"""
The custom manager for Scripts.
"""
from django.conf import settings
from django.db.models import Q
from evennia.server import signals
from evennia.typeclasses.managers import TypeclassManager, TypedObjectManager
from evennia.utils.utils import class_from_module, dbid_to_obj, make_iter
__all__ = ("ScriptManager", "ScriptDBManager")
_GA = object.__getattribute__
_ObjectDB = None
_AccountDB = None
VALIDATE_ITERATION = 0
[docs]class ScriptDBManager(TypedObjectManager):
"""
This Scriptmanager implements methods for searching
and manipulating Scripts directly from the database.
Evennia-specific search methods (will return Typeclasses or
lists of Typeclasses, whereas Django-general methods will return
Querysets or database objects).
dbref (converter)
dbref_search
get_dbref_range
object_totals
typeclass_search
get_all_scripts_on_obj
get_all_scripts
delete_script
remove_non_persistent
validate
script_search (equivalent to evennia.search_script)
copy_script
"""
[docs] def get_all_scripts_on_obj(self, obj, key=None):
"""
Find all Scripts related to a particular object.
Args:
obj (Object): Object whose Scripts we are looking for.
key (str, optional): Script identifier - can be given as a
dbref or name string. If given, only scripts matching the
key on the object will be returned.
Returns:
matches (list): Matching scripts.
"""
if not obj:
return []
account = _GA(_GA(obj, "__dbclass__"), "__name__") == "AccountDB"
if key:
dbref = self.dbref(key)
if dbref or dbref == 0:
if account:
return self.filter(db_account=obj, id=dbref)
else:
return self.filter(db_obj=obj, id=dbref)
elif account:
return self.filter(db_account=obj, db_key=key)
else:
return self.filter(db_obj=obj, db_key=key)
elif account:
return self.filter(db_account=obj)
else:
return self.filter(db_obj=obj)
[docs] def get_all_scripts(self, key=None):
"""
Get all scripts in the database.
Args:
key (str or int, optional): Restrict result to only those
with matching key or dbref.
Returns:
scripts (list): All scripts found, or those matching `key`.
"""
if key:
dbref = self.dbref(key)
if dbref:
return self.filter(id=dbref)
return self.filter(db_key__iexact=key.strip())
return self.all()
[docs] def delete_script(self, dbref):
"""
This stops and deletes a specific script directly from the
script database.
Args:
dbref (int): Database unique id.
Notes:
This might be needed for global scripts not tied to a
specific game object
"""
scripts = self.get_id(dbref)
for script in make_iter(scripts):
script.stop()
script.delete()
[docs] def update_scripts_after_server_start(self):
"""
Update/sync/restart/delete scripts after server shutdown/restart.
"""
for script in self.filter(db_is_active=True, db_persistent=False):
script._stop_task()
for script in self.filter(db_is_active=True):
script._unpause_task(auto_unpause=True)
script.at_server_start()
for script in self.filter(db_is_active=False):
script.at_server_start()
[docs] def search_script(self, ostring, obj=None, only_timed=False, typeclass=None):
"""
Search for a particular script.
Args:
ostring (str): Search criterion - a script dbef or key.
obj (Object, optional): Limit search to scripts defined on
this object
only_timed (bool): Limit search only to scripts that run
on a timer.
typeclass (class or str): Typeclass or path to typeclass.
Returns:
Queryset: An iterable with 0, 1 or more results.
"""
ostring = ostring.strip()
dbref = self.dbref(ostring)
if dbref:
# this is a dbref, try to find the script directly
dbref_match = self.dbref_search(dbref)
if dbref_match:
dmatch = dbref_match[0]
if not (obj and obj != dmatch.obj) or (only_timed and dmatch.interval):
return dbref_match
if typeclass:
if callable(typeclass):
typeclass = "%s.%s" % (typeclass.__module__, typeclass.__name__)
else:
typeclass = "%s" % typeclass
# not a dbref; normal search
obj_restriction = obj and Q(db_obj=obj) or Q()
timed_restriction = only_timed and Q(db_interval__gt=0) or Q()
typeclass_restriction = typeclass and Q(db_typeclass_path=typeclass) or Q()
scripts = self.filter(
timed_restriction & obj_restriction & typeclass_restriction & Q(db_key__iexact=ostring)
)
return scripts
# back-compatibility alias
script_search = search_script
[docs] def copy_script(self, original_script, new_key=None, new_obj=None, new_locks=None):
"""
Make an identical copy of the original_script.
Args:
original_script (Script): The Script to copy.
new_key (str, optional): Rename the copy.
new_obj (Object, optional): Place copy on different Object.
new_locks (str, optional): Give copy different locks from
the original.
Returns:
script_copy (Script): A new Script instance, copied from
the original.
"""
typeclass = original_script.typeclass_path
new_key = new_key if new_key is not None else original_script.key
new_obj = new_obj if new_obj is not None else original_script.obj
new_locks = new_locks if new_locks is not None else original_script.db_lock_storage
from evennia.utils import create
new_script = create.create_script(
typeclass, key=new_key, obj=new_obj, locks=new_locks, autostart=True
)
return new_script
[docs] def create_script(
self,
typeclass=None,
key=None,
obj=None,
account=None,
locks=None,
interval=None,
start_delay=None,
repeats=None,
persistent=None,
autostart=True,
report_to=None,
desc=None,
tags=None,
attributes=None,
):
"""
Create a new script. All scripts are a combination of a database
object that communicates with the database, and an typeclass that
'decorates' the database object into being different types of
scripts. It's behaviour is similar to the game objects except
scripts has a time component and are more limited in scope.
Keyword Args:
typeclass (class or str): Class or python path to a typeclass.
key (str): Name of the new object. If not set, a name of
#dbref will be set.
obj (Object): The entity on which this Script sits. If this
is `None`, we are creating a "global" script.
account (Account): The account on which this Script sits. It is
exclusiv to `obj`.
locks (str): one or more lockstrings, separated by semicolons.
interval (int): The triggering interval for this Script, in
seconds. If unset, the Script will not have a timing
component.
start_delay (bool): If `True`, will wait `interval` seconds
before triggering the first time.
repeats (int): The number of times to trigger before stopping.
If unset, will repeat indefinitely.
persistent (bool): If this Script survives a server shutdown
or not (all Scripts will survive a reload).
autostart (bool): If this Script will start immediately when
created or if the `start` method must be called explicitly.
report_to (Object): The object to return error messages to.
desc (str): Optional description of script
tags (list): List of tags or tuples (tag, category).
attributes (list): List if tuples (key, value) or (key, value, category)
(key, value, lockstring) or (key, value, lockstring, default_access).
Returns:
script (obj): An instance of the script created
See evennia.scripts.manager for methods to manipulate existing
scripts in the database.
"""
global _ObjectDB, _AccountDB
if not _ObjectDB:
from evennia.accounts.models import AccountDB as _AccountDB
from evennia.objects.models import ObjectDB as _ObjectDB
typeclass = typeclass if typeclass else settings.BASE_SCRIPT_TYPECLASS
if isinstance(typeclass, str):
# a path is given. Load the actual typeclass
typeclass = class_from_module(typeclass, settings.TYPECLASS_PATHS)
# validate input
kwarg = {}
if key:
kwarg["db_key"] = key
if account:
kwarg["db_account"] = dbid_to_obj(account, _AccountDB)
if obj:
kwarg["db_obj"] = dbid_to_obj(obj, _ObjectDB)
if interval:
kwarg["db_interval"] = max(0, interval)
if start_delay:
kwarg["db_start_delay"] = start_delay
if repeats:
kwarg["db_repeats"] = max(0, repeats)
if persistent:
kwarg["db_persistent"] = persistent
if desc:
kwarg["db_desc"] = desc
tags = make_iter(tags) if tags is not None else None
attributes = make_iter(attributes) if attributes is not None else None
# create new instance
new_script = typeclass(**kwarg)
# store the call signature for the signal
new_script._createdict = dict(
key=key,
obj=obj,
account=account,
locks=locks,
interval=interval,
start_delay=start_delay,
repeats=repeats,
persistent=persistent,
autostart=autostart,
report_to=report_to,
desc=desc,
tags=tags,
attributes=attributes,
)
# this will trigger the save signal which in turn calls the
# at_first_save hook on the typeclass, where the _createdict
# can be used.
new_script.save()
if not new_script.id:
# this happens in the case of having a repeating script with `repeats=1` and
# `start_delay=False` - the script will run once and immediately stop before
# save is over.
return None
signals.SIGNAL_SCRIPT_POST_CREATE.send(sender=new_script)
return new_script
[docs]class ScriptManager(ScriptDBManager, TypeclassManager):
pass