r"""
# XYMap
The `XYMap` class represents one XY-grid of interconnected map-legend components. It's built from an
ASCII representation, where unique characters represents each type of component. The Map parses the
map into an internal graph that can be efficiently used for pathfinding the shortest route between
any two nodes (rooms).
Each room (MapNode) can have exits (links) in 8 cardinal directions (north, northwest etc) as well
as up and down. These are indicated in code as 'n', 'ne', 'e', 'se', 's', 'sw', 'w',
'nw', 'u' and 'd'.
```python
# in module passed to 'Map' class
MAP = r'''
1
+ 0 1 2 3 4 5 6 7 8 9 0
10 # # # # #-I-#
\ i i i d
9 #-#-#-# |
|\ | u
8 #-#-#-#-----#b----o
| | |
7 #-#---#-#-#-#-# |
| |x|x| |
6 o-#-#-# #-#-#-#b#
\ |x|x|
5 o---#-#<--#-#-#
/ |
4 #-----+-# #---#
\ | | \ /
3 #b#-#-# x #
| | / \ u
2 #-#-#---#
^ d
1 #-# #
|
0 #-#---o
+ 0 1 2 3 4 5 6 7 8 9 1
0
'''
LEGEND = {'#': xyzgrid.MapNode, '|': xyzgrid.NSMapLink,...}
# read by parser if XYMAP_DATA_LIST doesn't exist
XYMAP_DATA = {
"map": MAP,
"legend": LEGEND,
"zcoord": "City of Foo",
"prototypes": {
(0,1): { ... },
(1,3): { ... },
...
}
}
# will be parsed first, allows for multiple map-data dicts from one module
XYMAP_DATA_LIST = [
XYMAP_DATA
]
```
The two `+` signs in the upper/lower left corners are required and marks the edge of the map area.
The origo of the grid is always two steps right and two up from the bottom test marker and the grid
extends to two lines below the top-left marker. Anything outside the grid is ignored, so numbering
the coordinate axes is optional but recommended for readability.
The XY positions represent coordinates positions in the game world. When existing, they are usually
represented by Rooms in-game. The links between nodes would normally represent Exits, but the length
of links on the map have no in-game equivalence except that traversing a multi-step link will place
you in a location with an XY coordinate different from what you'd expect by a single step (most
games don't relay the XY position to the player anyway).
In the map string, every XY coordinate must have exactly one spare space/line between them - this is
used for node linkings. This finer grid which has 2x resolution of the `XYgrid` is only used by the
mapper and is referred to as the `xygrid` (small xy) internally. Note that an XY position can also
be held by a link (for example a passthrough).
The nodes and links can be customized by add your own implementation of `MapNode` or `MapLink` to
the LEGEND dict, mapping them to a particular character symbol. A `MapNode` can only be added
on an even XY coordinate while `MapLink`s can be added anywhere on the xygrid.
See `./example.py` for a full grid example.
----
"""
import pickle
from collections import defaultdict
from os import mkdir
from os.path import isdir, isfile
from os.path import join as pathjoin
try:
from scipy import zeros
from scipy.sparse import csr_matrix
from scipy.sparse.csgraph import dijkstra
except ImportError as err:
raise ImportError(
f"{err}\nThe XYZgrid contrib requires "
"the SciPy package. Install with `pip install scipy'."
)
from django.conf import settings
from evennia.prototypes import prototypes as protlib
from evennia.prototypes.spawner import flatten_prototype
from evennia.utils import logger
from evennia.utils.utils import is_iter, mod_import, variable_from_module
from . import xymap_legend
from .utils import BIGVAL, MapError, MapParserError
_NO_DB_PROTOTYPES = True
if hasattr(settings, "XYZGRID_USE_DB_PROTOTYPES"):
_NO_DB_PROTOTYPES = not settings.XYZGRID_USE_DB_PROTOTYPES
_CACHE_DIR = settings.CACHE_DIR
_LOADED_PROTOTYPES = None
_XYZROOMCLASS = None
MAP_DATA_KEYS = ["zcoord", "map", "legend", "prototypes", "options", "module_path"]
DEFAULT_LEGEND = xymap_legend.LEGEND
# --------------------------------------------
# Map parser implementation
[docs]class XYMap:
r"""
This represents a single map of interconnected nodes/rooms, parsed from a ASCII map
representation.
Each room is connected to each other as a directed graph with optional 'weights' between the the
connections. It is created from a map string with symbols describing the topological layout. It
also provides pathfinding using the Dijkstra algorithm.
The map-string is read from a string or from a module. The grid area of the string is marked by
two `+` characters - one in the top left of the area and the other in the bottom left.
The grid starts two spaces/lines in from the 'open box' created by these two markers and extend
any width to the right.
Any other markers or comments can be added outside of the grid - they will be ignored. Every
grid coordinate must always be separated by exactly one space/line since the space between
are used for links.
::
'''
1 1 1
+ 0 1 2 3 4 5 6 7 8 9 0 1 2 ...
4 # # #
| \ /
3 #-#-# # #
| \ /
2 #-#-# #
|x|x| |
1 #-#-#-#-#-#-#
/
0 #-#
+ 0 1 2 3 4 5 6 7 8 9 1 1 1 ...
0 1 2
'''
So origo (0,0) is in the bottom-left and north is +y movement, south is -y movement
while east/west is +/- x movement as expected. Adding numbers to axes is optional
but recommended for readability!
"""
mapcorner_symbol = "+"
max_pathfinding_length = 500
empty_symbol = " "
# we normally only accept one single character for the legend key
legend_key_exceptions = "\\"
[docs] def __init__(self, map_module_or_dict, Z="map", xyzgrid=None):
"""
Initialize the map parser by feeding it the map.
Args:
map_module_or_dict (str, module or dict): Path or module pointing to a map. If a dict,
this should be a dict with a MAP_DATA key 'map' and optionally a 'legend'
dicts to specify the map structure.
Z (int or str, optional): Name or Z-coord for for this map. Needed if the game uses
more than one map. If not given, it can also be embedded in the
`map_module_or_dict`. Used when referencing this map during map transitions,
baking of pathfinding matrices etc.
xyzgrid (.xyzgrid.XYZgrid): A top-level grid this map is a part of.
Notes:
Interally, the map deals with two sets of coordinate systems:
- grid-coordinates x,y are the character positions in the map string.
- world-coordinates X,Y are the in-world coordinates of nodes/rooms.
There are fewer of these since they ignore the 'link' spaces between
the nodes in the grid, s
X = x // 2
Y = y // 2
- The Z-coordinate, if given, is only used when transitioning between maps
on the supplied `grid`.
"""
global _LOADED_PROTOTYPES
if not _LOADED_PROTOTYPES:
# inject default prototypes, but don't override prototype-keys loaded from
# settings, if they exist (that means the user wants to replace the defaults)
protlib.load_module_prototypes(
"evennia.contrib.grid.xyzgrid.prototypes", override=False
)
_LOADED_PROTOTYPES = True
self.Z = Z
self.xyzgrid = xyzgrid
self.mapstring = ""
self.raw_mapstring = ""
# store so we can reload
self.map_module_or_dict = map_module_or_dict
self.prototypes = None
self.options = None
# transitional mapping
self.symbol_map = None
# map setup
self.xygrid = None
self.XYgrid = None
self.display_map = None
self.max_x = 0
self.max_y = 0
self.max_X = 0
self.max_Y = 0
# Dijkstra algorithm variables
self.node_index_map = None
self.dist_matrix = None
self.pathfinding_routes = None
self.pathfinder_baked_filename = None
if Z:
if not isdir(_CACHE_DIR):
mkdir(_CACHE_DIR)
self.pathfinder_baked_filename = pathjoin(_CACHE_DIR, f"{Z}.P")
# load data and parse it
self.reload()
def __str__(self):
"""
Print the string representation of the map.
Since the y-axes origo is at the bottom, we must flip the
y-axis before printing (since printing is always top-to-bottom).
"""
return "\n".join("".join(line) for line in self.display_map[::-1])
def __repr__(self):
nnodes = 0
if self.node_index_map:
nnodes = len(self.node_index_map)
return f"<XYMap(Z={self.Z}), {self.max_X + 1}x{self.max_Y + 1}, {nnodes} nodes>"
[docs] def log(self, msg):
if self.xyzgrid:
self.xyzgrid.log(msg)
else:
logger.log_info(msg)
[docs] def reload(self, map_module_or_dict=None):
"""
(Re)Load a map.
Args:
map_module_or_dict (str, module or dict, optional): See description for the variable
in the class' `__init__` function. If given, replace the already loaded
map with a new one. If not given, the existing one given on class creation
will be reloaded.
parse (bool, optional): If set, auto-run `.parse()` on the newly loaded data.
Notes:
This will both (re)load the data and parse it into a new map structure, replacing any
existing one. The valid mapstructure is:
::
{
"map": <str>,
"zcoord": <int or str>, # optional
"legend": <dict>, # optional
"prototypes": <dict> # optional
"options": <dict> # optional
}
"""
if not map_module_or_dict:
map_module_or_dict = self.map_module_or_dict
mapdata = {}
if isinstance(map_module_or_dict, dict):
# map-structure provided directly
mapdata = map_module_or_dict
else:
# read from contents of module
mod = mod_import(map_module_or_dict)
mapdata_list = variable_from_module(mod, "XYMAP_DATA_LIST")
if mapdata_list and self.Z:
# use the stored Z value to figure out which map data we want
mapping = {mapdata.get("zcoord") for mapdata in mapdata_list}
mapdata = mapping.get(self.Z, {})
if not mapdata:
mapdata = variable_from_module(mod, "XYMAP_DATA")
if not mapdata:
raise MapError(
"No valid XYMAP_DATA or XYMAP_DATA_LIST could be found from "
f"{map_module_or_dict}."
)
# validate
if any(key for key in mapdata if key not in MAP_DATA_KEYS):
raise MapError(
f"Mapdata has keys {list(mapdata)}, but only " f"keys {MAP_DATA_KEYS} are allowed."
)
for key in mapdata.get("legend", DEFAULT_LEGEND):
if not key or len(key) > 1:
if key not in self.legend_key_exceptions:
raise MapError(
f"Map-legend key '{key}' is invalid: All keys must "
"be exactly one character long. Use the node/link's "
"`.display_symbol` property to change how it is "
"displayed."
)
if "map" not in mapdata or not mapdata["map"]:
raise MapError("No map found. Add 'map' key to map-data dict.")
for key, prototype in mapdata.get("prototypes", {}).items():
if not (is_iter(key) and (2 <= len(key) <= 3)):
raise MapError(
f"Prototype override key {key} is malformed: It must be a "
"coordinate (X, Y) for nodes or (X, Y, direction) for links; "
"where direction is a supported direction string ('n', 'ne', etc)."
)
# store/update result
self.Z = mapdata.get("zcoord", self.Z)
self.mapstring = mapdata["map"]
self.prototypes = mapdata.get("prototypes", {})
self.options = mapdata.get("options", {})
# merge the custom legend onto the default legend to allow easily
# overriding only parts of it
self.legend = {**DEFAULT_LEGEND, **map_module_or_dict.get("legend", DEFAULT_LEGEND)}
# initialize any prototypes on the legend entities
for char, node_or_link_class in self.legend.items():
prototype = node_or_link_class.prototype
if not prototype or isinstance(prototype, dict):
# nothing more to do
continue
# we need to load the prototype dict onto each for ease of access. Note that
proto = protlib.search_prototype(
prototype, require_single=True, no_db=_NO_DB_PROTOTYPES
)[0]
node_or_link_class.prototype = proto
[docs] def parse(self):
"""
Parses the numerical grid from the string. The first pass means parsing out
all nodes. The linking-together of nodes is not happening until the second pass
(the reason for this is that maps can also link to other maps, so all maps need
to have gone through their first parsing-passes before they can be linked together).
See the class docstring for details of how the grid should be defined.
Notes:
In this parsing, the 'xygrid' is the full range of chraracters read from
the string. The `XYgrid` is used to denote the game-world coordinates
(which doesn't include the links)
"""
mapcorner_symbol = self.mapcorner_symbol
# this allows for string-based [x][y] mapping with arbitrary objects
xygrid = defaultdict(dict)
# mapping nodes to real X,Y positions
XYgrid = defaultdict(dict)
# needed by pathfinder
node_index_map = {}
# used by transitions
symbol_map = defaultdict(list)
mapstring = self.mapstring
if mapstring.count(mapcorner_symbol) < 2:
raise MapParserError(
f"The mapstring must have at least two '{mapcorner_symbol}' "
"symbols marking the upper- and bottom-left corners of the "
"grid area."
)
# find the the position (in the string as a whole) of the top-left corner-marker
maplines = mapstring.split("\n")
topleft_marker_x, topleft_marker_y = -1, -1
for topleft_marker_y, line in enumerate(maplines):
topleft_marker_x = line.find(mapcorner_symbol)
if topleft_marker_x != -1:
break
if -1 in (topleft_marker_x, topleft_marker_y):
raise MapParserError(f"No top-left corner-marker ({mapcorner_symbol}) found!")
# find the position (in the string as a whole) of the bottom-left corner-marker
# this is always in a stright line down from the first marker
botleft_marker_x, botleft_marker_y = topleft_marker_x, -1
for botleft_marker_y, line in enumerate(maplines[topleft_marker_y + 1 :]):
if line.find(mapcorner_symbol) == topleft_marker_x:
break
if botleft_marker_y == -1:
raise MapParserError(
f"No bottom-left corner-marker ({mapcorner_symbol}) found! "
"Make sure it lines up with the top-left corner-marker "
f"(found at column {topleft_marker_x} of the string)."
)
# the actual coordinate is dy below the topleft marker so we need to shift
botleft_marker_y += topleft_marker_y + 1
# in-string_position of the top- and bottom-left grid corners (2 steps in from marker)
# the bottom-left corner is also the origo (0,0) of the grid.
topleft_y = topleft_marker_y + 2
origo_x, origo_y = botleft_marker_x + 2, botleft_marker_y - 1
# highest actually filled grid points
max_x = 0
max_y = 0
max_X = 0
max_Y = 0
node_index = -1
# first pass: read string-grid (left-right, bottom-up) and parse all grid points
for iy, line in enumerate(reversed(maplines[topleft_y:origo_y])):
even_iy = iy % 2 == 0
for ix, char in enumerate(line[origo_x:]):
# from now on, coordinates are on the xygrid.
if char == self.empty_symbol:
continue
# only set this if there's actually something on the line
max_x, max_y = max(max_x, ix), max(max_y, iy)
mapnode_or_link_class = self.legend.get(char)
if not mapnode_or_link_class:
raise MapParserError(
f"Symbol '{char}' on XY=({ix / 2:g},{iy / 2:g}) " "is not found in LEGEND."
)
if hasattr(mapnode_or_link_class, "node_index"):
# A mapnode. Mapnodes can only be placed on even grid positions, where
# there are integer X,Y coordinates defined.
if not (even_iy and ix % 2 == 0):
raise MapParserError(
f"Symbol '{char}' on XY=({ix / 2:g},{iy / 2:g}) marks a "
"MapNode but is located between integer (X,Y) positions (only "
"Links can be placed between coordinates)!"
)
# save the node to several different maps for different uses
# in both coordinate systems
iX, iY = ix // 2, iy // 2
max_X, max_Y = max(max_X, iX), max(max_Y, iY)
node_index += 1
xygrid[ix][iy] = XYgrid[iX][iY] = node_index_map[
node_index
] = mapnode_or_link_class(
x=ix, y=iy, Z=self.Z, node_index=node_index, symbol=char, xymap=self
)
else:
# we have a link at this xygrid position (this is ok everywhere)
xygrid[ix][iy] = mapnode_or_link_class(
x=ix, y=iy, Z=self.Z, symbol=char, xymap=self
)
# store the symbol mapping for transition lookups
symbol_map[char].append(xygrid[ix][iy])
# store before building links
self.max_x, self.max_y = max_x, max_y
self.max_X, self.max_Y = max_X, max_Y
self.xygrid = xygrid
self.XYgrid = XYgrid
self.node_index_map = node_index_map
self.symbol_map = symbol_map
# build all links
for node in node_index_map.values():
node.build_links()
# build display map
display_map = [[" "] * (max_x + 1) for _ in range(max_y + 1)]
for ix, ydct in xygrid.items():
for iy, node_or_link in ydct.items():
display_map[iy][ix] = node_or_link.get_display_symbol()
for node in node_index_map.values():
# override node-prototypes, ignore if no prototype
# is defined (some nodes should not be spawned)
if node.prototype:
node_coord = (node.X, node.Y)
# load prototype from override, or use default
try:
node.prototype = flatten_prototype(
self.prototypes.get(
node_coord, self.prototypes.get(("*", "*"), node.prototype)
),
no_db=_NO_DB_PROTOTYPES,
)
except Exception as err:
raise MapParserError(f"Room prototype malformed: {err}", node)
# do the same for links (x, y, direction) coords
for direction, maplink in node.first_links.items():
try:
maplink.prototype = flatten_prototype(
self.prototypes.get(
node_coord + (direction,),
self.prototypes.get(("*", "*", "*"), maplink.prototype),
),
no_db=_NO_DB_PROTOTYPES,
)
except Exception as err:
raise MapParserError(f"Exit prototype malformed: {err}", maplink)
# store
self.display_map = display_map
def _get_topology_around_coord(self, xy, dist=2):
"""
Get all links and nodes up to a certain distance from an XY coordinate.
Args:
xy (tuple), the X,Y coordinate of the center point.
dist (int): How many nodes away from center point to find paths for.
Returns:
tuple: A tuple of 5 elements `(xy_coords, xmin, xmax, ymin, ymax)`, where the
first element is a list of xy-coordinates (on xygrid) for all linked nodes within
range. This is meant to be used with the xygrid for extracting a subset
for display purposes. The others are the minimum size of the rectangle
surrounding the area containing `xy_coords`.
Notes:
This performs a depth-first pass down the the given dist.
"""
def _scan_neighbors(
start_node, points, dist=2, xmin=BIGVAL, ymin=BIGVAL, xmax=0, ymax=0, depth=0
):
x0, y0 = start_node.x, start_node.y
points.append((x0, y0))
xmin, xmax = min(xmin, x0), max(xmax, x0)
ymin, ymax = min(ymin, y0), max(ymax, y0)
if depth < dist:
# keep stepping
for direction, end_node in start_node.links.items():
x, y = x0, y0
for link in start_node.xy_steps_to_node[direction]:
x, y = link.x, link.y
points.append((x, y))
xmin, xmax = min(xmin, x), max(xmax, x)
ymin, ymax = min(ymin, y), max(ymax, y)
points, xmin, xmax, ymin, ymax = _scan_neighbors(
end_node,
points,
dist=dist,
xmin=xmin,
ymin=ymin,
xmax=xmax,
ymax=ymax,
depth=depth + 1,
)
return points, xmin, xmax, ymin, ymax
center_node = self.get_node_from_coord(xy)
points, xmin, xmax, ymin, ymax = _scan_neighbors(center_node, [], dist=dist)
return list(set(points)), xmin, xmax, ymin, ymax
[docs] def calculate_path_matrix(self, force=False):
"""
Solve the pathfinding problem using Dijkstra's algorithm. This will try to
load the solution from disk if possible.
Args:
force (bool, optional): If the cache should always be rebuilt.
"""
if not force and self.pathfinder_baked_filename and isfile(self.pathfinder_baked_filename):
# check if the solution for this grid was already solved previously.
mapstr, dist_matrix, pathfinding_routes = "", None, None
with open(self.pathfinder_baked_filename, "rb") as fil:
try:
mapstr, dist_matrix, pathfinding_routes = pickle.load(fil)
except Exception:
logger.log_trace()
if (
mapstr == self.mapstring
and dist_matrix is not None
and pathfinding_routes is not None
):
# this is important - it means the map hasn't changed so
# we can re-use the stored data!
self.dist_matrix = dist_matrix
self.pathfinding_routes = pathfinding_routes
# build a matrix representing the map graph, with 0s as impassable areas
nnodes = len(self.node_index_map)
pathfinding_graph = zeros((nnodes, nnodes))
for inode, node in self.node_index_map.items():
pathfinding_graph[inode, :] = node.linkweights(nnodes)
# create a sparse matrix to represent link relationships from each node
pathfinding_matrix = csr_matrix(pathfinding_graph)
# solve using Dijkstra's algorithm
self.dist_matrix, self.pathfinding_routes = dijkstra(
pathfinding_matrix,
directed=True,
return_predecessors=True,
limit=self.max_pathfinding_length,
)
if self.pathfinder_baked_filename:
# try to cache the results
with open(self.pathfinder_baked_filename, "wb") as fil:
pickle.dump(
(self.mapstring, self.dist_matrix, self.pathfinding_routes), fil, protocol=4
)
[docs] def spawn_nodes(self, xy=("*", "*")):
"""
Convert the nodes of this XYMap into actual in-world rooms by spawning their
related prototypes in the correct coordinate positions. This must be done *first*
before spawning links (with `spawn_links` because exits require the target destination
to exist. It's also possible to only spawn a subset of the map
Args:
xy (tuple, optional): An (X,Y) coordinate of node(s). `'*'` acts as a wildcard.
Examples:
- `xy=(1, 3) - spawn (1,3) coordinate only.
- `xy=('*', 1) - spawn all nodes in the first row of the map only.
- `xy=('*', '*')` - spawn all nodes
Returns:
list: A list of nodes that were spawned.
"""
global _XYZROOMCLASS
if not _XYZROOMCLASS:
from evennia.contrib.grid.xyzgrid.xyzroom import XYZRoom as _XYZROOMCLASS
x, y = xy
wildcard = "*"
spawned = []
# find existing nodes, in case some rooms need to be removed
map_coords = [
(node.X, node.Y)
for node in sorted(self.node_index_map.values(), key=lambda n: (n.Y, n.X))
]
for existing_room in _XYZROOMCLASS.objects.filter_xyz(xyz=(x, y, self.Z)):
roomX, roomY, _ = existing_room.xyz
if (roomX, roomY) not in map_coords:
self.log(f" deleting room at {existing_room.xyz} (not found on map).")
existing_room.delete()
# (re)build nodes (will not build already existing rooms)
for node in sorted(self.node_index_map.values(), key=lambda n: (n.Y, n.X)):
if (x in (wildcard, node.X)) and (y in (wildcard, node.Y)):
node.spawn()
spawned.append(node)
return spawned
[docs] def spawn_links(self, xy=("*", "*"), nodes=None, directions=None):
"""
Convert links of this XYMap into actual in-game exits by spawning their related
prototypes. It's possible to only spawn a specic exit by specifying the node and
Args:
xy (tuple, optional): An (X,Y) coordinate of node(s). `'*'` acts as a wildcard.
nodes (list, optional): If given, only consider links out of these nodes. This also
affects `xy`, so that if there are no nodes of given coords in `nodes`, no
links will be spawned at all.
directions (list, optional): A list of cardinal directions ('n', 'ne' etc). If given,
sync only the exit in the given directions (`xy` limits which links out of which
nodes should be considered). If unset, there are no limits to directions.
Examples:
- `xy=(1, 3 )`, `direction='ne'` - sync only the north-eastern exit
out of the (1, 3) node.
"""
x, y = xy
wildcard = "*"
if not nodes:
nodes = sorted(self.node_index_map.values(), key=lambda n: (n.Z, n.Y, n.X))
for node in nodes:
if (x in (wildcard, node.X)) and (y in (wildcard, node.Y)):
node.spawn_links(directions=directions)
[docs] def get_node_from_coord(self, xy):
"""
Get a MapNode from a coordinate.
Args:
xy (tuple): X,Y coordinate on XYgrid.
Returns:
MapNode: The node found at the given coordinates. Returns
`None` if there is no mapnode at the given coordinate.
Raises:
MapError: If trying to specify an iX,iY outside
of the grid's maximum bounds.
"""
if not self.XYgrid:
self.parse()
iX, iY = xy
if not ((0 <= iX <= self.max_X) and (0 <= iY <= self.max_Y)):
raise MapError(
f"get_node_from_coord got coordinate {xy} which is "
f"outside the grid size of (0,0) - ({self.max_X}, {self.max_Y})."
)
try:
return self.XYgrid[iX][iY]
except KeyError:
return None
[docs] def get_components_with_symbol(self, symbol):
"""
Find all map components (nodes, links) with a given symbol in this map.
Args:
symbol (char): A single character-symbol to search for.
Returns:
list: A list of MapNodes and/or MapLinks found with the matching symbol.
"""
return self.symbol_map.get(symbol, [])
[docs] def get_shortest_path(self, start_xy, end_xy):
"""
Get the shortest route between two points on the grid.
Args:
start_xy (tuple): A starting (X,Y) coordinate on the XYgrid (in-game coordinate) for
where we start from.
end_xy (tuple or MapNode): The end (X,Y) coordinate on the XYgrid (in-game coordinate)
we want to find the shortest route to.
Returns:
tuple: Two lists, first containing the list of directions as strings (n, ne etc) and
the second is a mixed list of MapNodes and all MapLinks in a sequence describing
the full path including the start- and end-node.
"""
startnode = self.get_node_from_coord(start_xy)
endnode = self.get_node_from_coord(end_xy)
if not (startnode and endnode):
# no node at given coordinate. No path is possible.
return [], []
try:
istartnode = startnode.node_index
inextnode = endnode.node_index
except AttributeError:
raise MapError(
f"Map.get_shortest_path received start/end nodes {startnode} and "
f"{endnode}. They must both be MapNodes (not Links)"
)
if self.pathfinding_routes is None:
self.calculate_path_matrix()
pathfinding_routes = self.pathfinding_routes
node_index_map = self.node_index_map
path = [endnode]
directions = []
while pathfinding_routes[istartnode, inextnode] != -9999:
# the -9999 is set by algorithm for unreachable nodes or if trying
# to go a node we are already at (the start node in this case since
# we are working backwards).
inextnode = pathfinding_routes[istartnode, inextnode]
nextnode = node_index_map[inextnode]
shortest_route_to = nextnode.shortest_route_to_node[path[-1].node_index]
directions.append(shortest_route_to[0])
path.extend(shortest_route_to[1][::-1] + [nextnode])
# we have the path - reverse to get the correct order
directions = directions[::-1]
path = path[::-1]
return directions, path
[docs] def get_visual_range(
self,
xy,
dist=2,
mode="nodes",
character="@",
target=None,
target_path_style="|y{display_symbol}|n",
max_size=None,
indent=0,
return_str=True,
):
"""
Get a part of the grid centered on a specific point and extended a certain number
of nodes or grid points in every direction.
Args:
xy (tuple): (X,Y) in-world coordinate location. If this is not the location
of a node on the grid, the `character` or the empty-space symbol (by default
an empty space) will be shown.
dist (int, optional): Number of gridpoints distance to show. Which
grid to use depends on the setting of `only_nodes`. Set to `None` to
always show the entire grid.
mode (str, optional): One of 'scan' or 'nodes'. In 'scan' mode, dist measure
number of xy grid points in all directions and doesn't care about if visible
nodes are reachable or not. If 'nodes', distance measure how many linked nodes
away from the center coordinate to display.
character (str, optional): Place this symbol at the `xy` position
of the displayed map. The center node's symbol is shown if this is falsy.
target (tuple, optional): A target XY coordinate to go to. The path to this
(or the beginning of said path, if outside of visual range) will be
marked according to `target_path_style`.
target_path_style (str or callable, optional): This is use for marking the path
found when `target` is given. If a string, it accepts a formatting marker
`display_symbol` which will be filled with the `display_symbol` of each node/link
the path passes through. This allows e.g. to color the path. If a callable, this
will receive the MapNode or MapLink object for every step of the path and and
must return the suitable string to display at the position of the node/link.
max_size (tuple, optional): A max `(width, height)` to crop the displayed
return to. Make both odd numbers to get a perfect center. Set either of
the tuple values to `None` to make that coordinate unlimited. Set entire
tuple to None let display-size able to grow up to full size of grid.
indent (int, optional): How far to the right to indent the map area (only
applies to `return_str=True`).
return_str (bool, optional): Return result as an already formatted string
or a 2D list.
Returns:
str or list: Depending on value of `return_str`. If a list,
this is 2D grid of lines, [[str,str,str,...], [...]] where
each element is a single character in the display grid. To
extract a character at (ix,iy) coordinate from it, use
indexing `outlist[iy][ix]` in that order.
Notes:
If outputting a list, the y-axis must first be reversed before printing since printing
happens top-bottom and the y coordinate system goes bottom-up. This can be done simply
with this before building the final string to send/print.
printable_order_list = outlist[::-1]
If mode='nodes', a `dist` of 2 will give the following result in a row of nodes:
#-#-@----------#-#
This display may thus visually grow much bigger than expected (both horizontally and
vertically). consider setting `max_size` if wanting to restrict the display size. Also
note that link 'weights' are *included* in this estimate, so if links have weights > 1,
fewer nodes may be found for a given `dist`.
If mode=`scan`, a dist of 2 on the above example would instead give
#-@--
This mode simply shows a cut-out subsection of the map you are on. The `dist` is
measured on xygrid, so two steps per XY coordinate. It does not consider links or
weights and may also show nodes not actually reachable at the moment:
| |
# @-#
"""
iX, iY = xy
# convert inputs to xygrid
width, height = self.max_x + 1, self.max_y + 1
ix, iy = max(0, min(iX * 2, width)), max(0, min(iY * 2, height))
display_map = self.display_map
xmin, xmax, ymin, ymax = 0, width - 1, 0, height - 1
if dist is None:
# show the entire grid
gridmap = self.display_map
ixc, iyc = ix, iy
elif dist is None or dist <= 0 or not self.get_node_from_coord(xy):
# There is no node at these coordinates. Show
# nothing but ourselves or emptiness
return character if character else self.empty_symbol
elif mode == "nodes":
# dist measures only full, reachable nodes.
points, xmin, xmax, ymin, ymax = self._get_topology_around_coord(xy, dist=dist)
ixc, iyc = ix - xmin, iy - ymin
# note - override width/height here since our grid is
# now different from the original for future cropping
width, height = xmax - xmin + 1, ymax - ymin + 1
gridmap = [[" "] * width for _ in range(height)]
for (ix0, iy0) in points:
gridmap[iy0 - ymin][ix0 - xmin] = display_map[iy0][ix0]
elif mode == "scan":
# scan-mode - dist measures individual grid points
xmin, xmax = max(0, ix - dist), min(width, ix + dist + 1)
ymin, ymax = max(0, iy - dist), min(height, iy + dist + 1)
ixc, iyc = ix - xmin, iy - ymin
gridmap = [line[xmin:xmax] for line in display_map[ymin:ymax]]
else:
raise MapError(
f"Map.get_visual_range 'mode' was '{mode}' "
"- it must be either 'scan' or 'nodes'."
)
if character:
gridmap[iyc][ixc] = character # correct indexing; it's a list of lines
if target:
# stylize path to target
def _default_callable(node):
return target_path_style.format(display_symbol=node.get_display_symbol())
if callable(target_path_style):
_target_path_style = target_path_style
else:
_target_path_style = _default_callable
_, path = self.get_shortest_path(xy, target)
maxstep = dist if mode == "nodes" else dist / 2
nsteps = 0
for node_or_link in path[1:]:
if hasattr(node_or_link, "node_index"):
nsteps += 1
if nsteps > maxstep:
break
# don't decorate current (character?) location
ix, iy = node_or_link.x, node_or_link.y
if xmin <= ix <= xmax and ymin <= iy <= ymax:
gridmap[iy - ymin][ix - xmin] = _target_path_style(node_or_link)
if max_size:
# crop grid to make sure it doesn't grow too far
max_x, max_y = max_size
max_x = self.max_x if max_x is None else max_x
max_y = self.max_y if max_y is None else max_y
xmin, xmax = max(0, ixc - max_x // 2), min(width, ixc + max_x // 2 + 1)
ymin, ymax = max(0, iyc - max_y // 2), min(height, iyc + max_y // 2 + 1)
gridmap = [line[xmin:xmax] for line in gridmap[ymin:ymax]]
if return_str:
# we must flip the y-axis before returning the string
indent = indent * " "
return indent + f"\n{indent}".join("".join(line) for line in gridmap[::-1])
else:
return gridmap