Source code for evennia.contrib.grid.extended_room.tests

"""
Testing of ExtendedRoom contrib

"""

import datetime

from django.conf import settings
from evennia import create_object
from evennia.utils.test_resources import BaseEvenniaCommandTest, EvenniaTestCase
from mock import Mock, patch
from parameterized import parameterized

from . import extended_room


def _get_timestamp(season, time_of_day):
    """
    Utility to get a timestamp for a given season and time of day.

    """
    # grab a month / time given a season and time of day
    seasons = {"spring": 3, "summer": 6, "autumn": 9, "winter": 12}
    times_of_day = {"morning": 6, "afternoon": 12, "evening": 18, "night": 0}
    # return a datetime object for the 1st of the month at the given hour
    return datetime.datetime(2064, seasons[season], 1, times_of_day[time_of_day]).timestamp()


[docs]class TestExtendedRoom(EvenniaTestCase): """ Test Extended Room typeclass. """ base_room_desc = "Base room description."
[docs] def setUp(self): super().setUp() self.room = create_object(extended_room.ExtendedRoom, key="Test Room") self.room.desc = self.base_room_desc
[docs] def tearDown(self): super().tearDown() self.room.delete()
[docs] def test_room_description(self): """ Test that the vanilla room description is returned as expected. """ room_desc = self.room.get_display_desc(None) self.assertEqual(room_desc, self.base_room_desc)
@parameterized.expand( [ ("spring", "Spring room description."), ("summer", "Summer room description."), ("autumn", "Autumn room description."), ("winter", "Winter room description."), ] ) @patch("evennia.utils.gametime.gametime") def test_seasonal_room_descriptions(self, season, desc, mock_gametime): """ Test that the room description changes with the season. """ mock_gametime.return_value = _get_timestamp(season, "morning") self.room.add_desc(desc, room_state=season) room_desc = self.room.get_display_desc(None) self.assertEqual(room_desc, desc) @parameterized.expand( [ ("morning", "Morning room description."), ("afternoon", "Afternoon room description."), ("evening", "Evening room description."), ("night", "Night room description."), ] ) @patch("evennia.utils.gametime.gametime") def test_get_time_of_day_tags(self, time_of_day, desc, mock_gametime): """ Test room with $ """ mock_gametime.return_value = _get_timestamp("spring", time_of_day) room_time_of_day = self.room.get_time_of_day() self.assertEqual(room_time_of_day, time_of_day) self.room.add_desc( "$state(morning, Morning room description.)" "$state(afternoon, Afternoon room description.)" "$state(evening, Evening room description.)" "$state(night, Night room description.)" " What a great day!" ) char = Mock() room_desc = self.room.get_display_desc(char) self.assertEqual(room_desc, f"{desc} What a great day!")
[docs] def test_room_states(self): """ Test rooms with custom game states. """ self.room.add_desc( "$state(under_construction, This room is under construction.)" " $state(under_repair, This room is under repair.)" ) self.room.add_room_state("under_construction") self.assertEqual(self.room.room_states, ["under_construction"]) char = Mock() self.assertEqual(self.room.get_display_desc(char), "This room is under construction. ") self.room.add_room_state("under_repair") self.assertEqual(set(self.room.room_states), set(["under_construction", "under_repair"])) self.assertEqual( self.room.get_display_desc(char), "This room is under construction. This room is under repair.", ) self.room.remove_room_state("under_construction") self.assertEqual( self.room.get_display_desc(char), " This room is under repair.", )
[docs] def test_alternative_descs(self): """ Test rooms with alternate descriptions. """ from evennia import ObjectDB ObjectDB.objects.all() # TODO - fixes an issue with home FK missing self.room.add_desc("The room is burning!", room_state="burning") self.room.add_desc("The room is flooding!", room_state="flooding") self.assertEqual(self.room.get_display_desc(None), self.base_room_desc) self.room.add_room_state("burning") self.assertEqual(self.room.get_display_desc(None), "The room is burning!") self.room.add_room_state("flooding") self.room.remove_room_state("burning") self.assertEqual(self.room.get_display_desc(None), "The room is flooding!") self.room.clear_room_state() self.assertEqual(self.room.get_display_desc(None), self.base_room_desc)
[docs] def test_details(self): """ Test room details. """ self.room.add_detail("test", "Test detail.") self.room.add_detail("test2", "Test detail 2.") self.room.add_detail("window", "Window detail.") self.room.add_detail("window pane", "Window Pane detail.") self.assertEqual(self.room.get_detail("test"), "Test detail.") self.assertEqual(self.room.get_detail("test2"), "Test detail 2.") self.assertEqual(self.room.get_detail("window"), "Window detail.") self.assertEqual(self.room.get_detail("window pane"), "Window Pane detail.") self.assertEqual(self.room.get_detail("win"), "Window detail.") self.assertEqual(self.room.get_detail("window p"), "Window Pane detail.") self.room.remove_detail("test") self.assertEqual(self.room.get_detail("test"), "Test detail 2.") # finding nearest self.room.remove_detail("test2") self.assertEqual(self.room.get_detail("test"), None) # all test* gone
[docs]class TestExtendedRoomCommands(BaseEvenniaCommandTest): """ Test the ExtendedRoom commands. """ base_room_desc = "Base room description."
[docs] def setUp(self): super().setUp() self.room1.swap_typeclass("evennia.contrib.grid.extended_room.ExtendedRoom") self.room1.desc = self.base_room_desc
[docs] @patch("evennia.utils.gametime.gametime") def test_cmd_desc(self, mock_gametime): """Test new desc command""" mock_gametime.return_value = _get_timestamp("autumn", "afternoon") # view base desc self.call( extended_room.CmdExtendedRoomDesc(), "", f""" Room Room(#{self.room1.id}) Season: autumn. Time: afternoon. States: None Room state (default) (active): Base room description. """.strip(), ) # add spring desc self.call( extended_room.CmdExtendedRoomDesc(), "/spring Spring description.", "The spring-description was set on Room", ) self.call( extended_room.CmdExtendedRoomDesc(), "/burning Burning description.", "The burning-description was set on Room", ) self.call( extended_room.CmdExtendedRoomDesc(), "", f""" Room Room(#{self.room1.id}) Season: autumn. Time: afternoon. States: None Room state burning: Burning description. Room state spring: Spring description. Room state (default) (active): Base room description. """.strip(), ) # remove a desc self.call( extended_room.CmdExtendedRoomDesc(), "/del/burning/spring", "The burning-description was deleted, if it existed.|The spring-description was" " deleted, if it existed", ) # add autumn, which should be active self.call( extended_room.CmdExtendedRoomDesc(), "/autumn Autumn description.", "The autumn-description was set on Room", ) self.call( extended_room.CmdExtendedRoomDesc(), "", f""" Room Room(#{self.room1.id}) Season: autumn. Time: afternoon. States: None Room state autumn (active): Autumn description. Room state (default): Base room description. """.strip(), )
[docs] def test_cmd_detail(self): """Test adding details""" self.call( extended_room.CmdExtendedRoomDetail(), "test=Test detail.", "Set detail 'test': 'Test detail.'", ) self.call( extended_room.CmdExtendedRoomDetail(), "", """ Details on Room: test: Test detail. """.strip(), ) # remove a detail self.call( extended_room.CmdExtendedRoomDetail(), "/del test", "Deleted detail 'test', if it existed.", ) self.call( extended_room.CmdExtendedRoomDetail(), "", f""" The room Room(#{self.room1.id}) doesn't have any details. """.strip(), )
[docs] @patch("evennia.utils.gametime.gametime") def test_cmd_roomstate(self, mock_gametime): """ Test the roomstate command """ mock_gametime.return_value = _get_timestamp("autumn", "afternoon") # show existing room states (season/time doesn't count) self.assertEqual(self.room1.room_states, []) self.call( extended_room.CmdExtendedRoomState(), "", f"Room states (not counting automatic time/season) on Room(#{self.room1.id}):\n None", ) # add room states self.call( extended_room.CmdExtendedRoomState(), "burning", "Added room state 'burning' to this room.", ) self.call( extended_room.CmdExtendedRoomState(), "windy", "Added room state 'windy' to this room.", ) self.call( extended_room.CmdExtendedRoomState(), "", f"Room states (not counting automatic time/season) on Room(#{self.room1.id}):\n " "'burning' and 'windy'", ) # toggle windy self.call( extended_room.CmdExtendedRoomState(), "windy", "Cleared room state 'windy' from this room.", ) self.call( extended_room.CmdExtendedRoomState(), "", f"Room states (not counting automatic time/season) on Room(#{self.room1.id}):\n " "'burning'", ) # add a autumn state and make sure we override it self.room1.add_desc("Autumn description.", room_state="autumn") self.room1.add_desc("Spring description.", room_state="spring") self.assertEqual(self.room1.get_stateful_desc(), "Autumn description.") self.call( extended_room.CmdExtendedRoomState(), "spring", "Added room state 'spring' to this room.", ) self.assertEqual(self.room1.get_stateful_desc(), "Spring description.")
[docs] @patch("evennia.utils.gametime.gametime") def test_cmd_roomtime(self, mock_gametime): """ Test the time command """ mock_gametime.return_value = _get_timestamp("autumn", "afternoon") self.call( extended_room.CmdExtendedRoomGameTime(), "", "It's a autumn day, in the afternoon." )
[docs] @patch("evennia.utils.gametime.gametime") def test_cmd_look(self, mock_gametime): """ Test the look command. """ mock_gametime.return_value = _get_timestamp("autumn", "afternoon") autumn_desc = ( "This is a nice autumnal forest." "$state(morning,|_The morning sun is just rising)" "$state(afternoon,|_The afternoon sun is shining through the trees)" "$state(burning,|_and this place is on fire!)" "$state(afternoon, .)" "$state(flooded, and it's raining heavily!)" ) self.room1.add_desc(autumn_desc, room_state="autumn") self.call( extended_room.CmdExtendedRoomLook(), "", f"Room(#{self.room1.id})\nThis is a nice autumnal forest.", ) self.call( extended_room.CmdExtendedRoomLook(), "", f"Room(#{self.room1.id})\nThis is a nice autumnal forest. The afternoon sun is" " shining through the trees.", ) self.room1.add_room_state("burning") self.call( extended_room.CmdExtendedRoomLook(), "", f"Room(#{self.room1.id})\nThis is a nice autumnal forest. The afternoon sun is" " shining through the trees and this place is on fire!", )