evennia.contrib.tutorials.evadventure.characters¶
Character class.
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class
evennia.contrib.tutorials.evadventure.characters.
LivingMixin
[source]¶ Bases:
object
Mixin class to use for all living things.
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is_pc
= False¶
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property
hurt_level
¶ String describing how hurt this character is.
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at_looted
(looter)[source]¶ Called when being looted (after defeat).
- Parameters
looter (Object) – The one doing the looting.
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pre_loot
(defeated_enemy)[source]¶ Called just before looting an enemy.
- Parameters
defeated_enemy (Object) – The enemy soon to loot.
- Returns
bool – If False, no looting is allowed.
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class
evennia.contrib.tutorials.evadventure.characters.
EvAdventureCharacter
(*args, **kwargs)[source]¶ Bases:
evennia.contrib.tutorials.evadventure.characters.LivingMixin
,evennia.objects.objects.DefaultCharacter
A Character for use with EvAdventure.
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is_pc
= True¶
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strength
¶ AttributeProperty.
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dexterity
¶ AttributeProperty.
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constitution
¶ AttributeProperty.
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intelligence
¶ AttributeProperty.
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wisdom
¶ AttributeProperty.
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charisma
¶ AttributeProperty.
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hp
¶ AttributeProperty.
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hp_max
¶ AttributeProperty.
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level
¶ AttributeProperty.
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coins
¶ AttributeProperty.
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xp
¶ AttributeProperty.
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xp_per_level
= 1000¶
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property
weapon
¶
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property
armor
¶
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at_pre_object_receive
(moved_object, source_location, **kwargs)[source]¶ Hook called by Evennia before moving an object here. Return False to abort move.
- Parameters
moved_object (Object) – Object to move into this one (that is, into inventory).
source_location (Object) – Source location moved from.
**kwargs – Passed from move operation; the move_type is useful; if someone is giving us something (move_type==’give’) we want to ask first.
- Returns
bool – If move should be allowed or not.
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at_object_receive
(moved_object, source_location, **kwargs)[source]¶ Hook called by Evennia as an object is moved here. We make sure it’s added to the equipment handler.
- Parameters
moved_object (Object) – Object to move into this one (that is, into inventory).
source_location (Object) – Source location moved from.
**kwargs – Passed from move operation; unused here.
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at_pre_object_leave
(leaving_object, destination, **kwargs)[source]¶ Hook called when dropping an item. We don’t allow to drop weilded/worn items (need to unwield/remove them first). Return False to
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at_object_leave
(moved_object, destination, **kwargs)[source]¶ Called just before an object leaves from inside this object
- Parameters
moved_obj (Object) – The object leaving
destination (Object) – Where moved_obj is going.
**kwargs (dict) – Arbitrary, optional arguments for users overriding the call (unused by default).
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at_defeat
()[source]¶ This happens when character drops <= 0 HP. For Characters, this means rolling on the death table.
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add_xp
(xp)[source]¶ Add new XP.
- Parameters
xp (int) – The amount of gained XP.
- Returns
bool – If a new level was reached or not.
Notes
level 1 -> 2 = 1000 XP level 2 -> 3 = 2000 XP etc
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level_up
(*abilities)[source]¶ Perform the level-up action.
- Parameters
*abilities (str) – A set of abilities (like ‘strength’, ‘dexterity’ (normally 3) to upgrade by 1. Max is usually +10.
Notes
We block increases above a certain value, but we don’t raise an error here, that will need to be done earlier, when the user selects the ability to increase.
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exception
DoesNotExist
¶ Bases:
evennia.objects.objects.DefaultCharacter.DoesNotExist
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exception
MultipleObjectsReturned
¶ Bases:
evennia.objects.objects.DefaultCharacter.MultipleObjectsReturned
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path
= 'evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter'¶
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typename
= 'EvAdventureCharacter'¶
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