Source code for evennia.scripts.scripthandler
"""
The script handler makes sure to check through all stored scripts to
make sure they are still relevant. A scripthandler is automatically
added to all game objects. You access it through the property
`scripts` on the game object.
"""
from django.utils.translation import gettext as _
from evennia.scripts.models import ScriptDB
from evennia.utils import create, logger
[docs]class ScriptHandler(object):
"""
Implements the handler. This sits on each game object.
"""
[docs] def __init__(self, obj):
"""
Set up internal state.
Args:
obj (Object): A reference to the object this handler is
attached to.
"""
self.obj = obj
def __str__(self):
"""
List the scripts tied to this object.
"""
scripts = ScriptDB.objects.get_all_scripts_on_obj(self.obj)
string = ""
for script in scripts:
interval = "inf"
next_repeat = "inf"
repeats = "inf"
if script.interval > 0:
interval = script.interval
if script.repeats:
repeats = script.repeats
try:
next_repeat = script.time_until_next_repeat()
except Exception:
next_repeat = "?"
string += _("\n '{key}' ({next_repeat}/{interval}, {repeats} repeats): {desc}").format(
key=script.key,
next_repeat=next_repeat,
interval=interval,
repeats=repeats,
desc=script.desc,
)
return string.strip()
[docs] def add(self, scriptclass, key=None, autostart=True):
"""
Add a script to this object.
Args:
scriptclass (Scriptclass, Script or str): Either a class
object inheriting from DefaultScript, an instantiated
script object or a python path to such a class object.
key (str, optional): Identifier for the script (often set
in script definition and listings)
autostart (bool, optional): Start the script upon adding it.
Returns:
Script: The newly created Script.
"""
if self.obj.__dbclass__.__name__ == "AccountDB":
# we add to an Account, not an Object
script = create.create_script(
scriptclass, key=key, account=self.obj, autostart=autostart
)
else:
# adding to an Object. We wait to autostart so we can differentiate
# a failing creation from a script that immediately starts/stops.
script = create.create_script(scriptclass, key=key, obj=self.obj, autostart=False)
if not script:
logger.log_err(f"Script {scriptclass} failed to be created.")
return None
if autostart:
script.start()
if not script.id:
# this can happen if the script has repeats=1 or calls stop() in at_repeat.
logger.log_info(
f"Script {scriptclass} started and then immediately stopped; "
"it could probably be a normal function."
)
return script
[docs] def start(self, key):
"""
Find scripts and force-start them
Args:
key (str): The script's key or dbref.
Returns:
nr_started (int): The number of started scripts found.
"""
scripts = ScriptDB.objects.get_all_scripts_on_obj(self.obj, key=key)
num = 0
for script in scripts:
script.start()
num += 1
return num
[docs] def get(self, key):
"""
Search scripts on this object.
Args:
key (str): Search criterion, the script's key or dbref.
Returns:
scripts (queryset): The found scripts matching `key`.
"""
return ScriptDB.objects.get_all_scripts_on_obj(self.obj, key=key)
[docs] def remove(self, key=None):
"""
Forcibly delete a script from this object.
Args:
key (str, optional): A script key or the path to a script (in the
latter case all scripts with this path will be deleted!)
If no key is given, delete *all* scripts on the object!
"""
delscripts = ScriptDB.objects.get_all_scripts_on_obj(self.obj, key=key)
if not delscripts:
delscripts = [
script
for script in ScriptDB.objects.get_all_scripts_on_obj(self.obj)
if script.path == key
]
num = 0
for script in delscripts:
script.delete()
num += 1
return num
# legacy aliases to remove
delete = remove
stop = delete
[docs] def all(self):
"""
Get all scripts stored in this handler.
"""
return ScriptDB.objects.get_all_scripts_on_obj(self.obj)