Source code for evennia.web.utils.general_context

"""
This file defines global variables that will always be available in a view
context without having to repeatedly include it.

For this to work, this file is included in the settings file, in the
TEMPLATES["OPTIONS"]["context_processors"] list.

"""


import os

from django.conf import settings

from evennia.utils.utils import get_evennia_version

# Setup lists of the most relevant apps so
# the adminsite becomes more readable.

GAME_NAME = None
GAME_SLOGAN = None
SERVER_VERSION = None
SERVER_HOSTNAME = None

TELNET_ENABLED = None
TELNET_PORTS = None
TELNET_SSL_ENABLED = None
TELNET_SSL_PORTS = None

SSH_ENABLED = None
SSH_PORTS = None

WEBCLIENT_ENABLED = None
WEBSOCKET_CLIENT_ENABLED = None
WEBSOCKET_PORT = None
WEBSOCKET_URL = None

REST_API_ENABLED = False

ACCOUNT_RELATED = ["Accounts"]
GAME_ENTITIES = ["Objects", "Scripts", "Comms", "Help"]
GAME_SETUP = ["Permissions", "Config"]
CONNECTIONS = ["Irc"]
WEBSITE = ["Flatpages", "News", "Sites"]


[docs]def load_game_settings(): """ Load and cache game settings. """ global GAME_NAME, GAME_SLOGAN, SERVER_VERSION, SERVER_HOSTNAME global TELNET_ENABLED, TELNET_PORTS global TELNET_SSL_ENABLED, TELNET_SSL_PORTS global SSH_ENABLED, SSH_PORTS global WEBCLIENT_ENABLED, WEBSOCKET_CLIENT_ENABLED, WEBSOCKET_PORT, WEBSOCKET_URL global REST_API_ENABLED try: GAME_NAME = settings.SERVERNAME.strip() except AttributeError: GAME_NAME = "Evennia" SERVER_VERSION = get_evennia_version() try: GAME_SLOGAN = settings.GAME_SLOGAN.strip() except AttributeError: GAME_SLOGAN = SERVER_VERSION SERVER_HOSTNAME = settings.SERVER_HOSTNAME TELNET_ENABLED = settings.TELNET_ENABLED TELNET_PORTS = settings.TELNET_PORTS TELNET_SSL_ENABLED = settings.SSL_ENABLED TELNET_SSL_PORTS = settings.SSL_PORTS SSH_ENABLED = settings.SSH_ENABLED SSH_PORTS = settings.SSH_PORTS WEBCLIENT_ENABLED = settings.WEBCLIENT_ENABLED WEBSOCKET_CLIENT_ENABLED = settings.WEBSOCKET_CLIENT_ENABLED # if we are working through a proxy or uses docker port-remapping, the webclient port encoded # in the webclient should be different than the one the server expects. Use the environment # variable WEBSOCKET_CLIENT_PROXY_PORT if this is the case. WEBSOCKET_PORT = int( os.environ.get("WEBSOCKET_CLIENT_PROXY_PORT", settings.WEBSOCKET_CLIENT_PORT) ) # this is determined dynamically by the client and is less of an issue WEBSOCKET_URL = settings.WEBSOCKET_CLIENT_URL REST_API_ENABLED = settings.REST_API_ENABLED
load_game_settings() # The main context processor function
[docs]def general_context(request): """ Returns common Evennia-related context stuff, which is automatically added to context of all views. """ account = None if request.user.is_authenticated: account = request.user puppet = None if account and request.session.get("puppet"): pk = int(request.session.get("puppet")) puppet = next((x for x in account.characters if x.pk == pk), None) return { "account": account, "puppet": puppet, "game_name": GAME_NAME, "game_slogan": GAME_SLOGAN, "server_hostname": SERVER_HOSTNAME, "evennia_userapps": ACCOUNT_RELATED, "evennia_entityapps": GAME_ENTITIES, "evennia_setupapps": GAME_SETUP, "evennia_connectapps": CONNECTIONS, "evennia_websiteapps": WEBSITE, "telnet_enabled": TELNET_ENABLED, "telnet_ports": TELNET_PORTS, "telnet_ssl_enabled": TELNET_SSL_ENABLED, "telnet_ssl_ports": TELNET_SSL_PORTS, "ssh_enabled": SSH_ENABLED, "ssh_ports": SSH_ENABLED, "webclient_enabled": WEBCLIENT_ENABLED, "websocket_enabled": WEBSOCKET_CLIENT_ENABLED, "websocket_port": WEBSOCKET_PORT, "websocket_url": WEBSOCKET_URL, "rest_api_enabled": REST_API_ENABLED, }