# Tutorial Tweeting Game Stats This tutorial will create a simple script that will send a tweet to your already configured twitter account. Please see: [How to connect Evennia to Twitter](./How-to-connect-Evennia-to-Twitter.md) if you haven't already done so. The script could be expanded to cover a variety of statistics you might wish to tweet about regularly, from player deaths to how much currency is in the economy etc. ```python # evennia/typeclasses/tweet_stats.py import twitter from random import randint from django.conf import settings from evennia import ObjectDB from evennia import spawner from evennia import logger from evennia import DefaultScript class TweetStats(DefaultScript): """ This implements the tweeting of stats to a registered twitter account """ # standard Script hooks def at_script_creation(self): "Called when script is first created" self.key = "tweet_stats" self.desc = "Tweets interesting stats about the game" self.interval = 86400 # 1 day timeout self.start_delay = False def at_repeat(self): """ This is called every self.interval seconds to tweet interesting stats about the game. """ api = twitter.Api(consumer_key='consumer_key', consumer_secret='consumer_secret', access_token_key='access_token_key', access_token_secret='access_token_secret') number_tweet_outputs = 2 tweet_output = randint(1, number_tweet_outputs) if tweet_output == 1: ##Game Chars, Rooms, Objects taken from @stats command nobjs = ObjectDB.objects.count() base_char_typeclass = settings.BASE_CHARACTER_TYPECLASS nchars = ObjectDB.objects.filter(db_typeclass_path=base_char_typeclass).count() nrooms = ObjectDB.objects.filter(db_location__isnull=True).exclude(db_typeclass_path=bas e_char_typeclass).count() nexits = ObjectDB.objects.filter(db_location__isnull=False, db_destination__isnull=False).count() nother = nobjs - nchars - nrooms - nexits tweet = "Chars: %s, Rooms: %s, Objects: %s" %(nchars, nrooms, nother) else: if tweet_output == 2: ##Number of prototypes and 3 random keys - taken from @spawn command prototypes = spawner.spawn(return_prototypes=True) keys = prototypes.keys() nprots = len(prototypes) tweet = "Prototype Count: %s Random Keys: " % nprots tweet += " %s" % keys[randint(0,len(keys)-1)] for x in range(0,2): ##tweet 3 tweet += ", %s" % keys[randint(0,len(keys)-1)] # post the tweet try: response = api.PostUpdate(tweet) except: logger.log_trace("Tweet Error: When attempting to tweet %s" % tweet) ``` In the `at_script_creation` method, we configure the script to fire immediately (useful for testing) and setup the delay (1 day) as well as script information seen when you use `@scripts` In the `at_repeat` method (which is called immediately and then at interval seconds later) we setup the Twitter API (just like in the initial configuration of twitter). numberTweetOutputs is used to show how many different types of outputs we have (in this case 2). We then build the tweet based on randomly choosing between these outputs. 1. Shows the number of Player Characters, Rooms and Other/Objects 2. Shows the number of prototypes currently in the game and then selects 3 random keys to show [Scripts Information](./Scripts.md) will show you how to add it as a Global script, however, for testing it may be useful to start/stop it quickly from within the game. Assuming that you create the file as `mygame/typeclasses/tweet_stats.py` it can be started by using the following command @script Here = tweet_stats.TweetStats