3. Intro to using Python with Evennia¶
Time to dip our toe into some coding! Evennia is written and extended in Python, which is a mature and professional programming language that is very fast to work with.
That said, even though Python is widely considered easy to learn, we can only cover the most immediately important aspects of Python in this series of starting tutorials. Hopefully we can get you started but then you’ll need to continue learning from there. See our link section for finding more reference material and dedicated Python tutorials.
While this will be quite basic if you are an experienced developer, you may want to at least stay around for the first few sections where we cover how to run Python from inside Evennia.
First, if you were quelling yourself to play the tutorial world, make sure to get your superuser powers back:
unquell
3.1. Evennia Hello world¶
The py
Command (or !
, which is an alias) allows you as a superuser to execute raw Python from in-
game. This is useful for quick testing. From the game’s input line, enter the following:
> py print("Hello World!")
You will see
> print("Hello world!")
Hello World!
To understand what is going on: some extra info: The print(...)
function is the basic, in-built
way to output text in Python. We are sending “Hello World” as an argument to this function. The quotes "..."
mean that you are inputting a string (i.e. text). You could also have used single-quotes '...'
,
Python accepts both. A third variant is triple-quotes ("""..."""
or '''...'''
, which work across multiple
lines and are common for larger text-blocks. The way we use the py
command right now only supports
single-line input however.
3.2. Making some text ‘graphics’¶
When making a text-game you will, unsurprisingly, be working a lot with text. Even if you have the occational button or even graphical element, the normal process is for the user to input commands as text and get text back. As we saw above, a piece of text is called a string in Python and is enclosed in either single- or double-quotes.
Strings can be added together:
> py print("This is a " + "breaking change.")
This is a breaking change.
A string multiplied with a number will repeat that string as many times:
> py print("|" + "-" * 40 + "|")
|----------------------------------------|
or
> py print("A" + "a" * 5 + "rgh!")
Aaaaaargh!
3.2.1. .format()¶
While combining different strings is useful, even more powerful is the ability to modify the contents
of the string in-place. There are several ways to do this in Python and we’ll show two of them here. The first
is to use the .format
method of the string:
> py print("This is a {} idea!".format("good"))
This is a good idea!
A method can be thought of as a resource “on” another object. The method knows on which object it
sits and can thus affect it in various ways. You access it with the period .
. In this case, the
string has a resource format(...)
that modifies it. More specifically, it replaced the {}
marker
inside the string with the value passed to the format. You can do so many times:
> py print("This is a {} idea!".format("bad"))
This is a bad idea!
or
> py print("This is the {} and {} {} idea!".format("first", "second", "great"))
This is the first and second great idea!
Note the double-parenthesis at the end - the first closes the
format(...
method and the outermost closes theprint(...
. Not closing them will give you a scarySyntaxError
. We will talk a little more about errors in the next section, for now just fix until it prints as expected.
Here we passed three comma-separated strings as arguments to the string’s format
method. These
replaced the {}
markers in the same order as they were given.
The input does not have to be strings either:
> py print("STR: {}, DEX: {}, INT: {}".format(12, 14, 8))
STR: 12, DEX: 14, INT: 8
To separate two Python instructions on the same line, you use the semi-colon, ;
. Try this:
> py a = "awesome sauce" ; print("This is {}!".format(a))
This is awesome sauce!
Warning
MUD clients and semi-colon
Some MUD clients use the semi-colon ;
to split client-inputs
into separate sends. If so, the above will give an error. Most clients allow you to
run in ‘verbatim’ mode or to remap to use some other separator than ;
. If you still have
trouble, use the Evennia web client.
What happened here was that we assigned the string "awesome sauce"
to a variable we chose
to name a
. In the next statement, Python remembered what a
was and we passed that into format()
to get the output. If you replaced the value of a
with something else in between, that would be printed instead.
Here’s the stat-example again, moving the stats to variables (here we just set them, but in a real game they may be changed over time, or modified by circumstance):
> py stren, dext, intel = 13, 14, 8 ; print("STR: {}, DEX: {}, INT: {}".format(stren, dext, intel))
STR: 13, DEX: 14, INT: 8
The point is that even if the values of the stats change, the print() statement would not change - it just keeps pretty-printing whatever is given to it.
You can also use named markers, like this:
> py print("STR: {stren}, INT: {intel}, STR again: {stren}".format(dext=10, intel=18, stren=9))
STR: 9, INT: 18, Str again: 9
the key=value
pairs we add are called keyword arguments for the format()
method. Each named argument will go to the matching {key}
in the string. When using keywords, the order we add them doesn’t matter. We have no {dext}
and two {stren}
in the string, and that works fine.
3.2.2. f-strings¶
Using .format()
is convenient (and there is a lot more you can do with it). But the f-string can be even more convenient. An
f-string looks like a normal string … except there is an f
front of it, like this:
f"this is now an f-string."
An f-string on its own is just like any other string. But let’s redo the example we did before, using an f-string:
> py a = "awesome sauce" ; print(f"This is {a}!")
This is awesome sauce!
We insert that a
variable directly into the f-string using {a}
. Fewer parentheses to
remember and arguable easier to read as well.
> py stren, dext, intel = 13, 14, 8 ; print(f"STR: {stren}, DEX: {dext}, INT: {intel}")
STR: 13, DEX: 14, INT: 8
We will be exploring more complex string concepts when we get to creating Commands and need to parse and understand player input.
3.2.3. Colored text¶
Python itself knows nothing about colored text, this is an Evennia thing. Evennia supports the standard color schemes of traditional MUDs.
> py print("|rThis is red text!|n This is normal color.")
Adding that |r
at the start will turn our output bright red. |R
will make it dark red. |n
gives the normal text color. You can also use RGB (Red-Green-Blue) values from 0-5 (Xterm256 colors):
> py print("|043This is a blue-green color.|[530|003 Now dark blue text on orange background.")
If you don’t see the expected color, your client or terminal may not support Xterm256 (or color at all). Use the Evennia webclient.
Use the commands color ansi
or color xterm
to see which colors are available. Experiment! You can also read a lot more in the Colors documentation.
3.3. Importing code from other modules¶
As we saw in the previous sections, we used .format
to format strings and me.msg
to access
the msg
method on me
. This use of the full-stop character is used to access all sorts of resources,
including that in other Python modules.
Keep your game running, then open a text editor of your choice. If your game folder is called
mygame
, create a new text file test.py
in the subfolder mygame/world
. This is how the file
structure should look:
mygame/
world/
test.py
For now, only add one line to test.py
:
print("Hello World!")
Don’t forget to save the file. We just created our first Python module! To use this in-game we have to import it. Try this:
> py import world.test
Hello World
If you make some error (we’ll cover how to handle errors below), fix the error in the module and
run the reload
command in-game for your changes to take effect.
So importing world.test
actually means importing world/test.py
. Think of the period .
as
replacing /
(or \
for Windows) in your path.
The .py
ending of test.py
is never included in this “Python-path”, but only files with that ending can be imported this way. Where is mygame
in that Python-path? The answer is that Evennia has already told Python that your mygame
folder is a good place to look for imports. So we should not include mygame
in the path - Evennia handles this for us.
When you import the module, the top “level” of it will execute. In this case, it will immediately print “Hello World”.
Now try to run this a second time:
> py import world.test
You will not see any output this or any subsequent times! This is not a bug. Rather it is because of how Python importing works - it stores all imported modules and will avoid importing them more than once. So your print
will only run the first time, when the module is first imported.
Try this:
> reload
And then
> py import world.test
Hello World!
Now we see it again. The reload
wiped the server’s memory of what was imported, so it had to
import it anew. You’d have to do this every time you wanted the print to show though, which is
not very useful.
We’ll get back to more advanced ways to import code in a later lesson - this is an important topic. But for now, let’s press on and resolve this particular problem.
3.3.1. Our first own function¶
We want to be able to print our hello-world message at any time, not just once after a server
reload. Change your mygame/world/test.py
file to look like this:
def hello_world():
print("Hello World!")
As we are moving to multi-line Python code, there are some important things to remember:
Capitalization matters in Python. It must be
def
and notDEF
,who
is not the same asWho
.Indentation matters in Python. The second line must be indented or it’s not valid code. You should also use a consistent indentation length. We strongly recommend that you, for your own sanity’s sake, set up your editor to always indent 4 spaces (not a single tab-character) when you press the TAB key.
So about that function. Line 1:
def
is short for “define” and defines a function (or a method, if sitting on an object). This is a reserved Python keyword; try not to use these words anywhere else.A function name can not have spaces but otherwise we could have called it almost anything. We call it
hello_world
. Evennia follows Python’s standard naming style with lowercase letters and underscores. We recommend you do the same.The colon (
:
) at the end of line 1 indicates that the header of the function is complete.
Line 2:
The indentation marks the beginning of the actual operating code of the function (the function’s body). If we wanted more lines to belong to this function those lines would all have to start at least at this indentation level.
Now let’s try this out. First reload
your game to have it pick up
our updated Python module, then import it.
> reload
> py import world.test
Nothing happened! That is because the function in our module won’t do anything just by importing it (this is what we wanted). It will only act when we call it. So we need to first import the module and then access the function within:
> py import world.test ; world.test.hello_world()
Hello world!
There is our “Hello World”! As mentioned earlier, use use semi-colon to put multiple
Python-statements on one line. Note also the previous warning about mud-clients using the ;
to their
own ends.
So what happened there? First we imported world.test
as usual. But this time we continued and
accessed the hello_world
function inside the newly imported module.
By adding ()
to the hello_world
function we call it, that is we run the body of the function and
print our text. We can now redo this as many times as we want without having to reload
in between:
> py import world.test ; world.test.hello_world()
Hello world!
> py import world.test ; world.test.hello_world()
Hello world!
3.4. Sending text to others¶
The print
command is a standard Python structure. We can use that here in the py
command since
we can se the output. It’s great for debugging and quick testing. But if you need to send a text
to an actual player, print
won’t do, because it doesn’t know who to send to. Try this:
> py me.msg("Hello world!")
Hello world!
This looks the same as the print
result, but we are now actually messaging a specific object,
me
. The me
is a shortcut to ‘us’, the one running the py
command. It is not some special
Python thing, but something Evennia just makes available in the py
command for convenience
(self
is an alias).
The me
is an example of an Object instance. Objects are fundamental in Python and Evennia.
The me
object also contains a lot of useful resources for doing
things with that object. We access those resources with ‘.
’.
One such resource is msg
, which works like print
except it sends the text to the object it
is attached to. So if we, for example, had an object you
, doing you.msg(...)
would send a message
to the object you
.
For now, print
and me.msg
behaves the same, just remember that print
is mainly used for
debugging and .msg()
will be more useful for you in the future.
3.5. Parsing Python errors¶
Let’s try this new text-sending in the function we just created. Go back to
your test.py
file and Replace the function with this instead:
def hello_world():
me.msg("Hello World!")
Save your file and reload
your server to tell Evennia to re-import new code,
then run it like before:
> py import world.test ; world.test.hello_world()
No go - this time you get an error!
File "./world/test.py", line 2, in hello_world
me.msg("Hello World!")
NameError: name 'me' is not defined
This is called a traceback. Python’s errors are very friendly and will most of the time tell you exactly what and where things go wrong. It’s important that you learn to parse tracebacks so you know how to fix your code.
A traceback is to be read from the bottom up:
(line 3) An error of type
NameError
is the problem …(line 3) … more specifically it is due to the variable
me
not being defined.(line 2) This happened on the line
me.msg("Hello world!")
…(line 1) … which is on line
2
of the file./world/test.py
.
In our case the traceback is short. There may be many more lines above it, tracking just how different modules called each other until the program got to the faulty line. That can sometimes be useful information, but reading from the bottom is always a good start.
The NameError
we see here is due to a module being its own isolated thing. It knows nothing about
the environment into which it is imported. It knew what print
is because that is a special
reserved Python keyword. But me
is not such a
reserved word (as mentioned, it’s just something Evennia came up with for convenience in the py
command). As far as the module is concerned me
is an unfamiliar name, appearing out of nowhere.
Hence the NameError
.
3.6. Passing arguments to functions¶
We know that me
exists at the point when we run the py
command, because we can do py me.msg("Hello World!")
with no problem. So let’s pass that me along to the function so it knows what it should be.
Go back to your test.py
and change it to this:
def hello_world(who):
who.msg("Hello World!")
We now added an argument to the function. We could have named it anything. Whatever who
is,
we will call a method .msg()
on it.
As usual, reload
the server to make sure the new code is available.
> py import world.test ; world.test.hello_world(me)
Hello World!
Now it worked. We passed me
to our function. It will appear inside the function renamed as who
and
now the function works and prints as expected. Note how the hello_world
function doesn’t care what you
pass into it as long as it has a .msg()
method on it. So you could reuse this function over and over for other
suitable targets.
Extra Credit: As an exercise, try to pass something else into
hello_world
. Try for example to pass the number5
or the string"foo"
. You’ll get errors telling you that they don’t have the attributemsg
. They don’t care aboutme
itself not being a string or a number. If you are familiar with other programming languages (especially C/Java) you may be tempted to start validatingwho
to make sure it’s of the right type before you send it. This is usually not recommended in Python. Python philosophy is to handle the error if it happens rather than to add a lot of code to prevent it from happening. See duck typing and the concept of Leap before you Look.
3.7. Finding others to send to¶
Let’s wrap up this first Python py
crash-course by finding someone else to send to.
In Evennia’s contrib/
folder (evennia/contrib/tutorial_examples/mirror.py
) is a handy little
object called the TutorialMirror
. The mirror will echo whatever is being sent to it to
the room it is in.
On the game command-line, let’s create a mirror:
> create/drop mirror:contrib.tutorial_examples.mirror.TutorialMirror
A mirror should appear in your location.
> look mirror
mirror shows your reflection:
This is User #1
What you are seeing is actually your own avatar in the game, the same thing that is available as me
in the py
command.
What we are aiming for now is the equivalent of mirror.msg("Mirror Mirror on the wall")
. But the first thing that
comes to mind will not work:
> py mirror.msg("Mirror, Mirror on the wall ...")
NameError: name 'mirror' is not defined.
This is not surprising: Python knows nothing about “mirrors” or locations or anything. The me
we’ve been using
is, as mentioned, just a convenient thing the Evennia devs makes available to the py
command. They couldn’t possibly
predict that you wanted to talk to mirrors.
Instead we will need to search for that mirror
object before we can send to it.
Make sure you are in the same location as the mirror and try:
> py me.search("mirror")
mirror
me.search("name")
will, by default, search and return an object with the given name found in the same location
as the me
object is. If it can’t find anything you’ll see an error.
> py me.search("dummy")
Could not find 'dummy'.
Wanting to find things in the same location is very common, but as we continue we’ll find that Evennia provides ample tools for tagging, searching and finding things from all over your game.
Now that we know how to find the ‘mirror’ object, we just need to use that instead of me
!
> py mirror = self.search("mirror") ; mirror.msg("Mirror, Mirror on the wall ...")
mirror echoes back to you:
"Mirror, Mirror on the wall ..."
The mirror is useful for testing because its .msg
method just echoes whatever is sent to it back to the room. More common
would be to talk to a player character, in which case the text you sent would have appeared in their game client.
3.8. Multi-line py¶
So far we have use py
in single-line mode, using ;
to separate multiple inputs. This is very convenient
when you want to do some quick testing. But you can also start a full multi-line Python interactive interpreter
inside Evennia.
> py
Evennia Interactive Python mode
Python 3.11.0 (default, Nov 22 2022, 11:21:55)
[GCC 8.2.0] on Linux
[py mode - quit() to exit]
(the details of the output will vary with your Python version and OS). You are now in python interpreter mode. It means that everything you insert from now on will become a line of Python (you can no longer look around or do other commands).
> print("Hello World")
>>> print("Hello World")
Hello World
[py mode - quit() to exit]
Note that we didn’t need to put py
in front now. The system will also echo your input (that’s the bit after the >>>
). For brevity in this tutorual we’ll turn the echo off. First exit py
and then start again with the /noecho
flag.
> quit()
Closing the Python console.
> py/noecho
Evennia Interactive Python mode (no echoing of prompts)
Python 3.11.0 (default, Nov 22 2022, 11:21:56)
[GCC 8.2.0] on Linux
[py mode - quit() to exit]
We can now enter multi-line Python code:
> a = "Test"
> print(f"This is a {a}.")
This is a Test.
Let’s try to define a function:
> def hello_world(who, txt):
...
> who.msg(txt)
...
>
[py mode - quit() to exit]
Some important things above:
Definining a function with
def
means we are starting a new code block. Python works so that you mark the content of the block with indention. So the next line must be manually indented (4 spaces is a good standard) in order for Python to know it’s part of the function body.We expand the
hello_world
function with another argumenttxt
. This allows us to send any text, not just “Hello World” over and over.To tell
py
that no more lines will be added to the function body, we end with an empty input. When the normal prompt returns, we know we are done.
Now we have defined a new function. Let’s try it out:
> hello_world(me, "Hello world to me!")
Hello world to me!
The me
is still available to us, so we pass that as the who
argument, along with a little longer
string. Let’s combine this with searching for the mirror.
> mirror = me.search("mirror")
> hello_world(mirror, "Mirror, Mirror on the wall ...")
mirror echoes back to you:
"Mirror, Mirror on the wall ..."
Exit the py
mode with
> quit()
Closing the Python console.
3.9. Other ways to test Python code¶
The py
command is very powerful for experimenting with Python in-game. It’s great for quick testing.
But you are still limited to working over telnet or the webclient, interfaces that doesn’t know anything
about Python per-se.
Outside the game, go to the terminal where you ran Evennia (or any terminal where the evennia
command
is available).
cd
to your game dir.evennia shell
A Python shell opens. This works like py
did inside the game, with the exception that you don’t have
me
available out of the box. If you want me
, you need to first find yourself:
> import evennia
> me = evennia.search_object("YourChar")[0]
Here we make use of one of evennia’s search functions, available by importing evennia
directly.
We will cover more advanced searching later, but suffice to say, you put your own character name instead of
“YourChar” above.
The
[0]
at the end is because.search_object
returns a list of objects and we want to get at the first of them (counting starts from 0).
Use Ctrl-D
(Cmd-D
on Mac) or quit()
to exit the Python console.
3.10. ipython¶
The default Python shell is quite limited and ugly. It’s highly recommended to install ipython
instead. This
is a much nicer, third-party Python interpreter with colors and many usability improvements.
pip install ipython
If ipython
is installed, evennia shell
will use it automatically.
evennia shell
...
IPython 7.4.0 -- An enhanced Interactive Python. Type '?' for help
In [1]: You now have Tab-completion:
> import evennia
> evennia.<TAB>
That is, enter evennia.
and then press the TAB key - you will be given a list of all the resources
available on the evennia
object. This is great for exploring what Evennia has to offer. For example,
use your arrow keys to scroll to search_object()
to fill it in.
> evennia.search_object?
Adding a ?
and pressing return will give you the full documentation for .search_object
. Use ??
if you
want to see the entire source code.
As for the normal python interpreter, use Ctrl-D
/Cmd-D
or quit()
to exit ipython.
Important
Persistent code
Common for both py
and python
/ipython
is that the code you write is not persistent - it will
be gone after you shut down the interpreter (but ipython will remember your input history). For making long-lasting
Python code, we need to save it in a Python module, like we did for world/test.py
.
3.11. Conclusions¶
This covers quite a lot of basic Python usage. We printed and formatted strings, defined our own first function, fixed an error and even searched and talked to a mirror! Being able to access python inside and outside of the game is an important skill for testing and debugging, but in practice you will be writing most your code in Python modules.
To that end we also created a first new Python module in the mygame/
game dir, then imported and used it. Now let’s look at the rest of the stuff you’ve got going on inside that mygame/
folder …