# API Summary [evennia](evennia) - library root - [evennia.accounts](evennia.accounts) - the out-of-character entities representing players - [evennia.commands](evennia.commands) - handle all inputs. Also includes default commands - [evennia.comms](evennia.comms) - in-game channels and messaging - [evennia.contrib](evennia.contrib) - game-specific tools and code contributed by the community - [evennia.help](evennia.help) - in-game help system - [evennia.locks](evennia.locks) - limiting access to various systems and resources - [evennia.objects](evennia.objects) - all in-game entities, like Rooms, Characters, Exits etc - [evennia.prototypes](evennia.prototypes) - customize entities using dicts - [evennia.scripts](evennia.scripts) - all out-of-character game objects - [evennia.server](evennia.server) - core Server and Portal programs, also network protocols - [evennia.typeclasses](evennia.typeclasses) - core database-python bridge - [evennia.utils](evennia.utils) - lots of useful coding tools and utilities - [evennia.web](evennia.web) - webclient, website and other web resources ## Shortcuts Evennia's 'flat API' has shortcuts to common tools, available by only importing `evennia`. The flat API is defined in `__init__.py` [viewable here](github:evennia/__init__.py) ### Main config - [evennia.settings_default](github:evennia/settings_default.py) - all settings (modify/override in `mygame/server/settings.py`) ### Search functions - [evennia.search_account](evennia.utils.search.search_account) - [evennia.search_object](evennia.utils.search.search_object) - [evennia.search_object_by_tag](evennia.utils.search.search_tag) - [evennia.search_script](evennia.utils.search.search_script) - [evennia.search_channel](evennia.utils.search.search_channel) - [evennia.search_message](evennia.utils.search.search_message) - [evennia.search_help](evennia.utils.search.search_help_entry) ### Create functions - [evennia.create_account](evennia.utils.create.create_account) - [evennia.create_object](evennia.utils.create.create_object) - [evennia.create_script](evennia.utils.create.create_script) - [evennia.create_channel](evennia.utils.create.create_channel) - [evennia.create_help_entry](evennia.utils.create.create_help_entry) - [evennia.create_message](evennia.utils.create.create_message) ### Typeclasses - [evennia.Defaultaccount](evennia.accounts.accounts.DefaultAccount) - player account class ([docs](./Accounts.md)) - [evennia.DefaultGuest](evennia.accounts.accounts.DefaultGuest) - base guest account class - [evennia.DefaultObject](evennia.objects.objects.DefaultObject) - base class for all objects ([docs](./Objects.md)) - [evennia.DefaultCharacter](evennia.objects.objects.DefaultCharacter) - base class for in-game characters ([docs](./Objects.md#characters)) - [evennia.DefaultRoom](evennia.objects.objects.DefaultRoom) - base class for rooms ([docs](./Objects.md#rooms)) - [evennia.DefaultExit](evennia.objects.objects.DefaultExit) - base class for exits ([docs](./Objects.md#exits)) - [evennia.DefaultScript](evennia.scripts.scripts.DefaultScript) - base class for OOC-objects ([docs](./Scripts.md)) - [evennia.DefaultChannel](evennia.comms.comms.DefaultChannel) - base class for in-game channels ([docs](./Communications.md)) ### Commands - [evennia.Command](evennia.commands.command.Command) - base [Command](./Commands.md) class. See also `evennia.default_cmds.MuxCommand` - [evennia.CmdSet](evennia.commands.cmdset.CmdSet) - base [Cmdset](./Command-Sets.md) class - evennia.default_cmds - access to all [default command classes](evennia.commands.default) as properties - evennia.syscmdkeys - access to all [system command](./Commands.md#system-commands) names as properties ### Utilities - [evennia.utils.utils](evennia.utils.utils) - mixed useful utilities - [evennia.gametime](evennia.utils.gametime) - server run- and game time ([docs](./Coding-Utils.md#game-time)) - [evennia.logger](evennia.utils.logger) - logging tools - [evennia.ansi](evennia.utils.ansi) - ansi coloring tools - [evennia.spawn](evennia.prototypes.spawner.spawn) - spawn/prototype system ([docs](./Spawner-and-Prototypes.md)) - [evennia.lockfuncs](evennia.locks.lockfuncs) - default lock functions for access control ([docs](./Locks.md)) - [evennia.EvMenu](evennia.utils.evmenu.EvMenu) - menu system ([docs](./EvMenu.md)) - [evennia.EvTable](evennia.utils.evtable.EvTable) - text table creater - [evennia.EvForm](evennia.utils.evform.EvForm) - text form creator - [evennia.EvEditor](evennia.utils.eveditor.EvEditor) - in game text line editor ([docs](./EvEditor.md)) ### Global singleton handlers - [evennia.TICKER_HANDLER](evennia.scripts.tickerhandler) - allow objects subscribe to tickers ([docs](./TickerHandler.md)) - [evennia.MONITOR_HANDLER](evennia.scripts.monitorhandler) - monitor changes ([docs](./MonitorHandler.md)) - [evennia.CHANNEL_HANDLER](evennia.comms.channelhandler) - maintains channels - [evennia.SESSION_HANDLER](evennia.server.sessionhandler) - manages all sessions ### Database core models (for more advanced lookups) - [evennia.ObjectDB](evennia.objects.models.ObjectDB) - [evennia.accountDB](evennia.accounts.models.AccountDB) - [evennia.ScriptDB](evennia.scripts.models.ScriptDB) - [evennia.ChannelDB](evennia.comms.models.ChannelDB) - [evennia.Msg](evennia.comms.models.Msg) - evennia.managers - contains shortcuts to all database managers ### Contributions - [evennia.contrib](evennia.contrib) - game-specific contributions and plugins ([README](github:evennia/contrib/README.md))