"""
This module defines the basic `DefaultObject` and its children
`DefaultCharacter`, `DefaultAccount`, `DefaultRoom` and `DefaultExit`.
These are the (default) starting points for all in-game visible
entities.
This is the v1.0 develop version (for ref in doc building).
"""
import time
from collections import defaultdict
import inflect
from django.conf import settings
from django.utils.translation import gettext as _
from evennia.commands import cmdset
from evennia.commands.cmdsethandler import CmdSetHandler
from evennia.objects.manager import ObjectManager
from evennia.objects.models import ObjectDB
from evennia.scripts.scripthandler import ScriptHandler
from evennia.server.signals import SIGNAL_EXIT_TRAVERSED
from evennia.typeclasses.attributes import ModelAttributeBackend, NickHandler
from evennia.typeclasses.models import TypeclassBase
from evennia.utils import ansi, create, funcparser, logger, search
from evennia.utils.utils import (
class_from_module,
is_iter,
iter_to_str,
lazy_property,
make_iter,
to_str,
variable_from_module,
)
_INFLECT = inflect.engine()
_MULTISESSION_MODE = settings.MULTISESSION_MODE
_ScriptDB = None
_SESSIONS = None
_CMDHANDLER = None
_AT_SEARCH_RESULT = variable_from_module(*settings.SEARCH_AT_RESULT.rsplit(".", 1))
_COMMAND_DEFAULT_CLASS = class_from_module(settings.COMMAND_DEFAULT_CLASS)
# the sessid_max is based on the length of the db_sessid csv field (excluding commas)
_SESSID_MAX = 16 if _MULTISESSION_MODE in (1, 3) else 1
# init the actor-stance funcparser for msg_contents
_MSG_CONTENTS_PARSER = funcparser.FuncParser(funcparser.ACTOR_STANCE_CALLABLES)
[docs]class ObjectSessionHandler:
"""
Handles the get/setting of the sessid comma-separated integer field
"""
[docs] def __init__(self, obj):
"""
Initializes the handler.
Args:
obj (Object): The object on which the handler is defined.
"""
self.obj = obj
self._sessid_cache = []
self._recache()
def _recache(self):
global _SESSIONS
if not _SESSIONS:
from evennia.server.sessionhandler import SESSIONS as _SESSIONS
self._sessid_cache = list(
set(int(val) for val in (self.obj.db_sessid or "").split(",") if val)
)
if any(sessid for sessid in self._sessid_cache if sessid not in _SESSIONS):
# cache is out of sync with sessionhandler! Only retain the ones in the handler.
self._sessid_cache = [sessid for sessid in self._sessid_cache if sessid in _SESSIONS]
self.obj.db_sessid = ",".join(str(val) for val in self._sessid_cache)
self.obj.save(update_fields=["db_sessid"])
[docs] def get(self, sessid=None):
"""
Get the sessions linked to this Object.
Args:
sessid (int, optional): A specific session id.
Returns:
sessions (list): The sessions connected to this object. If `sessid` is given,
this is a list of one (or zero) elements.
Notes:
Aliased to `self.all()`.
"""
global _SESSIONS
if not _SESSIONS:
from evennia.server.sessionhandler import SESSIONS as _SESSIONS
if sessid:
sessions = (
[_SESSIONS[sessid] if sessid in _SESSIONS else None]
if sessid in self._sessid_cache
else []
)
else:
sessions = [
_SESSIONS[ssid] if ssid in _SESSIONS else None for ssid in self._sessid_cache
]
if None in sessions:
# this happens only if our cache has gone out of sync with the SessionHandler.
return self.get(sessid=sessid)
return sessions
[docs] def all(self):
"""
Alias to get(), returning all sessions.
Returns:
sessions (list): All sessions.
"""
return self.get()
[docs] def add(self, session):
"""
Add session to handler.
Args:
session (Session or int): Session or session id to add.
Notes:
We will only add a session/sessid if this actually also exists
in the the core sessionhandler.
"""
global _SESSIONS
if not _SESSIONS:
from evennia.server.sessionhandler import SESSIONS as _SESSIONS
try:
sessid = session.sessid
except AttributeError:
sessid = session
sessid_cache = self._sessid_cache
if sessid in _SESSIONS and sessid not in sessid_cache:
if len(sessid_cache) >= _SESSID_MAX:
return
sessid_cache.append(sessid)
self.obj.db_sessid = ",".join(str(val) for val in sessid_cache)
self.obj.save(update_fields=["db_sessid"])
[docs] def remove(self, session):
"""
Remove session from handler.
Args:
session (Session or int): Session or session id to remove.
"""
try:
sessid = session.sessid
except AttributeError:
sessid = session
sessid_cache = self._sessid_cache
if sessid in sessid_cache:
sessid_cache.remove(sessid)
self.obj.db_sessid = ",".join(str(val) for val in sessid_cache)
self.obj.save(update_fields=["db_sessid"])
[docs] def clear(self):
"""
Clear all handled sessids.
"""
self._sessid_cache = []
self.obj.db_sessid = None
self.obj.save(update_fields=["db_sessid"])
[docs] def count(self):
"""
Get amount of sessions connected.
Returns:
sesslen (int): Number of sessions handled.
"""
return len(self._sessid_cache)
#
# Base class to inherit from.
[docs]class DefaultObject(ObjectDB, metaclass=TypeclassBase):
"""
This is the root typeclass object, representing all entities that
have an actual presence in-game. DefaultObjects generally have a
location. They can also be manipulated and looked at. Game
entities you define should inherit from DefaultObject at some distance.
It is recommended to create children of this class using the
`evennia.create_object()` function rather than to initialize the class
directly - this will both set things up and efficiently save the object
without `obj.save()` having to be called explicitly.
"""
# Used for sorting / filtering in inventories / room contents.
_content_types = ("object",)
# lockstring of newly created objects, for easy overloading.
# Will be formatted with the appropriate attributes.
lockstring = "control:id({account_id}) or perm(Admin);delete:id({account_id}) or perm(Admin)"
objects = ObjectManager()
# populated by `return_apperance`
appearance_template = """
{header}
|c{name}|n
{desc}
{exits}{characters}{things}
{footer}
"""
# on-object properties
[docs] @lazy_property
def cmdset(self):
return CmdSetHandler(self, True)
[docs] @lazy_property
def scripts(self):
return ScriptHandler(self)
[docs] @lazy_property
def nicks(self):
return NickHandler(self, ModelAttributeBackend)
[docs] @lazy_property
def sessions(self):
return ObjectSessionHandler(self)
@property
def is_connected(self):
# we get an error for objects subscribed to channels without this
if self.account: # seems sane to pass on the account
return self.account.is_connected
else:
return False
@property
def has_account(self):
"""
Convenience property for checking if an active account is
currently connected to this object.
"""
return self.sessions.count()
@property
def is_superuser(self):
"""
Check if user has an account, and if so, if it is a superuser.
"""
return (
self.db_account
and self.db_account.is_superuser
and not self.db_account.attributes.get("_quell")
)
[docs] def contents_get(self, exclude=None, content_type=None):
"""
Returns the contents of this object, i.e. all
objects that has this object set as its location.
This should be publically available.
Args:
exclude (Object): Object to exclude from returned
contents list
content_type (str): A content_type to filter by. None for no
filtering.
Returns:
contents (list): List of contents of this Object.
Notes:
Also available as the `contents` property, minus exclusion
and filtering.
"""
return self.contents_cache.get(exclude=exclude, content_type=content_type)
[docs] def contents_set(self, *args):
"You cannot replace this property"
raise AttributeError(
"{}.contents is read-only. Use obj.move_to or "
"obj.location to move an object here.".format(self.__class__)
)
contents = property(contents_get, contents_set, contents_set)
@property
def exits(self):
"""
Returns all exits from this object, i.e. all objects at this
location having the property destination != `None`.
"""
return [exi for exi in self.contents if exi.destination]
# main methods
[docs] def search(
self,
searchdata,
global_search=False,
use_nicks=True,
typeclass=None,
location=None,
attribute_name=None,
quiet=False,
exact=False,
candidates=None,
use_locks=True,
nofound_string=None,
multimatch_string=None,
use_dbref=None,
tags=None,
stacked=0,
):
"""
Returns an Object matching a search string/condition
Perform a standard object search in the database, handling
multiple results and lack thereof gracefully. By default, only
objects in the current `location` of `self` or its inventory are searched for.
Args:
searchdata (str or obj): Primary search criterion. Will be matched
against `object.key` (with `object.aliases` second) unless
the keyword attribute_name specifies otherwise.
Special keywords:
- `#<num>`: search by unique dbref. This is always a global search.
- `me,self`: self-reference to this object
- `<num>-<string>` - can be used to differentiate
between multiple same-named matches. The exact form of this input
is given by `settings.SEARCH_MULTIMATCH_REGEX`.
global_search (bool): Search all objects globally. This overrules 'location' data.
use_nicks (bool): Use nickname-replace (nicktype "object") on `searchdata`.
typeclass (str or Typeclass, or list of either): Limit search only
to `Objects` with this typeclass. May be a list of typeclasses
for a broader search.
location (Object or list): Specify a location or multiple locations
to search. Note that this is used to query the *contents* of a
location and will not match for the location itself -
if you want that, don't set this or use `candidates` to specify
exactly which objects should be searched. If this nor candidates are
given, candidates will include caller's inventory, current location and
all objects in the current location.
attribute_name (str): Define which property to search. If set, no
key+alias search will be performed. This can be used
to search database fields (db_ will be automatically
prepended), and if that fails, it will try to return
objects having Attributes with this name and value
equal to searchdata. A special use is to search for
"key" here if you want to do a key-search without
including aliases.
quiet (bool): don't display default error messages - this tells the
search method that the user wants to handle all errors
themselves. It also changes the return value type, see
below.
exact (bool): if unset (default) - prefers to match to beginning of
string rather than not matching at all. If set, requires
exact matching of entire string.
candidates (list of objects): this is an optional custom list of objects
to search (filter) between. It is ignored if `global_search`
is given. If not set, this list will automatically be defined
to include the location, the contents of location and the
caller's contents (inventory).
use_locks (bool): If True (default) - removes search results which
fail the "search" lock.
nofound_string (str): optional custom string for not-found error message.
multimatch_string (str): optional custom string for multimatch error header.
use_dbref (bool or None, optional): If `True`, allow to enter e.g. a query "#123"
to find an object (globally) by its database-id 123. If `False`, the string "#123"
will be treated like a normal string. If `None` (default), the ability to query by
#dbref is turned on if `self` has the permission 'Builder' and is turned off
otherwise.
tags (list or tuple): Find objects matching one or more Tags. This should be one or
more tag definitions on the form `tagname` or `(tagname, tagcategory)`.
stacked (int, optional): If > 0, multimatches will be analyzed to determine if they
only contains identical objects; these are then assumed 'stacked' and no multi-match
error will be generated, instead `stacked` number of matches will be returned. If
`stacked` is larger than number of matches, returns that number of matches. If
the found stack is a mix of objects, return None and handle the multi-match
error depending on the value of `quiet`.
Returns:
Object, None or list: Will return an `Object` or `None` if `quiet=False`. Will return
a `list` with 0, 1 or more matches if `quiet=True`. If `stacked` is a positive integer,
this list may contain all stacked identical matches.
Notes:
To find Accounts, use eg. `evennia.account_search`. If
`quiet=False`, error messages will be handled by
`settings.SEARCH_AT_RESULT` and echoed automatically (on
error, return will be `None`). If `quiet=True`, the error
messaging is assumed to be handled by the caller.
"""
is_string = isinstance(searchdata, str)
if is_string:
# searchdata is a string; wrap some common self-references
if searchdata.lower() in ("here",):
return [self.location] if quiet else self.location
if searchdata.lower() in ("me", "self"):
return [self] if quiet else self
if use_dbref is None:
use_dbref = self.locks.check_lockstring(self, "_dummy:perm(Builder)")
if use_nicks:
# do nick-replacement on search
searchdata = self.nicks.nickreplace(
searchdata, categories=("object", "account"), include_account=True
)
if global_search or (
is_string
and searchdata.startswith("#")
and len(searchdata) > 1
and searchdata[1:].isdigit()
):
# only allow exact matching if searching the entire database
# or unique #dbrefs
exact = True
candidates = None
elif candidates is None:
# no custom candidates given - get them automatically
if location:
# location(s) were given
candidates = []
for obj in make_iter(location):
candidates.extend(obj.contents)
else:
# local search. Candidates are taken from
# self.contents, self.location and
# self.location.contents
location = self.location
candidates = self.contents
if location:
candidates = candidates + [location] + location.contents
else:
# normally we don't need this since we are
# included in location.contents
candidates.append(self)
if tags:
tags = [(tagkey, tagcat[0] if tagcat else None) for tagkey, *tagcat in make_iter(tags)]
results = ObjectDB.objects.search_object(
searchdata,
attribute_name=attribute_name,
typeclass=typeclass,
candidates=candidates,
exact=exact,
use_dbref=use_dbref,
tags=tags,
)
if use_locks:
results = [x for x in list(results) if x.access(self, "search", default=True)]
nresults = len(results)
if stacked > 0 and nresults > 1:
# handle stacks, disable multimatch errors
nstack = nresults
if not exact:
# we re-run exact match against one of the matches to
# make sure we were not catching partial matches not belonging
# to the stack
nstack = len(
ObjectDB.objects.get_objs_with_key_or_alias(
results[0].key,
exact=True,
candidates=list(results),
typeclasses=[typeclass] if typeclass else None,
)
)
if nstack == nresults:
# a valid stack, return multiple results
return list(results)[:stacked]
if quiet:
# don't auto-handle error messaging
return list(results)
# handle error messages
return _AT_SEARCH_RESULT(
results,
self,
query=searchdata,
nofound_string=nofound_string,
multimatch_string=multimatch_string,
)
[docs] def search_account(self, searchdata, quiet=False):
"""
Simple shortcut wrapper to search for accounts, not characters.
Args:
searchdata (str): Search criterion - the key or dbref of the account
to search for. If this is "here" or "me", search
for the account connected to this object.
quiet (bool): Returns the results as a list rather than
echo eventual standard error messages. Default `False`.
Returns:
result (Account, None or list): Just what is returned depends on
the `quiet` setting:
- `quiet=True`: No match or multumatch auto-echoes errors
to self.msg, then returns `None`. The esults are passed
through `settings.SEARCH_AT_RESULT` and
`settings.SEARCH_AT_MULTIMATCH_INPUT`. If there is a
unique match, this will be returned.
- `quiet=True`: No automatic error messaging is done, and
what is returned is always a list with 0, 1 or more
matching Accounts.
"""
if isinstance(searchdata, str):
# searchdata is a string; wrap some common self-references
if searchdata.lower() in ("me", "self"):
return [self.account] if quiet else self.account
results = search.search_account(searchdata)
if quiet:
return results
return _AT_SEARCH_RESULT(results, self, query=searchdata)
[docs] def execute_cmd(self, raw_string, session=None, **kwargs):
"""
Do something as this object. This is never called normally,
it's only used when wanting specifically to let an object be
the caller of a command. It makes use of nicks of eventual
connected accounts as well.
Args:
raw_string (string): Raw command input
session (Session, optional): Session to
return results to
Keyword Args:
Other keyword arguments will be added to the found command
object instace as variables before it executes. This is
unused by default Evennia but may be used to set flags and
change operating paramaters for commands at run-time.
Returns:
defer (Deferred): This is an asynchronous Twisted object that
will not fire until the command has actually finished
executing. To overload this one needs to attach
callback functions to it, with addCallback(function).
This function will be called with an eventual return
value from the command execution. This return is not
used at all by Evennia by default, but might be useful
for coders intending to implement some sort of nested
command structure.
"""
# break circular import issues
global _CMDHANDLER
if not _CMDHANDLER:
from evennia.commands.cmdhandler import cmdhandler as _CMDHANDLER
# nick replacement - we require full-word matching.
# do text encoding conversion
raw_string = self.nicks.nickreplace(
raw_string, categories=("inputline", "channel"), include_account=True
)
return _CMDHANDLER(self, raw_string, callertype="object", session=session, **kwargs)
[docs] def msg(self, text=None, from_obj=None, session=None, options=None, **kwargs):
"""
Emits something to a session attached to the object.
Args:
text (str or tuple, optional): The message to send. This
is treated internally like any send-command, so its
value can be a tuple if sending multiple arguments to
the `text` oob command.
from_obj (obj or list, optional): object that is sending. If
given, at_msg_send will be called. This value will be
passed on to the protocol. If iterable, will execute hook
on all entities in it.
session (Session or list, optional): Session or list of
Sessions to relay data to, if any. If set, will force send
to these sessions. If unset, who receives the message
depends on the MULTISESSION_MODE.
options (dict, optional): Message-specific option-value
pairs. These will be applied at the protocol level.
Keyword Args:
any (string or tuples): All kwarg keys not listed above
will be treated as send-command names and their arguments
(which can be a string or a tuple).
Notes:
`at_msg_receive` will be called on this Object.
All extra kwargs will be passed on to the protocol.
"""
# try send hooks
if from_obj:
for obj in make_iter(from_obj):
try:
obj.at_msg_send(text=text, to_obj=self, **kwargs)
except Exception:
logger.log_trace()
kwargs["options"] = options
try:
if not self.at_msg_receive(text=text, from_obj=from_obj, **kwargs):
# if at_msg_receive returns false, we abort message to this object
return
except Exception:
logger.log_trace()
if text is not None:
if not (isinstance(text, str) or isinstance(text, tuple)):
# sanitize text before sending across the wire
try:
text = to_str(text)
except Exception:
text = repr(text)
kwargs["text"] = text
# relay to session(s)
sessions = make_iter(session) if session else self.sessions.all()
for session in sessions:
session.data_out(**kwargs)
[docs] def for_contents(self, func, exclude=None, **kwargs):
"""
Runs a function on every object contained within this one.
Args:
func (callable): Function to call. This must have the
formal call sign func(obj, **kwargs), where obj is the
object currently being processed and `**kwargs` are
passed on from the call to `for_contents`.
exclude (list, optional): A list of object not to call the
function on.
Keyword Args:
Keyword arguments will be passed to the function for all objects.
"""
contents = self.contents
if exclude:
exclude = make_iter(exclude)
contents = [obj for obj in contents if obj not in exclude]
for obj in contents:
func(obj, **kwargs)
[docs] def msg_contents(
self,
text=None,
exclude=None,
from_obj=None,
mapping=None,
raise_funcparse_errors=False,
**kwargs,
):
"""
Emits a message to all objects inside this object.
Args:
text (str or tuple): Message to send. If a tuple, this should be
on the valid OOB outmessage form `(message, {kwargs})`,
where kwargs are optional data passed to the `text`
outputfunc. The message will be parsed for `{key}` formatting and
`$You/$you()/$You()`, `$obj(name)`, `$conj(verb)` and `$pron(pronoun, option)`
inline function callables.
The `name` is taken from the `mapping` kwarg {"name": object, ...}`.
The `mapping[key].get_display_name(looker=recipient)` will be called
for that key for every recipient of the string.
exclude (list, optional): A list of objects not to send to.
from_obj (Object, optional): An object designated as the
"sender" of the message. See `DefaultObject.msg()` for
more info. This will be used for `$You/you` if using funcparser inlines.
mapping (dict, optional): A mapping of formatting keys
`{"key":<object>, "key2":<object2>,...}.
The keys must either match `{key}` or `$You(key)/$you(key)` markers
in the `text` string. If `<object>` doesn't have a `get_display_name`
method, it will be returned as a string. Pass "you" to represent the caller,
this can be skipped if `from_obj` is provided (that will then act as 'you').
raise_funcparse_errors (bool, optional): If set, a failing `$func()` will
lead to an outright error. If unset (default), the failing `$func()`
will instead appear in output unparsed.
**kwargs: Keyword arguments will be passed on to `obj.msg()` for all
messaged objects.
Notes:
For 'actor-stance' reporting (You say/Name says), use the
`$You()/$you()/$You(key)` and `$conj(verb)` (verb-conjugation)
inline callables. This will use the respective `get_display_name()`
for all onlookers except for `from_obj or self`, which will become
'You/you'. If you use `$You/you(key)`, the key must be in `mapping`.
For 'director-stance' reporting (Name says/Name says), use {key}
syntax directly. For both `{key}` and `You/you(key)`,
`mapping[key].get_display_name(looker=recipient)` may be called
depending on who the recipient is.
Examples:
Let's assume
- `player1.key -> "Player1"`,
`player1.get_display_name(looker=player2) -> "The First girl"`
- `player2.key -> "Player2"`,
`player2.get_display_name(looker=player1) -> "The Second girl"`
Actor-stance:
::
char.location.msg_contents(
"$You() $conj(attack) $you(defender).",
from_obj=player1,
mapping={"defender": player2})
- player1 will see `You attack The Second girl.`
- player2 will see 'The First girl attacks you.'
Director-stance:
::
char.location.msg_contents(
"{attacker} attacks {defender}.",
mapping={"attacker":player1, "defender":player2})
- player1 will see: 'Player1 attacks The Second girl.'
- player2 will see: 'The First girl attacks Player2'
"""
# we also accept an outcommand on the form (message, {kwargs})
is_outcmd = text and is_iter(text)
inmessage = text[0] if is_outcmd else text
outkwargs = text[1] if is_outcmd and len(text) > 1 else {}
mapping = mapping or {}
you = from_obj or self
if "you" not in mapping:
mapping[you] = you
contents = self.contents
if exclude:
exclude = make_iter(exclude)
contents = [obj for obj in contents if obj not in exclude]
for receiver in contents:
# actor-stance replacements
outmessage = _MSG_CONTENTS_PARSER.parse(
inmessage,
raise_errors=raise_funcparse_errors,
return_string=True,
caller=you,
receiver=receiver,
mapping=mapping,
)
# director-stance replacements
outmessage = outmessage.format_map(
{
key: obj.get_display_name(looker=receiver)
if hasattr(obj, "get_display_name")
else str(obj)
for key, obj in mapping.items()
}
)
receiver.msg(text=(outmessage, outkwargs), from_obj=from_obj, **kwargs)
[docs] def move_to(
self,
destination,
quiet=False,
emit_to_obj=None,
use_destination=True,
to_none=False,
move_hooks=True,
move_type="move",
**kwargs,
):
"""
Moves this object to a new location.
Args:
destination (Object): Reference to the object to move to. This
can also be an exit object, in which case the
destination property is used as destination.
quiet (bool): If true, turn off the calling of the emit hooks
(announce_move_to/from etc)
emit_to_obj (Object): object to receive error messages
use_destination (bool): Default is for objects to use the "destination"
property of destinations as the target to move to. Turning off this
keyword allows objects to move "inside" exit objects.
to_none (bool): Allow destination to be None. Note that no hooks are run when
moving to a None location. If you want to run hooks, run them manually
(and make sure they can manage None locations).
move_hooks (bool): If False, turn off the calling of move-related hooks
(at_pre/post_move etc) with quiet=True, this is as quiet a move
as can be done.
move_type (str): The "kind of move" being performed, such as "teleport", "traverse",
"get", "give", or "drop". The value can be arbitrary. By default, it only affects
the text message generated by announce_move_to and announce_move_from by defining
their {"type": move_type} for outgoing text. This can be used for altering
messages and/or overloaded hook behaviors.
Keyword Args:
Passed on to announce_move_to and announce_move_from hooks.
Exits will set the "exit_obj" kwarg to themselves.
Returns:
result (bool): True/False depending on if there were problems with the move.
This method may also return various error messages to the
`emit_to_obj`.
Notes:
No access checks are done in this method, these should be handled before
calling `move_to`.
The `DefaultObject` hooks called (if `move_hooks=True`) are, in order:
1. `self.at_pre_move(destination)` (abort if return False)
2. `source_location.at_pre_object_leave(self, destination)` (abort if return False)
3. `destination.at_pre_object_receive(self, source_location)` (abort if return False)
4. `source_location.at_object_leave(self, destination)`
5. `self.announce_move_from(destination)`
6. (move happens here)
7. `self.announce_move_to(source_location)`
8. `destination.at_object_receive(self, source_location)`
9. `self.at_post_move(source_location)`
"""
def logerr(string="", err=None):
"""Simple log helper method"""
logger.log_trace()
self.msg("%s%s" % (string, "" if err is None else " (%s)" % err))
return
errtxt = _("Couldn't perform move ({err}). Contact an admin.")
if not emit_to_obj:
emit_to_obj = self
if not destination:
if to_none:
# immediately move to None. There can be no hooks called since
# there is no destination to call them with.
self.location = None
return True
emit_to_obj.msg(_("The destination doesn't exist."))
return False
if destination.destination and use_destination:
# traverse exits
destination = destination.destination
# Save the old location
source_location = self.location
# Before the move, call pre-hooks
if move_hooks:
# check if we are okay to move
try:
if not self.at_pre_move(destination, move_type=move_type, **kwargs):
return False
except Exception as err:
logerr(errtxt.format(err="at_pre_move()"), err)
return False
# check if source location lets us go
try:
if source_location and not source_location.at_pre_object_leave(
self, destination, **kwargs
):
return False
except Exception as err:
logerr(errtxt.format(err="at_pre_object_leave()"), err)
return False
# check if destination accepts us
try:
if destination and not destination.at_pre_object_receive(
self, source_location, **kwargs
):
return False
except Exception as err:
logerr(errtxt.format(err="at_pre_object_receive()"), err)
return False
# Call hook on source location
if move_hooks and source_location:
try:
source_location.at_object_leave(self, destination, move_type=move_type, **kwargs)
except Exception as err:
logerr(errtxt.format(err="at_object_leave()"), err)
return False
if not quiet:
# tell the old room we are leaving
try:
self.announce_move_from(destination, move_type=move_type, **kwargs)
except Exception as err:
logerr(errtxt.format(err="announce_move_from()"), err)
return False
# Perform move
try:
self.location = destination
except Exception as err:
logerr(errtxt.format(err="location change"), err)
return False
if not quiet:
# Tell the new room we are there.
try:
self.announce_move_to(source_location, move_type=move_type, **kwargs)
except Exception as err:
logerr(errtxt.format(err="announce_move_to()"), err)
return False
if move_hooks:
# Perform eventual extra commands on the receiving location
# (the object has already arrived at this point)
try:
destination.at_object_receive(self, source_location, move_type=move_type, **kwargs)
except Exception as err:
logerr(errtxt.format(err="at_object_receive()"), err)
return False
# Execute eventual extra commands on this object after moving it
# (usually calling 'look')
if move_hooks:
try:
self.at_post_move(source_location, move_type=move_type, **kwargs)
except Exception as err:
logerr(errtxt.format(err="at_post_move"), err)
return False
return True
[docs] def clear_exits(self):
"""
Destroys all of the exits and any exits pointing to this
object as a destination.
"""
for out_exit in [exi for exi in ObjectDB.objects.get_contents(self) if exi.db_destination]:
out_exit.delete()
for in_exit in ObjectDB.objects.filter(db_destination=self):
in_exit.delete()
[docs] def clear_contents(self):
"""
Moves all objects (accounts/things) to their home location or
to default home.
"""
# Gather up everything that thinks this is its location.
default_home_id = int(settings.DEFAULT_HOME.lstrip("#"))
try:
default_home = ObjectDB.objects.get(id=default_home_id)
if default_home.dbid == self.dbid:
# we are deleting default home!
default_home = None
except Exception:
string = _("Could not find default home '(#{dbid})'.")
logger.log_err(string.format(dbid=default_home_id))
default_home = None
for obj in self.contents:
home = obj.home
# Obviously, we can't send it back to here.
if not home or (home and home.dbid == self.dbid):
obj.home = default_home
home = default_home
# If for some reason it's still None...
if not home:
obj.location = None
obj.msg(_("Something went wrong! You are dumped into nowhere. Contact an admin."))
logger.log_err(
"Missing default home - '{name}(#{dbid})' now has a null location.".format(
name=obj.name, dbid=obj.dbid
)
)
return
if obj.has_account:
if home:
string = "Your current location has ceased to exist,"
string += " moving you to (#{dbid})."
obj.msg(_(string).format(dbid=home.dbid))
else:
# Famous last words: The account should never see this.
string = "This place should not exist ... contact an admin."
obj.msg(_(string))
obj.move_to(home, move_type="teleport")
[docs] @classmethod
def create(cls, key, account=None, **kwargs):
"""
Creates a basic object with default parameters, unless otherwise
specified or extended.
Provides a friendlier interface to the utils.create_object() function.
Args:
key (str): Name of the new object.
account (Account): Account to attribute this object to.
Keyword Args:
description (str): Brief description for this object.
ip (str): IP address of creator (for object auditing).
Returns:
object (Object): A newly created object of the given typeclass.
errors (list): A list of errors in string form, if any.
"""
errors = []
obj = None
# Get IP address of creator, if available
ip = kwargs.pop("ip", "")
# If no typeclass supplied, use this class
kwargs["typeclass"] = kwargs.pop("typeclass", cls)
# Set the supplied key as the name of the intended object
kwargs["key"] = key
# Get a supplied description, if any
description = kwargs.pop("description", "")
# Create a sane lockstring if one wasn't supplied
lockstring = kwargs.get("locks")
if account and not lockstring:
lockstring = cls.lockstring.format(account_id=account.id)
kwargs["locks"] = lockstring
# Create object
try:
obj = create.create_object(**kwargs)
# Record creator id and creation IP
if ip:
obj.db.creator_ip = ip
if account:
obj.db.creator_id = account.id
# Set description if there is none, or update it if provided
if description or not obj.db.desc:
desc = description if description else "You see nothing special."
obj.db.desc = desc
except Exception as e:
errors.append("An error occurred while creating this '%s' object." % key)
logger.log_err(e)
return obj, errors
[docs] def copy(self, new_key=None, **kwargs):
"""
Makes an identical copy of this object, identical except for a
new dbref in the database. If you want to customize the copy
by changing some settings, use ObjectDB.object.copy_object()
directly.
Args:
new_key (string): New key/name of copied object. If new_key is not
specified, the copy will be named <old_key>_copy by default.
Returns:
copy (Object): A copy of this object.
"""
def find_clone_key():
"""
Append 01, 02 etc to obj.key. Checks next higher number in the
same location, then adds the next number available
returns the new clone name on the form keyXX
"""
key = self.key
num = sum(
1
for obj in self.location.contents
if obj.key.startswith(key) and obj.key.lstrip(key).isdigit()
)
return "%s%03i" % (key, num)
new_key = new_key or find_clone_key()
new_obj = ObjectDB.objects.copy_object(self, new_key=new_key, **kwargs)
self.at_object_post_copy(new_obj, **kwargs)
return new_obj
[docs] def at_object_post_copy(self, new_obj, **kwargs):
"""
Called by DefaultObject.copy(). Meant to be overloaded. In case there's extra data not
covered by .copy(), this can be used to deal with it.
Args:
new_obj (Object): The new Copy of this object.
Returns:
None
"""
pass
[docs] def delete(self):
"""
Deletes this object. Before deletion, this method makes sure
to move all contained objects to their respective home
locations, as well as clean up all exits to/from the object.
Returns:
noerror (bool): Returns whether or not the delete completed
successfully or not.
"""
global _ScriptDB
if not _ScriptDB:
from evennia.scripts.models import ScriptDB as _ScriptDB
if not self.pk or not self.at_object_delete():
# This object has already been deleted,
# or the pre-delete check return False
return False
# See if we need to kick the account off.
for session in self.sessions.all():
session.msg(_("Your character {key} has been destroyed.").format(key=self.key))
# no need to disconnect, Account just jumps to OOC mode.
# sever the connection (important!)
if self.account:
# Remove the object from playable characters list
if self in self.account.db._playable_characters:
self.account.db._playable_characters = [
x for x in self.account.db._playable_characters if x != self
]
for session in self.sessions.all():
self.account.unpuppet_object(session)
self.account = None
for script in _ScriptDB.objects.get_all_scripts_on_obj(self):
script.delete()
# Destroy any exits to and from this room, if any
self.clear_exits()
# Clear out any non-exit objects located within the object
self.clear_contents()
self.attributes.clear()
self.nicks.clear()
self.aliases.clear()
self.location = None # this updates contents_cache for our location
# Perform the deletion of the object
super().delete()
return True
[docs] def access(
self, accessing_obj, access_type="read", default=False, no_superuser_bypass=False, **kwargs
):
"""
Determines if another object has permission to access this object
in whatever way.
Args:
accessing_obj (Object): Object trying to access this one.
access_type (str, optional): Type of access sought.
default (bool, optional): What to return if no lock of access_type was found.
no_superuser_bypass (bool, optional): If `True`, don't skip
lock check for superuser (be careful with this one).
Keyword Args:
Passed on to the at_access hook along with the result of the access check.
"""
result = super().access(
accessing_obj,
access_type=access_type,
default=default,
no_superuser_bypass=no_superuser_bypass,
)
self.at_access(result, accessing_obj, access_type, **kwargs)
return result
# name and return_apperance hooks
[docs] def get_display_name(self, looker=None, **kwargs):
"""
Displays the name of the object in a viewer-aware manner.
Args:
looker (TypedObject): The object or account that is looking
at/getting inforamtion for this object. If not given, `.name` will be
returned, which can in turn be used to display colored data.
Returns:
str: A name to display for this object. This can contain color codes and may
be customized based on `looker`. By default this contains the `.key` of the object,
followed by the DBREF if this user is privileged to control said object.
Notes:
This function could be extended to change how object names appear to users in character,
but be wary. This function does not change an object's keys or aliases when searching,
and is expected to produce something useful for builders.
"""
if looker and self.locks.check_lockstring(looker, "perm(Builder)"):
return "{}(#{})".format(self.name, self.id)
return self.name
[docs] def get_numbered_name(self, count, looker, **kwargs):
"""
Return the numbered (singular, plural) forms of this object's key. This is by default called
by return_appearance and is used for grouping multiple same-named of this object. Note that
this will be called on *every* member of a group even though the plural name will be only
shown once. Also the singular display version, such as 'an apple', 'a tree' is determined
from this method.
Args:
count (int): Number of objects of this type
looker (Object): Onlooker. Not used by default.
Keyword Args:
key (str): Optional key to pluralize. If not given, the object's `.name` property is
used.
Returns:
tuple: This is a tuple `(str, str)` with the singular and plural forms of the key
including the count.
Examples:
::
obj.get_numbered_name(3, looker, key="foo") -> ("a foo", "three foos")
"""
plural_category = "plural_key"
key = kwargs.get("key", self.name)
key = ansi.ANSIString(key) # this is needed to allow inflection of colored names
try:
plural = _INFLECT.plural(key, count)
plural = "{} {}".format(_INFLECT.number_to_words(count, threshold=12), plural)
except IndexError:
# this is raised by inflect if the input is not a proper noun
plural = key
singular = _INFLECT.an(key)
if not self.aliases.get(plural, category=plural_category):
# we need to wipe any old plurals/an/a in case key changed in the interrim
self.aliases.clear(category=plural_category)
self.aliases.add(plural, category=plural_category)
# save the singular form as an alias here too so we can display "an egg" and also
# look at 'an egg'.
self.aliases.add(singular, category=plural_category)
return singular, plural
[docs] def get_display_desc(self, looker, **kwargs):
"""
Get the 'desc' component of the object description. Called by `return_appearance`.
Args:
looker (Object): Object doing the looking.
**kwargs: Arbitrary data for use when overriding.
Returns:
str: The desc display string..
"""
return self.db.desc or "You see nothing special."
[docs] def get_display_exits(self, looker, **kwargs):
"""
Get the 'exits' component of the object description. Called by `return_appearance`.
Args:
looker (Object): Object doing the looking.
**kwargs: Arbitrary data for use when overriding.
Returns:
str: The exits display data.
"""
def _filter_visible(obj_list):
return (obj for obj in obj_list if obj != looker and obj.access(looker, "view"))
exits = _filter_visible(self.contents_get(content_type="exit"))
exit_names = iter_to_str(exi.get_display_name(looker, **kwargs) for exi in exits)
return f"|wExits:|n {exit_names}" if exit_names else ""
[docs] def get_display_characters(self, looker, **kwargs):
"""
Get the 'characters' component of the object description. Called by `return_appearance`.
Args:
looker (Object): Object doing the looking.
**kwargs: Arbitrary data for use when overriding.
Returns:
str: The character display data.
"""
def _filter_visible(obj_list):
return (obj for obj in obj_list if obj != looker and obj.access(looker, "view"))
characters = _filter_visible(self.contents_get(content_type="character"))
character_names = iter_to_str(
char.get_display_name(looker, **kwargs) for char in characters
)
return f"\n|wCharacters:|n {character_names}" if character_names else ""
[docs] def get_display_things(self, looker, **kwargs):
"""
Get the 'things' component of the object description. Called by `return_appearance`.
Args:
looker (Object): Object doing the looking.
**kwargs: Arbitrary data for use when overriding.
Returns:
str: The things display data.
"""
def _filter_visible(obj_list):
return (obj for obj in obj_list if obj != looker and obj.access(looker, "view"))
# sort and handle same-named things
things = _filter_visible(self.contents_get(content_type="object"))
grouped_things = defaultdict(list)
for thing in things:
grouped_things[thing.get_display_name(looker, **kwargs)].append(thing)
thing_names = []
for thingname, thinglist in sorted(grouped_things.items()):
nthings = len(thinglist)
thing = thinglist[0]
singular, plural = thing.get_numbered_name(nthings, looker, key=thingname)
thing_names.append(singular if nthings == 1 else plural)
thing_names = iter_to_str(thing_names)
return f"\n|wYou see:|n {thing_names}" if thing_names else ""
[docs] def return_appearance(self, looker, **kwargs):
"""
Main callback used by 'look' for the object to describe itself.
This formats a description. By default, this looks for the `appearance_template`
string set on this class and populates it with formatting keys
'name', 'desc', 'exits', 'characters', 'things' as well as
(currently empty) 'header'/'footer'. Each of these values are
retrieved by a matching method `.get_display_*`, such as `get_display_name`,
`get_display_footer` etc.
Args:
looker (Object): Object doing the looking. Passed into all helper methods.
**kwargs (dict): Arbitrary, optional arguments for users
overriding the call. This is passed into all helper methods.
Returns:
str: The description of this entity. By default this includes
the entity's name, description and any contents inside it.
Notes:
To simply change the layout of how the object displays itself (like
adding some line decorations or change colors of different sections),
you can simply edit `.appearance_template`. You only need to override
this method (and/or its helpers) if you want to change what is passed
into the template or want the most control over output.
"""
if not looker:
return ""
# populate the appearance_template string.
return self.format_appearance(
self.appearance_template.format(
name=self.get_display_name(looker, **kwargs),
desc=self.get_display_desc(looker, **kwargs),
header=self.get_display_header(looker, **kwargs),
footer=self.get_display_footer(looker, **kwargs),
exits=self.get_display_exits(looker, **kwargs),
characters=self.get_display_characters(looker, **kwargs),
things=self.get_display_things(looker, **kwargs),
),
looker,
**kwargs,
)
#
# Hook methods
#
[docs] def at_first_save(self):
"""
This is called by the typeclass system whenever an instance of
this class is saved for the first time. It is a generic hook
for calling the startup hooks for the various game entities.
When overloading you generally don't overload this but
overload the hooks called by this method.
"""
self.basetype_setup()
self.at_object_creation()
# initialize Attribute/TagProperties
self.init_evennia_properties()
if hasattr(self, "_createdict"):
# this will only be set if the utils.create function
# was used to create the object. We want the create
# call's kwargs to override the values set by hooks.
cdict = self._createdict
updates = []
if not cdict.get("key"):
if not self.db_key:
self.db_key = "#%i" % self.dbid
updates.append("db_key")
elif self.key != cdict.get("key"):
updates.append("db_key")
self.db_key = cdict["key"]
if cdict.get("location") and self.location != cdict["location"]:
self.db_location = cdict["location"]
updates.append("db_location")
if cdict.get("home") and self.home != cdict["home"]:
self.home = cdict["home"]
updates.append("db_home")
if cdict.get("destination") and self.destination != cdict["destination"]:
self.destination = cdict["destination"]
updates.append("db_destination")
if updates:
self.save(update_fields=updates)
if cdict.get("permissions"):
self.permissions.batch_add(*cdict["permissions"])
if cdict.get("locks"):
self.locks.add(cdict["locks"])
if cdict.get("aliases"):
self.aliases.batch_add(*cdict["aliases"])
if cdict.get("location"):
cdict["location"].at_object_receive(self, None)
self.at_post_move(None)
if cdict.get("tags"):
# this should be a list of tags, tuples (key, category) or (key, category, data)
self.tags.batch_add(*cdict["tags"])
if cdict.get("attributes"):
# this should be tuples (key, val, ...)
self.attributes.batch_add(*cdict["attributes"])
if cdict.get("nattributes"):
# this should be a dict of nattrname:value
for key, value in cdict["nattributes"]:
self.nattributes.add(key, value)
del self._createdict
self.basetype_posthook_setup()
# hooks called by the game engine #
[docs] def basetype_setup(self):
"""
This sets up the default properties of an Object, just before
the more general at_object_creation.
You normally don't need to change this unless you change some
fundamental things like names of permission groups.
"""
# the default security setup fallback for a generic
# object. Overload in child for a custom setup. Also creation
# commands may set this (create an item and you should be its
# controller, for example)
self.locks.add(
";".join(
[
"control:perm(Developer)", # edit locks/permissions, delete
"examine:perm(Builder)", # examine properties
"view:all()", # look at object (visibility)
"edit:perm(Admin)", # edit properties/attributes
"delete:perm(Admin)", # delete object
"get:all()", # pick up object
"drop:holds()", # drop only that which you hold
"call:true()", # allow to call commands on this object
"tell:perm(Admin)", # allow emits to this object
"puppet:pperm(Developer)",
]
)
) # lock down puppeting only to staff by default
[docs] def basetype_posthook_setup(self):
"""
Called once, after basetype_setup and at_object_creation. This
should generally not be overloaded unless you are redefining
how a room/exit/object works. It allows for basetype-like
setup after the object is created. An example of this is
EXITs, who need to know keys, aliases, locks etc to set up
their exit-cmdsets.
"""
pass
[docs] def at_object_creation(self):
"""
Called once, when this object is first created. This is the
normal hook to overload for most object types.
"""
pass
[docs] def at_object_delete(self):
"""
Called just before the database object is persistently
delete()d from the database. If this method returns False,
deletion is aborted.
"""
return True
[docs] def at_init(self):
"""
This is always called whenever this object is initiated --
that is, whenever it its typeclass is cached from memory. This
happens on-demand first time the object is used or activated
in some way after being created but also after each server
restart or reload.
"""
pass
[docs] def at_cmdset_get(self, **kwargs):
"""
Called just before cmdsets on this object are requested by the
command handler. If changes need to be done on the fly to the
cmdset before passing them on to the cmdhandler, this is the
place to do it. This is called also if the object currently
have no cmdsets.
Keyword Args:
caller (Session, Object or Account): The caller requesting
this cmdset.
"""
pass
[docs] def at_pre_puppet(self, account, session=None, **kwargs):
"""
Called just before an Account connects to this object to puppet
it.
Args:
account (Account): This is the connecting account.
session (Session): Session controlling the connection.
**kwargs (dict): Arbitrary, optional arguments for users
overriding the call (unused by default).
"""
pass
[docs] def at_post_puppet(self, **kwargs):
"""
Called just after puppeting has been completed and all
Account<->Object links have been established.
Args:
**kwargs (dict): Arbitrary, optional arguments for users
overriding the call (unused by default).
Note:
You can use `self.account` and `self.sessions.get()` to get
account and sessions at this point; the last entry in the
list from `self.sessions.get()` is the latest Session
puppeting this Object.
"""
self.msg(f"You become |w{self.key}|n.")
self.account.db._last_puppet = self
[docs] def at_pre_unpuppet(self, **kwargs):
"""
Called just before beginning to un-connect a puppeting from
this Account.
Args:
**kwargs (dict): Arbitrary, optional arguments for users
overriding the call (unused by default).
Note:
You can use `self.account` and `self.sessions.get()` to get
account and sessions at this point; the last entry in the
list from `self.sessions.get()` is the latest Session
puppeting this Object.
"""
pass
[docs] def at_post_unpuppet(self, account=None, session=None, **kwargs):
"""
Called just after the Account successfully disconnected from
this object, severing all connections.
Args:
account (Account): The account object that just disconnected
from this object. This can be `None` if this is called
automatically (such as after a cleanup operation).
session (Session): Session id controlling the connection that
just disconnected.
**kwargs (dict): Arbitrary, optional arguments for users
overriding the call (unused by default).
"""
pass
[docs] def at_server_reload(self):
"""
This hook is called whenever the server is shutting down for
restart/reboot. If you want to, for example, save non-persistent
properties across a restart, this is the place to do it.
"""
pass
[docs] def at_server_shutdown(self):
"""
This hook is called whenever the server is shutting down fully
(i.e. not for a restart).
"""
pass
[docs] def at_access(self, result, accessing_obj, access_type, **kwargs):
"""
This is called with the result of an access call, along with
any kwargs used for that call. The return of this method does
not affect the result of the lock check. It can be used e.g. to
customize error messages in a central location or other effects
based on the access result.
Args:
result (bool): The outcome of the access call.
accessing_obj (Object or Account): The entity trying to gain access.
access_type (str): The type of access that was requested.
Keyword Args:
Unused by default, added for possible expandability in a game.
"""
pass
# hooks called when moving the object
[docs] def at_pre_move(self, destination, move_type="move", **kwargs):
"""
Called just before starting to move this object to
destination. Return False to abort move.
Args:
destination (Object): The object we are moving to
move_type (str): The type of move. "give", "traverse", etc.
This is an arbitrary string provided to obj.move_to().
Useful for altering messages or altering logic depending
on the kind of movement.
**kwargs (dict): Arbitrary, optional arguments for users
overriding the call (unused by default).
Returns:
bool: If we should move or not.
Notes:
If this method returns False/None, the move is cancelled
before it is even started.
"""
return True
[docs] def at_pre_object_leave(self, leaving_object, destination, **kwargs):
"""
Called just before this object is about lose an object that was
previously 'inside' it. Return False to abort move.
Args:
leaving_object (Object): The object that is about to leave.
destination (Object): Where object is going to.
**kwargs (dict): Arbitrary, optional arguments for users
overriding the call (unused by default).
Returns:
bool: If `leaving_object` should be allowed to leave or not.
Notes: If this method returns False, None, the move is canceled before
it even started.
"""
return True
[docs] def at_pre_object_receive(self, arriving_object, source_location, **kwargs):
"""
Called just before this object received another object. If this
method returns `False`, the move is aborted and the moved entity
remains where it was.
Args:
arriving_object (Object): The object moved into this one
source_location (Object): Where `moved_object` came from.
Note that this could be `None`.
**kwargs (dict): Arbitrary, optional arguments for users
overriding the call (unused by default).
Returns:
bool: If False, abort move and `moved_obj` remains where it was.
Notes: If this method returns False, None, the move is canceled before
it even started.
"""
return True
# deprecated alias
at_before_move = at_pre_move
[docs] def announce_move_from(self, destination, msg=None, mapping=None, move_type="move", **kwargs):
"""
Called if the move is to be announced. This is
called while we are still standing in the old
location.
Args:
destination (Object): The place we are going to.
msg (str, optional): a replacement message.
mapping (dict, optional): additional mapping objects.
move_type (str): The type of move. "give", "traverse", etc.
This is an arbitrary string provided to obj.move_to().
Useful for altering messages or altering logic depending
on the kind of movement.
**kwargs (dict): Arbitrary, optional arguments for users
overriding the call (unused by default).
You can override this method and call its parent with a
message to simply change the default message. In the string,
you can use the following as mappings (between braces):
object: the object which is moving.
exit: the exit from which the object is moving (if found).
origin: the location of the object before the move.
destination: the location of the object after moving.
"""
if not self.location:
return
if msg:
string = msg
else:
string = "{object} is leaving {origin}, heading for {destination}."
location = self.location
exits = [
o for o in location.contents if o.location is location and o.destination is destination
]
if not mapping:
mapping = {}
mapping.update(
{
"object": self,
"exit": exits[0] if exits else "somewhere",
"origin": location or "nowhere",
"destination": destination or "nowhere",
}
)
location.msg_contents(
(string, {"type": move_type}), exclude=(self,), from_obj=self, mapping=mapping
)
[docs] def announce_move_to(self, source_location, msg=None, mapping=None, move_type="move", **kwargs):
"""
Called after the move if the move was not quiet. At this point
we are standing in the new location.
Args:
source_location (Object): The place we came from
msg (str, optional): the replacement message if location.
mapping (dict, optional): additional mapping objects.
move_type (str): The type of move. "give", "traverse", etc.
This is an arbitrary string provided to obj.move_to().
Useful for altering messages or altering logic depending
on the kind of movement.
**kwargs (dict): Arbitrary, optional arguments for users
overriding the call (unused by default).
Notes:
You can override this method and call its parent with a
message to simply change the default message. In the string,
you can use the following as mappings (between braces):
object: the object which is moving.
exit: the exit from which the object is moving (if found).
origin: the location of the object before the move.
destination: the location of the object after moving.
"""
if not source_location and self.location.has_account:
# This was created from nowhere and added to an account's
# inventory; it's probably the result of a create command.
string = _("You now have {name} in your possession.").format(
name=self.get_display_name(self.location)
)
self.location.msg(string)
return
if source_location:
if msg:
string = msg
else:
string = _("{object} arrives to {destination} from {origin}.")
else:
string = _("{object} arrives to {destination}.")
origin = source_location
destination = self.location
exits = []
if origin:
exits = [
o
for o in destination.contents
if o.location is destination and o.destination is origin
]
if not mapping:
mapping = {}
mapping.update(
{
"object": self,
"exit": exits[0] if exits else "somewhere",
"origin": origin or "nowhere",
"destination": destination or "nowhere",
}
)
destination.msg_contents(
(string, {"type": move_type}), exclude=(self,), from_obj=self, mapping=mapping
)
[docs] def at_post_move(self, source_location, move_type="move", **kwargs):
"""
Called after move has completed, regardless of quiet mode or
not. Allows changes to the object due to the location it is
now in.
Args:
source_location (Object): Where we came from. This may be `None`.
move_type (str): The type of move. "give", "traverse", etc.
This is an arbitrary string provided to obj.move_to().
Useful for altering messages or altering logic depending
on the kind of movement.
**kwargs (dict): Arbitrary, optional arguments for users
overriding the call (unused by default).
"""
pass
# deprecated
at_after_move = at_post_move
[docs] def at_object_leave(self, moved_obj, target_location, move_type="move", **kwargs):
"""
Called just before an object leaves from inside this object
Args:
moved_obj (Object): The object leaving
target_location (Object): Where `moved_obj` is going.
move_type (str): The type of move. "give", "traverse", etc.
This is an arbitrary string provided to obj.move_to().
Useful for altering messages or altering logic depending
on the kind of movement.
**kwargs (dict): Arbitrary, optional arguments for users
overriding the call (unused by default).
"""
pass
[docs] def at_object_receive(self, moved_obj, source_location, move_type="move", **kwargs):
"""
Called after an object has been moved into this object.
Args:
moved_obj (Object): The object moved into this one
source_location (Object): Where `moved_object` came from.
Note that this could be `None`.
move_type (str): The type of move. "give", "traverse", etc.
This is an arbitrary string provided to obj.move_to().
Useful for altering messages or altering logic depending
on the kind of movement.
**kwargs (dict): Arbitrary, optional arguments for users
overriding the call (unused by default).
"""
pass
[docs] def at_traverse(self, traversing_object, target_location, **kwargs):
"""
This hook is responsible for handling the actual traversal,
normally by calling
`traversing_object.move_to(target_location)`. It is normally
only implemented by Exit objects. If it returns False (usually
because `move_to` returned False), `at_post_traverse` below
should not be called and instead `at_failed_traverse` should be
called.
Args:
traversing_object (Object): Object traversing us.
target_location (Object): Where target is going.
**kwargs (dict): Arbitrary, optional arguments for users
overriding the call (unused by default).
"""
pass
[docs] def at_post_traverse(self, traversing_object, source_location, **kwargs):
"""
Called just after an object successfully used this object to
traverse to another object (i.e. this object is a type of
Exit)
Args:
traversing_object (Object): The object traversing us.
source_location (Object): Where `traversing_object` came from.
**kwargs (dict): Arbitrary, optional arguments for users
overriding the call (unused by default).
Notes:
The target location should normally be available as `self.destination`.
"""
pass
# deprecated
at_after_traverse = at_post_traverse
[docs] def at_failed_traverse(self, traversing_object, **kwargs):
"""
This is called if an object fails to traverse this object for
some reason.
Args:
traversing_object (Object): The object that failed traversing us.
**kwargs (dict): Arbitrary, optional arguments for users
overriding the call (unused by default).
Notes:
Using the default exits, this hook will not be called if an
Attribute `err_traverse` is defined - this will in that case be
read for an error string instead.
"""
pass
[docs] def at_msg_receive(self, text=None, from_obj=None, **kwargs):
"""
This hook is called whenever someone sends a message to this
object using the `msg` method.
Note that from_obj may be None if the sender did not include
itself as an argument to the obj.msg() call - so you have to
check for this. .
Consider this a pre-processing method before msg is passed on
to the user session. If this method returns False, the msg
will not be passed on.
Args:
text (str, optional): The message received.
from_obj (any, optional): The object sending the message.
Keyword Args:
This includes any keywords sent to the `msg` method.
Returns:
receive (bool): If this message should be received.
Notes:
If this method returns False, the `msg` operation
will abort without sending the message.
"""
return True
[docs] def at_msg_send(self, text=None, to_obj=None, **kwargs):
"""
This is a hook that is called when *this* object sends a
message to another object with `obj.msg(text, to_obj=obj)`.
Args:
text (str, optional): Text to send.
to_obj (any, optional): The object to send to.
Keyword Args:
Keywords passed from msg()
Notes:
Since this method is executed by `from_obj`, if no `from_obj`
was passed to `DefaultCharacter.msg` this hook will never
get called.
"""
pass
# hooks called by the default cmdset.
[docs] def get_visible_contents(self, looker, **kwargs):
"""
Get all contents of this object that a looker can see (whatever that means, by default it
checks the 'view' and 'search' locks), grouped by type. Helper method to return_appearance.
Args:
looker (Object): The entity looking.
**kwargs (any): Passed from `return_appearance`. Unused by default.
Returns:
dict: A dict of lists categorized by type. Byt default this
contains 'exits', 'characters' and 'things'. The elements of these
lists are the actual objects.
"""
def filter_visible(obj_list):
return [
obj
for obj in obj_list
if obj != looker
and obj.access(looker, "view")
and obj.access(looker, "search", default=True)
]
return {
"exits": filter_visible(self.contents_get(content_type="exit")),
"characters": filter_visible(self.contents_get(content_type="character")),
"things": filter_visible(self.contents_get(content_type="object")),
}
[docs] def get_content_names(self, looker, **kwargs):
"""
Get the proper names for all contents of this object. Helper method
for return_appearance.
Args:
looker (Object): The entity looking.
**kwargs (any): Passed from `return_appearance`. Passed into
`get_display_name` for each found entity.
Returns:
dict: A dict of lists categorized by type. Byt default this
contains 'exits', 'characters' and 'things'. The elements
of these lists are strings - names of the objects that
can depend on the looker and also be grouped in the case
of multiple same-named things etc.
Notes:
This method shouldn't add extra coloring to the names beyond what is
already given by the .get_display_name() (and the .name field) already.
Per-type coloring can be applied in `return_apperance`.
"""
# a mapping {'exits': [...], 'characters': [...], 'things': [...]}
contents_map = self.get_visible_contents(looker, **kwargs)
character_names = [
char.get_display_name(looker, **kwargs) for char in contents_map["characters"]
]
exit_names = [exi.get_display_name(looker, **kwargs) for exi in contents_map["exits"]]
# group all same-named things under one name
things = defaultdict(list)
for thing in contents_map["things"]:
things[thing.get_display_name(looker, **kwargs)].append(thing)
# pluralize same-named things
thing_names = []
for thingname, thinglist in sorted(things.items()):
nthings = len(thinglist)
thing = thinglist[0]
singular, plural = thing.get_numbered_name(nthings, looker, key=thingname)
thing_names.append(singular if nthings == 1 else plural)
return {"exits": exit_names, "characters": character_names, "things": thing_names}
[docs] def at_look(self, target, **kwargs):
"""
Called when this object performs a look. It allows to
customize just what this means. It will not itself
send any data.
Args:
target (Object): The target being looked at. This is
commonly an object or the current location. It will
be checked for the "view" type access.
**kwargs (dict): Arbitrary, optional arguments for users
overriding the call. This will be passed into
return_appearance, get_display_name and at_desc but is not used
by default.
Returns:
lookstring (str): A ready-processed look string
potentially ready to return to the looker.
"""
if not target.access(self, "view"):
try:
return "Could not view '%s'." % target.get_display_name(self, **kwargs)
except AttributeError:
return "Could not view '%s'." % target.key
description = target.return_appearance(self, **kwargs)
# the target's at_desc() method.
# this must be the last reference to target so it may delete itself when acted on.
target.at_desc(looker=self, **kwargs)
return description
[docs] def at_desc(self, looker=None, **kwargs):
"""
This is called whenever someone looks at this object.
Args:
looker (Object, optional): The object requesting the description.
**kwargs (dict): Arbitrary, optional arguments for users
overriding the call (unused by default).
"""
pass
[docs] def at_pre_get(self, getter, **kwargs):
"""
Called by the default `get` command before this object has been
picked up.
Args:
getter (Object): The object about to get this object.
**kwargs (dict): Arbitrary, optional arguments for users
overriding the call (unused by default).
Returns:
shouldget (bool): If the object should be gotten or not.
Notes:
If this method returns False/None, the getting is cancelled
before it is even started.
"""
return True
# deprecated
at_before_get = at_pre_get
[docs] def at_get(self, getter, **kwargs):
"""
Called by the default `get` command when this object has been
picked up.
Args:
getter (Object): The object getting this object.
**kwargs (dict): Arbitrary, optional arguments for users
overriding the call (unused by default).
Notes:
This hook cannot stop the pickup from happening. Use
permissions or the at_pre_get() hook for that.
"""
pass
[docs] def at_pre_give(self, giver, getter, **kwargs):
"""
Called by the default `give` command before this object has been
given.
Args:
giver (Object): The object about to give this object.
getter (Object): The object about to get this object.
**kwargs (dict): Arbitrary, optional arguments for users
overriding the call (unused by default).
Returns:
shouldgive (bool): If the object should be given or not.
Notes:
If this method returns False/None, the giving is cancelled
before it is even started.
"""
return True
# deprecated
at_before_give = at_pre_give
[docs] def at_give(self, giver, getter, **kwargs):
"""
Called by the default `give` command when this object has been
given.
Args:
giver (Object): The object giving this object.
getter (Object): The object getting this object.
**kwargs (dict): Arbitrary, optional arguments for users
overriding the call (unused by default).
Notes:
This hook cannot stop the give from happening. Use
permissions or the at_pre_give() hook for that.
"""
pass
[docs] def at_pre_drop(self, dropper, **kwargs):
"""
Called by the default `drop` command before this object has been
dropped.
Args:
dropper (Object): The object which will drop this object.
**kwargs (dict): Arbitrary, optional arguments for users
overriding the call (unused by default).
Returns:
shoulddrop (bool): If the object should be dropped or not.
Notes:
If this method returns False/None, the dropping is cancelled
before it is even started.
"""
if not self.locks.get("drop"):
# TODO: This if-statment will be removed in Evennia 1.0
return True
if not self.access(dropper, "drop", default=False):
dropper.msg(f"You cannot drop {self.get_display_name(dropper)}")
return False
return True
# deprecated
at_before_drop = at_pre_drop
[docs] def at_drop(self, dropper, **kwargs):
"""
Called by the default `drop` command when this object has been
dropped.
Args:
dropper (Object): The object which just dropped this object.
**kwargs (dict): Arbitrary, optional arguments for users
overriding the call (unused by default).
Notes:
This hook cannot stop the drop from happening. Use
permissions or the at_pre_drop() hook for that.
"""
pass
[docs] def at_pre_say(self, message, **kwargs):
"""
Before the object says something.
This hook is by default used by the 'say' and 'whisper'
commands as used by this command it is called before the text
is said/whispered and can be used to customize the outgoing
text from the object. Returning `None` aborts the command.
Args:
message (str): The suggested say/whisper text spoken by self.
Keyword Args:
whisper (bool): If True, this is a whisper rather than
a say. This is sent by the whisper command by default.
Other verbal commands could use this hook in similar
ways.
receivers (Object or iterable): If set, this is the target or targets for the
say/whisper.
Returns:
message (str): The (possibly modified) text to be spoken.
"""
return message
# deprecated
at_before_say = at_pre_say
[docs] def at_say(
self,
message,
msg_self=None,
msg_location=None,
receivers=None,
msg_receivers=None,
**kwargs,
):
"""
Display the actual say (or whisper) of self.
This hook should display the actual say/whisper of the object in its
location. It should both alert the object (self) and its
location that some text is spoken. The overriding of messages or
`mapping` allows for simple customization of the hook without
re-writing it completely.
Args:
message (str): The message to convey.
msg_self (bool or str, optional): If boolean True, echo `message` to self. If a string,
return that message. If False or unset, don't echo to self.
msg_location (str, optional): The message to echo to self's location.
receivers (Object or iterable, optional): An eventual receiver or receivers of the
message (by default only used by whispers).
msg_receivers(str): Specific message to pass to the receiver(s). This will parsed
with the {receiver} placeholder replaced with the given receiver.
Keyword Args:
whisper (bool): If this is a whisper rather than a say. Kwargs
can be used by other verbal commands in a similar way.
mapping (dict): Pass an additional mapping to the message.
Notes:
Messages can contain {} markers. These are substituted against the values
passed in the `mapping` argument.
msg_self = 'You say: "{speech}"'
msg_location = '{object} says: "{speech}"'
msg_receivers = '{object} whispers: "{speech}"'
Supported markers by default:
{self}: text to self-reference with (default 'You')
{speech}: the text spoken/whispered by self.
{object}: the object speaking.
{receiver}: replaced with a single receiver only for strings meant for a specific
receiver (otherwise 'None').
{all_receivers}: comma-separated list of all receivers,
if more than one, otherwise same as receiver
{location}: the location where object is.
"""
msg_type = "say"
if kwargs.get("whisper", False):
# whisper mode
msg_type = "whisper"
msg_self = (
'{self} whisper to {all_receivers}, "|n{speech}|n"'
if msg_self is True
else msg_self
)
msg_receivers = msg_receivers or '{object} whispers: "|n{speech}|n"'
msg_location = None
else:
msg_self = '{self} say, "|n{speech}|n"' if msg_self is True else msg_self
msg_location = msg_location or '{object} says, "{speech}"'
msg_receivers = msg_receivers or message
custom_mapping = kwargs.get("mapping", {})
receivers = make_iter(receivers) if receivers else None
location = self.location
if msg_self:
self_mapping = {
"self": "You",
"object": self.get_display_name(self),
"location": location.get_display_name(self) if location else None,
"receiver": None,
"all_receivers": ", ".join(recv.get_display_name(self) for recv in receivers)
if receivers
else None,
"speech": message,
}
self_mapping.update(custom_mapping)
self.msg(text=(msg_self.format_map(self_mapping), {"type": msg_type}), from_obj=self)
if receivers and msg_receivers:
receiver_mapping = {
"self": "You",
"object": None,
"location": None,
"receiver": None,
"all_receivers": None,
"speech": message,
}
for receiver in make_iter(receivers):
individual_mapping = {
"object": self.get_display_name(receiver),
"location": location.get_display_name(receiver),
"receiver": receiver.get_display_name(receiver),
"all_receivers": ", ".join(recv.get_display_name(recv) for recv in receivers)
if receivers
else None,
}
receiver_mapping.update(individual_mapping)
receiver_mapping.update(custom_mapping)
receiver.msg(
text=(msg_receivers.format_map(receiver_mapping), {"type": msg_type}),
from_obj=self,
)
if self.location and msg_location:
location_mapping = {
"self": "You",
"object": self,
"location": location,
"all_receivers": ", ".join(str(recv) for recv in receivers) if receivers else None,
"receiver": None,
"speech": message,
}
location_mapping.update(custom_mapping)
exclude = []
if msg_self:
exclude.append(self)
if receivers:
exclude.extend(receivers)
self.location.msg_contents(
text=(msg_location, {"type": msg_type}),
from_obj=self,
exclude=exclude,
mapping=location_mapping,
)
#
# Base Character object
#
[docs]class DefaultCharacter(DefaultObject):
"""
This implements an Object puppeted by a Session - that is,
a character avatar controlled by an account.
"""
# Tuple of types used for indexing inventory contents. Characters generally wouldn't be in
# anyone's inventory, but this also governs displays in room contents.
_content_types = ("character",)
# lockstring of newly created rooms, for easy overloading.
# Will be formatted with the appropriate attributes.
lockstring = (
"puppet:id({character_id}) or pid({account_id}) or perm(Developer) or pperm(Developer);"
"delete:id({account_id}) or perm(Admin);"
"edit:pid({account_id}) or perm(Admin)"
)
[docs] @classmethod
def create(cls, key, account=None, **kwargs):
"""
Creates a basic Character with default parameters, unless otherwise
specified or extended.
Provides a friendlier interface to the utils.create_character() function.
Args:
key (str): Name of the new Character.
account (obj, optional): Account to associate this Character with.
If unset supplying None-- it will
change the default lockset and skip creator attribution.
Keyword Args:
description (str): Brief description for this object.
ip (str): IP address of creator (for object auditing).
All other kwargs will be passed into the create_object call.
Returns:
tuple: `(new_character, errors)`. On error, the `new_character` is `None` and
`errors` is a `list` of error strings (an empty list otherwise).
"""
errors = []
obj = None
# Get IP address of creator, if available
ip = kwargs.pop("ip", "")
# If no typeclass supplied, use this class
kwargs["typeclass"] = kwargs.pop("typeclass", cls)
# Normalize to latin characters and validate, if necessary, the supplied key
key = cls.normalize_name(key)
if not cls.validate_name(key):
errors.append(_("Invalid character name."))
return obj, errors
# Set the supplied key as the name of the intended object
kwargs["key"] = key
# Get permissions
kwargs["permissions"] = kwargs.get("permissions", settings.PERMISSION_ACCOUNT_DEFAULT)
# Get description if provided
description = kwargs.pop("description", "")
# Get locks if provided
locks = kwargs.pop("locks", "")
try:
# Check to make sure account does not have too many chars
if account:
if len(account.characters) >= settings.MAX_NR_CHARACTERS:
errors.append(_("There are too many characters associated with this account."))
return obj, errors
# Create the Character
obj = create.create_object(**kwargs)
# Record creator id and creation IP
if ip:
obj.db.creator_ip = ip
if account:
obj.db.creator_id = account.id
if obj not in account.characters:
account.db._playable_characters.append(obj)
# Add locks
if not locks and account:
# Allow only the character itself and the creator account to puppet this character
# (and Developers).
locks = cls.lockstring.format(character_id=obj.id, account_id=account.id)
elif not locks and not account:
locks = cls.lockstring.format(character_id=obj.id, account_id=-1)
obj.locks.add(locks)
# If no description is set, set a default description
if description or not obj.db.desc:
obj.db.desc = description if description else _("This is a character.")
except Exception as e:
errors.append(f"An error occurred while creating object '{key} object.")
logger.log_err(e)
return obj, errors
[docs] @classmethod
def normalize_name(cls, name):
"""
Normalize the character name prior to creating. Note that this should be refactored to
support i18n for non-latin scripts, but as we (currently) have no bug reports requesting
better support of non-latin character sets, requiring character names to be latinified is an
acceptable option.
Args:
name (str) : The name of the character
Returns:
latin_name (str) : A valid name.
"""
from evennia.utils.utils import latinify
latin_name = latinify(name, default="X")
return latin_name
[docs] @classmethod
def validate_name(cls, name):
"""Validate the character name prior to creating. Overload this function to add custom validators
Args:
name (str) : The name of the character
Returns:
valid (bool) : True if character creation should continue; False if it should fail
"""
return True # Default validator does not perform any operations
[docs] def basetype_setup(self):
"""
Setup character-specific security.
You should normally not need to overload this, but if you do,
make sure to reproduce at least the two last commands in this
method (unless you want to fundamentally change how a
Character object works).
"""
super().basetype_setup()
self.locks.add(
";".join(["get:false()", "call:false()"]) # noone can pick up the character
) # no commands can be called on character from outside
# add the default cmdset
self.cmdset.add_default(settings.CMDSET_CHARACTER, persistent=True)
[docs] def at_post_move(self, source_location, move_type="move", **kwargs):
"""
We make sure to look around after a move.
"""
if self.location.access(self, "view"):
self.msg(text=(self.at_look(self.location), {"type": "look"}))
# deprecated
at_after_move = at_post_move
[docs] def at_pre_puppet(self, account, session=None, **kwargs):
"""
Return the character from storage in None location in `at_post_unpuppet`.
Args:
account (Account): This is the connecting account.
session (Session): Session controlling the connection.
"""
if (
self.location is None
): # Make sure character's location is never None before being puppeted.
# Return to last location (or home, which should always exist),
self.location = self.db.prelogout_location if self.db.prelogout_location else self.home
self.location.at_object_receive(
self, None
) # and trigger the location's reception hook.
if self.location: # If the character is verified to be somewhere,
self.db.prelogout_location = self.location # save location again to be sure.
else:
account.msg(
_("|r{obj} has no location and no home is set.|n").format(obj=self), session=session
) # Note to set home.
[docs] def at_post_puppet(self, **kwargs):
"""
Called just after puppeting has been completed and all
Account<->Object links have been established.
Args:
**kwargs (dict): Arbitrary, optional arguments for users
overriding the call (unused by default).
Note:
You can use `self.account` and `self.sessions.get()` to get
account and sessions at this point; the last entry in the
list from `self.sessions.get()` is the latest Session
puppeting this Object.
"""
self.msg(_("\nYou become |c{name}|n.\n").format(name=self.key))
self.msg((self.at_look(self.location), {"type": "look"}), options=None)
def message(obj, from_obj):
obj.msg(
_("{name} has entered the game.").format(name=self.get_display_name(obj)),
from_obj=from_obj,
)
self.location.for_contents(message, exclude=[self], from_obj=self)
[docs] def at_post_unpuppet(self, account=None, session=None, **kwargs):
"""
We stove away the character when the account goes ooc/logs off,
otherwise the character object will remain in the room also
after the account logged off ("headless", so to say).
Args:
account (Account): The account object that just disconnected
from this object.
session (Session): Session controlling the connection that
just disconnected.
Keyword Args:
reason (str): If given, adds a reason for the unpuppet. This
is set when the user is auto-unpuppeted due to being link-dead.
**kwargs (dict): Arbitrary, optional arguments for users
overriding the call (unused by default).
"""
if not self.sessions.count():
# only remove this char from grid if no sessions control it anymore.
if self.location:
def message(obj, from_obj):
obj.msg(
_("{name} has left the game{reason}.").format(
name=self.get_display_name(obj),
reason=kwargs.get("reason", ""),
),
from_obj=from_obj,
)
self.location.for_contents(message, exclude=[self], from_obj=self)
self.db.prelogout_location = self.location
self.location = None
@property
def idle_time(self):
"""
Returns the idle time of the least idle session in seconds. If
no sessions are connected it returns nothing.
"""
idle = [session.cmd_last_visible for session in self.sessions.all()]
if idle:
return time.time() - float(max(idle))
return None
@property
def connection_time(self):
"""
Returns the maximum connection time of all connected sessions
in seconds. Returns nothing if there are no sessions.
"""
conn = [session.conn_time for session in self.sessions.all()]
if conn:
return time.time() - float(min(conn))
return None
#
# Base Room object
[docs]class DefaultRoom(DefaultObject):
"""
This is the base room object. It's just like any Object except its
location is always `None`.
"""
# A tuple of strings used for indexing this object inside an inventory.
# Generally, a room isn't expected to HAVE a location, but maybe in some games?
_content_types = ("room",)
# lockstring of newly created rooms, for easy overloading.
# Will be formatted with the {id} of the creating object.
lockstring = (
"control:id({id}) or perm(Admin); "
"delete:id({id}) or perm(Admin); "
"edit:id({id}) or perm(Admin)"
)
[docs] @classmethod
def create(cls, key, account=None, **kwargs):
"""
Creates a basic Room with default parameters, unless otherwise
specified or extended.
Provides a friendlier interface to the utils.create_object() function.
Args:
key (str): Name of the new Room.
account (obj, optional): Account to associate this Room with. If
given, it will be given specific control/edit permissions to this
object (along with normal Admin perms). If not given, default
Keyword Args:
description (str): Brief description for this object.
ip (str): IP address of creator (for object auditing).
Returns:
room (Object): A newly created Room of the given typeclass.
errors (list): A list of errors in string form, if any.
"""
errors = []
obj = None
# Get IP address of creator, if available
ip = kwargs.pop("ip", "")
# If no typeclass supplied, use this class
kwargs["typeclass"] = kwargs.pop("typeclass", cls)
# Set the supplied key as the name of the intended object
kwargs["key"] = key
# Get who to send errors to
kwargs["report_to"] = kwargs.pop("report_to", account)
# Get description, if provided
description = kwargs.pop("description", "")
# get locks if provided
locks = kwargs.pop("locks", "")
try:
# Create the Room
obj = create.create_object(**kwargs)
# Add locks
if not locks and account:
locks = cls.lockstring.format(id=account.id)
elif not locks and not account:
locks = cls.lockstring.format(id=obj.id)
obj.locks.add(locks)
# Record creator id and creation IP
if ip:
obj.db.creator_ip = ip
if account:
obj.db.creator_id = account.id
# If no description is set, set a default description
if description or not obj.db.desc:
obj.db.desc = description if description else _("This is a room.")
except Exception as e:
errors.append("An error occurred while creating this '%s' object." % key)
logger.log_err(e)
return obj, errors
[docs] def basetype_setup(self):
"""
Simple room setup setting locks to make sure the room
cannot be picked up.
"""
super().basetype_setup()
self.locks.add(
";".join(["get:false()", "puppet:false()"])
) # would be weird to puppet a room ...
self.location = None
#
# Default Exit command, used by the base exit object
#
[docs]class ExitCommand(_COMMAND_DEFAULT_CLASS):
"""
This is a command that simply cause the caller to traverse
the object it is attached to.
"""
obj = None
[docs] def func(self):
"""
Default exit traverse if no syscommand is defined.
"""
if self.obj.access(self.caller, "traverse"):
# we may traverse the exit.
self.obj.at_traverse(self.caller, self.obj.destination)
SIGNAL_EXIT_TRAVERSED.send(sender=self.obj, traverser=self.caller)
else:
# exit is locked
if self.obj.db.err_traverse:
# if exit has a better error message, let's use it.
self.caller.msg(self.obj.db.err_traverse)
else:
# No shorthand error message. Call hook.
self.obj.at_failed_traverse(self.caller)
[docs] def get_extra_info(self, caller, **kwargs):
"""
Shows a bit of information on where the exit leads.
Args:
caller (Object): The object (usually a character) that entered an ambiguous command.
**kwargs (dict): Arbitrary, optional arguments for users
overriding the call (unused by default).
Returns:
A string with identifying information to disambiguate the command, conventionally with a
preceding space.
"""
if self.obj.destination:
return " (exit to %s)" % self.obj.destination.get_display_name(caller, **kwargs)
else:
return " (%s)" % self.obj.get_display_name(caller, **kwargs)
#
# Base Exit object
[docs]class DefaultExit(DefaultObject):
"""
This is the base exit object - it connects a location to another.
This is done by the exit assigning a "command" on itself with the
same name as the exit object (to do this we need to remember to
re-create the command when the object is cached since it must be
created dynamically depending on what the exit is called). This
command (which has a high priority) will thus allow us to traverse
exits simply by giving the exit-object's name on its own.
"""
_content_types = ("exit",)
exit_command = ExitCommand
priority = 101
# lockstring of newly created exits, for easy overloading.
# Will be formatted with the {id} of the creating object.
lockstring = (
"control:id({id}) or perm(Admin); "
"delete:id({id}) or perm(Admin); "
"edit:id({id}) or perm(Admin)"
)
# Helper classes and methods to implement the Exit. These need not
# be overloaded unless one want to change the foundation for how
# Exits work. See the end of the class for hook methods to overload.
[docs] def create_exit_cmdset(self, exidbobj):
"""
Helper function for creating an exit command set + command.
The command of this cmdset has the same name as the Exit
object and allows the exit to react when the account enter the
exit's name, triggering the movement between rooms.
Args:
exidbobj (Object): The DefaultExit object to base the command on.
"""
# create an exit command. We give the properties here,
# to always trigger metaclass preparations
cmd = self.exit_command(
key=exidbobj.db_key.strip().lower(),
aliases=exidbobj.aliases.all(),
locks=str(exidbobj.locks),
auto_help=False,
destination=exidbobj.db_destination,
arg_regex=r"^$",
is_exit=True,
obj=exidbobj,
)
# create a cmdset
exit_cmdset = cmdset.CmdSet(None)
exit_cmdset.key = "ExitCmdSet"
exit_cmdset.priority = self.priority
exit_cmdset.duplicates = True
# add command to cmdset
exit_cmdset.add(cmd)
return exit_cmdset
# Command hooks
[docs] @classmethod
def create(cls, key, source, dest, account=None, **kwargs):
"""
Creates a basic Exit with default parameters, unless otherwise
specified or extended.
Provides a friendlier interface to the utils.create_object() function.
Args:
key (str): Name of the new Exit, as it should appear from the
source room.
account (obj): Account to associate this Exit with.
source (Room): The room to create this exit in.
dest (Room): The room to which this exit should go.
Keyword Args:
description (str): Brief description for this object.
ip (str): IP address of creator (for object auditing).
Returns:
exit (Object): A newly created Room of the given typeclass.
errors (list): A list of errors in string form, if any.
"""
errors = []
obj = None
# Get IP address of creator, if available
ip = kwargs.pop("ip", "")
# If no typeclass supplied, use this class
kwargs["typeclass"] = kwargs.pop("typeclass", cls)
# Set the supplied key as the name of the intended object
kwargs["key"] = key
# Get who to send errors to
kwargs["report_to"] = kwargs.pop("report_to", account)
# Set to/from rooms
kwargs["location"] = source
kwargs["destination"] = dest
description = kwargs.pop("description", "")
locks = kwargs.get("locks", "")
try:
# Create the Exit
obj = create.create_object(**kwargs)
# Set appropriate locks
if not locks and account:
locks = cls.lockstring.format(id=account.id)
elif not locks and not account:
locks = cls.lockstring.format(id=obj.id)
obj.locks.add(locks)
# Record creator id and creation IP
if ip:
obj.db.creator_ip = ip
if account:
obj.db.creator_id = account.id
# If no description is set, set a default description
if description or not obj.db.desc:
obj.db.desc = description if description else _("This is an exit.")
except Exception as e:
errors.append("An error occurred while creating this '%s' object." % key)
logger.log_err(e)
return obj, errors
[docs] def basetype_setup(self):
"""
Setup exit-security
You should normally not need to overload this - if you do make
sure you include all the functionality in this method.
"""
super().basetype_setup()
# setting default locks (overload these in at_object_creation()
self.locks.add(
";".join(
[
"puppet:false()", # would be weird to puppet an exit ...
"traverse:all()", # who can pass through exit by default
"get:false()", # noone can pick up the exit
]
)
)
# an exit should have a destination - try to make sure it does
if self.location and not self.destination:
self.destination = self.location
[docs] def at_cmdset_get(self, **kwargs):
"""
Called just before cmdsets on this object are requested by the
command handler. If changes need to be done on the fly to the
cmdset before passing them on to the cmdhandler, this is the
place to do it. This is called also if the object currently
has no cmdsets.
Keyword Args:
force_init (bool): If `True`, force a re-build of the cmdset
(for example to update aliases).
"""
if "force_init" in kwargs or not self.cmdset.has_cmdset("ExitCmdSet", must_be_default=True):
# we are resetting, or no exit-cmdset was set. Create one dynamically.
self.cmdset.add_default(self.create_exit_cmdset(self), persistent=False)
[docs] def at_init(self):
"""
This is called when this objects is re-loaded from cache. When
that happens, we make sure to remove any old ExitCmdSet cmdset
(this most commonly occurs when renaming an existing exit)
"""
self.cmdset.remove_default()
[docs] def at_traverse(self, traversing_object, target_location, **kwargs):
"""
This implements the actual traversal. The traverse lock has
already been checked (in the Exit command) at this point.
Args:
traversing_object (Object): Object traversing us.
target_location (Object): Where target is going.
**kwargs (dict): Arbitrary, optional arguments for users
overriding the call (unused by default).
"""
source_location = traversing_object.location
if traversing_object.move_to(target_location, move_type="traverse", exit_obj=self):
self.at_post_traverse(traversing_object, source_location)
else:
if self.db.err_traverse:
# if exit has a better error message, let's use it.
traversing_object.msg(self.db.err_traverse)
else:
# No shorthand error message. Call hook.
self.at_failed_traverse(traversing_object)
[docs] def at_failed_traverse(self, traversing_object, **kwargs):
"""
Overloads the default hook to implement a simple default error message.
Args:
traversing_object (Object): The object that failed traversing us.
**kwargs (dict): Arbitrary, optional arguments for users
overriding the call (unused by default).
Notes:
Using the default exits, this hook will not be called if an
Attribute `err_traverse` is defined - this will in that case be
read for an error string instead.
"""
traversing_object.msg(_("You cannot go there."))
[docs] def get_return_exit(self, return_all=False):
"""
Get the exits that pair with this one in its destination room
(i.e. returns to its location)
Args:
return_all (bool): Whether to return available results as a
list or single matching exit.
Returns:
queryset or exit (Exit): The matching exit(s).
"""
query = ObjectDB.objects.filter(db_location=self.destination, db_destination=self.location)
if return_all:
return query
return query.first()