# Part 2: What we want ```{sidebar} Beginner Tutorial Parts - [Introduction](../Beginner-Tutorial-Overview.md) <br>Getting set up. - Part 1: [What we have](../Part1/Beginner-Tutorial-Part1-Overview.md) <br>A tour of Evennia and how to use the tools, including an introduction to Python. - **Part 2: [What we want](./Beginner-Tutorial-Part2-Overview.md)** <br>Planning our tutorial game and what to think about when planning your own in the future. - Part 3: [How we get there](../Part3/Beginner-Tutorial-Part3-Overview.md) <br>Getting down to the meat of extending Evennia to make our game - Part 4: [Using what we created](../Part4/Beginner-Tutorial-Part4-Overview.md) <br>Building a tech-demo and world content to go with our code - Part 5: [Showing the world](../Part5/Beginner-Tutorial-Part5-Overview.md) <br>Taking our new game online and let players try it out ``` In Part two of the Evennia Beginner Tutorial we'll take a step back and plan out the kind of tutorial game we want to make. This is a more 'theoretical' part where we won't do any hands-on programming. In the process we'll go through the common questions of "where to start" and "what to think about" when creating a multiplayer online text game. ## Lessons ```{toctree} :numbered: :maxdepth: 2 Beginner-Tutorial-Planning-Where-Do-I-Begin.md Beginner-Tutorial-Game-Planning.md Beginner-Tutorial-Planning-The-Tutorial-Game.md ```