Source code for evennia.contrib.base_systems.email_login.email_login

"""
Email-based login system

Evennia contrib - Griatch 2012


This is a variant of the login system that requires an email-address
instead of a username to login.

This used to be the default Evennia login before replacing it with a
more standard username + password system (having to supply an email
for some reason caused a lot of confusion when people wanted to expand
on it. The email is not strictly needed internally, nor is any
confirmation email sent out anyway).


Installation is simple:

To your settings file, add/edit settings as follows:

```python
CMDSET_UNLOGGEDIN = "contrib.base_systems.email_login.email_login.UnloggedinCmdSet"
CONNECTION_SCREEN_MODULE = "contrib.base_systems.email_login.connection_screens"

```

That's it. Reload the server and try to log in to see it.

The initial login "graphic" will still not mention email addresses
after this change. The login splashscreen is taken from strings in
the module given by settings.CONNECTION_SCREEN_MODULE.

"""

from django.conf import settings

from evennia.accounts.models import AccountDB
from evennia.commands.cmdhandler import CMD_LOGINSTART
from evennia.commands.cmdset import CmdSet
from evennia.commands.default.muxcommand import MuxCommand
from evennia.server.models import ServerConfig
from evennia.utils import ansi, class_from_module, utils

# limit symbol import for API
__all__ = (
    "CmdUnconnectedConnect",
    "CmdUnconnectedCreate",
    "CmdUnconnectedQuit",
    "CmdUnconnectedLook",
    "CmdUnconnectedHelp",
)

CONNECTION_SCREEN_MODULE = settings.CONNECTION_SCREEN_MODULE
CONNECTION_SCREEN = ""
try:
    CONNECTION_SCREEN = ansi.parse_ansi(utils.random_string_from_module(CONNECTION_SCREEN_MODULE))
except Exception:
    # malformed connection screen or no screen given
    pass
if not CONNECTION_SCREEN:
    CONNECTION_SCREEN = (
        "\nEvennia: Error in CONNECTION_SCREEN MODULE"
        " (randomly picked connection screen variable is not a string). \nEnter 'help' for aid."
    )


[docs]class CmdUnconnectedConnect(MuxCommand): """ Connect to the game. Usage (at login screen): connect <email> <password> Use the create command to first create an account before logging in. """ key = "connect" aliases = ["conn", "con", "co"] locks = "cmd:all()" # not really needed
[docs] def func(self): """ Uses the Django admin api. Note that unlogged-in commands have a unique position in that their `func()` receives a session object instead of a `source_object` like all other types of logged-in commands (this is because there is no object yet before the account has logged in) """ session = self.caller arglist = self.arglist if not arglist or len(arglist) < 2: session.msg("\n\r Usage (without <>): connect <email> <password>") return email = arglist[0] password = arglist[1] # Match an email address to an account. account = AccountDB.objects.get_account_from_email(email) # No accountname match if not account: string = "The email '%s' does not match any accounts." % email string += "\n\r\n\rIf you are new you should first create a new account " string += "using the 'create' command." session.msg(string) return # We have at least one result, so we can check the password. if not account[0].check_password(password): session.msg("Incorrect password.") return # Check IP and/or name bans bans = ServerConfig.objects.conf("server_bans") if bans and ( any(tup[0] == account.name for tup in bans) or any(tup[2].match(session.address[0]) for tup in bans if tup[2]) ): # this is a banned IP or name! string = "|rYou have been banned and cannot continue from here." string += "\nIf you feel this ban is in error, please email an admin.|x" session.msg(string) session.execute_cmd("quit") return # actually do the login. This will call all hooks. session.sessionhandler.login(session, account)
[docs]class CmdUnconnectedCreate(MuxCommand): """ Create a new account. Usage (at login screen): create \"accountname\" <email> <password> This creates a new account account. """ key = "create" aliases = ["cre", "cr"] locks = "cmd:all()"
[docs] def parse(self): """ The parser must handle the multiple-word account name enclosed in quotes: connect "Long name with many words" my@myserv.com mypassw """ super().parse() self.accountinfo = [] if len(self.arglist) < 3: return if len(self.arglist) > 3: # this means we have a multi_word accountname. pop from the back. password = self.arglist.pop() email = self.arglist.pop() # what remains is the username. username = " ".join(self.arglist) else: username, email, password = self.arglist username = username.replace('"', "") # remove " username = username.replace("'", "") self.accountinfo = (username, email, password)
[docs] def func(self): """Do checks and create account""" Account = class_from_module(settings.BASE_ACCOUNT_TYPECLASS) address = self.session.address session = self.caller try: username, email, password = self.accountinfo except ValueError: string = '\n\r Usage (without <>): create "<accountname>" <email> <password>' session.msg(string) return if not email or not password: session.msg("\n\r You have to supply an e-mail address followed by a password.") return if not utils.validate_email_address(email): # check so the email at least looks ok. session.msg("'%s' is not a valid e-mail address." % email) return # pre-normalize username so the user know what they get non_normalized_username = username username = Account.normalize_username(username) if non_normalized_username != username: session.msg( "Note: your username was normalized to strip spaces and remove characters " "that could be visually confusing." ) # have the user verify their new account was what they intended answer = yield ( f"You want to create an account '{username}' with email '{email}' and password " f"'{password}'.\nIs this what you intended? [Y]/N?" ) if answer.lower() in ("n", "no"): session.msg("Aborted. If your user name contains spaces, surround it by quotes.") return # everything's ok. Create the new player account. account, errors = Account.create( username=username, email=email, password=password, ip=address, session=session ) if account: # tell the caller everything went well. string = "A new account '%s' was created. Welcome!" if " " in username: string += ( "\n\nYou can now log in with the command 'connect \"%s\" <your password>'." ) else: string += "\n\nYou can now log with the command 'connect %s <your password>'." session.msg(string % (username, username)) else: session.msg("|R%s|n" % "\n".join(errors))
[docs]class CmdUnconnectedQuit(MuxCommand): """ We maintain a different version of the `quit` command here for unconnected accounts for the sake of simplicity. The logged in version is a bit more complicated. """ key = "quit" aliases = ["q", "qu"] locks = "cmd:all()"
[docs] def func(self): """Simply close the connection.""" session = self.caller session.sessionhandler.disconnect(session, "Good bye! Disconnecting.")
[docs]class CmdUnconnectedLook(MuxCommand): """ This is an unconnected version of the `look` command for simplicity. This is called by the server and kicks everything in gear. All it does is display the connect screen. """ key = CMD_LOGINSTART aliases = ["look", "l"] locks = "cmd:all()"
[docs] def func(self): """Show the connect screen.""" self.caller.msg(CONNECTION_SCREEN)
[docs]class CmdUnconnectedHelp(MuxCommand): """ This is an unconnected version of the help command, for simplicity. It shows a pane of info. """ key = "help" aliases = ["h", "?"] locks = "cmd:all()"
[docs] def func(self): """Shows help""" string = """ You are not yet logged into the game. Commands available at this point: |wcreate, connect, look, help, quit|n To login to the system, you need to do one of the following: |w1)|n If you have no previous account, you need to use the 'create' command like this: |wcreate "Anna the Barbarian" anna@myemail.com c67jHL8p|n It's always a good idea (not only here, but everywhere on the net) to not use a regular word for your password. Make it longer than 3 characters (ideally 6 or more) and mix numbers and capitalization into it. |w2)|n If you have an account already, either because you just created one in |w1)|n above or you are returning, use the 'connect' command: |wconnect anna@myemail.com c67jHL8p|n This should log you in. Run |whelp|n again once you're logged in to get more aid. Hope you enjoy your stay! You can use the |wlook|n command if you want to see the connect screen again. """ self.caller.msg(string)
# command set for the mux-like login class UnloggedinCmdSet(CmdSet): """ Sets up the unlogged cmdset. """ key = "Unloggedin" priority = 0 def at_cmdset_creation(self): """Populate the cmdset""" self.add(CmdUnconnectedConnect()) self.add(CmdUnconnectedCreate()) self.add(CmdUnconnectedQuit()) self.add(CmdUnconnectedLook()) self.add(CmdUnconnectedHelp())