new script to that object. Without an `<obj>`, this
manages and inspects global scripts.
If no switches are given, this command just views all active
scripts. The argument can be either an object, at which point it
will be searched for all scripts defined on it, or a script name
or #dbref. For using the /stop switch, a unique script #dbref is
required since whole classes of scripts often have the same name.
Use the `script` build-level command for managing scripts attached to
objects.
"""
key = "@scripts"
aliases = ["@script"]
switch_options = ("create", "start", "stop", "pause", "delete")
locks = "cmd:perm(scripts) or perm(Builder)"
help_category = "System"
excluded_typeclass_paths = ["evennia.prototypes.prototypes.DbPrototype"]
switch_mapping = {
"create": "|gCreated|n",
"start": "|gStarted|n",
"stop": "|RStopped|n",
"pause": "|Paused|n",
"delete": "|rDeleted|n",
}
# never show these script types
hide_script_paths = ("evennia.prototypes.prototypes.DbPrototype",)
def _search_script(self, args):
# test first if this is a script match
scripts = ScriptDB.objects.get_all_scripts(key=args).exclude(
db_typeclass_path__in=self.hide_script_paths
)
if scripts:
return scripts
# try typeclass path
scripts = (
ScriptDB.objects.filter(db_typeclass_path__iendswith=args)
.exclude(db_typeclass_path__in=self.hide_script_paths)
.order_by("id")
)
if scripts:
return scripts
if "-" in args:
# may be a dbref-range
val1, val2 = (dbref(part.strip()) for part in args.split("-", 1))
if val1 and val2:
scripts = (
ScriptDB.objects.filter(id__in=(range(val1, val2 + 1)))
.exclude(db_typeclass_path__in=self.hide_script_paths)
.order_by("id")
)
if scripts:
return scripts
[docs] def func(self):
"""implement method"""
caller = self.caller
if not self.args:
# show all scripts
scripts = ScriptDB.objects.all().exclude(db_typeclass_path__in=self.hide_script_paths)
if not scripts:
caller.msg("No scripts found.")
return
ScriptEvMore(caller, scripts.order_by("id"), session=self.session)
return
# find script or object to operate on
scripts, obj = None, None
if self.rhs:
obj_query = self.lhs
script_query = self.rhs
elif self.rhs is not None:
# an empty "="
obj_query = self.lhs
script_query = None
else:
obj_query = None
script_query = self.args
scripts = self._search_script(script_query) if script_query else None
objects = caller.search(obj_query, quiet=True) if obj_query else None
obj = objects[0] if objects else None
if not self.switches:
# creation / view mode
if obj:
# we have an object
if self.rhs:
# creation mode
if obj.scripts.add(self.rhs, autostart=True):
caller.msg(
f"Script |w{self.rhs}|n successfully added and "
f"started on {obj.get_display_name(caller)}."
)
else:
caller.msg(
f"Script {self.rhs} could not be added and/or started "
f"on {obj.get_display_name(caller)} (or it started and "
"immediately shut down)."
)
else:
# just show all scripts on object
scripts = ScriptDB.objects.filter(db_obj=obj).exclude(
db_typeclass_path__in=self.hide_script_paths
)
if scripts:
ScriptEvMore(caller, scripts.order_by("id"), session=self.session)
else:
caller.msg(f"No scripts defined on {obj}")
elif scripts:
# show found script(s)
ScriptEvMore(caller, scripts.order_by("id"), session=self.session)
else:
# create global script
try:
new_script = create.create_script(self.args)
except ImportError:
logger.log_trace()
new_script = None
if new_script:
caller.msg(
f"Global Script Created - {new_script.key} ({new_script.typeclass_path})"
)
ScriptEvMore(caller, [new_script], session=self.session)
else:
caller.msg(
f"Global Script |rNOT|n Created |r(see log)|n - arguments: {self.args}"
)
elif scripts or obj:
# modification switches - must operate on existing scripts
if not scripts:
scripts = ScriptDB.objects.filter(db_obj=obj).exclude(
db_typeclass_path__in=self.hide_script_paths
)
if scripts.count() > 1:
ret = yield (
f"Multiple scripts found: {scripts}. Are you sure you want to "
"operate on all of them? [Y]/N? "
)
if ret.lower() in ("n", "no"):
caller.msg("Aborted.")
return
for script in scripts:
script_key = script.key
script_typeclass_path = script.typeclass_path
scripttype = f"Script on {obj}" if obj else "Global Script"
for switch in self.switches:
verb = self.switch_mapping[switch]
msgs = []
try:
getattr(script, switch)()
except Exception:
logger.log_trace()
msgs.append(
f"{scripttype} |rNOT|n {verb} |r(see log)|n - "
f"{script_key} ({script_typeclass_path})|n"
)
else:
msgs.append(f"{scripttype} {verb} - {script_key} ({script_typeclass_path})")
caller.msg("\n".join(msgs))
if "delete" not in self.switches:
if script and script.pk:
ScriptEvMore(caller, [script], session=self.session)
else:
caller.msg("Script was deleted automatically.")
else:
caller.msg("No scripts found.")
[docs]class CmdObjects(COMMAND_DEFAULT_CLASS):
"""
statistics on objects in the database
Usage:
objects [<nr>]
Gives statictics on objects in database as well as
a list of <nr> latest objects in database. If not
given, <nr> defaults to 10.
"""
key = "@objects"
locks = "cmd:perm(listobjects) or perm(Builder)"
help_category = "System"
[docs] def func(self):
"""Implement the command"""
caller = self.caller
nlim = int(self.args) if self.args and self.args.isdigit() else 10
nobjs = ObjectDB.objects.count()
Character = class_from_module(settings.BASE_CHARACTER_TYPECLASS)
nchars = Character.objects.all_family().count()
Room = class_from_module(settings.BASE_ROOM_TYPECLASS)
nrooms = Room.objects.all_family().count()
Exit = class_from_module(settings.BASE_EXIT_TYPECLASS)
nexits = Exit.objects.all_family().count()
nother = nobjs - nchars - nrooms - nexits
nobjs = nobjs or 1 # fix zero-div error with empty database
# total object sum table
totaltable = self.styled_table(
"|wtype|n", "|wcomment|n", "|wcount|n", "|w%|n", border="table", align="l"
)
totaltable.align = "l"
totaltable.add_row(
"Characters",
"(BASE_CHARACTER_TYPECLASS + children)",
nchars,
"%.2f" % ((float(nchars) / nobjs) * 100),
)
totaltable.add_row(
"Rooms",
"(BASE_ROOM_TYPECLASS + children)",
nrooms,
"%.2f" % ((float(nrooms) / nobjs) * 100),
)
totaltable.add_row(
"Exits",
"(BASE_EXIT_TYPECLASS + children)",
nexits,
"%.2f" % ((float(nexits) / nobjs) * 100),
)
totaltable.add_row("Other", "", nother, "%.2f" % ((float(nother) / nobjs) * 100))
# typeclass table
typetable = self.styled_table(
"|wtypeclass|n", "|wcount|n", "|w%|n", border="table", align="l"
)
typetable.align = "l"
dbtotals = ObjectDB.objects.get_typeclass_totals()
for stat in dbtotals:
typetable.add_row(
stat.get("typeclass", "<error>"),
stat.get("count", -1),
"%.2f" % stat.get("percent", -1),
)
# last N table
objs = ObjectDB.objects.all().order_by("db_date_created")[max(0, nobjs - nlim) :]
latesttable = self.styled_table(
"|wcreated|n", "|wdbref|n", "|wname|n", "|wtypeclass|n", align="l", border="table"
)
latesttable.align = "l"
for obj in objs:
latesttable.add_row(
utils.datetime_format(obj.date_created), obj.dbref, obj.key, obj.path
)
string = "\n|wObject subtype totals (out of %i Objects):|n\n%s" % (nobjs, totaltable)
string += "\n|wObject typeclass distribution:|n\n%s" % typetable
string += "\n|wLast %s Objects created:|n\n%s" % (min(nobjs, nlim), latesttable)
caller.msg(string)
[docs]class CmdTeleport(COMMAND_DEFAULT_CLASS):
"""
teleport object to another location
Usage:
tel/switch [<object> to||=] <target location>
Examples:
tel Limbo
tel/quiet box = Limbo
tel/tonone box
Switches:
quiet - don't echo leave/arrive messages to the source/target
locations for the move.
intoexit - if target is an exit, teleport INTO
the exit object instead of to its destination
tonone - if set, teleport the object to a None-location. If this
switch is set, <target location> is ignored.
Note that the only way to retrieve
an object from a None location is by direct #dbref
reference. A puppeted object cannot be moved to None.
loc - teleport object to the target's location instead of its contents
Teleports an object somewhere. If no object is given, you yourself are
teleported to the target location.
To lock an object from being teleported, set its `teleport` lock, it will be
checked with the caller. To block
a destination from being teleported to, set the destination's `teleport_here`
lock - it will be checked with the thing being teleported. Admins and
higher permissions can always teleport.
"""
key = "@teleport"
aliases = "@tel"
switch_options = ("quiet", "intoexit", "tonone", "loc")
rhs_split = ("=", " to ") # Prefer = delimiter, but allow " to " usage.
locks = "cmd:perm(teleport) or perm(Builder)"
help_category = "Building"
[docs] def parse(self):
"""
Breaking out searching here to make this easier to override.
"""
super().parse()
self.obj_to_teleport = self.caller
self.destination = None
if self.rhs:
self.obj_to_teleport = self.caller.search(self.lhs, global_search=True)
if not self.obj_to_teleport:
self.msg("Did not find object to teleport.")
raise InterruptCommand
self.destination = self.caller.search(self.rhs, global_search=True)
elif self.lhs:
self.destination = self.caller.search(self.lhs, global_search=True)
[docs] def func(self):
"""Performs the teleport"""
caller = self.caller
obj_to_teleport = self.obj_to_teleport
destination = self.destination
if "tonone" in self.switches:
# teleporting to None
if destination:
# in this case lhs is always the object to teleport
obj_to_teleport = destination
if obj_to_teleport.has_account:
caller.msg(
f"Cannot teleport a puppeted object ({obj_to_teleport.key}, puppeted by"
f" {obj_to_teleport.account}) to a None-location."
)
return
caller.msg(f"Teleported {obj_to_teleport} -> None-location.")
if obj_to_teleport.location and "quiet" not in self.switches:
obj_to_teleport.location.msg_contents(
f"{caller} teleported {obj_to_teleport} into nothingness.", exclude=caller
)
obj_to_teleport.location = None
return
if not self.args:
caller.msg("Usage: teleport[/switches] [<obj> =] <target or (X,Y,Z)>||home")
return
if not destination:
caller.msg("Destination not found.")
return
if "loc" in self.switches:
destination = destination.location
if not destination:
caller.msg("Destination has no location.")
return
if obj_to_teleport == destination:
caller.msg("You can't teleport an object inside of itself!")
return
if obj_to_teleport == destination.location:
caller.msg("You can't teleport an object inside something it holds!")
return
if obj_to_teleport.location and obj_to_teleport.location == destination:
caller.msg(f"{obj_to_teleport} is already at {destination}.")
return
# check any locks
if not (caller.permissions.check("Admin") or obj_to_teleport.access(caller, "teleport")):
caller.msg(
f"{obj_to_teleport} 'teleport'-lock blocks you from teleporting it anywhere."
)
return
if not (
caller.permissions.check("Admin")
or destination.access(obj_to_teleport, "teleport_here")
):
caller.msg(
f"{destination} 'teleport_here'-lock blocks {obj_to_teleport} from moving there."
)
return
# try the teleport
if not obj_to_teleport.location:
# teleporting from none-location
obj_to_teleport.location = destination
caller.msg(f"Teleported {obj_to_teleport} None -> {destination}")
elif obj_to_teleport.move_to(
destination,
quiet="quiet" in self.switches,
emit_to_obj=caller,
use_destination="intoexit" not in self.switches,
move_type="teleport",
):
if obj_to_teleport == caller:
caller.msg(f"Teleported to {destination}.")
else:
caller.msg(f"Teleported {obj_to_teleport} -> {destination}.")
else:
caller.msg("Teleportation failed.")
[docs]class CmdTag(COMMAND_DEFAULT_CLASS):
"""
handles the tags of an object
Usage:
tag[/del] <obj> [= <tag>[:<category>]]
tag/search <tag>[:<category]
Switches:
search - return all objects with a given Tag
del - remove the given tag. If no tag is specified,
clear all tags on object.
Manipulates and lists tags on objects. Tags allow for quick
grouping of and searching for objects. If only <obj> is given,
list all tags on the object. If /search is used, list objects
with the given tag.
The category can be used for grouping tags themselves, but it
should be used with restrain - tags on their own are usually
enough to for most grouping schemes.
"""
key = "@tag"
aliases = ["@tags"]
options = ("search", "del")
locks = "cmd:perm(tag) or perm(Builder)"
help_category = "Building"
arg_regex = r"(/\w+?(\s|$))|\s|$"
[docs] def func(self):
"""Implement the tag functionality"""
if not self.args:
self.msg("Usage: tag[/switches] <obj> [= <tag>[:<category>]]")
return
if "search" in self.switches:
# search by tag
tag = self.args
category = None
if ":" in tag:
tag, category = [part.strip() for part in tag.split(":", 1)]
objs = search.search_tag(tag, category=category)
nobjs = len(objs)
if nobjs > 0:
catstr = (
" (category: '|w%s|n')" % category
if category
else ("" if nobjs == 1 else " (may have different tag categories)")
)
matchstr = ", ".join(o.get_display_name(self.caller) for o in objs)
string = "Found |w%i|n object%s with tag '|w%s|n'%s:\n %s" % (
nobjs,
"s" if nobjs > 1 else "",
tag,
catstr,
matchstr,
)
else:
string = "No objects found with tag '%s%s'." % (
tag,
" (category: %s)" % category if category else "",
)
self.msg(string)
return
if "del" in self.switches:
# remove one or all tags
obj = self.caller.search(self.lhs, global_search=True)
if not obj:
return
if self.rhs:
# remove individual tag
tag = self.rhs
category = None
if ":" in tag:
tag, category = [part.strip() for part in tag.split(":", 1)]
if obj.tags.get(tag, category=category):
obj.tags.remove(tag, category=category)
string = "Removed tag '%s'%s from %s." % (
tag,
" (category: %s)" % category if category else "",
obj,
)
else:
string = "No tag '%s'%s to delete on %s." % (
tag,
" (category: %s)" % category if category else "",
obj,
)
else:
# no tag specified, clear all tags
old_tags = [
"%s%s" % (tag, " (category: %s)" % category if category else "")
for tag, category in obj.tags.all(return_key_and_category=True)
]
if old_tags:
obj.tags.clear()
string = "Cleared all tags from %s: %s" % (obj, ", ".join(sorted(old_tags)))
else:
string = "No Tags to clear on %s." % obj
self.msg(string)
return
# no search/deletion
if self.rhs:
# = is found; command args are of the form obj = tag
# first search locally, then global
obj = self.caller.search(self.lhs, quiet=True)
if not obj:
obj = self.caller.search(self.lhs, global_search=True)
else:
obj = obj[0]
if not obj:
return
tag = self.rhs
category = None
if ":" in tag:
tag, category = [part.strip() for part in tag.split(":", 1)]
# create the tag
obj.tags.add(tag, category=category)
string = "Added tag '%s'%s to %s." % (
tag,
" (category: %s)" % category if category else "",
obj,
)
self.msg(string)
else:
# no = found - list tags on object
# first search locally, then global
obj = self.caller.search(self.args, quiet=True)
if not obj:
obj = self.caller.search(self.args, global_search=True)
else:
obj = obj[0]
if not obj:
return
tagtuples = obj.tags.all(return_key_and_category=True)
ntags = len(tagtuples)
tags = [tup[0] for tup in tagtuples]
categories = [" (category: %s)" % tup[1] if tup[1] else "" for tup in tagtuples]
if ntags:
string = "Tag%s on %s: %s" % (
"s" if ntags > 1 else "",
obj,
", ".join(sorted("'%s'%s" % (tags[i], categories[i]) for i in range(ntags))),
)
else:
string = f"No tags attached to {obj}."
self.msg(string)
# helper functions for spawn
[docs]class CmdSpawn(COMMAND_DEFAULT_CLASS):
"""
spawn objects from prototype
Usage:
spawn[/noloc] <prototype_key>
spawn[/noloc] <prototype_dict>
spawn/search [prototype_keykey][;tag[,tag]]
spawn/list [tag, tag, ...]
spawn/list modules - list only module-based prototypes
spawn/show [<prototype_key>]
spawn/update <prototype_key>
spawn/save <prototype_dict>
spawn/edit [<prototype_key>]
olc - equivalent to spawn/edit
Switches:
noloc - allow location to be None if not specified explicitly. Otherwise,
location will default to caller's current location.
search - search prototype by name or tags.
list - list available prototypes, optionally limit by tags.
show, examine - inspect prototype by key. If not given, acts like list.
raw - show the raw dict of the prototype as a one-line string for manual editing.
save - save a prototype to the database. It will be listable by /list.
delete - remove a prototype from database, if allowed to.
update - find existing objects with the same prototype_key and update
them with latest version of given prototype. If given with /save,
will auto-update all objects with the old version of the prototype
without asking first.
edit, menu, olc - create/manipulate prototype in a menu interface.
Example:
spawn GOBLIN
spawn {"key":"goblin", "typeclass":"monster.Monster", "location":"#2"}
spawn/save {"key": "grunt", prototype: "goblin"};;mobs;edit:all()
\f
Dictionary keys:
|wprototype_parent |n - name of parent prototype to use. Required if typeclass is
not set. Can be a path or a list for multiple inheritance (inherits
left to right). If set one of the parents must have a typeclass.
|wtypeclass |n - string. Required if prototype_parent is not set.
|wkey |n - string, the main object identifier
|wlocation |n - this should be a valid object or #dbref
|whome |n - valid object or #dbref
|wdestination|n - only valid for exits (object or dbref)
|wpermissions|n - string or list of permission strings
|wlocks |n - a lock-string
|waliases |n - string or list of strings.
|wndb_|n<name> - value of a nattribute (ndb_ is stripped)
|wprototype_key|n - name of this prototype. Unique. Used to store/retrieve from db
and update existing prototyped objects if desired.
|wprototype_desc|n - desc of this prototype. Used in listings
|wprototype_locks|n - locks of this prototype. Limits who may use prototype
|wprototype_tags|n - tags of this prototype. Used to find prototype
any other keywords are interpreted as Attributes and their values.
The available prototypes are defined globally in modules set in
settings.PROTOTYPE_MODULES. If spawn is used without arguments it
displays a list of available prototypes.
"""
key = "@spawn"
aliases = ["@olc"]
switch_options = (
"noloc",
"search",
"list",
"show",
"raw",
"examine",
"save",
"delete",
"menu",
"olc",
"update",
"edit",
)
locks = "cmd:perm(spawn) or perm(Builder)"
help_category = "Building"
def _search_prototype(self, prototype_key, quiet=False):
"""
Search for prototype and handle no/multi-match and access.
Returns a single found prototype or None - in the
case, the caller has already been informed of the
search error we need not do any further action.
"""
prototypes = protlib.search_prototype(prototype_key)
nprots = len(prototypes)
# handle the search result
err = None
if not prototypes:
err = f"No prototype named '{prototype_key}' was found."
elif nprots > 1:
err = "Found {} prototypes matching '{}':\n {}".format(
nprots,
prototype_key,
", ".join(proto.get("prototype_key", "") for proto in prototypes),
)
else:
# we have a single prototype, check access
prototype = prototypes[0]
if not self.caller.locks.check_lockstring(
self.caller, prototype.get("prototype_locks", ""), access_type="spawn", default=True
):
err = "You don't have access to use this prototype."
if err:
# return None on any error
if not quiet:
self.msg(err)
return
return prototype
def _parse_prototype(self, inp, expect=dict):
"""
Parse a prototype dict or key from the input and convert it safely
into a dict if appropriate.
Args:
inp (str): The input from user.
expect (type, optional):
Returns:
prototype (dict, str or None): The parsed prototype. If None, the error
was already reported.
"""
eval_err = None
try:
prototype = _LITERAL_EVAL(inp)
except (SyntaxError, ValueError) as err:
# treat as string
eval_err = err
prototype = utils.to_str(inp)
finally:
# it's possible that the input was a prototype-key, in which case
# it's okay for the LITERAL_EVAL to fail. Only if the result does not
# match the expected type do we have a problem.
if not isinstance(prototype, expect):
if eval_err:
string = (
f"{inp}\n{eval_err}\n|RCritical Python syntax error in argument. Only"
" primitive Python structures are allowed. \nMake sure to use correct"
" Python syntax. Remember especially to put quotes around all strings"
" inside lists and dicts.|n For more advanced uses, embed funcparser"
" callables ($funcs) in the strings."
)
else:
string = f"Expected {expect}, got {type(prototype)}."
self.msg(string)
return
if expect == dict:
# an actual prototype. We need to make sure it's safe,
# so don't allow exec.
# TODO: Exec support is deprecated. Remove completely for 1.0.
if "exec" in prototype and not self.caller.check_permstring("Developer"):
self.msg("Spawn aborted: You are not allowed to use the 'exec' prototype key.")
return
try:
# we homogenize the prototype first, to be more lenient with free-form
protlib.validate_prototype(protlib.homogenize_prototype(prototype))
except RuntimeError as err:
self.msg(str(err))
return
return prototype
def _get_prototype_detail(self, query=None, prototypes=None):
"""
Display the detailed specs of one or more prototypes.
Args:
query (str, optional): If this is given and `prototypes` is not, search for
the prototype(s) by this query. This may be a partial query which
may lead to multiple matches, all being displayed.
prototypes (list, optional): If given, ignore `query` and only show these
prototype-details.
Returns:
display (str, None): A formatted string of one or more prototype details.
If None, the caller was already informed of the error.
"""
if not prototypes:
# we need to query. Note that if query is None, all prototypes will
# be returned.
prototypes = protlib.search_prototype(key=query)
if prototypes:
return "\n".join(protlib.prototype_to_str(prot) for prot in prototypes)
elif query:
self.msg(f"No prototype named '{query}' was found.")
else:
self.msg("No prototypes found.")
def _list_prototypes(self, key=None, tags=None):
"""Display prototypes as a list, optionally limited by key/tags."""
protlib.list_prototypes(self.caller, key=key, tags=tags, session=self.session)
@interactive
def _update_existing_objects(self, caller, prototype_key, quiet=False):
"""
Update existing objects (if any) with this prototype-key to the latest
prototype version.
Args:
caller (Object): This is necessary for @interactive to work.
prototype_key (str): The prototype to update.
quiet (bool, optional): If set, don't report to user if no
old objects were found to update.
Returns:
n_updated (int): Number of updated objects.
"""
prototype = self._search_prototype(prototype_key)
if not prototype:
return
existing_objects = protlib.search_objects_with_prototype(prototype_key)
if not existing_objects:
if not quiet:
caller.msg("No existing objects found with an older version of this prototype.")
return
if existing_objects:
n_existing = len(existing_objects)
slow = " (note that this may be slow)" if n_existing > 10 else ""
string = (
f"There are {n_existing} existing object(s) with an older version "
f"of prototype '{prototype_key}'. Should it be re-applied to them{slow}? [Y]/N"
)
answer = yield (string)
if answer.lower() in ["n", "no"]:
caller.msg(
"|rNo update was done of existing objects. "
"Use spawn/update <key> to apply later as needed.|n"
)
return
try:
n_updated = spawner.batch_update_objects_with_prototype(
prototype,
objects=existing_objects,
caller=caller,
)
except Exception:
logger.log_trace()
caller.msg(f"{n_updated} objects were updated.")
return
def _parse_key_desc_tags(self, argstring, desc=True):
"""
Parse ;-separated input list.
"""
key, desc, tags = "", "", []
if ";" in argstring:
parts = [part.strip().lower() for part in argstring.split(";")]
if len(parts) > 1 and desc:
key = parts[0]
desc = parts[1]
tags = parts[2:]
else:
key = parts[0]
tags = parts[1:]
else:
key = argstring.strip().lower()
return key, desc, tags
[docs] def func(self):
"""Implements the spawner"""
caller = self.caller
noloc = "noloc" in self.switches
# run the menu/olc
if (
self.cmdstring == "olc"
or "menu" in self.switches
or "olc" in self.switches
or "edit" in self.switches
):
# OLC menu mode
prototype = None
if self.lhs:
prototype_key = self.lhs
prototype = self._search_prototype(prototype_key)
if not prototype:
return
olc_menus.start_olc(caller, session=self.session, prototype=prototype)
return
if "search" in self.switches:
# query for a key match. The arg is a search query or nothing.
if not self.args:
# an empty search returns the full list
self._list_prototypes()
return
# search for key;tag combinations
key, _, tags = self._parse_key_desc_tags(self.args, desc=False)
self._list_prototypes(key, tags)
return
if "raw" in self.switches:
# query for key match and return the prototype as a safe one-liner string.
if not self.args:
caller.msg("You need to specify a prototype-key to get the raw data for.")
prototype = self._search_prototype(self.args)
if not prototype:
return
caller.msg(str(prototype))
return
if "show" in self.switches or "examine" in self.switches:
# show a specific prot detail. The argument is a search query or empty.
if not self.args:
# we don't show the list of all details, that's too spammy.
caller.msg("You need to specify a prototype-key to show.")
return
detail_string = self._get_prototype_detail(self.args)
if not detail_string:
return
caller.msg(detail_string)
return
if "list" in self.switches:
# for list, all optional arguments are tags.
tags = self.lhslist
err = self._list_prototypes(tags=tags)
if err:
caller.msg(
"No prototypes found with prototype-tag(s): {}".format(
list_to_string(tags, "or")
)
)
return
if "save" in self.switches:
# store a prototype to the database store
if not self.args:
caller.msg(
"Usage: spawn/save [<key>[;desc[;tag,tag[,...][;lockstring]]]] ="
" <prototype_dict>"
)
return
if self.rhs:
# input on the form key = prototype
prototype_key, prototype_desc, prototype_tags = self._parse_key_desc_tags(self.lhs)
prototype_key = None if not prototype_key else prototype_key
prototype_desc = None if not prototype_desc else prototype_desc
prototype_tags = None if not prototype_tags else prototype_tags
prototype_input = self.rhs.strip()
else:
prototype_key = prototype_desc = None
prototype_tags = None
prototype_input = self.lhs.strip()
# handle parsing
prototype = self._parse_prototype(prototype_input)
if not prototype:
return
prot_prototype_key = prototype.get("prototype_key")
if not (prototype_key or prot_prototype_key):
caller.msg(
"A prototype_key must be given, either as `prototype_key = <prototype>` "
"or as a key 'prototype_key' inside the prototype structure."
)
return
if prototype_key is None:
prototype_key = prot_prototype_key
if prot_prototype_key != prototype_key:
caller.msg("(Replacing `prototype_key` in prototype with given key.)")
prototype["prototype_key"] = prototype_key
if prototype_desc is not None and prot_prototype_key != prototype_desc:
caller.msg("(Replacing `prototype_desc` in prototype with given desc.)")
prototype["prototype_desc"] = prototype_desc
if prototype_tags is not None and prototype.get("prototype_tags") != prototype_tags:
caller.msg("(Replacing `prototype_tags` in prototype with given tag(s))")
prototype["prototype_tags"] = prototype_tags
string = ""
# check for existing prototype (exact match)
old_prototype = self._search_prototype(prototype_key, quiet=True)
diff = spawner.prototype_diff(old_prototype, prototype, homogenize=True)
diffstr = spawner.format_diff(diff)
new_prototype_detail = self._get_prototype_detail(prototypes=[prototype])
if old_prototype:
if not diffstr:
string = f"|yAlready existing Prototype:|n\n{new_prototype_detail}\n"
question = (
"\nThere seems to be no changes. Do you still want to (re)save? [Y]/N"
)
else:
string = (
f'|yExisting prototype "{prototype_key}" found. Change:|n\n{diffstr}\n'
f"|yNew changed prototype:|n\n{new_prototype_detail}"
)
question = (
"\n|yDo you want to apply the change to the existing prototype?|n [Y]/N"
)
else:
string = f"|yCreating new prototype:|n\n{new_prototype_detail}"
question = "\nDo you want to continue saving? [Y]/N"
answer = yield (string + question)
if answer.lower() in ["n", "no"]:
caller.msg("|rSave cancelled.|n")
return
# all seems ok. Try to save.
try:
prot = protlib.save_prototype(prototype)
if not prot:
caller.msg("|rError saving:|R {}.|n".format(prototype_key))
return
except protlib.PermissionError as err:
caller.msg("|rError saving:|R {}|n".format(err))
return
caller.msg("|gSaved prototype:|n {}".format(prototype_key))
# check if we want to update existing objects
self._update_existing_objects(self.caller, prototype_key, quiet=True)
return
if not self.args:
# all switches beyond this point gets a common non-arg return
ncount = len(protlib.search_prototype())
caller.msg(
"Usage: spawn <prototype-key> or {{key: value, ...}}"
f"\n ({ncount} existing prototypes. Use /list to inspect)"
)
return
if "delete" in self.switches:
# remove db-based prototype
prototype_detail = self._get_prototype_detail(self.args)
if not prototype_detail:
return
string = f"|rDeleting prototype:|n\n{prototype_detail}"
question = "\nDo you want to continue deleting? [Y]/N"
answer = yield (string + question)
if answer.lower() in ["n", "no"]:
caller.msg("|rDeletion cancelled.|n")
return
try:
success = protlib.delete_prototype(self.args)
except protlib.PermissionError as err:
retmsg = f"|rError deleting:|R {err}|n"
else:
retmsg = (
"Deletion successful"
if success
else "Deletion failed (does the prototype exist?)"
)
caller.msg(retmsg)
return
if "update" in self.switches:
# update existing prototypes
prototype_key = self.args.strip().lower()
self._update_existing_objects(self.caller, prototype_key)
return
# If we get to this point, we use not switches but are trying a
# direct creation of an object from a given prototype or -key
prototype = self._parse_prototype(
self.args, expect=dict if self.args.strip().startswith("{") else str
)
if not prototype:
# this will only let through dicts or strings
return
key = "<unnamed>"
if isinstance(prototype, str):
# A prototype key we are looking to apply
prototype_key = prototype
prototype = self._search_prototype(prototype_key)
if not prototype:
return
# proceed to spawning
try:
for obj in spawner.spawn(prototype, caller=self.caller):
self.msg("Spawned %s." % obj.get_display_name(self.caller))
if not prototype.get("location") and not noloc:
# we don't hardcode the location in the prototype (unless the user
# did so manually) - that would lead to it having to be 'removed' every
# time we try to update objects with this prototype in the future.
obj.location = caller.location
except RuntimeError as err:
caller.msg(err)